Logfile from T2T. ^ Rhoads massacres Ugrim with incredible force! ^ Warrax bandages Ugrim ^ Rhoads missses Warrax ^ Warrax misses Rhoads. Guard says: We've had some trouble here recently, from Ferny's band. The guard mumbles something about strange people in the area. ^ Aldarin enters ^ Warrax: looks at Ugrim [unconscious]. ^ Aldarin ryun Eilonwe enters. Eilonwe leaves east. Eilonwe enters. Eilonwe leaves south. ^ Aldarin runs north! ^ Rhoads: gets a shimering white medallion from a blood stained cloak. ^ Malakan ascends to a higher plane of existence. HP:160 EP:142> ^ Aldarin enters ^ Ugrim regains conciousnes! ^ Warrax misses Rhoads. ^ Aldarin attacks Rhoads ^ Rhoads wears a shimmering white medallion ^ Ugrim runs home. ^ Warrax looks at Aldarin. ^ Therina sneaks up and stabs Aldarin from behind! ^ Aldarin misses Rhoads You are attacked by Alianna! Alianna misses you wildly. You miss Alianna. ^ Warrax looks at Therina. [ RoO ] Darrick was attacked by Alianna near Bree! HP:160 EP:140> Alianna nicks you lightly. You graze Alianna. Alianna misses you wildly. You miss Alianna. Do: starting commands. HP:158 EP:140> You are on a short road that runs from the west gate to the main street of Bree. The gate is to the west, and the main street is to the east. You notice various shops within this small town that are set up to help equip the hardy adventurer, and those that aren't so hardy. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north and east. Arnolfini the dunedain Orc-target (Impartial) A wealthy looking chubby man Alianna enters. HP:158 EP:140> You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Ratty the goat Alianna enters. HP:158 EP:140> You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, west, north and east. Alianna enters. HP:158 EP:140> You are standing outside of an Inn, which can be entered to the north. The sign hanging over the door indicates it is The Prancing Pony. Rumors abound throughout your travels about the hospitality and good times to be had here. You have heard that it is the best in town. An arrow on the wall points the way to where horses can be stabled. You can see a children's playground to the south, and at times you can probably hear their laughter from here. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, west, north and east. Alianna enters. HP:158 EP:140> This is the bustling common room of the Prancing Pony, Bree's largest and best-known inn and tavern. This is a meeting place for all manner of travelers along the Great East Road and Greenway. Barliman Butterbur, the innkeeper, is serving ale to his patrons who are quietly talking among themselves. There are private rooms to the northeast of the common room. A large clock ticks loudly on the mantel. A menu is mounted on the wall. Go ahead and order anything you like from the menu. The only obvious exits are south, northeast, east and down. A trash can A drunken sailor Butterbur is here, gossiping and serving ale [24 rumours] Alianna enters. HP:158 EP:140> This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are up, southwest, north and east. An innkeeper A sign... look at it! Alianna enters. HP:158 EP:140> You are in the main hallway of the Prancing Pony. The hallway heads into the side of the hill, back towards the private rooms. You can hear the cheerful noise of the common room to the west. The north door is unlocked. The only obvious exits are south, west, north and east. Alianna enters. HP:158 EP:140> You are in the private sleeping chambers of Mr. and Mrs. Butterbur, the innkeepers of the Prancing Pony. The room is sparsely decorated because the Butterburs spend most of their time in other parts of the Inn. The bed, however, looks very comfortable and you feel drawn to rest on it. The south door is unlocked. The only obvious exit is south. Alianna enters. HP:158 EP:140> ^ Darrick is kicked out of the inn HP:158 EP:135> Alianna is kicked out of the inn. Do: Commands completed. HP:158 EP:135> ^ Aldarin is to busy to make an attack ^ Rhoads starts to look pale ^ Therina wreaks havoc on Aldarin with many devastating blows. ^ Warrax looks at Darrick. You attempt to step into the background, but fail to conceal yourself. HP:159 EP:121> You attempt to step