T2T Port 6667 - Wednesday, November 24, 2004, 1:27 PM ----------------------------------------------------- This house is in better shape than all the others, and the roof has no holes in it. You think it would keep the rain out rather well. The walls are still in shambles causing exits to the east, north and south. The men use this ruin for a hospital of sorts. The only obvious exits are north, east and south. An intimidating guard An injured soldier [3] A tired nurse HP:170 EP:170> Guard enters. k soldier 3 You attack Soldier. HP:170 EP:170> You slash Guard across the head. Guard misses you. Soldier misses you. l This house is in better shape than all the others, and the roof has no holes in it. You think it would keep the rain out rather well. The walls are still in shambles causing exits to the east, north and south. The men use this ruin for a hospital of sorts. The only obvious exits are north, east and south. An intimidating guard [2] An injured soldier [3] A tired nurse HP:170 EP:170> You nimbly slash Guard drawing blood across the blade. Guard grazes you. Guard misses you. Soldier misses you. The nurse whispers: Go back to sleep, you need your rest. ^ Gilstro: hahahaha You tap Guard with the flat of the blade. Guard misses you. Guard misses you. Soldier misses you. ^ Toram: Oh, Hirgail... you slay me. You leave a trail of cross-slashes on Guard with a flick of the wrist. Soldier yells: Ouch! That hurt! Guard misses you. Guard misses you. Soldier misses you. ^ Rhoads: Rhoadkill? I posted a log with that title :P You tap Guard with the flat of the blade. Guard misses you. Guard misses you. Soldier misses you. You leave a slight impression on Guard's face. Guard misses you. Guard misses you. Soldier misses you. You leave a slight impression on Guard's face. Soldier yells: Ouch! That hurt! Guard misses you. Guard misses you. Soldier misses you. You leave a trail of cross-slashes on Guard with a flick of the wrist. Guard misses you. Guard misses you. Soldier misses you. You nimbly slash Guard drawing blood across the blade. Guard misses you. Guard misses you. Soldier misses you. You leave a trail of cross-slashes on Guard with a flick of the wrist. Guard misses you. Guard misses you. Soldier misses you. You leave a trail of cross-slashes on Guard with a flick of the wrist. Guard misses you. Guard misses you. Soldier misses you. You slash Guard across the head. Guard misses you. Guard misses you. Soldier misses you. k soldier 2 You attack Soldier. HP:169 EP:170> You slash Guard across the head. Soldier misses you. Guard misses you. Guard grazes you. Soldier misses you. k soldier 1 You attack Soldier. HP:167 EP:170> You nimbly slash Guard drawing blood across the blade. Soldier misses you. Guard misses you. Guard misses you. Soldier grazes you. Soldier misses you. l This house is in better shape than all the others, and the roof has no holes in it. You think it would keep the rain out rather well. The walls are still in shambles causing exits to the east, north and south. The men use this ruin for a hospital of sorts. The only obvious exits are north, east and south. An intimidating guard [2] An injured soldier [3] A tired nurse HP:165 EP:170> You leave a trail of cross-slashes on Guard with a flick of the wrist. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier scratches you. k soldier 3 You attack Soldier. HP:164 EP:170> You leave a trail of cross-slashes on Guard with a flick of the wrist. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. The nurse whispers: Go back to sleep, you need your rest. You leave a trail of cross-slashes on Guard with a flick of the wrist. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. You slash Guard across the head. Soldier scratches you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. The nurse whispers: Go back to sleep, you need your rest. Spicy, fragrant smoke curls lazily from your pipe. You miss Guard. Soldier misses you. Guard hits you. Guard misses you. Soldier misses you. Soldier misses you. l This house is in better shape than all the others, and the roof has no holes in it. You think it would keep the rain out rather well. The walls are still in shambles causing exits to the east, north and south. The men use this ruin for a hospital of sorts. The only obvious exits are north, east and south. An intimidating guard [2] An injured soldier [3] A tired nurse HP:160 EP:170> You leave a trail of cross-slashes on Guard with a flick of the wrist. Soldier scratches you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. ^ Hirgail: What did Rhoads call his recent trip to Europe? You leave a slight impression on Guard's face. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. You miss Guard. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. You leave a trail of cross-slashes on Guard with a flick of the wrist. