About the waterfront of the Market-Pool(ne, w, n, e, se, s and sw) (-HP:208 EP:218-) n About the waterfront of the Market-Pool(ne, n, e, se and s) A ruined merchant wails in despair A large river barge (-HP:208 EP:218-)  Wizard of Oz tells you: Dwain is in Rhovanion at Esgaroth. In the room:  the foyer of the Guard Barracks. n About the waterfront of the Market-Pool(ne, n, nw, w, e, se and s) (-HP:208 EP:218-) e Fisherman's Row(w, n, e, sw and s) A streetlamp [lit] (-HP:208 EP:218-) glance n Intersection of Fisherman's Row and Wharf Row(w, n, e, sw and s) A defender of Esgaroth protects his city A streetlamp [lit] (-HP:209 EP:219-) n Intersection of Fisherman's Row and Wharf Row(w, n, e, sw and s) A defender of Esgaroth protects his city A streetlamp [lit] (-HP:209 EP:219-) glance n Fisherman's Row(n, e and s) A streetlamp [lit] (-HP:209 EP:219-) fade You fade into the background, an anonymous and nameless member of  society, invisible to all but the most diligent of observers. (-HP:209 EP:179-) n Fisherman's Row(n, e and s) A streetlamp [lit] (-HP:209 EP:179-) n The North Quays of Laketown(w, e and s) A defender of Esgaroth protects his city A young apprentice awaits the siege (-HP:209 EP:179-) s Fisherman's Row(n, e and s) A streetlamp [lit] (-HP:209 EP:179-) s Intersection of Fisherman's Row and Wharf Row(w, n, e, sw and s) A defender of Esgaroth protects his city A streetlamp [lit] (-HP:209 EP:179-) w Wharf Row(w, n, e, sw and s) A streetlamp [lit] (-HP:209 EP:179-) n You open the north door. The foyer of the Guard Barracks(n, s and u) Dwain Mandil the dunedain Bow Master (Angelic) A warrior pupil practices his sword A warrior pupil practices his sword DeVac, the Captain of the Guard You close the south door. (-HP:209 EP:179-) trigger Dwain todo hunt dwain The next time you see 'Dwain', you will do: 'hunt dwain'. (-HP:209 EP:178-) shape dwain Dwain is in average shape. AVG - AVG - AVG - AVG - AVG - AVG - AVG - AVG - AVG - AVG Triggered! doing: hunt dwain (-HP:209 EP:178-) You begin to hunt Dwain. party say $HIB$I am hunting $HIY$Dwain$HIB$. (-HP:209 EP:178-) glance You are not in a party. (-HP:209 EP:178-) The foyer of the Guard Barracks(n, s and u) Dwain Mandil the dunedain Bow Master (Angelic) A warrior pupil practices his sword A warrior pupil practices his sword DeVac, the Captain of the Guard (-HP:209 EP:178-)  i Gold: 257 Encumbrance: lightly encumbered You are carrying the following on your person: An ithildin longsword (blazing brightly) (wielded). An Orc courier pack (worn). A simple sheepskin sheath (worn). A simple leather baldric (worn). A shimmering white robe (worn). A contract. A stamped staying-permit. A commemorative token from the Event-2004. The 6th Two Towers EVENT! badge. (-HP:209 EP:177-) ll You sneak up and stab Dwain from behind! Triggered! doing: hunt dwain (-HP:209 EP:127-) You are already hunting Dwain! (-HP:209 EP:127-) You laugh at Dwain as the sword RUPTURES vital organs. Dwain opens the south door. Triggered! doing: hunt dwain Dwain leaves South. You follow Dwain south. Wharf Row(w, n, e, sw and s) Dwain Mandil the dunedain Bow Master (Angelic) A streetlamp [lit] Dwain closes the north door. You are already hunting Dwain! (-HP:209 EP:125-) Dwain leaves South. You follow Dwain south. About the waterfront of the Market-Pool(ne, n, nw, w, e, se and s) Dwain Mandil the dunedain Bow Master (Angelic) shape Dwain doesn't look so great. DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG (-HP:209 EP:125-) Dwain leaves South. You follow Dwain south. About the waterfront of the Market-Pool(ne, n, e, se and s) Dwain Mandil the dunedain Bow Master (Angelic) A ruined merchant wails in despair A large river barge You miss Dwain. Triggered! doing: hunt dwain pes You are already hunting Dwain! (-HP:209 EP:123-) What? (-HP:209 EP:123-) Dwain leaves South. You follow Dwain south. About the waterfront of the Market-Pool(ne, w, n, e, se, s and sw) Dwain Mandil the dunedain Bow Master (Angelic) shape Dwain doesn't look so great. DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG (-HP:209 EP:123-) Dwain leaves West. Triggered! doing: hunt dwain You follow Dwain west. About the waterfront of the Market-Pool(w, e, se, s and sw) Dwain Mandil the dunedain Bow Master (Angelic) A gossipy fisherman [42 rumours] You are already hunting Dwain! (-HP:209 EP:123-) Dwain leaves West. You follow Dwain west. About the waterfront of the Market-Pool(n, nw, w, e, se, s and sw) Dwain Mandil the dunedain Bow Master (Angelic) A craftsman paints shields on the waterfront Dwain leaves West. You follow Dwain west. Merchant's