Quintin dies.

Posted by
Winnetou [legacy]
Uploaded
01 March 2004 00:00:00
Type
Player Kill

I can't win... Can't possibly win :}


Winnetou the dunedain Exterminator (Demonic)
You have a bad headache.
HP: 200/200   END: 182/200   Exp: 544021    Avg. Stats: 78
Strength:  96          Agility:  41            Charisma:  96
Constitution:  45      Coordination:  94       Intelligence:  99
Level 16 assassin, 29d 11h 8m 36s old.
HP:200 EP:182 > Common Skills:
Aim            :  81       Attack         :  95       Awareness      :  43
Defense        :  52       Dodge          :  46       Fire building  :  24
Riding         :   0

Professional Skills:               Other Skills:
Assassination    :  93             6th sense        :  14
Deception        :  42             Combat arms      :   2
Disguise         :  94             Tactics          :  15
Stalking         :  46             Wilderness       :   7
HP:200 EP:199 > Gold: 44               Encumbrance: unencumbered        
You are carrying the following on your person:
 A contract.
 A silver flask (in hands).
 A black ruby shield (worn).
 A suit of chain link mail (worn).
 Mahor's head on a pike (wielded).
 A dark red medallion.
 A haradrim lute.
 A tightly wrapped sash, Winnetou's pride as a Corsair.
HP:200 EP:199 > HP:200 EP:199 > The bank(e)
 A strong guard watches the transactions
HP:200 EP:200 > legend quintin
Quintin the dunedain Magician (Moral) 
On for:  1h 3m 40s                        Gender: male
Age: 6d 2h 4m 24s                         
Can be mailed: Quintin@Combe
Info: The Sexy wizard is lonely. 
HP:200 EP:200 > "quintin find quintin
You tell Quintin: find quintin
HP:200 EP:200 > Quintin tells you: Quintin is in Rhovanion at Rohan. In the room: The
     Great West Road. Quintin is not wanted.
g
i
The bank(e)
 A strong guard watches the transactions
HP:200 EP:200 > Gold: 44               Encumbrance: unencumbered        
You are carrying the following on your person:
 A contract.
 A silver flask (in hands).
 A black ruby shield (worn).
 A suit of chain link mail (worn).
 Mahor's head on a pike (wielded).
 A dark red medallion.
 A haradrim lute.
 A tightly wrapped sash, Winnetou's pride as a Corsair.
HP:200 EP:200 > fade
fade
fade
fade
You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
HP:200 EP:160 > trigger Quintin todo hunt quintin
You are already blending into the background.
HP:200 EP:160 > You are already blending into the background.
HP:200 EP:160 > You are already blending into the background.
HP:200 EP:160 > e
The next time you see 'Quintin', you will do: 'hunt quintin'.
HP:200 EP:160 > The north gate(w, n, e and s)
 A torch (burned out)
 A signpost
 A hitching post
 A guard stands watch over the gate [2]
HP:200 EP:160 > 3s
3w
2n
rap four times
out
2s
3e
3n
Do: starting commands.
HP:200 EP:157 > The main street(w, n, e and s)
HP:200 EP:157 > The main street(w, n, e and s)
 A cat wanders around looking for food
HP:200 EP:157 > Before the Golden Hall(u, w, n and e)
 Caber Trickytrousers the dunlending Mastermind (Demonic)
 Madok Baec Heorte the eorling Deathmaster (Angelic)
 An old gossiper [42 rumours, 37 new]
HP:200 EP:157 > Do: Commands completed.
HP:200 EP:157 > Do: starting commands.
HP:200 EP:157 > The main street(w, n, e and s)
 A large, sturdy iron key
 A peasant worker looks at you in wonder
HP:200 EP:157 > The main street(w, n and e)
HP:200 EP:157 > The western gate(w, n, e and s)
 A hitching post
 A guard stands watch over the gate [2]
HP:200 EP:157 > Do: Commands completed.
HP:200 EP:157 > Do: starting commands.
HP:200 EP:157 > A back alley(n and s)
 A dunlending thug
HP:200 EP:157 > A back alley(e and s)
 A dunlending thug
HP:200 EP:157 > Do: Commands completed.
HP:200 EP:157 >     You rap on the wall four times, scraping your knuckles.  Just as you
are about to give up hope, you hear a shuffling sound from the other
side of the wall, then a sharp CRRRRRAAAACKKKK, and the wall swings
open!  An old man looks up at you suspiciously, then grabs your arm
and hustles you into his hideout.
A wizard's hideout(out)
 A wizened old man looks at you with interest
HP:200 EP:157 > A back alley(e and s)
 A dunlending thug
HP:200 EP:157 > Do: starting commands.
HP:200 EP:156 > A back alley(n and s)
 A dunlending thug
HP:200 EP:156 > The western gate(w, n, e and s)
 A hitching post
 A guard stands watch over the gate [2]
HP:200 EP:156 > Do: Commands completed.
HP:200 EP:156 > Do: starting commands.
HP:200 EP:156 > The main street(w, n and e)
HP:200 EP:156 > The main street(w, n, e and s)
 A large, sturdy iron key
 A peasant worker looks at you in wonder
HP:200 EP:156 > Before the Golden Hall(u, w, n and e)
 Naith the dunlending Battle Lord (Heroic)
 Caber Trickytrousers the dunlending Mastermind (Demonic)
 Madok Baec Heorte the eorling Deathmaster (Angelic)
 An old gossiper [42 rumours, 37 new]
HP:200 EP:156 > Do: Commands completed.
HP:200 EP:156 > Do: starting commands.
HP:200 EP:156 > The main street(w, n, e and s)
 A cat wanders around looking for food
HP:200 EP:156 > The main street(w, n, e and s)
HP:200 EP:156 > The north gate(w, n, e and s)
 A torch (burned out)
 A signpost
 A hitching post
 A guard stands watch over the gate [2]
HP:200 EP:156 > Do: Commands completed.
HP:200 EP:156 > Naith enters.
Naith leaves west.
Quintin enters.
Triggered!  doing: hunt quintin
You begin to hunt Quintin. Target: Quintin
party say I am hunting Quintin
HP:200 EP:156 > You are not in a party.
HP:200 EP:155 > k quintin
trigger ^Quintin fades into the shadows. todo place hand on emblem
You attack Quintin.
Triggered!  doing: hunt quintin
HP:200 EP:153 > You are already hunting Quintin!
HP:200 EP:153 > Naith enters.
Naith leaves south.
The next time you see '^Quintin fades into the shadows.', you will do: 'place hand on emblem'.
HP:200 EP:153 > shape all
Quintin misses you.
You smash the head's face into Quintin leaving tooth marks!
Quintin is in good shape.
HP:200 EP:151 > l quintin
Quintin misses you.
You pound Quintin leaving a nose-shaped bruise!
Sexy wizard.
This person has the air of a scholar.
 He is carrying:
A phial of Roderick's Dream Potion.
A belt pouch (worn).
A simple leather baldric containing a captain's sword (worn).
A tower guard's helmet (worn).
A Dol Amroth pack (open) (worn).
A book of poetry.
Quintin's spellbook.
The Tale of Beren and Luthien.
A glass flute.
An engraved silver ring, inlaid with two elven jewels.
An engraved gold ring, inlaid with a ruby.
HP:200 EP:150 > Quintin leaves north.
You follow Quintin north.
The Great West Road(w, n, sw, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves southwest.
You follow Quintin southwest.
The Great West Road(w, n, e, ne and s)
 Quintin the dunedain Magician (Moral)
 Myth Soothsayer the eorling Archmage (Angelic)
Quintin leaves west.
You follow Quintin west.
The Great West Road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Great West Road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Great West Road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Great West Road(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Great West Road(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Great West Road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Great West Road(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Great West Road(w, se, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Great West Road(w, se, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Great West Road(w, se, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Great West Road(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Great West Road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Great West Road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Great West Road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Great West Road(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Great West Road(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Great West Road(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Great West Road(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
Isen Ford(w, e and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Great West Road(w, se, n, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin misses you.
You smack Quintin making the head bounce around slightly on the pike.
