Title: War! What is it good for? Nothing! (War gets killed) Target: War - wielding AESS Party: Delgaur - Bone Sword Woden - Ice Staff Dae - Morimacil ? Situation: Delgaur and many Beornings have helped me out many times in eliminating enemies of mine and Valacircas, so this time I paid them back :-) They SoU had been killing Beorning members so we decided to exact some revenge on War, the first one we saw on. Delgaur got the death blow :P and I think he went wanted for it too....icky. Log file started: 11:32:06 AM 9/24/2001 You stand on the first flet level. You are quite a bit higher in the tree than you care to be. The elves don't seem to mind the height at all. As you look around, you notice several limbs and what appears to be the guest flet. An abundance of guards occupy this level, protecting the inhabitants of the tree from outside dangers. There is not much light here, but the tree seems to shine, almost magically. The only obvious exits are down, up, west and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) A tall elven honor guard A tall elven honor guard A tall elven honor guard An elven scout is here War misses someone. House honor guard misses someone. War misses someone. House honor guard hits someone very hard. Party say from Delgaur: NOW!! Triggered! doing: kill war You attack War. HP:230 EP:211 War spins around and throws Dae to the ground! \\\ *smirks* Hmm......Just attack him Dae :P \\\ Suddenly, Delgaur stabs War from behind! pk Do: starting commands. HP:230 EP:211 You put your lips to the potion and gulp it all down. You feel more aware of the tactics of battle. HP:230 EP:230 Disregarding your own personal safety, you smash your head into yo ur opponent! \\\ RRRRAAAARR!!! Ranger Headbutts!!! \\\ HP:230 EP:195 You attack War. HP:230 EP:195 Do: Commands completed. HP:230 EP:195 Delgaur misses War. You PIERCE War with BONE CHILLING BLADES OF ICE!!! You are overcome by a backlash from the staff's magic! House honor guard misses someone. headbutt War leaves down. Delgaur leaves down. You follow your leader down. You stand before a huge golden tree, the largest in all of Lothlorien. This glorious tree is home to the ancient elves Celeborn and Galadriel. Flets dot the tree from level to level, and near the very top sits a huge house-like structure. Elven guards and sentries patrol the flets above. Higher still, various elven guests are visible as they stand on the balconies looking out over the siege. The only obvious exits are up and east. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Dae enters. Your neck still hurts from the last headbutt. HP:224 EP:191 War leaves east. Delgaur leaves east. Dae leaves east. You follow your leader east. A great tree looms before you. You can't see how high it reaches nor encircle the trunk with your arms. It is just too big. A broad white ladder leans up against the trunk to the west. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Dae wishes the crimson sword hit War. Delgaur misses War. You bash War with a magnificent full arched swing!! War grazes you. War leaves north. Delgaur leaves north. You follow your leader north. You are standing on a lush, green lawn. The grass is just high enough to cushion your feet without appearing to be mowed. Trees, of all shapes and sizes, provide shade from the searing sun. To your north, you can see more of this huge land. To your south stands a majestic tree. Off to the west is the beautiful city of Caras Galadon. To your east is a beautiful fountain of silver. A sense of peace fills your soul. Breathe deeply and taste the fresh air.... The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, north and east. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) headbutt Dae enters. Your neck still hurts from the last headbutt. HP:222 EP:190 War leaves north. Delgaur leaves north. Dae leaves north. You follow your leader north. You are standing in a very heavily populated part of the lawn. Elves are milling about every which way. A few of them are sitting on the iron benches that dot the lush lawn. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south and north. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) An elven woman greets you. A happy elven man An angry elven man shape War is in average shape. \\\ AVG AVG AVG AVG AVG \\\ HP:222 EP:190 l War leaves north. Delgaur leaves north. You follow your leader north. This is the northwestern corner of the lawn. From here, you can see the city of Caras Galadon clearly spread out beneath you. A bit of wrought- iron fencing encloses the corner, defining the lawn. Stones are set in a quarter circle from the corner. In all, it is a very peaceful effect. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south and west. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) A little elven boy Dae enters. This is the northwestern corner of the lawn. From here, you can see the city of Caras Galadon clearly spread out beneath you. A bit of wrought- iron fencing encloses the corner, defining the lawn. Stones are set in a quarter circle from the corner. In all, it is a very peaceful effect. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south and west. