The Grey Havens(e, s and w) Romo enters. <<>> Grey Havens entrance(e, s and w) An elven guard [2] A wooden sword A signpost Romo enters. <<>> A paved street(e, s and w) A fair and helpful elven bard Romo enters. <<>> A square with a statue(se, e, ne and w) A majestic statue of Gil-Galad A sign is posted here for new characters An old gossiper [29 rumours, 29 new] Grey Havens Newbie Board [19 notes, 19 new] Romo enters. <<>> Do: Commands completed. <<>> A paved street(e, s, w and n) A black cat is slinking around here Romo enters. <<>> A paved street(e, sw, w and nw) Romo enters. <<>> Grey Havens courthouse(e) Trelia, proud civil servant Romo enters. <<>> Summit tells you: So, who was the figure? You can't go that way! <<>> A paved street(e, sw, w and nw) Romo enters. <<>> Street circle with fountain(se, e, sw, ne, w and nw) An injured seagull A wonderful fountain sprays water into the air Romo enters. <<>> A vibrant garden(e and enter) Romo enters. <<>> The tower entrance(out and n) An elven guard Romo enters. <<>> A long hallway(s, u, w and n) Romo enters. You hear a footstep nearby. <<>> Do: starting commands. <<>> A long hallway(d, s, u and n) An elven lad You hear a footstep nearby. Romo enters. <<>> A long hallway(d, s, u and n) A chambermaid Romo enters. <<>> A long hallway(d, s, u and n) A chambermaid You hear a footstep nearby. Romo enters. <<>> A long hallway(d, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. <<>> Do: Commands completed. <<>> A pleasant but simple council chamber. There are no paintings, ornaments or other distractions: just clean walls, a plush carpet and a long table with matching chairs. It is said that the White Council, the group of the Wise formed to resist Sauron, often met here to discuss policies and measures to combat the Dark Lord. The only obvious exit is north. The sliced remains of Galdor Glorfindel, a radiant elven lord Cirdan the Shipwright A brand (burned out) [2] <<>> shape monet Monet is in average shape. AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! <<>> Monet leaves down. trigger Monet todo hunt monet The next time you see 'Monet', you will do: 'hunt monet'. <<>> d A long hallway(d, s, u and n) A chambermaid You hear a footstep nearby. Romo enters. <<>> d A long hallway(d, s, u and n) A chambermaid Romo enters. <<>> d A long hallway(d, s, u and n) An elven lad Romo enters. <<>> d A long hallway(s, u, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Triggered! doing: hunt monet Romo enters. <<>> d You begin to hunt Monet. <<>> You can't go that way! <<>> Variable: t monet do hunt monet,drink mixed potion,draw sword,merciful off,backstab monet, shape all Do: starting commands. <<>> You are already hunting Monet! Triggered! doing: hunt monet <<>> You are already hunting Monet! <<>> There is no mixed potion here. <<>> Draw what? <<>> Merciful is already off! <<>> You sneak up and stab Monet from behind! <<>> Monet is in average shape. AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! AVE!! <<>> Do: Commands completed. <<>> You wreak havoc on Monet with many devastating blows. shrug You shrug. <<>> Anonymous figure gets ground pepper from a bloodstained cloak. Anonymous figure flings pepper dust at Monet! Triggered! doing: hunt monet You are already hunting Monet! <<>> Anonymous figure puts ground pepper into a bloodstained cloak. Monet sneezes. shape monet Monet leaves up. Triggered! doing: hunt monet You follow Monet up. A long hallway(d, s, u and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) An elven lad Romo enters. You are already hunting Monet! <<>> Monet leaves up. You follow Monet up. A long hallway(d, s, u and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) A chambermaid Romo enters. You hear a footstep nearby. Monet leaves up. You follow Monet up. A long hallway(d, s, u and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) A chambermaid You hear a footstep nearby. Romo enters. Monet leaves up. You follow Monet up. A long hallway(d, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Monet doesn't look so great. DLSG!! DLSG!! DLSG!! DLSG!! DLSG!! DLSG!! DLSG!! DLSG!! DLSG!! <<>> Monet leaves south. You follow Monet south. A council chamber(n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) The sliced remains of Galdor Glorfindel, a radiant elven lord Cirdan the Shipwright A brand (burned out) [2] Romo enters. Anonymous figure chops Monet. You slice Monet cleanly. Glorfindel massacres Monet with incredible force! Cirdan hits Monet hard. Anonymous figure misses Monet. Triggered! doing: hunt monet You slice Monet cleanly. Glorfindel misses Monet. Cirdan misses Monet. You are already hunting Monet! <<>> blind monet Do: starting commands. <<>> Ok. <<>> Monet is already sneezing! <<>> Ok. <<>> Do: Commands completed. <<>> Monet sneezes. Triggered! doing: hunt monet shape You are already hunting Monet! <<>> Monet is near death. ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! <<>> Anonymous figure gets ground pepper from a bloodstained cloak. Anonymous figure puts ground pepper into a bloodstained cloak. Monet misses someone. Anonymous figure misses Monet. You stab Monet in the abdomen. Glorfindel scratches Monet. Cirdan misses Monet. kill monet You attack Monet. Triggered! doing: hunt monet <<>> You are already hunting Monet! <<>> Monet leaves north. You follow Monet north. A long hallway(d, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Monet leaves down. You follow Monet down. A long hallway(d, s, u and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) A chambermaid Romo enters. Monet leaves down. You follow Monet down. A long hallway(d, s, u and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) A chambermaid Romo enters. Monet leaves down. You follow Monet down. A long hallway(d, s, u and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) An elven lad Romo enters. Monet leaves down. You follow Monet down. A long hallway(s, u, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Monet leaves south. You follow Monet south. The tower entrance(out and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) An elven guard Romo enters. Monet leaves out. You follow Monet out. A vibrant garden(e and enter) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Monet leaves east. You follow Monet east. Street circle with fountain(se, e, sw, ne, w and nw) Monet Lautrec the dunedain Crazygirl (Questionably Sane) An injured seagull A wonderful fountain sprays water into the air You hear a footstep nearby. Romo enters. Monet leaves southeast. You follow Monet southeast. A paved street(e, sw, w and nw) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. You hear a footstep nearby. Monet leaves east. Triggered! doing: hunt monet You follow Monet east. A paved street(e, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. You are already hunting Monet! <<>> Monet leaves east. You follow Monet east. A square with a statue(se, e, ne and w) Monet Lautrec the dunedain Crazygirl (Questionably Sane) A black cat is slinking around here A majestic statue of Gil-Galad A sign is posted here for new characters An old gossiper [29 rumours, 29 new] Grey Havens Newbie Board [19 notes, 19 new] Romo enters. Monet leaves east. You follow Monet east. A paved street(e, s and w) Monet Lautrec the dunedain Crazygirl (Questionably Sane) A fair and helpful elven bard Romo enters. Monet leaves east. You follow Monet east. Grey Havens entrance(e, s and w) Monet Lautrec the dunedain Crazygirl (Questionably Sane) An elven guard [2] A wooden sword A signpost Romo enters. Monet hits you. Anonymous figure chops Monet. You miss Monet. Monet leaves east. Triggered! doing: hunt monet You follow Monet east. The Grey Havens(e, s and w) Monet Lautrec the dunedain Crazygirl (Questionably Sane) You hear a footstep nearby. Romo enters. You are already hunting Monet! <<>> Anonymous figure gets ground pepper from a bloodstained cloak. Monet leaves east. You follow Monet east. The Plains(e, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Monet leaves east. You follow Monet east. The Plains(e, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Anonymous figure puts ground pepper into a bloodstained cloak. Monet leaves east. You follow Monet east. The Plains(e, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. You hear a footstep nearby. Monet leaves east. You follow Monet east. The Plains(e, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Monet leaves east. You follow Monet east. The Plains(e, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) A bald-headed vulture patiently waits for something or someone to die. Romo enters. Monet leaves east. You follow Monet east. The Plains(e, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Monet leaves east. You follow Monet east. The Plains(e, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. You hear a footstep nearby. Monet leaves east. You follow Monet east. The Tower Hills(e, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Monet sneezes. Triggered! doing: hunt monet You are already hunting Monet! <<>> Monet leaves east. You follow Monet east. The Tower Hills(e, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) A large grey wolf bares its teeth at your presence. Romo enters. Anonymous figure gets ground pepper from a bloodstained cloak. Monet leaves south. You follow Monet south. A courtyard(e, enter, s, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) A packet of seeds An experienced