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. You slash Guard across the head. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. You masterfully slice Guard leaving a gouge in his stomach. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. You leave a trail of cross-slashes on Guard with a flick of the wrist. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. You leave a trail of cross-slashes on Guard with a flick of the wrist. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. ^ Hirgail: All Rhoads lead to Rome! You slash Guard across the head. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. ^ Zoso: Hirgail, stop. ^ Hirgail: hahahaah You nimbly slash Guard drawing blood across the blade. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. You leave a slight impression on Guard's face. Soldier misses you. Guard misses you. Guard misses you. Soldier misses you. Soldier misses you. You leave a slight impression on Guard's face. Soldier grazes you. Guard falls to the ground. Guard is bleeding to death and needs to be bandaged! Guard misses you. Soldier misses you. Soldier misses you. You miss Guard. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Guard misses you. Soldier misses you. Soldier misses you. You leave a slight impression on Guard's face. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Guard misses you. Soldier scratches you. Soldier misses you. ^ Gilstro: hahahahahha You leave a slight impression on Guard's face. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Guard misses you. Soldier misses you. Soldier misses you. ^ Zoso: You have been warned You slash Guard across the head. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Guard misses you. Soldier misses you. Soldier misses you. You slash Guard across the head. Soldier misses you. You mercilessly plunge the rapier through your enemy's throat, ending their participation in the battle with a surprised sounding gurgle. You killed Guard. Triggered! doing: corpse Guard has died. Guard misses you. Soldier misses you. Soldier misses you. Do: starting commands. HP:158 EP:170> There is no gold in the corpse to get. HP:158 EP:170> a leather vest : Ok. a long sharp spear : Your hands are full! Failed. HP:158 EP:170> Do: Commands completed. HP:158 EP:170> You slash Guard across the head. Soldier misses you. Guard misses you. Soldier misses you. Soldier misses you. ^ Archon: rhoadstrip was my guess You slash Guard across the head. Soldier misses you. Guard falls to the ground. Guard is bleeding to death and needs to be bandaged! Soldier misses you. Soldier misses you. ^ Rhoads shivers You nimbly slash Soldier drawing blood across the blade. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Soldier misses you. Soldier misses you. Kozlodoev enters. Deornoth enters. Alkath enters. Kozlodoev leaves north. Deornoth leaves north. Alkath leaves north. You leave a slight impression on Soldier's face. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Soldier misses you. Soldier misses you. ^ Gilstro: hahaha ^ Hirgail: Where does Rhoads work? You leave a trail of cross-slashes on Soldier with a flick of the wrist. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Soldier misses you. Soldier grazes you. You leave a trail of cross-slashes on Soldier with a flick of the wrist. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Soldier misses you. Soldier misses you. You slash Soldier across the head. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Soldier misses you. Soldier misses you. You leave a slight impression on Soldier's face. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Soldier misses you. Soldier misses you. You leave a slight impression on Soldier's face. Soldier misses you. Guard is bleeding to death and needs to be bandaged! Soldier misses you. Soldier misses you. ^ Zoso: Hirgail, you're asking for it You leave a trail of cross-slashes on Soldier with a flick of the wrist. Soldier misses you. You mercilessly plunge the rapier through your enemy's throat, ending their participation in the battle with a surprised sounding gurgle. You killed Guard. Triggered! doing: corpse Guard has died. Soldier misses you. Soldier misses you. Do: starting commands. HP:157 EP:170> You see more than one corpse. Using the first of the following: on the ground : corpse of Guard on the ground : corpse of Guard There is no gold in the corpse to get. HP:157 EP:170> You see more than one corpse. Using the first of the following: on the ground : corpse of Guard on the ground : corpse of Guard a leather vest : Your hands are full! Failed. a long sharp spear : Your hands are full! Failed. HP:157 EP:170> Do: Commands completed. HP:157 EP:170> You slash Soldier across the head. Soldier misses you. Soldier misses you. Soldier misses you. ^ Gilstro: railroad? You leave a trail of cross-slashes on Soldier with