Quintin leaves north.
You follow Quintin north.
The Great West Road(w, n, sw and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Great West Road(w, n, sw, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Wizard's Vale(se, w, n and e)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Old South Road(w, n and e)
 Quintin the dunedain Magician (Moral)
 A tall Ent
Quintin leaves west.
You follow Quintin west.
The Old South Road(w, n, e and ne)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Old South Road(w, n and e)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Old South Road(w, n, sw and e)
 Quintin the dunedain Magician (Moral)
Quintin leaves southwest.
You follow Quintin southwest.
A Natural Ford(n, ne, nw and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves south.
You follow Quintin south.
The northern end of a narrow valley(se, n and sw)
 Quintin the dunedain Magician (Moral)
Quintin leaves southwest.
You follow Quintin southwest.
By a mountain stream(e, ne and s)
 Quintin the dunedain Magician (Moral)
 A dunlending scout
 A curious ringshield [4]
Quintin leaves south.
You follow Quintin south.
By a mountain stream(se, n and e)
 Quintin the dunedain Magician (Moral)
 A large rat
Quintin leaves southeast.
You follow Quintin southeast.
At the upper end of a narrow glade(ne, s and nw)
 Quintin the dunedain Magician (Moral)
 A dunlending scout
 A curious ringshield [2]
Quintin leaves south.
You follow Quintin south.
At the high point of the valley(n, sw and e)
 Quintin the dunedain Magician (Moral)
 A huge black raven watches you with beady eyes
Quintin leaves southwest.
You follow Quintin southwest.
At a natural chokepoint(se and ne)
 Quintin the dunedain Magician (Moral)
 A dunlending scout [2]
 A curious ringshield [3]
Quintin leaves southeast.
You follow Quintin southeast.
A bloody glade(s and nw)
 Quintin the dunedain Magician (Moral)
 A large rat
Quintin leaves south.
You follow Quintin south.
A scarred valley trail(n and s)
 Quintin the dunedain Magician (Moral)
 A dunlending scout
 A curious ringshield [2]
Quintin leaves south.
You follow Quintin south.
A narrow valley trail(n and sw)
 Quintin the dunedain Magician (Moral)
Quintin leaves southwest.
You follow Quintin southwest.
The southern end of a narrow valley(ne and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves south.
You follow Quintin south.
The Adornas road(w, n, sw, e and s)
 Quintin the dunedain Magician (Moral)
shape all
Quintin grazes you.
You slam the head down on Quintin making a squishy sound.
Quintin leaves southwest.
You follow Quintin southwest.
The Adornas road(w, n, e, ne and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Adornas road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Adornas road(w, n, sw, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves southwest.
You follow Quintin southwest.
The Adornas road(w, n, e, ne and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Adornas road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Adornas road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves south.
You follow Quintin south.
The north gate of Adornas(n and s)
 Quintin the dunedain Magician (Moral)
 An eorling town guard [3]
 A signpost
Quintin is in average shape.
HP:198 EP:146 > shape all
Quintin leaves south.
You follow Quintin south.
The main street of Adornas(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves south.
You follow Quintin south.
The main street of Adornas(se, w, n, sw, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves east.
You follow Quintin east.
The main street of Adornas(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 Blank's horse
Quintin leaves east.
You follow Quintin east.
The main street of Adornas(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 A happy eorling girl
 A sign is posted here for new characters
 Adornas Newbie Board [17 notes, 17 new]
Quintin leaves north.
You follow Quintin north.
The White Stallion Inn(u, e and s)
 Quintin the dunedain Magician (Moral)
 An old eorling woman
 The innkeeper
Quintin grazes you.
You smash the head's face into Quintin leaving tooth marks!
Quintin fades into the shadows.
Triggered!  doing: place hand on emblem
What?
HP:196 EP:144 > Shape all what?
HP:196 EP:144 > visit quintin
You haven't been invited to that person's room.
HP:196 EP:143 > k innkeeper
You attack Elkros.
HP:196 EP:141 > daytime
You guess the day will start soon in Middle-earth.
Variable: mins                17
HP:196 EP:141 > You pound Elkros leaving a nose-shaped bruise!
Elkros misses you.
shape all
You slam the head down on Elkros making a squishy sound.
Elkros misses you.
Variable: t                   Quintin
trigger Quintin todo hunt quintin
Elkros is in good shape.
HP:197 EP:140 > g
The next time you see 'Quintin', you will do: 'hunt quintin'.
HP:197 EP:140 > shape all
The White Stallion Inn(u, e and s)
 An old eorling woman
 The innkeeper
HP:197 EP:140 > You completely miss Elkros as the head whooshes by.
Elkros misses you.
Elkros is in good shape.
HP:197 EP:139 > f
^ Quintin feels sorry for assassins.
Triggered!  doing: hunt quintin
There is no such living object here.
HP:197 EP:139 > shape all
Usage: focus [aim | attack | defense | dodge | off]
Your last focus was your aim
HP:197 EP:139 > You slam the head down on Elkros making a squishy sound.
Elkros misses you.
Elkros is in good shape.
HP:197 EP:138 > shape all
You pound Elkros leaving a nose-shaped bruise!
Elkros misses you.
Elkros is in average shape.
HP:197 EP:137 > daytime
Quintin enters.
Triggered!  doing: hunt quintin
You begin to hunt Quintin. Target: Quintin
party say I am hunting Quintin
HP:197 EP:137 > You smash the head's face into Quintin leaving tooth marks!
Elkros misses you.
You guess the day will start soon in Middle-earth.
Variable: mins                19
HP:197 EP:136 > You are not in a party.
HP:197 EP:136 > Quintin says in Westron: DUde.
Triggered!  doing: hunt quintin
You are already hunting Quintin!
HP:197 EP:136 > Quintin misses you.
You hammer Quintin with the brutalized head at the pike's tip.
Elkros misses you.
k quintin
Quintin says in Westron: You can't win.
Triggered!  doing: hunt quintin
k quintin
You are already hunting Quintin!
HP:197 EP:134 > You attack Quintin.
HP:197 EP:134 > Quintin misses you.
You smack Quintin making the head bounce around slightly on the pike.
Elkros misses you.
You attack Quintin.
Triggered!  doing: hunt quintin
HP:197 EP:132 > k quintin
You are already hunting Quintin!
HP:197 EP:132 > Quintin fades into the shadows.
You don't see that here.
HP:197 EP:132 > shape all
You slam the head down on Elkros making a squishy sound.
Elkros misses you.
Elkros is in average shape.
HP:197 EP:131 > f
shape all
You hammer Elkros with the brutalized head at the pike's tip.
Elkros misses you.
Usage: focus [aim | attack | defense | dodge | off]
Your last focus was your aim
HP:198 EP:131 > Elkros doesn't look so great.
HP:198 EP:131 > shape all
You smash the head's face into Elkros leaving tooth marks!
Elkros misses you.
Elkros doesn't look so great.
HP:198 EP:130 > l flask
shape all
    This silver flask contains a refreshing elf draught.  It is miruvor,
a drink prepared by Elves which is well known for its magnificent healing
properties.  Careful though, don't drink it all at once.
There are 5 doses left.
It is closed.
HP:198 EP:130 > You slam the head down on Elkros making a squishy sound.
Elkros misses you.
Trish enters.
Elkros is near death.
HP:198 EP:129 > g
You slam the head down on Elkros making a squishy sound.
Elkros misses you.
trigger
The White Stallion Inn(u, e and s)
 A happy eorling girl
 An old eorling woman
 The innkeeper
HP:198 EP:128 > Current trigger: 'Quintin' todo 'hunt quintin'
HP:198 EP:128 > k
You smash the head's face into Elkros leaving tooth marks!
Elkros falls to the ground.
Elkros is bleeding to death and needs to be bandaged!
You decide to put Elkros out of his misery.
HP:198 EP:127 > get gold from corpse
You killed Elkros.
Elkros has died.
Ok.
HP:198 EP:126 > You put 25 gold in your pockets.
trigger
Current trigger: 'Quintin' todo 'hunt quintin'
HP:198 EP:125 > Trish sings: Roses, roses, horse on a hill...
daytime
You guess the day will start soon in Middle-earth.
Variable: mins                23
HP:199 EP:124 > Trish laughs.