travel horse (hitched) Olorndil's horse (hitched) Thran's black horse (hitched) A hitching post You hear a footstep nearby. Romo enters. Monet leaves enter. You follow Monet enter. The Entrance Hall(e, out, u, w and n) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Monet hits you. Anonymous figure misses Monet. You slice Monet cleanly. <<>> Anonymous figure puts ground pepper into a bloodstained cloak. Monet leaves up. Triggered! doing: hunt monet You follow Monet up. Landing(e, se, d, sw, u, n and w) Monet Lautrec the dunedain Crazygirl (Questionably Sane) A small key [3] Romo enters. You are already hunting Monet! <<>> Monet leaves southwest. You follow Monet southwest. Southwestern Bridge(sw and ne) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. You hear a footstep nearby. Monet leaves southwest. You follow Monet southwest. The Landing(e, d, ne and u) Monet Lautrec the dunedain Crazygirl (Questionably Sane) You hear a footstep nearby. Romo enters. Anonymous figure gets ground pepper from a bloodstained cloak. Monet leaves down. You follow Monet down. Bottom of the Stairway(e, u and w) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Monet leaves west. You follow Monet west. Teleport Room(e) Monet Lautrec the dunedain Crazygirl (Questionably Sane) Romo enters. Anonymous figure puts ground pepper into a bloodstained cloak. Anonymous figure gets ground pepper from a bloodstained cloak. Anonymous figure puts ground pepper into a bloodstained cloak. Anonymous figure gets ground pepper from a bloodstained cloak. Anonymous figure puts ground pepper into a bloodstained cloak. Anonymous figure gets ground pepper from a bloodstained cloak. Anonymous figure puts ground pepper into a bloodstained cloak. Anonymous figure gets ground pepper from a bloodstained cloak. Anonymous figure puts ground pepper into a bloodstained cloak. Anonymous figure gets ground pepper from a bloodstained cloak. Anonymous figure puts ground pepper into a bloodstained cloak. Anonymous figure gets ground pepper from a bloodstained cloak. Anonymous figure puts ground pepper into a bloodstained cloak. blind monet Do: starting commands. <<>> Ok. <<>> Monet is already sneezing! Triggered! doing: hunt monet <<>> You are already hunting Monet! <<>> Ok. <<>> Do: Commands completed. <<>> l The glowing which was visible from the stairway turns out to be coming from four stones which are embedded in the walls of the room. There is a red stone, a green one, a gold one, and a black stone, one in each of the four walls. In the center of the room stands a pedestal with an old looking book resting on top of it. Maybe you can find out more about the stones in this room from the book? The only obvious exit is east. Romo Amaurea the hobbit Child Of The Wicked An anonymous figure Monet Lautrec the dunedain Crazygirl (Questionably Sane) <<>> Monet misses you. Anonymous figure hits Monet very hard, leaving severed body parts! You miss Monet. Anonymous figure gets ground pepper from a bloodstained cloak. Anonymous figure puts ground pepper into a bloodstained cloak. blind monet Monet sneezes. Triggered! doing: hunt monet blind monet You are already hunting Monet! <<>> Do: starting commands. <<>> Ok. <<>> You blind and disorient Monet with pepper dust! <<>> Ok. <<>> Do: Commands completed. <<>> blind monet Do: starting commands. <<>> Ok. <<>> Monet is already sneezing! <<>> Ok. <<>> Do: Commands completed. <<>> Do: starting commands. <<>> Ok. <<>> Monet is already sneezing! <<>> Ok. <<>> Do: Commands completed. <<>> Anonymous figure gets ground pepper from a bloodstained cloak. Anonymous figure puts ground pepper into a bloodstained cloak. blind monet Do: starting commands. <<>> Ok. <<>> Monet is already sneezing! <<>> Ok. <<>> Do: Commands completed. <<>> Anonymous figure misses Monet. You are too busy to make an attack! Monet sneezes. shape Monet is near death. ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! ND!! Triggered! doing: hunt monet <<>> You are already hunting Monet! <<>> kill Anonymous figure chops Monet. Triggered! doing: hunt monet You miss Monet. You are already hunting Monet! <<>> You decide to put Monet out of her misery. <<>> Anonymous figure gets a silver flask from a bloodstained cloak. Anonymous figure opens a silver flask. Anonymous figure drinks from a silver flask. Anonymous figure drinks from a silver flask. Anonymous figure closes a silver flask. Anonymous figure puts a silver flask into a bloodstained cloak. party say $HIY$ headbutt Monet sneezes. Triggered! doing: hunt monet You are already hunting Monet! <<>> You say to your party: headbutt <<>> l Someone swings the mighty Fang in triumph to send the soul of yet another victim to the Halls of Mandos. Monet has died.