Added some color to the info-session to make it easier to read. Posted it so people who might be interested can read it a bit easier as well. --------------------------------------------------- Help for info_session (General Help) --------------------------------------------------- Greetings. On October 7th, I held an impropmtu Info Session to answer some questions, dispel rumors, etc, about things on 'dev list' and things involving Guilds and ERs. At the time of this conversation, all information was planned and accurate - but remember, development is always a fluid process. I've edited the log heavily to include (hopefully) only questions and answers. I hope if you weren't online, you get something out of it anyway. I'll try to offer and answer questions when I have the time. Note: Spoonster rules for providing the log to me. --- ^ Draugluin: I can answer questions, sure. ^ Illumenar: How exactly are you removing Valinor from the process? ^ Illumenar: IE: Anyone can make a guild? ^ Draugluin: By no longer voting on new guilds, by no longer reviewing  guilds, by no longer peering over the shoulders of guilds, etc. ^ Jasumin: Wouldn't that make it infinitely easier to get a guild into the  game? ^ Illumenar: So how do you control for "bad guilds" "unthematic guilds"  and ugh, "stupids guilds" ^ Draugluin: You don't have to worry about satisfying 12 different people  to become a guild, and you don't have to spend your life worrying  that one day someone will decide for some reason to  change/modify/inspect some aspect of your guild. ^ Kitiara: so anyone can make a guild? ^ Draugluin: Yes, it will be much easier to get a guild in the game. Which  is probably a good time to make sure you understand the core point,  the "attitude change" required, if you will: Guilds are to be tools  for players to use, like anything else. ^ Illumenar: What are you doing with evil guilds like, SoU or UD? ^ Draugluin: We will provide them to you as tools to use, and provide  objective, -codeable-, thematic restraints. From there, it's up to  you. ^ Draugluin: If there is enough money and enough people for 250 guilds,  then so be it. Have fun. ^ Illumenar: Are you going to turn them into ER guilds? ^ Draugluin: (an impossibility at the moment, mind you, since I know the  number of players, amount of gold, etc...but just to humor jasumin  :P) ^ Draugluin: ERs will not have guilds, and we won't turn anyone into an ER. ^ Draugluin: ERs have an entirely different social/grouping function. ^ Illumenar: Are you going to limit the amount of evil rping free races  have? ^ Draugluin: One which will start being explained to you (FR non  playtesters) eventually, but not tonight :P ^ Draugluin: Well, that's tough to ask, based on 'limit'. We have approved  systems to make life more difficult to be 'evil' living in  'good'-controlled lands, yes, but we're not going to make it so you  can't do it, or there's a cap, or anything silly :P ^ Draugluin: ERs do not have guilds, no. Let me take a minute and explain  their social structures. ^ Draugluin: ERs are able to give support to other players as their  leaders. There are a finite number of these leaders (the number  provided based on total # of ER players), called Warlords. ^ Draugluin: When you 'support' your Warlord, that means you want him to  lead you. Warlord-controlled groups are called 'Legions', and are  provided a comm, places to gather, armouries, etc. ^ Draugluin: They act both as quasi-guilds and communities, given an  ER/Sauron twist of theme. ^ Jasumin: The main difference being that the Warlord has a dictator like  status? ^ Draugluin: Right. Warlords are much more like dictators...except... ^ Draugluin: If people stop supporting you, you are no longer a Warlord! So  you can't just screw over your followers constantly. ^ Draugluin: It's self-policing and even accounts for inactivity. The older  you are as a player, the more "worth" your support of another has. ^ Jasumin: I see...are there advantages other than the obvious power  advantage to being a Warlord? ^ Draugluin: So a 50d old ER who supports someone counts for more "points"  than a 1d old. Yet both count some. ^ Elmdor: How long will it take to max an ER? ^ Draugluin: There are other features, yes, but they all have to do with  policing your legion, etc. It's not like you get higher stats or  anything. ^ Jasumin: Yeah, with the disadvantages of being a Warlord....why (besides  having your own minions maybe) might you want to be one? ^ Draugluin: We hope for it to be equally as difficult to max an ER as an  FR, eventually. That said, ERs will be totally new, and initially,  lacking things, or maybe having too many of something. We've  playtested for a long time to get the right balance, but nothing is  perfect. So I hope that answers it: We want it to be "as hard", but  don't get yourself all freaked out if it's not like that out of the  box. ^ Draugluin: Because it makes you a leader, the same reason anyone would  want to be a GM. ^ Draugluin: Not everyone makes decisions based on stats and gold  gathering. However, even those that do might find it fun to be an  ER-themed leader. It's