You stand before the great Guild of Rimsilval. Known for its prestigious members, the guild represents the wisdom and intelligence of Arda. You have never seen a room of such beauty and majesty before. It seems that the walls were carved by magic, and on them you can see many runes. To the north lies a huge marble gate, and the Rimsilval guardian is standing before it. From here you can 'apply' to the guild. A small plaque is attached to the wall. The only obvious exits are north and portal. Jezebel the Rimsilval Guardian stands here {HP:230 EP:230} You can see straight again. The room stops spinning. Nash enters. Someone drops a brand. Someone drops a brand. l There is too much light here. You stand before the great Guild of Rimsilval. Known for its prestigious members, the guild represents the wisdom and intelligence of Arda. You have never seen a room of such beauty and majesty before. It seems that the walls were carved by magic, and on them you can see many runes. To the north lies a huge marble gate, and the Rimsilval guardian is standing before it. From here you can 'apply' to the guild. A small plaque is attached to the wall. The only obvious exits are north and portal. {HP:230 EP:230} Someone looks at you. i Gold: 284 (rough) Encumbrance: heavily encumbered You quickly feel about and find the following items: A walking staff (in hands). A stamped staying-permit. A simple sheepskin sheath containing a captain's cutlass (worn). A sling (worn). A Balrog's Mane (worn). A bloodstained cloak (worn). A dwarven war shield (worn). A dwarven hauberk (worn). A pair of mail pants (worn). An Orc courier pack (worn). The Mortal Council rulebook. The Rimsilval Guild ring. An 'I've been to The 3rd Two Towers EVENT!!' badge. A commemorative token from the Event2001. A silver harp. Rank insignia. The Tale of Beren and Luthien. A message stone. A large, empty dragonclaw pipe. Gazza's Spellbook. {HP:230 EP:230} cast dark You start casting dark. {HP:230 EP:230} Someone releases the bow and launches an arrow at you! It's a hit! You're hit! You begin to get drowsy, either from the shock or what was on the arrow... Someone gets a silver arrow from a bloodstained cloak. Someone nocks an arrow. Someone draws back on a bow. You are still unconscious. l You are unconscious and can do nothing! {HP:221 EP:230} You are still unconscious. You concentrate for a brief moment and suddenly darkness emanates from you! n You are unconscious and can do nothing! {HP:221 EP:225} You regain consciousness. You miss Jackal. Jackal releases the bow and launches an arrow at you! It's a hit! The arrow nicks you but has little effect. n Glad to have you back, enjoy your stay. Darkness surrounds you. A hallway(n, e, s, u and w) {HP:216 EP:228} cease dark The room seems a lot brighter! {HP:216 EP:228} legend jackal Jackal the sindar Enchanter (Demonic) On for: 4h 56m 23s Gender: male Age: 12d 19h 15m 28s Can be mailed: Jackal@Thranduil Info: Married With EFES www.geocities.com/ermantorun {HP:216 EP:228}