Lane(ne, w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) A streetlamp [lit] Dwain opens the west door. Dwain leaves West. You follow Dwain west. A shop specializing in fishing tools(e) Dwain Mandil the dunedain Bow Master (Angelic) Gallux the fisherman's merchant Dwain closes the east door. You miss Dwain. Dwain opens the east door. Triggered! doing: hunt dwain Dwain leaves East. You follow Dwain east. Merchant's Lane(ne, w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) A defender of Esgaroth protects his city A streetlamp [lit] Dwain closes the west door. You are already hunting Dwain! (-HP:209 EP:121-) Dwain leaves South. Triggered! doing: hunt dwain You follow Dwain south. Intersection of Merchant's Lane and Lake's Deep(ne, w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) A streetlamp [lit] You are already hunting Dwain! (-HP:209 EP:121-) Dwain leaves West. You follow Dwain west. Lake's Deep(w, e and s) Dwain Mandil the dunedain Bow Master (Angelic) A streetlamp [lit] Dwain leaves West. You follow Dwain west. Near the Great Bridge and the Gate to Esgaroth(n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) trigger climbs todo climb gate The next time you see 'climbs', you will do: 'climb gate'. (-HP:209 EP:121-) You slash Dwain opening a gruesome wound. shape Dwain doesn't look so great. DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG (-HP:209 EP:119-) Dwain climbs over the gate. Triggered! doing: climb gate Climb what? (-HP:209 EP:119-) climb gate Climb what? (-HP:210 EP:119-)  climb gates You take a running start, and try to pull yourself over the Great Gates. You hear someone shout from behind you 'Are you nuts! You'll be killed!' But you climb on, reaching the top of the gate and falling over, falling.... You fall... hitting the bridge, hard. You wince with pain, and then painfully scramble to your feet. The Great Bridge of Laketown(w) An archer precariously keeps his balance {above you} An archer precariously keeps his balance {above you} An archer precariously keeps his balance {above you} An archer precariously keeps his balance {above you} (-HP:197 EP:114-) w Before the Great Bridge of Laketown(w, n, e, se and s) Dwain Mandil the dunedain Bow Master (Angelic) Thallendan the sindar Apprentice Ranger (Moral) A signpost (-HP:197 EP:113-) Dwain misses you. You are too busy to make an attack! hunt dwain You begin to hunt Dwain. party say $HIB$I am hunting $HIY$Dwain$HIB$. (-HP:197 EP:112-) You are not in a party. (-HP:197 EP:112-) glance Before the Great Bridge of Laketown(w, n, e, se and s) Dwain Mandil the dunedain Bow Master (Angelic) Thallendan the sindar Apprentice Ranger (Moral) A signpost (-HP:197 EP:112-) Dwain leaves North. You follow Dwain north. The Plains(w, n and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. Path to Dale(w, n and s) Dwain Mandil the dunedain Bow Master (Angelic) A signpost Dwain leaves West. You follow Dwain west. The Mirkwood path(w, n, e, sw and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves Southwest. You follow Dwain southwest. The Mirkwood path(w, ne, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves West. You follow Dwain west. The Mirkwood path(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves West. You follow Dwain west. The Mirkwood path(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain neatly slices your flesh with a mighty swing of the blade! You pierce Dwain using impressive swordplay. Dwain leaves West. You follow Dwain west. The Mirkwood path(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves West. You follow Dwain west. The Mirkwood path(w, n and e) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves West. You follow Dwain west. The Mirkwood path(w, n, e and sw) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves Southwest. You follow Dwain southwest. A Bridge(ne, n, stairs and s) Dwain Mandil the dunedain Bow Master (Angelic) Yacoy TresaiĆ³ the sindar Archmage (Angelic) A signpost A hitching post shape Dwain is near death. ND - ND - ND - ND - ND - ND - ND - ND - ND (-HP:184 EP:111-) trigger fades todo knock on gates The next time you see 'fades', you will do: 'knock on gates'. (-HP:184 EP:111-) Dwain misses you. You miss Dwain. Wizard of Oz tells you: Let me exhaust healer. Yacoy leaves south. Dwain leaves Stairs. You follow Dwain stairs. The Stone Stairs(bridge and terrace) Dwain Mandil the dunedain Bow Master (Angelic) Corpse of Orc Grapes enters. shape Dwain is near death. ND - ND - ND - ND - ND - ND - ND - ND - ND (-HP:184 EP:109-) Dwain leaves Terrace. You follow Dwain terrace. A grassy terrace(w, gates and stairs) Dwain Mandil the dunedain Bow