I like to call it Commbreak :)

Posted by
Darrick [legacy]
Uploaded
26 March 2004 00:00:00
Type
Attempt

An idea I'd had,just had to wait for the opportune moment ;) (If this has been done before,I apologize) No color or anything all that fancy,but it's not your typical attempt log.


Logfile from T2T.

^ Rhoads massacres Ugrim  with incredible force!
^ Warrax bandages Ugrim
^ Rhoads missses Warrax
^ Warrax misses Rhoads.
Guard says: We've had some trouble here recently, from Ferny's band.
The guard mumbles something about strange people in the area.
^ Aldarin enters
^ Warrax: looks at Ugrim [unconscious].
^ Aldarin ryun
Eilonwe enters.
Eilonwe leaves east.
Eilonwe enters.
Eilonwe leaves south.
^ Aldarin runs north!
^ Rhoads: gets a shimering white medallion from a blood stained cloak.
^ Malakan ascends to a higher plane of existence.
HP:160 EP:142> ^ Aldarin enters
^ Ugrim regains conciousnes!
^ Warrax misses Rhoads.
^ Aldarin attacks Rhoads
^ Rhoads wears a shimmering white medallion
^ Ugrim runs home.
^ Warrax looks at Aldarin.
^ Therina sneaks up and stabs Aldarin from behind!
^ Aldarin misses Rhoads
You are attacked by Alianna!
Alianna misses you wildly.
You miss Alianna.
^ Warrax looks at Therina.
[ RoO ] Darrick was attacked by Alianna near Bree!
HP:160 EP:140> Alianna nicks you lightly.
You graze Alianna.
Alianna misses you wildly.
You miss Alianna.
Do: starting commands.
HP:158 EP:140>     You are on a short road that runs from the west gate to the 
main street of Bree.  The gate is to the west, and the main street 
is to the east.  You notice various shops within this small town 
that are set up to help equip the hardy adventurer, and those 
that aren't so hardy. 
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north and east.
 Arnolfini the dunedain Orc-target (Impartial)
 A wealthy looking chubby man
Alianna enters.
HP:158 EP:140>     You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are southeast, south, west, north and east.
 Ratty the goat
Alianna enters.
HP:158 EP:140>     You are on the small cobblestoned main street of Bree. To the north
is the Hall of Guilds, an unimposing administrative building.  To the
northwest is the northern gate of Bree.  The Great East Road turns
south to go around Bree Hill and continues east into the Greenway.  You
can see the entrance to the courthouse to the southwest, and the
Prancing Pony to the east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
Alianna enters.
HP:158 EP:140>     You are standing outside of an Inn, which can be entered to the
north.  The sign hanging over the door indicates it is The Prancing
Pony. Rumors abound throughout your travels about the hospitality and
good times to be had here.  You have heard that it is the best in
town.  An arrow on the wall points the way to where horses can be
stabled. You can see a children's playground to the south, and
at times you can probably hear their laughter from here.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
Alianna enters.
HP:158 EP:140>     This is the bustling common room of the Prancing Pony, Bree's
largest and best-known inn and tavern.  This is a meeting place for all
manner of travelers along the Great East Road and Greenway.  Barliman
Butterbur, the innkeeper, is serving ale to his patrons who are quietly
talking among themselves.  There are private rooms to the northeast of the
common room.  A large clock ticks loudly on the mantel.  A menu is mounted
on the wall.  Go ahead and order anything you like from the menu.
    The only obvious exits are south, northeast, east and down.
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [24 rumours]
Alianna enters.
HP:158 EP:140>     This is a hallway that heads back into Bree hill.
There is a parlour to the north and private sleeping rooms to
the east.  Most patrons live upstairs because that is where the
rooms are cheapest.  The rooms you can rent to sleep in are
upstairs as well.  
    The only obvious exits are up, southwest, north and east.
 An innkeeper
 A sign... look at it!
Alianna enters.
HP:158 EP:140>     You are in the main hallway of the Prancing Pony.  The hallway heads  
into the side of the hill, back towards the private rooms. You can hear the 
cheerful noise of the common room to the west.
The north door is unlocked.
    The only obvious exits are south, west, north and east.
Alianna enters.
HP:158 EP:140>     You are in the private sleeping chambers of Mr. and Mrs. Butterbur, 
the innkeepers of the Prancing Pony. The room is sparsely decorated because 
the Butterburs spend most of their time in other parts of the Inn. The bed, 
however, looks very comfortable and you feel drawn to rest on it.
The south door is unlocked.
    The only obvious exit is south.
Alianna enters.
HP:158 EP:140> ^ Darrick is kicked out of the inn
HP:158 EP:135> Alianna is kicked out of the inn.