a flick of the wrist. Soldier misses you. Soldier misses you. Soldier misses you. ^ Jabba: at the railrhoads? ^ Rhoads: :) You nimbly slash Soldier drawing blood across the blade. Soldier misses you. Soldier misses you. Soldier misses you. ^ Hirgail: Department of Rhoads and Transportation! You slash Soldier across the head. Soldier misses you. Soldier misses you. Soldier misses you. Deornoth enters. Alkath enters. You miss Soldier. Soldier misses you. Soldier misses you. Soldier misses you. Nurse says in Westron: Will you keep still? You nimbly slash Soldier drawing blood across the blade. Soldier misses you. Soldier misses you. Soldier misses you. Alkath feints with Aiglos, icicle of Gil-Galad (glowing), showing the dazzling skill of a Master, completely bewildering you! Alkath stabs you twisting the point for maximum damage! Alkath strikes valiantly as he spears you painfully. Deornoth chats with his party. You notice Alkath sizing you up. Alkath pierces you causing a yelp of pain. You crumple pathetically before the might of Aiglos! You graze Alkath. Soldier misses you. Soldier misses you. Soldier misses you. You notice Alkath sizing you up. Alkath stabs you twisting the point for maximum damage! Alkath strikes valiantly as he spears you painfully. You miss Alkath. Soldier misses you. Soldier misses you. Soldier misses you. ^ Gilstro: hahahhahahah north You stand at the entrance to the guard barracks in Framsburg. The huge barracks look fairly recently built and well maintained. The sturdy walls are made of stone. The front door is large and firmly closed. There is a sign on the wall next to the door. The path to the door is worn badly. There is a lot of dust in the air which seems to be coming from the street outside. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The north door is locked. The only obvious exits are north and south. Deornoth enters. Alkath enters. HP:62 EP:170> ^ Archon: hahaha Alkath impales you with the blue flames of Aiglos. You crumple pathetically before the might of Aiglos! You run north. The door is locked. You miss Alkath. Deornoth says in Westron: Don't rat on us. Alkath inflicts you with unfathomable amounts of pain! You run north. The door is locked. You miss Alkath. Alkath barely misses you, only a few inches off-target. Alkath misses you. You run north. The door is locked. You miss Alkath. bang on door Deornoth says in Westron: Okay? As you bang on the huge door, you hear footsteps on the other side. The door swings open and a small lady leads you in. As you stand in the main hall of the barracks, you notice the walls are made of stone. There is a painting hanging on one wall. The floor is made of wood. Judging by the cleanliness, the housekeeper must be doing her job. Candles placed on the walls provide light to the room. After standing here a moment, you notice a smell from the east, the smell of something cooking. There is a sign and a board on the wall next to the painting with information for the guards. The south door is locked. The only obvious exits are west, east and south. An old lady is standing here HP:4 EP:170> north east What? HP:4 EP:170> You are standing in the messhall. Large, long tables are lined up here, and simple benches have been put alongside them. The light from the candles brightens the packed dirt floo east r, and highlights the mural on the west wall next to the exit to the main hall. You see an entrance to the sleeping quarters to the north. To the south you see a doorway with a sign next to it. You can smell something cooking in there, smells like burning flesh. The only obvious exits are west, north and south. A bowl with a lid HP:4 EP:170> What? HP:4 EP:170> hide You slip into the shadows and try to look like nothing. HP:4 EP:150> north Your movement reveals you. You have entered one of the sleeping quarters in the barracks. In the middle of the room there is a large table. It must be put there to make the armour and weapon cleaning a little easier. There are cabinets and closets around the room. The bunks are lined up along the east and the north wall. There are racks of various types mounted on the west wall. The general impression of the room is nice, clean and tidy. The occupants sure take good care of their room. The only obvious exit is south. A sleeping guard [2] HP:5 EP:151> hide You slip into the shadows and try to look like nothing. HP:5 EP:131> Alkath enters. Alkath leaves south. Spicy, fragrant smoke curls lazily from your pipe. ^ Rhoads gives Gilstro THE Sucking Up Prize (TM) ^ Zoso leans in and kisses Gothwin lazily, lingering on her lips, as Hirgail watches. ^ Gilstro: whatever man that was funny extinguish pipe Your movement reveals you. You let your pipe go out, leaving the unburnt weed in it. HP:6 EP:127> hide You slip into the shadows and try to look like nothing. HP:6 EP:107> ^ Hirgail: What