into the background, but fail to conceal yourself. HP:159 EP:106> What? HP:159 EP:106> You attempt to step into the background, but fail to conceal yourself. HP:159 EP:91> ^ Therina puts Aldarin out of his misery. You attempt to step into the background, but fail to conceal yourself. HP:159 EP:76> ^ Aldarin falls to the ground You attempt to step into the background, but fail to conceal yourself. HP:159 EP:61> You attempt to step into the background, but fail to conceal yourself. Your deception skill has increased due to use. HP:159 EP:46> You attempt to step into the background, but fail to conceal yourself. HP:159 EP:31> ^ Aldarin has died You can't go that way! HP:159 EP:31> You can't go that way! HP:159 EP:31> You can't go that way! HP:159 EP:31> You are in the main hallway of the Prancing Pony. The hallway heads into the side of the hill, back towards the private rooms. You can hear the cheerful noise of the common room to the west. The north door is unlocked. The only obvious exits are south, west, north and east. HP:159 EP:31> You are in the main hallway of the Prancing Pony. The hallway heads into the side of the hill, back towards the private rooms. You can hear the cheerful noise of the common room to the west. The north door is unlocked. The only obvious exits are west and north. A torch attached to the wall HP:159 EP:31> You can't go that way! HP:159 EP:31> You are in the main hallway of the Prancing Pony. The hallway heads into the side of the hill, back towards the private rooms. You can hear the cheerful noise of the common room to the west. The north door is unlocked. The only obvious exits are south, west, north and east. HP:159 EP:31> This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are up, southwest, north and east. An innkeeper A sign... look at it! HP:159 EP:31> You can't go that way! HP:159 EP:31> You are in the parlor of the Prancing Pony Inn. This is where guests come to be alone to smoke their pipes in peace or read a good book. There is a small fire in the fireplace that keeps the room at a comfortable temperature. To the west, you hear the hubbub of people playing Acro, a game that is popular with the folk in Bree-Land. The only obvious exits are south, west and east. An old, battle-scarred warrior HP:159 EP:31> You stand in a huge circular room. Surrounding you are numerous wooden benches occupied by hobbits and strange-looking humans. All of them seem to be paying attention to a really fat hobbit lad standing alone in the middle of the hall. On the walls are pictures of past Acro champions and a list of scheduled games. Welcome to the Acro hall! A huge chalkboard is attached to the door; you might be able to learn a thing or two by reading it. The only obvious exit is east. Benny, the gamemaster is standing here HP:160 EP:32> ^ Therina: Finally, off ihtlist Alianna tells you: ok... ^ Warrax gets some gold coins from the corpse of Aldarin. ^ Yubara: goes Woo, this is awsome! ^ Mithgil: SHUT UP YOU CRAZY BASTICHES ^ Aldarin says: damn bangers HP:160 EP:32> You stand in a huge circular room. Surrounding you are numerous wooden benches occupied by hobbits and strange-looking humans. All of them seem to be paying attention to a really fat hobbit lad standing alone in the middle of the hall. On the walls are pictures of past Acro champions and a list of scheduled games. Welcome to the Acro hall! A huge chalkboard is attached to the door; you might be able to learn a thing or two by reading it. The only obvious exit is east. Benny, the gamemaster is standing here HP:160 EP:32> You are in the parlor of the Prancing Pony Inn. This is where guests come to be alone to smoke their pipes in peace or read a good book. There is a small fire in the fireplace that keeps the room at a comfortable temperature. To the west, you hear the hubbub of people playing Acro, a game that is popular with the folk in Bree-Land. The only obvious exits are south, west and east. An old, battle-scarred warrior HP:160 EP:32> This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are up, southwest, north and east. Vega Table the dwarf Con Artist (Demonic) An innkeeper A sign... look at it! HP:160 EP:32> You can't go that way! HP:160 EP:32> Vega leaves southwest.