HP:199 EP:120 > 
HP:199 EP:119 > 
Halla leaves east.
HP:199 EP:119 > 
daytime
HP:200 EP:116 > uptime
You guess the day will start soon in Middle-earth.
Variable: mins                26
HP:200 EP:116 > The Two Towers has been up for 1d 19h 1m 25s.
Tick timer disabled.
Tick timer disabled.
HP:200 EP:115 > g
f
trigger
The White Stallion Inn(u, e and s)
 Corpse of Elkros
 A happy eorling girl
HP:200 EP:114 > Usage: focus [aim | attack | defense | dodge | off]
Your last focus was your aim
HP:200 EP:114 > l clock
Current trigger: 'Quintin' todo 'hunt quintin'
HP:200 EP:114 > It is between 5 and 6 in the morning.
HP:200 EP:113 > g e
The White Stallion's tavern(w and s)
 An old eorling woman
 A large key
 A serving girl
 An old-timer
 A trash can
 Giha, the barkeeper [42 rumours, 37 new]
HP:200 EP:112 > i
Gold: 69               Encumbrance: unencumbered        
You are carrying the following on your person:
 A contract.
 A silver flask (in hands).
 A black ruby shield (worn).
 A suit of chain link mail (worn).
 Mahor's head on a pike (wielded).
 A dark red medallion.
 A haradrim lute.
 A tightly wrapped sash, Winnetou's pride as a Corsair.
HP:200 EP:111 > gold
You search your pockets and find 69 gold.
HP:200 EP:110 > do d,s,2w,2n
tt bree
fade off

*Healing ep abit.*

 A dunlending scout
 A curious ringshield [2]
HP:200 EP:189 > In a narrow glade(w, n and sw)
 A large rat
HP:200 EP:189 > At the upper end of a narrow glade(ne, s and nw)
 A dunlending scout
 A curious ringshield [2]
HP:200 EP:189 > At the high point of the valley(n, sw and e)
 A huge black raven watches you with beady eyes
HP:200 EP:189 > At a natural chokepoint(se and ne)
 A dunlending scout [2]
 A curious ringshield [3]
HP:200 EP:189 > A bloody glade(s and nw)
 A large rat
HP:200 EP:189 > A scarred valley trail(n and s)
 A dunlending scout
 A curious ringshield [2]
HP:200 EP:189 > A narrow valley trail(n and sw)
HP:200 EP:189 > The southern end of a narrow valley(ne and s)
HP:200 EP:189 > The Adornas road(w, n, sw, e and s)
HP:200 EP:189 > The Adornas road(w, n, e, ne and s)
HP:200 EP:189 > The Adornas road(w, n, e and s)
HP:200 EP:189 > The Adornas road(w, n, sw, e and s)
HP:200 EP:189 > The Adornas road(w, n, e, ne and s)
HP:200 EP:189 > The Adornas road(w, n, e and s)
HP:200 EP:189 > The Adornas road(w, n, e and s)
HP:200 EP:189 > The north gate of Adornas(n and s)
 Quintin the dunedain Magician (Moral)
 Pedafir's white stallion [packed]
 Pedafir Peridell the dunedain Specialist (Angelic)
 Neviath the silvan Orc-target (Impartial)
 An eorling town guard [3]
 A signpost
Triggered!  doing: hunt quintin
Travelto: Destination reached!
HP:200 EP:189 > You begin to hunt Quintin. Target: Quintin
party say I am hunting Quintin
HP:200 EP:189 > "athin find quintin in a few
You are not in a party.
HP:200 EP:189 > You tell Athin: find quintin in a few
HP:200 EP:189 > Quintin looks at you.
Triggered!  doing: hunt quintin
You are already hunting Quintin!
HP:200 EP:189 > fade
You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
HP:200 EP:148 > Quintin misses you.
Triggered!  doing: hunt quintin
You are too busy to make an attack!
You are already hunting Quintin!
HP:200 EP:146 > Quintin leaves south.
You follow Quintin south.
The main street of Adornas(w, n, e and s)
 Quintin the dunedain Magician (Moral)
f
shape all
Quintin leaves south.
Triggered!  doing: hunt quintin
You follow Quintin south.
The main street of Adornas(se, w, n, sw, e and s)
 Quintin the dunedain Magician (Moral)
 A clucking chicken wanders about
You are already hunting Quintin!
HP:200 EP:146 > Usage: focus [aim | attack | defense | dodge | off]
Your last focus was your aim
HP:200 EP:146 > Quintin doesn't look so great.
HP:200 EP:146 > Quintin misses you.
You smash the head's face into Quintin leaving tooth marks!
Quintin leaves east.
Triggered!  doing: hunt quintin
You follow Quintin east.
The main street of Adornas(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 Blank's horse
You are already hunting Quintin!
HP:200 EP:145 > k
Quintin leaves east.
You follow Quintin east.
The main street of Adornas(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 A sign is posted here for new characters
 Adornas Newbie Board [17 notes, 17 new]
Quintin leaves north.
You follow Quintin north.
The White Stallion Inn(u, e and s)
 Quintin the dunedain Magician (Moral)
 The somewhat decayed remains of Elkros
 A happy eorling girl
Quintin fades into the shadows.
The corpse completely rots away.
Kill what?
HP:200 EP:145 > Trish sings: Roses, roses, horse on a hill...
Variable: t                   Quintin
trigger Quintin todo hunt quintin
g
The next time you see 'Quintin', you will do: 'hunt quintin'.
HP:200 EP:141 > daytime
The White Stallion Inn(u, e and s)
 A happy eorling girl
HP:200 EP:141 > You guess the day will start soon in Middle-earth.
Variable: mins                46
HP:200 EP:141 > ^ Quintin: HAHAHAHAHAHAHA.
Triggered!  doing: hunt quintin
There is no such living object here.
HP:200 EP:139 > 
daytime
HP:200 EP:128 > You guess the day will start soon in Middle-earth.
Variable: mins                51
HP:200 EP:128 > uptime
The Two Towers has been up for 1d 19h 3m 38s.
Tick timer disabled.
Tick timer disabled.
HP:200 EP:127 > 
HP:200 EP:126 > 
HP:200 EP:126 > trigger
Current trigger: 'Quintin' todo 'hunt quintin'
HP:200 EP:125 > ^ Quintin: Poor Winnie!  He let's me see his weapon so I can almost
     positively confirm he is attacker, then he fades in the same room as
     me to initiate combat again.
Triggered!  doing: hunt quintin
There is no such living object here.
HP:200 EP:124 > Quintin tells you: Dude, mean!
Triggered!  doing: hunt quintin
There is no such living object here.
HP:200 EP:119 > Suddenly you have a massive headache.
legend quintin
Quintin the dunedain Magician (Moral) 
On for:  1h 7m 55s                        Gender: male
Age: 6d 2h 8m 32s                         
Can be mailed: Quintin@Combe
Info: The Sexy wizard is lonely. 
Triggered!  doing: hunt quintin
HP:200 EP:116 > There is no such living object here.
HP:200 EP:116 > ^ Betus: you see his weapon!?! oh
^ Bakal: Gee whiz Quintin, maybe he doesn't care anymore!?
Triggered!  doing: hunt quintin
There is no such living object here.
HP:200 EP:113 > Autosave.
daytime
uptime
You guess the day will start soon in Middle-earth.
Variable: mins                58
HP:200 EP:110 > 
The Two Towers has been up for 1d 19h 4m 15s.
Tick timer disabled.
Tick timer disabled.
HP:200 EP:110 > HP:200 EP:109 > 
HP:200 EP:109 > 
HP:200 EP:109 > drink flask
Perhaps you should open it first.
HP:200 EP:108 > open flask
drink flask
You open a silver flask.
HP:200 EP:106 > The miruvor is cool and sweet.
HP:200 EP:106 >  ^ Ash: Well, If anyone wants to come to a dark room and see my
     weapon..
A feeling of rejuvenation comes over you.

