As you near the gate, a guard steps forward and halts you. The guard asks you for the password to advance to the next level. You whisper the password to him, to ensure that no one hears. The guard looks at you, seeming to judge not only your answer,  but also to judge your person and your allegiance. After a moment of thought, the guard waves you through. An Arched Gate(w and gate) Spurv enters. Lateralus enters. +{ HP:200 EP:200 }+ Do: Commands completed. +{ HP:200 EP:200 }+ w A courtyard(nw, w, sw and e) Lateralus enters. Spurv enters. +{ HP:200 EP:200 }+ nw A courtyard(nw, se, w, sw and e) Spurv enters. Lateralus enters. +{ HP:200 EP:200 }+ e The Citadel's outer wall(nw, w and e) Lateralus enters. Spurv enters. +{ HP:200 EP:200 }+ nw The Citadel's outer wall(nw and se) Spurv enters. Lateralus enters. +{ HP:200 EP:200 }+ nw The Citadel's outer wall(se and w) Lateralus enters. Spurv enters. +{ HP:200 EP:200 }+ w You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(w and e) Spurv enters. Lateralus enters. +{ HP:200 EP:200 }+ w You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(w and e) Lateralus enters. Spurv enters. +{ HP:200 EP:200 }+ w You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(sw and e) Spurv enters. Lateralus enters. +{ HP:200 EP:200 }+ w You can't go that way! +{ HP:200 EP:200 }+ sw sw The Citadel's outer wall(ne and sw) Lateralus enters. Spurv enters. +{ HP:200 EP:200 }+ The Citadel's outer wall(ne and s) Spurv enters. Lateralus enters. +{ HP:200 EP:200 }+ s You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(s, ss tairs and n) Sharn the dunedain Crime Lord (Demonic) A guard on patrol The somewhat decayed remains of Guard Triggered! doing: hunt Sharn Lateralus enters. Spurv enters. +{ HP:200 EP:200 }+ You begin to hunt Sharn. Your victim is now Sharn! Variable: pk Sharn party say $HIG$Hunting Sharn! +{ HP:200 EP:200 }+  You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(se and n) Spurv enters. Lateralus enters. +{ HP:200 EP:200 }+ You say to your party: Hunting Sharn! +{ HP:200 EP:200 }+ n You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(s, stairs and n) Sharn the dunedain Crime Lord (Demonic) A guard on patrol The somewhat decayed remains of Guard Triggered! doing: hunt Sharn Lateralus enters. Spurv enters. +{ HP:200 EP:200 }+ You are already hunting Sharn! +{ HP:200 EP:200 }+ Sharn hits Guard very hard. Triggered! doing: hunt Sharn Guard misses Sharn. You are already hunting Sharn! +{ HP:200 EP:199 }+ drink mixed potion draw sword wear bands from pack get pepper from pack focus aim focus attack hunt Sharn backstab Sharn kill Sharn shape Sharn There is no mixed potion here. +{ HP:200 EP:199 }+ Draw what? +{ HP:200 EP:199 }+ There is no bands in the pack. +{ HP:200 EP:199 }+ There is no pepper in the pack to get. +{ HP:200 EP:199 }+ You focused on aim last time, try something different! +{ HP:200 EP:199 }+ You start focusing on your attack skill. +{ HP:200 EP:199 }+ You are already hunting Sharn! +{ HP:200 EP:199 }+ You sneak up and stab Sharn from behind! +{ HP:200 EP:149 }+ You attack Sharn. +{ HP:200 EP:149 }+ Sharn is in good shape. GS GS GS GS GS GS +{ HP:200 EP:149 }+ Lateralus hurts his neck attacking Sharn! Triggered! doing: hunt Sharn You are already hunting Sharn! +{ HP:200 EP:149 }+ You completely miss Sharn. Lateralus misses Sharn. Guard misses Sharn. The corpse completely rots away. shape all Lateralus gets a wild look in his eyes, then smashes his head into Sharn! Triggered! doing: hunt Sharn You are already hunting Sharn! +{ HP:200 EP:148 }+ Sharn is in good shape. GS GS GS GS GS GS +{ HP:200 EP:148 }+ Sharn leaves north. Triggered! doing: hunt Sharn You stalk Sharn . . . . . . . . . . . . NORTH You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(ne and s) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. You are already hunting Sharn! +{ HP:200 EP:148 }+ shape all Sharn is in good shape. GS GS GS GS GS GS +{ HP:200 EP:148 }+ Sharn misses Lateralus. You completely miss Sharn. Sharn leaves northeast. Triggered! doing: hunt Sharn You stalk Sharn . . . . . . . . . . . . NORTHEAST The Citadel's outer wall(ne and sw) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. You are already hunting Sharn! +{ HP:200 EP:147 }+ shape all Sharn leaves northeast. You stalk Sharn . . . . . . . . . . . . NORTHEAST The Citadel's outer wall(sw and e) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. Sharn is in good shape. GS GS GS GS GS GS +{ HP:200 EP:147 }+ Sharn leaves east. Triggered! doing: hunt Sharn You stalk Sharn . . . . . . . . . . . . EAST You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(w and e) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. You are already hunting Sharn! +{ HP:200 EP:147 }+ Sharn leaves east. You stalk Sharn . . . . . . . . . . . . EAST You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(w and e) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. Sharn misses Lateralus. You completely miss Sharn. Lateralus misses Sharn. shape all Sharn leaves east. Triggered! doing: hunt Sharn You stalk Sharn . . . . . . . . . . . . EAST You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(se and w) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. You are already hunting Sharn! +{ HP:200 EP:146 }+ Lateralus looks at Sharn. Sharn is in good shape. GS GS GS GS GS GS +{ HP:200 EP:146 }+ Sharn misses Lateralus. Triggered! doing: hunt Sharn You completely miss Sharn. Lateralus misses Sharn. shape all You are already hunting Sharn! +{ HP:200 EP:146 }+ Sharn leaves southeast. You stalk Sharn . . . . . . . . . . . . SOUTHEAST The Citadel's outer wall(nw and se) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. Sharn is in good shape. GS GS GS GS GS GS +{ HP:200 EP:146 }+ headbutt Disregarding your own personal safety, you smash your head into Sharn! Triggered! doing: hunt Sharn +{ HP:200 EP:111 }+ You are already hunting Sharn! +{ HP:200 EP:111 }+ Sharn massacres you with incredible force! You are too busy to make an attack! Lateralus scorches Sharn on the shoulder with a large bolt, charring flesh! Sharn leaves southeast. Triggered! doing: hunt Sharn You stalk Sharn . . . . . . . . . . . . SOUTHEAST The Citadel's outer wall(nw, w and e) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. You are already hunting Sharn! +{ HP:175 EP:110 }+ Sharn leaves east. You stalk Sharn . . . . . . . . . . . . EAST You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(w and e) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. Sharn leaves east. You stalk Sharn . . . . . . . . . . . . EAST You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(se and w) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. shape all Lateralus gets a wild look in his eyes, then smashes his head into Sharn! Triggered! doing: hunt Sharn You are already hunting Sharn! +{ HP:175 EP:110 }+ Sharn is in average shape. AVG AVG AVG AVG +{ HP:175 EP:110 }+ Sharn misses Lateralus. You barely miss Sharn. Sharn leaves southeast. Triggered! doing: hunt Sharn You stalk Sharn . . . . . . . . . . . . SOUTHEAST On the Battlement(nw, stairs, sw and e) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. You are already hunting Sharn! +{ HP:175 EP:109 }+ Sharn leaves east. You stalk Sharn . . . . . . . . . . . . EAST You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. On the Battlement(w and e) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. Sharn leaves east. You stalk Sharn . . . . . . . . . . . . EAST The Embrasure(w) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. Sharn misses Lateralus. You completely miss Sharn. Spurv's staff fires a red beam at Sharn and hits him dead on. Sharn screams in agony! Suddenly a blue mist forms around Sharn and gets absorbed by the powers of Spurv's staff! Triggered! doing: hunt Sharn You are already hunting Sharn! +{ HP:175 EP:108 }+ Sharn leaves west. You stalk Sharn . . . . . . . . . . . . WEST On the Battlement(w and e) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. Sharn leaves west. You stalk Sharn . . . . . . . . . . . . WEST On the Battlement(nw, stairs, sw and e) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. Party say from Lateralus: strike? Sharn leaves northwest. Triggered! doing: hunt Sharn You stalk Sharn . . . . . . . . . . . . NORTHWEST The Citadel's outer wall(se and w) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. You are already hunting Sharn! +{ HP:175 EP:108 }+ Sharn leaves west. You stalk Sharn . . . . . . . . . . . . WEST You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(w and e) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. Sharn leaves west. You stalk Sharn . . . . . . . . . . . . WEST You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. The Citadel's outer wall(nw, w and e) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. Sharn misses Spurv. You barely miss Sharn. Lateralus scorches Sharn on the shoulder with a large bolt, charring flesh! Sharn leaves west. Triggered! doing: hunt Sharn You stalk Sharn . . . . . . . . . . . . WEST You are walking along the walled-in passageway, a stone road between shoulder-high, protective walls. Slots in the outer wall provide firing positions for archers. You enter another of the wide circular areas atop the giant, round pillars that support the walls. A courtyard(nw, se, w, sw and e) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. trigger Sharn falls down in the cellar todo Pick him up You are already hunting Sharn! +{ HP:175 EP:107 }+ The next time you see 'Sharn falls down in the cellar', you will do: 'Pick him up'. +{ HP:175 EP:107 }+ shape Sharn doesn't look so great. DLSG DLSG DLSG DLSG +{ HP:175 EP:107 }+ Sharn leaves southeast. You stalk Sharn . . . . . . . . . . . . SOUTHEAST A courtyard(nw, w, sw and e) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. Sharn misses Spurv. You barely miss Sharn. Lateralus scorches Sharn on the shoulder with a large bolt, charring flesh! Sharn leaves east. You stalk Sharn . . . . . . . . . . . . EAST An Arched Gate(w and gate) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. shape Sharn is near death. ND ND ND ND ND ND +{ HP:175 EP:106 }+ Sharn leaves west. You stalk Sharn . . . . . . . . . . . . WEST A courtyard(nw, w, sw and e) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. Sharn leaves west. You stalk Sharn . . . . . . . . . . . . WEST The citadel fountain(ne, nw, w, se, sw and e) Sharn the dunedain Crime Lord (Demonic) The White Tree of Gondor Spurv enters. Lateralus enters. Sharn leaves northwest. You stalk Sharn . . . . . . . . . . . . NORTHWEST A courtyard(w, se, n and e) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. Sharn leaves west. You stalk Sharn . . . . . . . . . . . . WEST Citadel, outside(s, w, sw and e) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. Sharn leaves west. You stalk Sharn . . . . . . . . . . . . WEST Citadel, outside(s, se, n and e) Sharn the dunedain Crime Lord (Demonic) Lateralus enters. Spurv enters. Sharn leaves north. You stalk Sharn . . . . . . . . . . . . NORTH The porch of an inn(inn and s) Sharn the dunedain Crime Lord (Demonic) Spurv enters. Lateralus enters. Lateralus gets a wild look in his eyes, then smashes his head into Sharn! Sharn misses Lateralus. You stab Sharn viciously with the tip of the sword. kill Sharn opens the inn door. Sharn leaves inn. You stalk Sharn . . . . . . . . . . . . INN An entryway(out, w and n) Sharn the dunedain Crime Lord (Demonic) Chadlin the Innkeeper Lateralus enters. Spurv enters. Sharn closes the out door. Sharn leaves north. You stalk Sharn . . . . . . . . . . . . NORTH A voice says from another room: You haven't wiped your feet! Anonymous figure opens the out door. You hear a footstep nearby. The out door swings shut. kill Kill what? +{ HP:kill kill 175 EP:105 }+ kill Kill what? +{ HP:175 EP:105 }+ kill Kill what? +{ HP:175 EP:105 }+ Kill what? +{ HP:175 EP:105 }+ kill Kill what? +{ HP:175 EP:105 }+ Kill what? +{ HP:175 EP:105 }+ Kill what? +{ HP:175 EP:105 }+ Lateralus sighs. Chadlin says in Westron: Have you seen my key? I can't get into my room. l You are greeted by the warm, friendly smell of oiled wood and baking bread. The murmur of conversation cuts off as you hear a door close somewhere inside. The hallway floor is covered by a thickly woven mat of river reeds. On the floor near the wall is a boot rack with a hand-lettered sign above it. On the other wall is a row of brass coat hooks, some of which are in use. A rough, female voice from somewhere inside says, "Don't forget to close the door dearie!"  The out door is closed. The only obvious exits are out, west and north. Spurv of Rhosgobel the sindar Warlord (Heroic) Lateralus the eorling Battle Lord (Demonic) Chadlin the Innkeeper Party say from Lateralus: was close Chadlin says in Westron: Have you seen my key? I can't get into my room. +{ HP:176 EP:106 }+ nod You nod.