much more...hardcore...than a guildmaster. ^ Essex: DRAUGLUIN. Previously Valinor has had a long-standing policy of  restricting one typist from having both an immortal character, and  also a guildmaster character. The reason for this was that an  immortal might unduly influence things for a guild. ^ Essex: Once your disasterous policy of removing Ainur from the Guilds  Business is impleemnted, will this restriction be removed. Please  comment. ^ Draugluin: Right. Well, I know I hadn't personally pondered if this  changes any of our rules concerning Ainur having alts in Guilds. I  know we haven't stated anything officially, so I'll check on that  one. ^ Elysia: will the change affect the ability of one typist to have  multiple chars in a guild? ^ Draugluin: I'll bring the ainur-alt issue to Valinor for discussion, and  I'll either announce a rules change, or have new reasons for why it's  not okay. ^ Draugluin: Similarly, Valinor has to decide if the change to guilds  affects the "only one character in one guild" rule. ^ Draugluin: Guilds are required to have a minimum number of members, and I  don't think we'll be open to the idea of using yourself, 14 times, to  make a guild. Since if you were a hardcore goldmaker, I suppose, you  COULD support such a thing. ^ Armand: draug, if you want to answer a question, please for all  seriousness answer this.It takes an ainur to change the gm of a  guild. why? what standards to ainur look at when changing gms? ^ Elysia: I am interested in the GM changes Armand is asking about. If it  takes an ainur to change a GM now, how will that be handled after  Ainur have extracted themselves from the guild process. And how will  guildhalls be made? ^ Draugluin: Actually, probably 95% of the reason it takes Valinor action  to change a GM is because we currently have no quality, fast system  in place to change them yourselves. I plan to suggest we simply let  'overthrow' handle cases of GM negligence and disappearance, and  allow GMs to simply name their successor much like ClanMasters  already can. ^ Draugluin: For the time being, Scatha will still make GM changes for you,  in addition to the 'overthrow' command. ^ Draugluin: (help overthrow) ^ Draugluin: We won't leave you without a way to make the changes, but I'm  sure we'll look to make it something you can do without our help. ^ Draugluin: Hobbit Stomach change: Frippi, it's pretty close. I think  there is one problem to work out, and you'll see it shortly. ^ Draugluin: We had a recent staffing change that put us a bit behind on  Maker-level coding, but that's all straight, so stay tuned. Your  stomach will grow soon ;) ^ Draugluin: The legend top changes, well. ^ Draugluin: Hey, lets be honest, I jumped the gun putting them on dev :P  No one is actually working on them at the moment, as they're  preoccupied with other things. (like hobbit stomachs, etc). ^ Draugluin: So, just blame me for you knowing about it too soon, and  you'll have to wait a but on that one :P ^ Grymlar: what about er's, why arent they on the dev list? ^ Draugluin: Haha, good question. ^ Draugluin: Here's the answer: I couldn't think of a way to describe  everything without having it be "dev list...more (.00004%)", so I  just figured anyone who knows to type 'dev list', knows ERs are  coming :P ^ Draugluin: I get long-winded enough on small dev entries...the whole  addition of what amounts to the second half of t2t might force me to  write a small novel :b ^ Draugluin: Well, no, I haven't given any dates and I don't know if anyone  made such a promise while I was retired, but if so, sorry. ^ Draugluin: The state of them is: ^ Draugluin: We are currently finishing up Regions (dev 4), and in the next  two or so weeks look to implement that, and start playtesting it  immediately with ER playtesters in Eastern Arda, fighting FR  playtesters (but not harming with the rest of you). We'll ask them to  test Regions extensively, along with combat. ^ Draugluin: After that, we'll shut down playtesting to fix any problems  and address any last minute issues that arise, and then it's release. ^ Draugluin: This is the current schedule, barring my death, or some major  problem (which I don't foresee - Regions is working beautifully on  testmud at the moment, it's so cool...way cooler than it was ever in  my imagination). ^ Elysia: if we were moving towards an ainur free guild creation system,  why were guilds put through theme review and forced to change theme? ^ Draugluin: Because we tried to work fanatically to ensure guilds were  "just so", and have found that such a policy doesn't include  everyone, isn't objective enough, and makes guilds into something  twisted, which we don't want. ^ Draugluin: So, while it took a while, the guilds who were forced to  disband can return, without worry, and just curse that it took as  long as it did, but should remember better late than never ;) ^ Elysia: if, for example, members of the old Durmanhoth wanted their  guild and theme back, would that be granted to them? ^ Draugluin: Well, remember, the key is we won't "grant" anyone anything.  