HP:200 EP:130 > Madok enters.
Madok fades into the shadows.

HP:200 EP:129 trigger
> Current trigger: 'Quintin' todo 'hunt quintin'
HP:200 EP:128 > ^ Ash struts his stuff.
legend quintin
Quintin the dunedain Magician (Moral) 
On for:  1h 8m 28s                        Gender: male
Age: 6d 2h 9m 6s                          
Can be mailed: Quintin@Combe
Info: The Sexy wizard is lonely. 
Triggered!  doing: hunt quintin
HP:200 EP:127 > There is no such living object here.
HP:200 EP:127 > drink flask
Quintin tells you: What did I do to you?!
Triggered!  doing: hunt quintin
There is no such living object here.
HP:200 EP:126 > You are too full to drink anything.
HP:200 EP:126 > Madok enters.

HP:200 EP:125 > score
Madok smiles and blinds you with his pearly white's.
daytime
Quintin tells you: :((
Triggered!  doing: hunt quintin
There is no such living object here.
HP:200 EP:125 > Winnetou the dunedain Exterminator (Demonic)
You have a bad headache.
You have had just enough food to silence your stomach.
HP: 200/200   END: 124/200   Exp: 543946    Avg. Stats: 78
Strength:  96          Agility:  41            Charisma:  96
Constitution:  45      Coordination:  94       Intelligence:  99
Level 16 assassin, 29d 11h 28s old.
You are blending into the background.
HP:200 EP:124 > You guess the day will start soon in Middle-earth.
Variable: mins                3
HP:200 EP:124 > ^ Matike: (tm)!
drink flask
You are too full to drink anything.
HP:200 EP:123 > drink flask
You are too full to drink anything.
HP:200 EP:122 > drink flask
You are too full to drink anything.
HP:200 EP:121 > Madok says in Westron: who you waitin for?
score
Quintin enters.
Triggered!  doing: hunt quintin
You begin to hunt Quintin. Target: Quintin
party say I am hunting Quintin
HP:200 EP:120 > Winnetou the dunedain Exterminator (Demonic)
You have a bad headache.
You have had just enough food to silence your stomach.
HP: 200/200   END: 120/200   Exp: 543946    Avg. Stats: 78
Strength:  96          Agility:  41            Charisma:  96
Constitution:  45      Coordination:  94       Intelligence:  99
Level 16 assassin, 29d 11h 38s old.
You are blending into the background and hunting Quintin.
HP:200 EP:120 > You slam the head down on Quintin making a squishy sound.
Trish sings: Roses, roses, horse on a hill...
Quintin fades into the shadows.
Triggered!  doing: hunt quintin
There is no such living object here.
HP:200 EP:119 > shape all
You are not in a party.
HP:200 EP:119 > Shape all what?
HP:200 EP:119 > grin
drink flask
You grin.
HP:200 EP:118 > The miruvor is cool and sweet.
HP:200 EP:118 >  
The sun has risen, and it is time to check out of the camp.
This tent will be rented to others. If you'd like to rent
a new one, please return to the checkpoint in The ruins of Osgiliath
and rent tent again.
HP:200 EP:116 > ^ Groth: i bet ash has A large training prod (wielded)
g
Byron enters.
The White Stallion Inn(u, e and s)
 Byron Silverbeard the dwarf King of the Iron Hills
 Madok Baec Heorte the eorling Deathmaster (Angelic)
 A happy eorling girl
HP:200 EP:115 > trigger
Byron fades into the shadows.
Current trigger: 'Quintin' todo 'hunt quintin'
HP:200 EP:115 > A feeling of rejuvenation comes over you.

Byron enters.
HP:200 EP:158 > Byron says in Westron: owned
l byron
Madok laughs out loud.
The stout dwarf meets your gaze levelly with eyes that would
make stone seem soft and raises a bushy eyebrow as if sizing
you up. His face is riddled with scars, some old, some new,
and his silvery beard seems to have faded into an almost dull
grey. He is obviously old, even for a dwarf, and you have
trouble deciding on just where he is from, as he is wearing
a set of iron bracers, commonly worn by the Dwarves of
Erebor, and the axe hanging on his side is in the fashion
of those of the Iron Hills. 
 He is carrying:
An empty stone pipe.
Galuf's a part of the BkD drum.
A book of poetry.
An 'I've been to The 4th Two Towers EVENT!!' badge.
A commemorative token from the Event2002.
An ithildin ring.
An engraved mithril ring, inlaid with two shimmering green jewels.
A large, empty dragonclaw pipe.
A silver harp.
A spellbook.
An 'I've been to The 5th Two Towers EVENT!!' badge.
HP:200 EP:157 > ss byron
i
Byron is in perfect shape.
HP:200 EP:156 > Gold: 1                Encumbrance: unencumbered        
You are carrying the following on your person:
 A silver flask (in hands).
 A contract.
 A black ruby shield (worn).
 A suit of chain link mail (worn).
 Mahor's head on a pike (wielded).
 A dark red medallion.
 A haradrim lute.
 A tightly wrapped sash, Winnetou's pride as a Corsair.
HP:200 EP:156 > 
drink flask
HP:200 EP:155 >  Byron has hp: 230/230 and end: 196/230
You are too full to drink anything.
HP:200 EP:155 > drink flask
You are too full to drink anything.
HP:200 EP:154 > drink flask
You are too full to drink anything.
HP:200 EP:153 > ^ Bakal: More like a short staff!
^ Bakal: Zing.
Madok says in Westron: who is figure?
:has hp: 1/150 and end: 5/150
Trish leaves south.