Master (Angelic) An orc warlord Corpse of elf Dwain misses you. You miss Dwain. Dwain leaves Gates. You follow Dwain gates. The gates to Thranduil's kingdom(terrace) Dwain Mandil the dunedain Bow Master (Angelic) A division of elven defenders Dwain fades into the shadows. Triggered! doing: knock on gates Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(deeper and out) Dwain Mandil the dunedain Bow Master (Angelic) A division of elven defenders (-HP:184 EP:107-) Dwain slams the pommel into your brow. You laugh at Dwain as the sword RUPTURES vital organs. You can hear a terrible battle going on outside. Dwain leaves Deeper. You follow Dwain deeper. A Twisting Tunnel(out and deeper) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves Deeper. You follow Dwain deeper. Crossroads(ne, w and out) Dwain Mandil the dunedain Bow Master (Angelic) shape Dwain is near death. ND - ND - ND - ND - ND - ND - ND - ND - ND (-HP:181 EP:105-) headbutt Disregarding your own personal safety, you smash your head into Dwain! (-HP:181 EP:70-) Dwain leaves Out. You follow Dwain out. A Twisting Tunnel(out and deeper) Dwain Mandil the dunedain Bow Master (Angelic) shape Dwain leaves Out. You follow Dwain out. A Twisting Tunnel(deeper and out) Dwain Mandil the dunedain Bow Master (Angelic) A division of elven defenders Dwain leaves Out. You follow Dwain out. The gates to Thranduil's kingdom(terrace) Dwain Mandil the dunedain Bow Master (Angelic) A division of elven defenders Dwain is near death. ND - ND - ND - ND - ND - ND - ND - ND - ND (-HP:181 EP:70-) Dwain misses you. You are too busy to make an attack! Dwain cleanly slices through your defenses. You slash Dwain opening a gruesome wound. shape Dwain is near death. ND - ND - ND - ND - ND - ND - ND - ND - ND (-HP:178 EP:67-) Dwain leaves Terrace. You follow Dwain terrace. A grassy terrace(w, gates and stairs) Dwain Mandil the dunedain Bow Master (Angelic) An orc warlord Corpse of elf Dwain leaves Stairs. You follow Dwain stairs. The Stone Stairs(bridge and terrace) Dwain Mandil the dunedain Bow Master (Angelic) Corpse of Orc l dwain Dwain leaves Bridge. You follow Dwain bridge. A Bridge(ne, n, stairs and s) Dwain Mandil the dunedain Bow Master (Angelic) A signpost A hitching post With a quick turn of his body you catch a quick glimpse of this tall Dunedain. He seems to be a very large man, with a muscular build. He has short black hair, and is cleany shaved. His 2 black eyes stare down at his side looking at a massive sword. He looks ready to draw it has his studies your intentions. He gets ready to draw his sword, but intrepretes your intentions as a peaceful one and moves his hand away from the hilt of the sword, but still ready to draw it if you make any sudden motions. He is wearing a leather vest with a farely large pouch carrying his gold. He is also wearing leather pants, and a pair of black boots. Then you look at his face and he smiles at you and says "HEY THERE". This person has the air of a scholar. Dwain is a Major in the army of Gondor with 69 wins and 8 losses. An emblem on both shoulders embroidered with three stripes indicates the rank of Footman of Dol Amroth. Dwain is a Soldier of the Dunedain of the North. A fine piece of jewelry catches your eye. Dwain has the look of a seasoned adventurer. He is carrying: A small vial of belladonna poison. An ornate dwarven helmet (worn). Justice, Sword of the Swan (wielded). A Dol Amroth Knight pack (worn). A dwarven war shield (worn). A small knife. A steel breastplate (worn). A heavy cloak (worn). A wooden flute. An 'I've been to The 4th Two Towers EVENT!!' badge. A glass flute. The Tale of Beren and Luthien. A leather archer's quiver (worn). Azoroth's Dwain Rules The DarkLands drum. Rank insignia. An 'I've been to The 3rd Two Towers EVENT!!' badge. A long tabard of the Knights of Dol Amroth. A silver harp. A small silver lute. The 6th Two Towers EVENT! badge. A small green medallion. Feris' mithril ring. A small armband worn by those instructed in battlefield first-aid. A spellbook. An 'I've been to The 5th Two Towers EVENT!!' badge. (-HP:178 EP:67-) Dwain slams the pommel into your brow. You nick Dwain. Dwain leaves North. You follow Dwain north. Mirkwood(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. Mirkwood(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) An Orc An Orc Leader Dwain leaves North. You follow Dwain north. Mirkwood(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) A wild boar Dwain leaves North. You follow Dwain north. Mirkwood(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) An evil imp scowls at you. Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) shape Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain misses you. You miss Dwain. Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain is near death. ND - ND - ND - ND - ND - ND - ND - ND - ND (-HP:176 EP:63-) Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) A sneakily quiet Orc scout Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) trigger swiftly todo turn torch Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. The Grey Mountains(n, e, sw and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves North. You follow Dwain north. Wall(s) Dwain Mandil the dunedain Bow Master (Angelic) A Troll The next time you see 'swiftly', you will do: 'turn torch'. (-HP:176 EP:63-) Dwain is swiftly taken by a revolving hidden door. Triggered! doing: turn torch When you turn the torch the ground and wall before you revolves somewhere else. trigger pulls todo pull bone Cave(out and n) Dwain Mandil the dunedain Bow Master (Angelic) A Troll guard A Troll guard (-HP:176 EP:63-) Dwain leaves North. You follow Dwain north. Firepit(w, e, s and u) Dwain Mandil the dunedain Bow Master (Angelic) Dwain drops down through a trap door! pull bone The next time you see 'pulls', you will do: 'pull bone'. (-HP:176 EP:63-) The pile crashes and you slip on a bone, falling into the hole that was under the pile. A secret room(u) Dwain Mandil the dunedain Bow Master (Angelic) A crudely made key [broken] A large metal chest (open) (-HP:176 EP:63-) Dwain misses you. You nick Dwain. shape Dwain is near death. ND - ND - ND - ND - ND - ND - ND - ND - ND (-HP:176 EP:61-) headbutt You pull a muscle in your neck trying to headbutt Dwain. (-HP:176 EP:41-) Dwain leaves Up. You follow Dwain up. Firepit(w, e, s and u) Dwain Mandil the dunedain Bow Master (Angelic) Wizard of Oz tells you: Dwain is in Grey Mountains at Trolls' cave. In the  room: firepit. shape Dwain leaves Up. You follow Dwain up. An ale storage room(d) Dwain Mandil the dunedain Bow Master (Angelic) Dwain is near death. ND - ND - ND - ND - ND - ND - ND - ND - ND (-HP:176 EP:41-) Dwain misses you. You are too busy to make an attack! Dwain leaves Down. You follow Dwain down. Firepit(w, e, s and u) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves South. You follow Dwain south. Cave(out and n) Dwain Mandil the dunedain Bow Master (Angelic) A Troll guard A Troll guard Dwain leaves Out. You follow Dwain out. Wall(s) Dwain Mandil the dunedain Bow Master (Angelic) A Troll You destroy Dwain with a MONSTROUS strike. shape Dwain is in critical condition, very close to death. (-HP:176 EP:37-) Dwain leaves South. You follow Dwain south. The Grey Mountains(n, e, sw and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves South. You follow Dwain south. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves South. You follow Dwain south. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves South. You follow Dwain south. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves South. You follow Dwain south. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves South. You follow Dwain south. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) Dwain leaves South. You follow Dwain south. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) A sneakily quiet Orc scout Dwain leaves South. You follow Dwain south. The Plains(w, n, e and s) Dwain Mandil the dunedain Bow Master (Angelic) You killed Dwain. Dwain has died. Now that the blood of your victim has been spilled, you may now claim your gold. The ghost of Dwain drifts south. fade off You relax from your efforts to fade into the background, and are once more noticeable as who you are. (-HP:176 EP:35-) wear all from corpse cloak : Failed! steel breastplate : Failed! dwarven war shield : You wear a dwarven war shield. Dol Amroth Knight pack : Failed! ornate dwarven helmet : You wear an ornate dwarven helmet. (-HP:177 EP:36-) put sword into sheath You see more than one sheath. Using the first of the following: on your person: a simple sheepskin sheath (worn) on your person: a simple leather baldric (worn) You remove an ithildin longsword (blazing brightly). Ok. (-HP:177 EP:36-) tell wizard of oz legend You tell Wizard of Oz: legend (-HP:177 EP:36-) wear all from corpse cloak : Failed! steel breastplate : Failed! Dol Amroth Knight pack : Failed! (-HP:177 EP:36-) get all from corpse into pack some gold coins : Gold may only be pocketed. a heavy cloak : Ok. a steel breastplate : Too bulky. a small knife : Ok. a Dol Amroth Knight pack : Too heavy. Justice, Sword of the Swan : Too bulky. a small vial of belladonna poison : You would spill it!