Do: Commands completed.
HP:158 EP:135> ^ Aldarin is to busy to make an attack
^ Rhoads starts to look pale
^ Therina wreaks havoc on Aldarin with many devastating blows.
^ Warrax looks at Darrick.
You attempt to step into the background, but fail to conceal yourself.
HP:159 EP:121> You attempt to step into the background, but fail to conceal yourself.
HP:159 EP:106> What?
HP:159 EP:106> You attempt to step into the background, but fail to conceal yourself.
HP:159 EP:91> ^ Therina puts Aldarin out of his misery.
You attempt to step into the background, but fail to conceal yourself.
HP:159 EP:76> ^ Aldarin falls to the ground
You attempt to step into the background, but fail to conceal yourself.
HP:159 EP:61> You attempt to step into the background, but fail to conceal yourself.
Your deception skill has increased due to use.
HP:159 EP:46> You attempt to step into the background, but fail to conceal yourself.
HP:159 EP:31> ^ Aldarin has died
You can't go that way!
HP:159 EP:31> You can't go that way!
HP:159 EP:31> You can't go that way!
HP:159 EP:31>     You are in the main hallway of the Prancing Pony.  The hallway heads  
into the side of the hill, back towards the private rooms. You can hear the 
cheerful noise of the common room to the west.
The north door is unlocked.
    The only obvious exits are south, west, north and east.
HP:159 EP:31>     You are in the main hallway of the Prancing Pony.  The hallway heads  
into the side of the hill, back towards the private rooms. You can hear the 
cheerful noise of the common room to the west.
The north door is unlocked.
    The only obvious exits are west and north.
 A torch attached to the wall
HP:159 EP:31> You can't go that way!
HP:159 EP:31>     You are in the main hallway of the Prancing Pony.  The hallway heads  
into the side of the hill, back towards the private rooms. You can hear the 
cheerful noise of the common room to the west.
The north door is unlocked.
    The only obvious exits are south, west, north and east.
HP:159 EP:31>     This is a hallway that heads back into Bree hill.
There is a parlour to the north and private sleeping rooms to
the east.  Most patrons live upstairs because that is where the
rooms are cheapest.  The rooms you can rent to sleep in are
upstairs as well.  
    The only obvious exits are up, southwest, north and east.
 An innkeeper
 A sign... look at it!
HP:159 EP:31> You can't go that way!
HP:159 EP:31>     You are in the parlor of the Prancing Pony Inn.  This is where
guests come to be alone to smoke their pipes in peace or read a good
book.  There is a small fire in the fireplace that keeps the room at
a comfortable temperature. To the west, you hear the hubbub of people
playing Acro, a game that is popular with the folk in Bree-Land.
    The only obvious exits are south, west and east.
 An old, battle-scarred warrior
HP:159 EP:31>     You stand in a huge circular room.  Surrounding you are numerous
wooden benches occupied by hobbits and strange-looking humans.  All of
them seem to be paying attention to a really fat hobbit lad standing
alone in the middle of the hall.  On the walls are pictures of past Acro
champions and a list of scheduled games.  Welcome to the Acro hall!  A
huge chalkboard is attached to the door; you might be able to learn a
thing or two by reading it.
    The only obvious exit is east.
 Benny, the gamemaster is standing here
HP:160 EP:32> ^ Therina: Finally, off ihtlist
Alianna tells you: ok...
^ Warrax gets some gold coins from the corpse of Aldarin.
^ Yubara: goes Woo, this is awsome!
^ Mithgil: SHUT UP YOU CRAZY BASTICHES
^ Aldarin says: damn bangers
HP:160 EP:32>     You stand in a huge circular room.  Surrounding you are numerous
wooden benches occupied by hobbits and strange-looking humans.  All of
them seem to be paying attention to a really fat hobbit lad standing
alone in the middle of the hall.  On the walls are pictures of past Acro
champions and a list of scheduled games.  Welcome to the Acro hall!  A
huge chalkboard is attached to the door; you might be able to learn a
thing or two by reading it.
    The only obvious exit is east.
 Benny, the gamemaster is standing here
HP:160 EP:32>     You are in the parlor of the Prancing Pony Inn.  This is where
guests come to be alone to smoke their pipes in peace or read a good
book.  There is a small fire in the fireplace that keeps the room at
a comfortable temperature. To the west, you hear the hubbub of people
playing Acro, a game that is popular with the folk in Bree-Land.
    The only obvious exits are south, west and east.
 An old, battle-scarred warrior
HP:160 EP:32>     This is a hallway that heads back into Bree hill.
There is a parlour to the north and private sleeping rooms to
the east.  Most patrons live upstairs because that is where the
rooms are cheapest.  The rooms you can rent to sleep in are
upstairs as well.  
    The only obvious exits are up, southwest, north and east.
 Vega Table the dwarf Con Artist (Demonic)
 An innkeeper
 A sign... look at it!
HP:160 EP:32> You can't go that way!
HP:160 EP:32> Vega leaves southwest.