You emote: Winnetou has hp: 1/150 and end: 5/150
HP:200 EP:147 > HP:200 EP:147 > 
drink flask
HP:200 EP:147 > trigger
You are too full to drink anything.
HP:200 EP:147 > Current trigger: 'Quintin' todo 'hunt quintin'
HP:200 EP:147 > Byron hehs.

score
drink flask
Korbin enters.
HP:200 EP:146 > Winnetou the dunedain Exterminator (Demonic)
You have a bad headache.
Your tummy is very happy, but not yet full.
HP: 200/200   END: 145/200   Exp: 543951    Avg. Stats: 78
Strength:  96          Agility:  41            Charisma:  96
Constitution:  45      Coordination:  94       Intelligence:  99
Level 16 assassin, 29d 11h 1m 20s old.
You are blending into the background.
HP:200 EP:145 > You are too full to drink anything.
HP:200 EP:145 > Korbin screams.
drink flask
You are too full to drink anything.
HP:200 EP:144 > 
Your headache clears up.
HP:200 EP:144 > trigger
drink flask
Current trigger: 'Quintin' todo 'hunt quintin'
HP:200 EP:143 > You are too full to drink anything.
HP:200 EP:143 > drink flask
You are too full to drink anything.
HP:200 EP:142 > drink flask
You are too full to drink anything.
HP:200 EP:142 > drink flask
You are too full to drink anything.
HP:200 EP:141 > drink flask
drink flask
You are too full to drink anything.
HP:200 EP:140 > You are too full to drink anything.
HP:200 EP:140 > trigger
drink flask
Current trigger: 'Quintin' todo 'hunt quintin'
HP:200 EP:139 > You are too full to drink anything.
HP:200 EP:139 > Razzor enters.
legend quintin
drink flask
Quintin the dunedain Magician (Moral) 
On for:  1h 9m 44s                        Gender: male
Age: 6d 2h 9m 58s                         
Can be mailed: Quintin@Combe
Info: The Sexy wizard is lonely. 
Triggered!  doing: hunt quintin
HP:200 EP:137 > There is no such living object here.
HP:200 EP:137 > You are too full to drink anything.
HP:200 EP:137 > g
drink flask
The White Stallion Inn(u, e and s)
 Razzor needs the dunedain Herbage (shaking)
 Korbin of Arthédain, the dunedain Mountaineer (Angelic)
 Byron Silverbeard the dwarf King of the Iron Hills
 Madok Baec Heorte the eorling Deathmaster (Angelic)
HP:200 EP:137 > You are too full to drink anything.
HP:200 EP:137 > drink flask
Razzor fades into the shadows.
You are too full to drink anything.
HP:200 EP:136 > drink flask
You are too full to drink anything.
HP:200 EP:134 > drink flask
You are too full to drink anything.
HP:200 EP:134 > drink flask
You are too full to drink anything.
HP:200 EP:133 > drink flask
drink flask
You are too full to drink anything.
HP:200 EP:132 > drink flask
You are too full to drink anything.
HP:200 EP:132 > drink flask
You are too full to drink anything.
HP:200 EP:132 > You are too full to drink anything.
HP:200 EP:132 > drink flask
You are too full to drink anything.
HP:200 EP:131 > drink flask
score
You are too full to drink anything.
HP:200 EP:130 > Winnetou the dunedain Exterminator (Demonic)
Your tummy is very happy, but not yet full.
HP: 200/200   END: 130/200   Exp: 543951    Avg. Stats: 78
Strength:  96          Agility:  41            Charisma:  96
Constitution:  45      Coordination:  94       Intelligence:  99
Level 16 assassin, 29d 11h 1m 54s old.
You are blending into the background.
HP:200 EP:130 > drink flask
You are too full to drink anything.
HP:200 EP:130 > drink flask
You are too full to drink anything.
HP:200 EP:129 > legend gengi
drink flask
Gengi Turamrath the dunedain  (Humming Wizard) 
On for:  4m 23s                           Gender: male
Age: 11d 4h 56m 54s                       
Can be mailed: Gengi@Osgiliath
Info: He loves Blue Lightning. 
HP:200 EP:128 > You are too full to drink anything.
HP:200 EP:128 > drink flask
You are too full to drink anything.
HP:200 EP:127 > drink flask
You are too full to drink anything.
HP:200 EP:127 > drink flask
You are too full to drink anything.
HP:200 EP:126 > Quintin enters.
Triggered!  doing: hunt quintin
You begin to hunt Quintin. Target: Quintin
party say I am hunting Quintin
HP:200 EP:123 > Quintin leaves south.
You follow Quintin south.
The main street of Adornas(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 A happy eorling girl
 A sign is posted here for new characters
 Adornas Newbie Board [17 notes, 17 new]
Quintin leaves west.
You follow Quintin west.
The main street of Adornas(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 Blank's horse
Quintin leaves west.
Triggered!  doing: hunt quintin
You follow Quintin west.
The main street of Adornas(se, w, n, sw, e and s)
 Quintin the dunedain Magician (Moral)
You are already hunting Quintin!
HP:200 EP:123 > Quintin leaves north.
You follow Quintin north.
The main street of Adornas(w, n, e and s)
 Quintin the dunedain Magician (Moral)
You are not in a party.
HP:200 EP:123 > Quintin leaves north.
You follow Quintin north.
The north gate of Adornas(n and s)
 Quintin the dunedain Magician (Moral)
 Krodo Underhill the hobbit Gladiator (Impartial)
 An eorling town guard [3]
 A signpost
You completely miss Quintin as the head whooshes by.
Quintin leaves north.
Triggered!  doing: hunt quintin
You follow Quintin north.
The Adornas road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
You are already hunting Quintin!
HP:200 EP:121 > Quintin leaves east.
You follow Quintin east.
The Adornas road(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves east.
You follow Quintin east.
The Adornas road(w, n, e, ne and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves northeast.
You follow Quintin northeast.
The Adornas road(w, n, sw, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves east.
You lose sight of Quintin.
shape all
Shape all what?
HP:200 EP:120 > 3w
s
Do: starting commands.
HP:200 EP:119 > Western Rohan(w, n, e and s)
 A feisty grey squirrel barks at you from a nearby tree
HP:200 EP:119 > Western Rohan(w, n, e and s)
HP:200 EP:119 > Western Rohan(w, n, e and s)
HP:200 EP:119 > Do: Commands completed.
HP:200 EP:119 > The Adornas road(w, n, e and s)
HP:200 EP:119 > i
Gold: 1                Encumbrance: unencumbered        
You are carrying the following on your person:
 A silver flask (in hands).
 A contract.
 A black ruby shield (worn).
 A suit of chain link mail (worn).
 Mahor's head on a pike (wielded).
 A dark red medallion.
 A haradrim lute.
 A tightly wrapped sash, Winnetou's pride as a Corsair.
HP:200 EP:118 > s
travelto bree quickly
The north gate of Adornas(n and s)
 Krodo Underhill the hobbit Gladiator (Impartial)
 An eorling town guard [3]
 A signpost
HP:200 EP:117 > Madok enters.
Travelto: Journey begun!  Press return or type any command to stop.
HP:200 EP:117 > The Adornas road(w, n, e and s)
HP:200 EP:117 > The Adornas road(w, n, e and s)
HP:200 EP:117 > The Adornas road(w, n, e, ne and s)
HP:200 EP:117 > The Adornas road(w, n, sw, e and s)
HP:200 EP:117 > The Adornas road(w, n, e and s)
HP:200 EP:114 > The Adornas road(w, n, e, ne and s)
HP:200 EP:114 > The Adornas road(w, n, sw, e and s)
HP:200 EP:114 > The southern end of a narrow valley(ne and s)
HP:200 EP:114 > A narrow valley trail(n and sw)
HP:200 EP:114 > A scarred valley trail(n and s)
 A dunlending scout
 A curious ringshield [2]
HP:200 EP:114 > A bloody glade(s and nw)
 A large rat
HP:200 EP:114 > At a natural chokepoint(se and ne)
 A dunlending scout [2]
 A curious ringshield [3]
HP:200 EP:114 > At the high point of the valley(n, sw and e)
 A huge black raven watches you with beady eyes
HP:200 EP:114 > At the upper end of a narrow glade(ne, s and nw)
 A dunlending scout
 A curious ringshield [2]
HP:200 EP:114 > In a narrow glade(w, n and sw)
 A large rat