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) A little elven boy HP:222 EP:190 headbutt Dae nearly decapitates War. Delgaur misses War. You miss War. War misses you. Your neck still hurts from the last headbutt. HP:222 EP:190 War starts casting a spell. Dae wishes the crimson sword hit War. Delgaur hits War. You slam War back with a frenzied charge! You see War the sindar Archmage (Hand of Eru) levitate up into the air, out of r each. headbutt Your neck still hurts from the last headbutt. HP:222 EP:190 Slowly, War the sindar Archmage (Hand of Eru) floats down to the g round... \\\ Heheh, no EP for YOU!! \\\ Delgaur hurts his neck attacking War! l Dae clumsily smacks War with the edge of the blade. Delgaur misses War. You PIERCE War with BONE CHILLING BLADES OF ICE!!! War misses someone. This is the northwestern corner of the lawn. From here, you can see the city of Caras Galadon clearly spread out beneath you. A bit of wrought- iron fencing encloses the corner, defining the lawn. Stones are set in a quarter circle from the corner. In all, it is a very peaceful effect. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south and west. War the sindar Archmage (Hand of Eru) Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) A little elven boy HP:222 EP:186 headbutt Disregarding your own personal safety, you smash your head into your opponent! \\\ SMASH!!! \\\ HP:222 EP:151 Dae severs the sinews of War's torso. Delgaur misses War. You miss War. War leaves west. Delgaur leaves west. Dae leaves west. You follow yoshape ur leader west. As you walk along this path, you notice that it rises to the east, as if it were heading for a lofty destination. The path is also less distinct here, perhaps due to the lack of great traffic. Up ahead you can see a bit of the sky through the interwoven branches of the trees. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) War hits you. War is near death. \\\ ND ND ND ND ND ND ND ND \\\ HP:216 EP:151 l As you walk along this path, you notice that it rises to the east, as if it were heading for a lofty destination. The path is also less distinct here, perhaps due to the lack of great traffic. Up ahead you can see a bit of the sky through the interwoven branches of the trees. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) HP:216 EP:151 headbutt Your neck still hurts from the last headbutt. HP:216 EP:151 Delgaur hurts his neck attacking War! Dae clumsily smacks War with the edge of the blade. Delgaur misses War. You miss War. War leaves west. Delgaur leaves west. You follow your leader west. As you walk along this path, the number of hoofprints on the ground seem to increase in number. They all lead to or from the north, where sounds of horses can be heard. It must be the stables, seeing as how it looks to be the only building on the ground. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north and east. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Dae enters. War hits someone hard. headbutt Your neck still hurts from the last headbutt. HP:216 EP:151 War leaves west. Delgaur leaves west. Dae leaves west. You follow your leader west. This path seems to be getting darker and darker the farther you get from the main street. This definitely looks like one of the less- travelled streets of Caras Galadon. The noise of horses moving about and neighing can be heard to the east. A slight glow seems to come from the flet up above you. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are up, west and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) headbutt Your neck still hurts from the last headbutt. HP:216 EP:151 headbutt War leaves west. Delgaur leaves west. You follow your leader west. As you turn off the northern main street, you find yourself on an even smaller path through the trees. It simply leads back west to the main street and keeps going on to the east. Looking above you, you can catch glimpses of shadowy figures hopping through the trees. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west and east. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Dae enters. Delgaur gets a wild look in his eyes, then smashes his head into his enemy! War leaves west. Delgaur leaves west. Dae leaves west. You follow your leader west. As you walk further down the street you come to an intersection. To your north there is a small area of flets and to your south is a large flet, huge in fact, that rises above the rest. You can also see a healer's flet down the east path. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, north and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) shape Dae wishes the crimson sword hit War. Delgaur hits War with the pommel of the sword. You knock War off balance with a hard swing to the body. Suddenly you have a massive headache. War leaves south. Delgaur leaves south. You follow your leader south. As you slowly walk towards the shops you see the full effect that the siege has had on the city. Vendors stand around with carts empty and elves stand there waiting as if food might pop up. The only place that is thriving right now is the weapons shop! You notice there is not a shortage of perishable food though, just items that can't be grown. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, up and north. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Elf guard Elf guard Dae enters. War hits someone. Elven guard misses someone. Elven guard misses someone. Your neck still hurts from the last headbutt. HP:216 EP:150 War leaves up. Delgaur leaves up. Dae leaves up. You follow your leader up. As you slowly climb the ladder leading up into the shop, people all around you are waiting eagerly for something. When you reach the top, you notice that the racks and shelves are nearly empty. You also realize that all these people are waiting to see if something useful will be sold. Then you see the prices on what remains, and decide that you might not be able to afford what you want, either. The only obvious exit is down. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) A trash can Deilos the shopkeeper l headbutt War is near death. HP:216 EP:150 As you slowly climb the ladder leading up into the shop, peopl e all around you are waiting eagerly for something. When you reach the top, you notice that the racks and shelves are nearly empty. You also realize that all these people are waiting to see if something useful will be sold. Then you see the prices on what remains, and decide that you might not be able to afford what you want, either. The only obvious exit is down. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) A trash can Deilos the shopkeeper HP:216 EP:150 Your neck still hurts from the last headbutt. HP:216 EP:150 Dae wishes the crimson sword hit War. Delgaur misses War. You miss War. War leaves down. Delgaur leaves down. You follow your leader down. As you slowly walk towards the shops you see the full effect that the siege has had on the city. Vendors stand around with carts empty and elves stand there waiting as if food might pop up. The only place that is thriving right now is the weapons shop! You notice there is not a shortage of perishable food though, just items that can't be grown. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, up and north. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Elf guard Elf guard Dae enters. War misses someone. Elven guard misses someone. Elven guard misses someone. l As you slowly walk towards the shops you see the full effect that the siege has had on the city. Vendors stand around with carts empty and elves stand there waiting as if food might pop up. The only place that is thriving right now is the weapons shop! You notice there is not a shortage of perishable food though, just items that can't be grown. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, up and north. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Elf guard Elf guard HP:216 EP:150 headbutt Your neck still hurts from the last headbutt. HP:216 EP:150 War leaves north. Delgaur leaves north. Dae leaves north. You follow your leader north. As you walk further down the street you come to an intersection. To your north there is a small area of flets and to your south is a large flet, huge in fact, that rises above the rest. You can also see a healer's flet down the east path. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, north and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) War leaves east. Delgaur leaves east. You follow your leader east. As you turn off the northern main street, you find yourself on an even smaller path through the trees. It simply leads back west to the main street and keeps going on to the east. Looking above you, you can catch glimpses of shadowy figures hopping through the trees. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west and east. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Dae enters. War leaves east. Delgaur leaves east. Dae leaves east. You follow your leader east. This path seems to be getting darker and darker the farther you get from the main street. This definitely looks like one of the less- travelled streets of Caras Galadon. The noise of horses moving about and neighing can be heard to the east. A slight glow seems to come from the flet up above you. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are up, west and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) War leaves up. Delgaur leaves up. You follow your leader up. As you enter this flet, the light blinds you somewhat. After a few seconds, your eyes adjust to the glow. The walls are lined with bottles and odd-looking packages. Occasionally the old elf takes one of these down briefly. As you look around you see a wide variety of elves, almost as varied as their ailments, who have come to seek the help of the healer. The only obvious exit is down. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) The Elven Healer Dae enters. War leaves down. Delgaur leaves down. Dae leaves down. You follow your leader down. This path seems to be getting darker and darker the farther you get from the main street. This definitely looks like one of the less- travelled streets of Caras Galadon. The noise of horses moving about and neighing can be heard to the east. A slight glow seems to come from the flet up above you. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are up, west and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) shape Dae clumsily smacks War with the edge of the blade. Delgaur misses War. You bash War with a magnificent full arched swing!! War leaves west. Delgaur leaves west. You follow your leader west. As you turn off the northern main street, you find yourself on an even smaller path through the trees. It simply leads back west to the main street and keeps going on to the east. Looking above you, you can catch glimpses of shadowy figures hopping through the trees. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west and east. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Dae enters. War hits someone very hard. War is near death. HP:216 EP:150 War leaves west. Delgaur leaves west. Dae leaves west. You follow your leader west. As you walk further down the street you come to an intersection. To your north there is a small area of flets and to your south is a large flet, huge in fact, that rises above the rest. You can also see a healer's flet down the east path. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, north and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) War leaves south. Delgaur leaves south. You follow your leader south. As you slowly walk towards the shops you see the full effect that the siege has had on the city. Vendors stand around with carts empty and elves stand there waiting as if food might pop up. The only place that is thriving right now is the weapons shop! You notice there is not a shortage of perishable food though, just items that can't be grown. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, up and north. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Elf guard Elf guard Dae enters. headbutt Your neck still hurts from the last headbutt. HP:216 EP:150 War leaves north. Delgaur leaves north. Dae leaves north. You follow your leader north. As you walk further down the street you come to an intersection. To your north there is a small area of flets and to your south is a large flet, huge in fact, that rises above the rest. You can also see a healer's flet down the east path. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, north and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) War leaves east. Delgaur leaves east. You follow your leader east. As you turn off the northern main street, you find yourself on an even smaller path through the trees. It simply leads back west to the main street and keeps going on to the east. Looking above you, you can catch glimpses of shadowy figures hopping through the trees. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west and east. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Dae enters. War leaves east. Delgaur leaves east. Dae leaves east. You follow your leader east. This path seems to be getting darker and darker the farther you get from the main street. This definitely looks like one of the less- travelled streets of Caras Galadon. The noise of horses moving about and neighing can be heard to the east. A slight glow seems to come from the flet up above you. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are up, west and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) War leaves east. Delgaur leaves east. You follow your leader east. As you walk along this path, the number of hoofprints on the ground seem to increase in number. They all lead to or from the north, where sounds of horses can be heard. It must be the stables, seeing as how it looks to be the only building on the ground. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north and east. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) Dae enters. Dae wishes the crimson sword hit War. Delgaur scratches War, drawing blood. You slam War back with a frenzied charge! War leaves east. Delgaur leaves east. Dae leaves east. You follow your leader east. As you walk along this path, you notice that it rises to the east, as if it were heading for a lofty destination. The path is also less distinct here, perhaps due to the lack of great traffic. Up ahead you can see a bit of the sky through the interwoven branches of the trees. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west and east. Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) War leaves east. Delgaur leaves east. You follow your leader east. This is the northwestern corner of the lawn. From here, you can see the city of Caras Galadon clearly spread out beneath you. A bit of wrought- iron fencing encloses the corner, defining the lawn. Stones are set in a quarter circle from the corner. In all, it is a very peaceful effect. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south and west. Delgaur the silvan Shadow Master (Lord of the RAGE!) War the sindar Archmage (Hand of Eru) A little elven boy Dae enters. headbutt You pull a muscle in your neck trying to headbutt War. HP:216 EP:129 shape War is near death. \\\ ND ND ND ND ND ND ND \\\ HP:216 EP:129 l Dae severs the sinews of War's torso. Delgaur hits War. You bash War with a magnificent full arched swing!! Delgaur plunges the sword into War's chest! War has died. headbutt l This is the northwestern corner of the lawn. From here, you can see the city of Caras Galadon clearly spread out beneath you. A bit of wrought- iron fencing encloses the corner, defining the lawn. Stones are set in a quarter circle from the corner. In all, it is a very peaceful effect. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south and west. The ghost of War Corpse of War Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) A little elven boy HP:216 EP:129 War says: lugburz \\\ You aren't close enough to Dol Guldur for that one War :-) \\\ HP:216 EP:129 Delgaur gets some gold coins from Corpse of War. Delgaur gets a golden ring with a red ruby attached from Corpse of War into a tr oll pack. Delgaur gets a bloodstained cloak from Corpse of War into a troll pack. Delgaur gets a crystal from Corpse of War into a troll pack. Delgaur gets a crystal from Corpse of War into a troll pack. Delgaur gets a studded leather baldric from Corpse of War into a troll pack. This is the northwestern corner of the lawn. From here, you can see the city of Caras Galadon clearly spread out beneath you. A bit of wrought- iron fencing encloses the corner, defining the lawn. Stones are set in a quarter circle from the corner. In all, it is a very peaceful effect. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south and west. The ghost of War Corpse of War Dae the sindar Count (Heroic) Delgaur the silvan Shadow Master (Lord of the RAGE!) A little elven boy HP:216 EP:129 getcp a finely-shaped pearl carapace (mended) : The carapace is too bulky and awkward for you to do that. a dwarven mining pack : Ok. a pair of mail pants : Too bulky. a walking staff : Ok. an elven short sword : Too bulky. HP:216 EP:129 getc a finely-shaped pearl carapace (mended) : Ok. a pair of mail pants : Too bulky. an elven short sword : Too bulky. Party say from Delgaur: oh fuck put staff in pack You remove the ice staff of Ulkhalad. Ok. HP:216 EP:128 getcp a pair of mail pants : Too bulky. an elven short sword : Too bulky. HP:216 EP:128 getc a pair of mail pants : Ok. an elven short sword : Too bulky.