did Rhoads dream of being when he was growing up? ^ Rhoads: A railrhoad? ^ Galuf: a highway ^ Hirgail: A super highway! l You have entered one of the sleeping quarters in the barracks. In the middle of the room there is a large table. It must be put there to make the armour and weapon cleaning a little easier. There are cabinets and closets around the room. The bunks are lined up along the east and the north wall. There are racks of various types mounted on the west wall. The general impression of the room is nice, clean and tidy. The occupants sure take good care of their room. The only obvious exit is south. A sleeping guard [2] HP:9 EP:102> Alkath enters. Alkath searches the room, but fails to find anything of interest. Alkath leaves south. ^ Gilstro churp churp ^ Galuf: so, this company send a package to some dude ^ Zoso: which company ^ Galuf: but before it got sealed, a pregnant cat jumped in to sleep l You have entered one of the sleeping quarters in the barracks. In the middle of the room there is a large table. It must be put there to make the armour and weapon cleaning a little easier. There are cabinets and closets around the room. The bunks are lined up along the east and the north wall. There are racks of various types mounted on the west wall. The general impression of the room is nice, clean and tidy. The occupants sure take good care of their room. The only obvious exit is south. A sleeping guard [2] HP:13 EP:96> Alkath enters. Alkath searches the room, but fails to find anything of interest. Alkath searches the room, but fails to find anything of interest. Alkath leaves south. ^ Galuf: and when it arrived, the box was meowing. Popped it open, and there was the cat with 3 kitties ^ Zoso: what was the dude's name. Alkath enters. Alkath searches the room, but fails to find anything of interest. Alkath leaves south. ^ Galuf: I dunno, it's a stupid "video" link on cnn but I don't let WMP connect to the internet ^ Denezar: hey, did any of you hear about those cell phones blowing up on people cause they put the wrong battery in? ^ Hirgail: I thought this was a joke.. Alkath enters. ^ Galuf: yeah, in third world countries Alkath leaves south. Deornoth enters. Alkath enters. Alkath searches the room, but fails to find anything of interest. ^ Denezar: thats hilarious Alkath leaves south. Deornoth leaves south. Alkath enters. Alkath leaves south. Deornoth enters. Alkath enters. ^ Isle: ... ^ Galuf: the batteries or the kittens? :) Deornoth searches the room, but fails to find anything of interest. ^ Rhoads: What is wrong with third world countries? ^ Hypieran: anyone have ancient silver blade ? Deornoth leaves south. Alkath leaves south. l You have entered one of the sleeping quarters in the barracks. In the middle of the room there is a large table. It must be put there to make the armour and weapon cleaning a little easier. There are cabinets and closets around the room. The bunks are lined up along the east and the north wall. There are racks of various types mounted on the west wall. The general impression of the room is nice, clean and tidy. The occupants sure take good care of their room. The only obvious exit is south. A sleeping guard [2] HP:17 EP:88> Alkath enters. ^ Zoso: You are all making up stories for fun and profit. Alkath leaves south. ^ Galuf: lack of standards for batteries, apparently! Alkath enters. Deornoth enters. Deornoth radiates of something foul. Alkath searches the room, but fails to find anything of interest. ^ Galuf: these aren't made up Alkath leaves south. Alkath enters. Alkath searches the room, but fails to find anything of interest. Alkath searches the room, but fails to find anything of interest. Alkath leaves south. Alkath enters. Alkath leaves south. Alkath enters. ^ Zoso: Yes, yes. You are probably selling 3-kitten-inna-box t-shirts Alkath leaves south. Alkath enters. Alkath says in Westron: omg Alkath searches the room, but fails to find anything of interest. ^ Rhoads decides to ban you all Alkath searches the room, but fails to find anything of interest. Deornoth makes you want to gag! Alkath leaves south. Alkath enters. l You have entered one of the sleeping quarters in the barracks. In the middle of the room there is a large table. It must be put there to make the armour and weapon cleaning a little easier. There are cabinets and closets around the room. The bunks are lined up along the east and the north wall. There are racks of various types mounted on the west wall. The general impression of the room is nice, clean and tidy. The occupants sure take good care of their room. The only obvious exit is south. Alkath Eówalas the silvan Wolf Spirit (Angelic) Deornoth Thilinnon the dunedain Knight (Angelic) A sleeping guard [2] HP:21 EP:84> ^ Hirgail: Son of a bitch.. Alkath says in Westron: search You are too busy to do that now! Alkath