If they make it and pay for it and set it up, it's theirs. ^ Fofester: I wanna know who came up with putting Alexa there ^ Draugluin: Hmm. I can't remember. Me, I think. ^ Draugluin: Yes, let me say a bit about that. ^ Draugluin: Restrictions will be based, largely, upon a choice GMs have to  make. ^ Elysia: it just seems a bit unfair to force them to change and then  decide oops we made a mistake and allow them to change back ^ Draugluin: Elysia: There's no time machine. We think this is the best  thing for Arda. What happened before isn't reallt the point. ^ Draugluin: GMs, when creating a guild, will declare it to be good, evil,  or impartial. They'll also declare if they are made up of all races,  (mostly) one race, or (mostly) two races. Kill restrictions will be  generated automatically based on these answers, and GMs can add  optional restrictions as they desire. ^ Draugluin: So yes, Impartial guilds will be allowed, but don't make the  mistake of thinking impartial is synonymous with "no restrictions, no  thematic boundaries". ^ Draugluin: Also, restrictions use a see-saw to balance out. The more  races you accept, the more types of things you have to worry about  killing. So guilds who are very exclusive, have a harder time  recruiting, but are forced to have less restrictions. Guilds who  accept tons of types, have an easy time of recruiting, but a hard  time with restrictions. ^ Mithgil: So, what happens when G-Unit applies to be a guild? ^ Draugluin: G-Unit, the group of popular American rap stars, cannot  currently (nor in the future) be a clan. ^ Draugluin: As the first step to being a guild is to be a clan, they can't  apply to be a guild. ^ Elmdor: Why can't they become a clan? ^ Draugluin: Clans must meet very basic, but important, requirements: They  may not be profane, harassing, or rule-breaking, and they must be  based in Tolkiens World. As you no doubt suspect, American Rappers  G-Unit have nothing to do with Tolkiens wordl. Similarly, you can't  be guys with spaceships, microwaves, etc. ^ Fofester: What about current guilds? Are they going to be downgraded to  fit the new guild standards, particularly regarding the hall? ^ Draugluin: Well. It all depends on the guild, Fof. ^ Draugluin: Some guilds will -definitely- face some guildhall changes. ^ Elysia: will guildhalls additions/upgrades still be possible post  change? ^ Draugluin: A cursory review of what everyone has provides a pretty  limited list of 'big changes' Scatha and I have to handle. We've  developed a list of everything that is 'standard', (and thus  keepable), and it's the hope that Scatha's coding time can be spent  coding more new features for everyone (as he has been, some, with  things like the new log additions, etc), instead of specific things  for only a few people. ^ Fofester: So, current halls will probably lose 'special rooms' and keep  the more basic stuff (armoury, board rooms, bar, etc)? ^ Draugluin: Oh, lets see. Halls, cosmetic rooms, banks, mailrooms, shops,  bars, 1 guild weapon, 1 guild armour, 1 guild pack, 4 guild boards,  gm rooms, libraries, npcs, ... Wouldn't be sohcked if I'm forgetting  anything. ^ Draugluin: All of which GMs can buy, desc, have approved, pay for, and  see appear like magic. ^ Draugluin: Ranking systems, voting boxes, I forgot those. ^ Draugluin: The ability to be 'hidden' is standardized... ^ Draugluin: Comm hists and features to systems that will remain are  already standard, those stay. ^ Draugluin: Oh, gossipers stay. ^ Fofester: Cost-wise, will current guilds be paying about the same amount  for the rooms/items they're able to keep? ^ Draugluin: Some things will go up, some down. ^ Draugluin: Actually, most of the increases are in 'initial costs', and  aren't huge -- but current guilds won't pay construction costs  anyway. ^ Boffo: If the guild has already paid for feature 'suchandsuch' they just  keep it? ^ Draugluin: So for current guilds, they'll only notice rent adjustments,  which are largely the same. Some more, some less, but nothing  drastically different. Nothing like adding extra zeroes, etc :P ^ Draugluin: If it's a standard feature, yes, Scatha and I will work with  all GMs to transfer you from "now" to "new" as seemlessly as  possible. ^ Elysia: I'm not sure if this has been asked yet, but what is the time  frame on this change? is this something that will be released within  a month or 2? or something that will take closer to 6 months or a  year? ^ Draugluin: Right. You won't have to reapply, wait 30 days, or any of that  stuff. Scatha and I will basically drag you through any changes to  get you "in system". Noticable changes to you, minimal. You'll be in  the clan room now. Heck, that might be the only change you notice  other than guildhall changes. ^ Draugluin: A month or two. ^ Draugluin: Much is already coded, and it's a high priority issue. ^ Fofester: What about guildhall locations? ^ Draugluin: Guild hall locations are up to the applying CM/GM, and subject  to approval by Scatha (Guild Liaison) and myself (PoA). ^ Elysia: ok. A clan has the gold to become a guild and wants to become a  guild. I assume that getting a guildhall installed will take an  ainur? ^ Draugluin: We won't allow guildhall locations to mess with the game,  basically. Beyond that, we don't much care what gridroom or other  room you choose. ^ Elysia: will you be implementing any changes that will affect guild  disbandment? ^ Draugluin: No, we hope to automate the process post-approval-of-location.  