HP:200 EP:111 > In a narrow glade(w, s and nw)
 A dunlending scout
 A curious ringshield [2]
HP:200 EP:111 > Myth enters.
The northern end of a narrow valley(se, n and sw)
HP:200 EP:111 > A Natural Ford(n, ne, nw and s)
HP:200 EP:111 > The Old South Road(w, n, e and s)
HP:200 EP:111 > The Old South Road(w, se, n and e)
HP:200 EP:111 > The Old South Road(w, n, e, s and nw)
HP:200 EP:110 > The Old South Road(w, se, n, e and s)
 An old gossiper [42 rumours, 37 new]
HP:200 EP:110 > The Old South Road(w, n, e, s and nw)
HP:200 EP:110 > The Old South Road(w, se, n, e and s)
HP:200 EP:110 > The Old South Road(w, n, e, s and nw)
HP:200 EP:107 > The Old South Road(w, se, n, e and s)
 An old gossiper [42 rumours, 37 new]
HP:200 EP:107 > The Old South Road(w, n, e, s and nw)
HP:200 EP:107 > The Old South Road(w, se, n, e and s)
HP:200 EP:107 > The Old South Road(w, n, e, s and nw)
HP:200 EP:107 > The Old South Road(w, se, n, e, s and nw)
HP:200 EP:107 > The Old South Road(w, se, n, e, s and nw)
HP:200 EP:107 > The Old South Road(w, se, n, e, s and nw)
HP:200 EP:107 > The Old South Road(w, se, n, e, s and nw)
HP:200 EP:107 > The Old South Road(w, se, n, e, s and nw)
HP:200 EP:107 > The Old South Road(w, se, n, e, s and nw)
HP:200 EP:104 > The Old South Road(w, se, n, e and s)
 An old gossiper [42 rumours, 37 new]
HP:200 EP:104 > The Old South Road(w, n, e, s and nw)
HP:200 EP:104 > The Old South Road(w, se, n, e and s)
HP:200 EP:104 > The Old South Road(w, n, e and s)
HP:200 EP:104 > The Old South Road(w, n, e, s and nw)
HP:200 EP:104 > The Old South Road(w, se, n, e and s)
HP:200 EP:104 > The Old South Road(w, n, e and s)
HP:200 EP:104 > The Old South Road(w, n, e, s and nw)
HP:200 EP:103 > The Old South Road(w, se, n, e, s and nw)
HP:200 EP:103 > The Old South Road(w, se, n, e, s and nw)
 An old gossiper [42 rumours, 37 new]
HP:200 EP:100 > The Old South Road(w, se, n, e, s and nw)
HP:200 EP:100 > The Old South Road(w, se, n, e, s and nw)
HP:200 EP:100 > The Old South Road(w, se, n, e, s and nw)
 An old gossiper [42 rumours, 37 new]
HP:200 EP:100 > The Old South Road(w, se, n, e and s)
HP:200 EP:100 > The Old South Road(w, n, e, s and nw)
HP:200 EP:100 > The Old South Road(w, se, n, e, s and nw)
HP:200 EP:100 > Broken bridge of Tharbad(se, n, e, s and nw)
 A swift hawk
HP:200 EP:100 > The Greenway(w, n and s)
HP:200 EP:100 > The Greenway(w, n, sw, e, s and nw)
HP:200 EP:100 > The Greenway(w, se, n, e and s)
HP:200 EP:97 > The Greenway(w, n, e, s and nw)
HP:200 EP:97 > The Greenway(w, se, n, e, s and nw)
HP:200 EP:97 > The Greenway(w, se, n, e and s)
HP:200 EP:97 > The Greenway(w, n, e, s and nw)
HP:200 EP:97 > The Greenway(w, se, n, e, s and nw)
HP:200 EP:97 > The Greenway(w, se, n, e, s and nw)
HP:200 EP:97 > The Greenway(w, se, n, e, s and nw)
HP:200 EP:97 > The Greenway(w, se, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Triggered!  doing: hunt quintin
HP:200 EP:97 > Travelto: aborted!  Type 'travelto resume' to continue.
You begin to hunt Quintin. Target: Quintin
party say I am hunting Quintin
HP:200 EP:97 > Quintin misses you.
You are too busy to make an attack!
shape all
Quintin leaves northwest.
Triggered!  doing: hunt quintin
You follow Quintin northwest.
The Greenway(w, se, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
You are already hunting Quintin!
HP:200 EP:97 > Quintin leaves northwest.
You follow Quintin northwest.
The Greenway(w, se, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Greenway(w, se, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Greenway(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, sw, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
You are not in a party.
HP:200 EP:97 > Quintin leaves northwest.
Triggered!  doing: hunt quintin
You follow Quintin northwest.
The Greenway(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
You are already hunting Quintin!
HP:200 EP:97 > Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Greenway(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin is in good shape.
Quintin is somewhat drunk.
HP:200 EP:97 > Quintin tells you: Quintin is in Eriador at The Lone-lands. In the room:
     The Greenway. Quintin is not wanted.
Quintin grazes you.
You pound Quintin making the head's eyes bulge out!
Quintin leaves north.
Triggered!  doing: hunt quintin
You follow Quintin north.
The Greenway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
You are already hunting Quintin!
HP:198 EP:95 > Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
Triggered!  doing: hunt quintin
You follow Quintin north.
The Greenway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
trigger fades todo e
You are already hunting Quintin!
HP:198 EP:95 > Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 A swift hawk
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e, ne and s)
 Quintin the dunedain Magician (Moral)
Quintin misses you.
You smack Quintin making the head bounce around slightly on the pike.
Quintin leaves northeast.
Triggered!  doing: hunt quintin
You follow Quintin northeast.
The Greenway(w, n, sw, e and s)
 Quintin the dunedain Magician (Moral)
You are already hunting Quintin!
HP:198 EP:93 > Quintin leaves north.
You follow Quintin north.
The Greenway(hill, w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Greenway(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
The next time you see 'fades', you will do: 'e'.
HP:198 EP:93 > shape all
Quintin leaves north.
You follow Quintin north.
The Greenway(w, n, e, ne, s and nw)
 Quintin the dunedain Magician (Moral)
 Asmodeus the dunlending Alchemist (Impartial)
Quintin leaves northwest.
You follow Quintin northwest.
The Greenway(w, se, n, e, ne, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves northwest.
You follow Quintin northwest.
The Great East Road(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin is in average shape.
Quintin is somewhat drunk.
HP:198 EP:93 > trigger ^Quintin is kicked out of the inn. todo rest in bed
Quintin misses you.
You smack Quintin making the head bounce around slightly on the pike.
Quintin leaves east.
You follow Quintin east.
West Gate of Bree(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
 Thantos Estaer the dunedain Pickpocket (Impartial)
 A big sign
The next time you see 'bed', you will do: 'bed'.
HP:198 EP:91 > shape all
Hatter enters.
Quintin is in average shape.
Quintin is somewhat drunk.
HP:198 EP:91 > Quintin misses you.
You slam the head down on Quintin making a squishy sound.
f
Quintin leaves east.
You follow Quintin east.
Inside the West Gate of Bree(w, n and e)
 Quintin the dunedain Magician (Moral)
 A wealthy looking chubby man
Quintin leaves east.
You follow Quintin east.
West main street of Bree(se, w, n, e and s)
 Quintin the dunedain Magician (Moral)
 Ratty the goat
Quintin leaves east.
You follow Quintin east.
East of main street(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves east.
You follow Quintin east.
East main street of Bree(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
Prancing Pony Common Room(e, d, ne and s)
 Quintin the dunedain Magician (Moral)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [42 rumours, 37 new]
Quintin leaves northeast.
You follow Quintin northeast.
Prancing Pony Inn(u, n, sw and e)
 Quintin the dunedain Magician (Moral)
 An innkeeper
 A sign... look at it!
Quintin leaves east.
You follow Quintin east.
Prancing Pony Hallway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Prancing Pony's private sleeping room(s)
 Quintin the dunedain Magician (Moral)
Quintin is kicked out of the inn.