It is possible that it will require scatha to edit a few files, but  nothing that takes months. ^ Draugluin: No, guilds will disband when they run out of members or money  (less than 15, less than enough to make rent 2 times in a row) ^ Elysia: so, in theory, someone could make a guild, have 14 alts of  friends join it but be inactive, and if they could make the gold to  pay for the guild themselves, it would be allowed? ^ Draugluin: Yes. (she said alts of friends, meaning 15 uniquely-owned  characters). ^ Draugluin: Any other questions about things for ERs or Dev? ^ Fofester: With the name changes, will legendinfo include like old name  or something? ^ Draugluin: Yes, there will be a reference to the new name. This was a  tough decision, but we feel it's best to do that to avoid having  namechanges go from what we want (a way to improve a bad early name  selection for more rp) to what we don't want (a way to harass, or  suicide-without-suiciding, etc). ^ Draugluin: If you are doing a namechange for the right reasons, having it  be public for a short time won't hurt you. If you legitimately need a  namechange to be in secret, you should be contacting the PoL. ^ Draugluin: Oh jeez. Pretty sure its 30d, like when suiciding or being  nuked. ^ Draugluin: If it turns out to be 15 or something though, don't be  shocked. ^ Draugluin: The stop using a skill is very close, Janika. I'd look for it  in the next week or so. ^ Azmodan: How fast does the stop using a skill go? ^ Draugluin: At what rate does simply aging lower Other skills? ^ Janika: 1 point per hour of age ^ Draugluin: Forgetting does that times 5, I believe. ^ Azmodan: Can I do two at once! ^ Draugluin: No, you cannot, Azmodan. ^ Fofester: What's the time frame on the Level quest revamps? ^ Draugluin: Unknow. The resources are put elsewhere at the moment. ^ Fofester: And pick toggling... what do you mean by that one? ^ Draugluin: I mean: "Allow pick to act as a toggle, and re-lock a door  that is unlocked." ^ Draugluin: Please note that a door must HAVE a lock to be locked,  unlocked, relocked, or whatever. ^ Fofester: Locking would require a skill check same as unlocking, right? ^ Draugluin: Yes, a balanced skill check will surely be involved. ^ Frippi: What circumstances do you mean in the thieving experience? ^ Daetur: oh Draugluin, what about 19 quest and 20 "quest" before release  of ERs? ^ Draugluin: The level 19 quest is something a group has claimed and begun  designing, however, it isn't something I will wait for before ER  release. Maybe it'll be done first just out of circumstance, and  maybe not. ^ Draugluin: Did someone ask something about thief experience? ^ Frippi: I did. ^ Frippi: How exactly will theft tracker work, and what circumstances are  involved? ^ Draugluin: It'll work to track your thefts, for use in code. Currently,  the only planned use is to give monsters who "know" you as a criminal  (thief who steals from them/tries to) a small bonus toward catching  you. An awareness boost, if you will. ^ Draugluin: It'll also provide data for lots of future content or  expansions. ^ Draugluin: Circumstances for experience, you mean? ^ Frippi nods. ^ Frippi: How small of an awareness bonus are we talking here? :P I don't  want npc's remembering me and attacking me. ^ Draugluin: At this time, no, they only get a bonus toward 'catching' you.  However, if you've ever been caught by an npc, you've seen the "A  fight starts" message. ^ Draugluin: A small bonus is all I'm saying. It's not huge, it's not  insignificant, and we don't give out numbers like that :) ^ Draugluin: The circumstances, well, I won't give you anything like a look  at the code, but I'll generalize and say: The npc must be a  "challenge" for you (ie, no abusing by robbing lowbie mons). You must  be using thief abilities. The exp you can get in a 2 week time is  limited. You must actually succeed in the theft :) ^ Draugluin: Excuse me. ^ Draugluin: I MEANT to say: The exp you can get FROM A SINGLE MON in a 2  week time is limited. ^ Draugluin: So you can't spend 2 weeks robbing just one npc over and over  for exp. Not open for abuse :) ^ Fofester: So, theoretically, a thief could never kill anything if he  found enough 'challenging' npcs to rob? ^ Draugluin: No, not theoretically, Fofester. ^ Draugluin: Wait. ^ Draugluin: Ok, Fof: Yes and No. Theoretically in that you could take  FOREVER and level like that, yes. No, in that it's planned to  subsidize, not replace, killing exp. ^ Draugluin: Initially, no guards are planned to block access based on  thefts. However, that's a very logical expansion. I'd expect it soon.  Steal from guards a lot, they're less likely to stand there like a  goof as you walk past them. ^ Draugluin: Anything else? ^ Draugluin: Nothing else? Okay then. Take care.  -- Draugluin, Power of Administration/ERs/Law