Triggered!  doing: bed
shape all
       
    You fall into a deep sleep on the soft double bed.
    You dream of becoming a hero.
    You are awakened from your slumber by something tugging on your ear.
You wake up and see Mr. Butterbur pulling on your ear.
       
       " GET OUT YOU SLIMY BEGGAR!!!..."
       " GET OUT NOW BEFORE I THROW YOU OUT!!!..."
 
Before you even realize it, Butterbur picks you up
and tosses you outside the front door of the inn.
East main street of Bree(w, n, e and s)
 Quintin the dunedain Magician (Moral)
HP:198 EP:89 > Quintin leaves west.
You follow Quintin west.
East of main street(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Usage: focus [aim | attack | defense | dodge | off]
Your last focus was your aim
HP:198 EP:89 > Quintin leaves west.
You follow Quintin west.
West main street of Bree(se, w, n, e and s)
 Quintin the dunedain Magician (Moral)
 Ratty the goat
Quintin leaves west.
You follow Quintin west.
Inside the West Gate of Bree(w, n and e)
 Quintin the dunedain Magician (Moral)
 A wealthy looking chubby man
Quintin leaves west.
You follow Quintin west.
West Gate of Bree(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
 Hatter the hobbit Tree-hugger (Impartial)
 Thantos Estaer the dunedain Pickpocket (Impartial)
 A big sign
Quintin is in average shape.
Quintin is somewhat drunk.
HP:198 EP:89 > Quintin misses you.
You hammer Quintin with the brutalized head at the pike's tip.
shape all
Quintin leaves north.
You follow Quintin north.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 A campfire (burning)
Quintin leaves north.
You follow Quintin north.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves east.
You follow Quintin east.
Bree-hill(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves east.
You follow Quintin east.
A scenic valley(w, e, farm, ne, town, s and n)
 Quintin the dunedain Magician (Moral)
 A town guard
 A hitching post
Quintin leaves for the town.
You follow Quintin town.
A path leading to Combe(valley, ne and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves northeast.
You follow Quintin northeast.
The Combe Town Square(se, n, sw, e, nw and s)
 Quintin the dunedain Magician (Moral)
 A merchant
Quintin leaves southeast.
You follow Quintin southeast.
The Leaping Stallion Inn(u, bar and nw)
 Quintin the dunedain Magician (Moral)
 Cular the sindar Sharpshooter (Angelic)
 Borwain, the owner of the inn
Quintin fades into the shadows.
Shape all what?
HP:198 EP:87 > shape all
Shape all what?
HP:198 EP:86 > k borwain
Variable: t                   Quintin
trigger Quintin todo hunt quintin
g
You attack Borwain.
HP:199 EP:85 > The next time you see 'Quintin', you will do: 'hunt quintin'.
HP:199 EP:85 > You completely miss Borwain as the head whooshes by.
Borwain misses you.
The Leaping Stallion Inn(u, bar and nw)
 Cular the sindar Sharpshooter (Angelic)
 Borwain, the owner of the inn
HP:199 EP:84 > f
You slam the head down on Borwain making a squishy sound.
Borwain misses you.
shape all
Usage: focus [aim | attack | defense | dodge | off]
Your last focus was your aim
HP:199 EP:83 > drink flask
Quintin enters.
Triggered!  doing: hunt quintin
You begin to hunt Quintin. Target: Quintin
party say I am hunting Quintin
HP:199 EP:83 > Quintin is in average shape.
Quintin is somewhat drunk.
Borwain is in good shape.
HP:199 EP:83 > The miruvor is cool and sweet.
HP:199 EP:83 > shape all
You slam the head down on Quintin making a squishy sound.
Triggered!  doing: hunt quintin
Borwain misses you.
 You are already hunting Quintin!
HP:199 EP:81 > You are not in a party.
HP:199 EP:81 > Quintin doesn't look so great.
Quintin is somewhat drunk.
Borwain is in good shape.
HP:199 EP:81 > shape all
Quintin leaves northwest.
Triggered!  doing: hunt quintin
You follow Quintin northwest.
The Combe Town Square(se, n, sw, e, nw and s)
 Quintin the dunedain Magician (Moral)
 A merchant
You are already hunting Quintin!
HP:199 EP:81 > Quintin leaves southwest.
You follow Quintin southwest.
A path leading to Combe(valley, ne and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves valley.
You follow Quintin valley.
A scenic valley(w, e, farm, ne, town, s and n)
 Quintin the dunedain Magician (Moral)
 A town guard
 A hitching post
Quintin leaves west.
You follow Quintin west.
Bree-hill(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves south.
You follow Quintin south.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 A campfire (burning)
Quintin leaves south.
You follow Quintin south.
West Gate of Bree(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
 Hatter the hobbit Tree-hugger (Impartial)
 Thantos Estaer the dunedain Pickpocket (Impartial)
 A big sign
Quintin misses you.
You slam the head down on Quintin making a squishy sound.
trigger bed todo bed
Quintin doesn't look so great.
Quintin is somewhat drunk.
Triggered!  doing: hunt quintin
HP:199 EP:79 > You are already hunting Quintin!
HP:199 EP:79 > shape all
The next time you see 'nn.', you will do: 'bed'.
HP:199 EP:79 > Quintin doesn't look so great.
Quintin is somewhat drunk.
HP:199 EP:79 > Quintin misses you.
You completely miss Quintin as the head whooshes by.
Quintin leaves east.
You follow Quintin east.
Inside the West Gate of Bree(w, n and e)
 Quintin the dunedain Magician (Moral)
 A wealthy looking chubby man
Quintin leaves east.
You follow Quintin east.
West main street of Bree(se, w, n, e and s)
 Quintin the dunedain Magician (Moral)
 Ratty the goat
Quintin leaves east.
You follow Quintin east.
East of main street(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves east.
You follow Quintin east.
East main street of Bree(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
Prancing Pony Common Room(e, d, ne and s)
 Quintin the dunedain Magician (Moral)
 Neel the dwarf Woodswoman (Impartial)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [42 rumours, 37 new]
Quintin leaves northeast.
You follow Quintin northeast.
Prancing Pony Inn(u, n, sw and e)
 Quintin the dunedain Magician (Moral)
 An innkeeper
 A sign... look at it!
Quintin leaves east.
You follow Quintin east.
Prancing Pony Hallway(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The Prancing Pony's private sleeping room(s)
 Quintin the dunedain Magician (Moral)
shape all
Quintin is kicked out of the inn.

Triggered!  doing: bed
       
    You fall into a deep sleep on the soft double bed.
    You dream of becoming a hero.
    You are awakened from your slumber by something tugging on your ear.
You wake up and see Mr. Butterbur pulling on your ear.
       
       " GET OUT YOU SLIMY BEGGAR!!!..."
       " GET OUT NOW BEFORE I THROW YOU OUT!!!..."
 
Before you even realize it, Butterbur picks you up
and tosses you outside the front door of the inn.
East main street of Bree(w, n, e and s)
 Quintin the dunedain Magician (Moral)
HP:199 EP:77 > Quintin leaves west.
You follow Quintin west.
East of main street(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
West main street of Bree(se, w, n, e and s)
 Quintin the dunedain Magician (Moral)
 Ratty the goat
Quintin leaves west.
You follow Quintin west.
Inside the West Gate of Bree(w, n and e)
 Quintin the dunedain Magician (Moral)
 A wealthy looking chubby man
Quintin leaves west.
You follow Quintin west.
West Gate of Bree(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
 Hatter the hobbit Tree-hugger (Impartial)
 Thantos Estaer the dunedain Pickpocket (Impartial)
 A big sign
Quintin doesn't look so great.
Quintin is somewhat drunk.
HP:199 EP:77 > shape all
Quintin misses you.
You pound Quintin leaving a nose-shaped bruise!
A feeling of rejuvenation comes over you.
Neel enters.
Quintin doesn't look so great.
Quintin is somewhat drunk.
HP:200 EP:108 > ^ Scat hehs.
shape all
Quintin grazes you.
You slam the head down on Quintin making a squishy sound.
Quintin leaves west.
You follow Quintin west.
The Great East Road(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves east.
You follow Quintin east.
West Gate of Bree(w, n, e, s and nw)
 Quintin the dunedain Magician (Moral)
 Neel the dwarf Woodswoman (Impartial)
 Hatter the hobbit Tree-hugger (Impartial)
 Thantos Estaer the dunedain Pickpocket (Impartial)
 A big sign
Quintin leaves south.
You follow Quintin south.
The Greenway(w, se, n, e, ne, s and nw)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Plains(w, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin is near death.
Quintin is somewhat drunk.
HP:197 EP:106 > Quintin leaves west.
You follow Quintin west.
The Great East Road(se, w, sw, e, ne, s and n)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Great East Road(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Great East Road(w, se, n, e and s)
 Quintin the dunedain Magician (Moral)
trigger ^The guard throws Quintin todo check in
Quintin misses you.
You smack Quintin making the head bounce around slightly on the pike.
Quintin leaves west.
You follow Quintin west.
Stonebows Bridge(w and e)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
The Great East Road(w, sw, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
Shire Plains(w, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
Shire Plains(w and e)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
Shire Plains(w, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
Shire Plains(w, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
Shire Plains(w, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
Shire Plains(w, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves west.
You follow Quintin west.
Outside Hobbiton(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 A signpost
 A hitching post
shape all
The next time you see '^The guard throws Quintin', you will do: 'check in'.
HP:198 EP:105 > shape all
Quintin leaves north.
You follow Quintin north.
Hobbiton(w, n, e and s)
 Quintin the dunedain Magician (Moral)
 A liriope flower
 A brand
Quintin leaves north.
You follow Quintin north.
The road to Bag End(n, ne and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves north.
You follow Quintin north.
The bridge to Bag End(n and s)
 Quintin the dunedain Magician (Moral)
 A buzzing bee is here
Quintin is near death.
Quintin is somewhat drunk.
HP:198 EP:105 > Quintin leaves north.
You follow Quintin north.
The road to Bag End(n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin leaves south.
You follow Quintin south.
The bridge to Bag End(n and s)
 Quintin the dunedain Magician (Moral)
 A buzzing bee is here
Quintin misses you.
You pound Quintin leaving a nose-shaped bruise!
Quintin is near death.
Quintin is somewhat drunk.
HP:198 EP:103 > shape all
Quintin leaves north.
You follow Quintin north.
The road to Bag End(n, e and s)
 Quintin the dunedain Magician (Moral)
Quintin misses you.
You pound Quintin leaving a nose-shaped bruise!
k
Quintin leaves north.
You follow Quintin north.
Hill Lane(w, n and s)
 Quintin the dunedain Magician (Moral)
Quintin is near death.
Quintin is somewhat drunk.
HP:198 EP:101 > k
You attack Quintin.
HP:198 EP:101 > k
You attack Quintin.
HP:198 EP:101 > k
k
Quintin leaves north.
You follow Quintin north.
Hill Lane(w, ne and s)
 Quintin the dunedain Magician (Moral)
Quintin heads south on the lane.
You follow Quintin south.
Hill Lane(w, n and s)
 Quintin the dunedain Magician (Moral)
Quintin hits you.
You completely miss Quintin as the head whooshes by.
Quintin leaves south.
You follow Quintin south.
The road to Bag End(n, e and s)
 Quintin the dunedain Magician (Moral)
You attack Quintin.
HP:194 EP:99 > You attack Quintin.
HP:194 EP:99 > k
You attack Quintin.
HP:194 EP:99 > You attack Quintin.
HP:194 EP:99 > k
Quintin leaves north.
You follow Quintin north.
Hill Lane(w, n and s)
 Quintin the dunedain Magician (Moral)
Quintin hits you hard.
You slam the head down on Quintin making a squishy sound.
Quintin leaves north.
You follow Quintin north.
Hill Lane(w, ne and s)
 Quintin the dunedain Magician (Moral)
k
You attack Quintin.
HP:187 EP:97 > Quintin continues northeast on the lane.
You follow Quintin northeast.
Hill Lane(n and sw)
 Quintin the dunedain Magician (Moral)
Quintin misses you.
You slam the head down on Quintin making a squishy sound.
k
You decide to put Quintin out of his misery.
HP:187 EP:95 > k
You decide to put Quintin out of his misery.
HP:187 EP:95 > You decide to put Quintin out of his misery.
HP:187 EP:95 > fade off
You killed Quintin.
Quintin has died.
Now that the blood of your victim has been spilled, you may now claim your gold.
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
HP:187 EP:94 > ^legend quintin
^ Winnetou: legend quintin
HP:187 EP:89 > wear all from corpse
Dol Amroth pack : Your hands are full!
Failed!
tower guard's helmet : Your hands are full!
Failed!
baldric         : Your hands are full!
Failed!
belt            : Your hands are full!
Failed!
HP:188 EP:90 > ^poor winny, am I?
i
^ Winnetou: poor winny, am I?