leaves south. Alkath enters. Alkath leaves south. Alkath enters. ^ Hirgail: Ive been dye trapped! ^ Zoso: Rhoads go inspect some bikinis or something Alkath leaves south. Alkath enters. Alkath searches the room, but fails to find anything of interest. Alkath searches the room, but fails to find anything of interest. Alkath searches the room, but fails to find anything of interest. Alkath searches the room, but fails to find anything of interest. Alkath searches the room, but fails to find anything of interest. Alkath searches the room, but fails to find anything of interest. Alkath searches the room, but fails to find anything of interest. ^ Hirgail: Two misscomms! Alkath leaves south. Deornoth repulses you with the smell of nature's waste. Alkath enters. Alkath leaves south. Alkath enters. l You have entered one of the sleeping quarters in the barracks. In the middle of the room there is a large table. It must be put there to make the armour and weapon cleaning a little easier. There are cabinets and closets around the room. The bunks are lined up along the east and the north wall. There are racks of various types mounted on the west wall. The general impression of the room is nice, clean and tidy. The occupants sure take good care of their room. The only obvious exit is south. Alkath Eówalas the silvan Wolf Spirit (Angelic) Deornoth Thilinnon the dunedain Knight (Angelic) A sleeping guard [2] HP:24 EP:79> Alkath leaves south. Alkath enters. Alkath leaves south. Alkath enters. Alkath leaves south. Alkath enters. Alkath leaves south. Alkath enters. Deornoth reeks of mud and leaves and some...other smell. Alkath leaves south. Alkath enters. Suddenly a trap tries to fire, goes haywire, and falls to pieces! Alkath leaves south. Alkath enters. l You have entered one of the sleeping quarters in the barracks. In the middle of the room there is a large table. It must be put there to make the armour and weapon cleaning a little easier. There are cabinets and closets around the room. The bunks are lined up along the east and the north wall. There are racks of various types mounted on the west wall. The general impression of the room is nice, clean and tidy. The occupants sure take good care of their room. The only obvious exit is south. Alkath Eówalas the silvan Wolf Spirit (Angelic) Deornoth Thilinnon the dunedain Knight (Angelic) A sleeping guard [2] HP:26 EP:73> Alkath gets a bowl of hearty stew from an Orc courier pack. Alkath inhales a bowl of stew. Alkath puts a bowl with a lid into an Orc courier pack. Alkath searches the room, but fails to find anything of interest. Alkath leaves south. Alkath enters. Deornoth repulses you with the smell of nature's waste. Alkath leaves south. Alkath enters. Alkath tells you: Tell me how i can't find you Deornoth drops a large meat-filled pasty from a bloodstained cloak. Deornoth slowly eats the pasty enjoying every bite. Deornoth drops a large meat-filled pasty from a bloodstained cloak. Deornoth slowly eats the pasty enjoying every bite. Alkath leaves south. Alkath enters. l You have entered one of the sleeping quarters in the barracks. In the middle of the room there is a large table. It must be put there to make the armour and weapon cleaning a little easier. There are cabinets and closets around the room. The bunks are lined up along the east and the north wall. There are racks of various types mounted on the west wall. The general impression of the room is nice, clean and tidy. The occupants sure take good care of their room. The only obvious exit is south. Alkath Eówalas the silvan Wolf Spirit (Angelic) Deornoth Thilinnon the dunedain Knight (Angelic) A sleeping guard [2] HP:28 EP:70> ^ Denezar: "Delpo was in his room watching a movie when he says the charger holding his cell phone battery went off like a small bomb" "Delpo quickly put out the resulting fire, but not before it burned his desk, his computer screen, his books, and his carpet." ^ Denezar: serves him right for being named Delpo Deornoth repulses you with the smell of nature's waste. Alkath searches the room, but fails to find anything of interest. Deornoth says in Westron: Seriously, kid. Deornoth says in Westron: Give up? sneak south Your movement reveals you. You are standing in the messhall. Large, long tables are lined up here, and simple benches have been put alongside them. The light from the candles brightens the packed dirt floor, and highlights the mural on the west wall next to the exit to the main hall. You see an entrance to the sleeping quarters to the north. To the south you see a doorway with a sign next to it. You can smell something cooking in there, smells like burning flesh. The only obvious exits are west, north and south. A bowl with a lid You slip into the next room. HP:31 EP:51> hide You slip into the shadows and try to look like nothing. HP:31 EP:31> ^ Denezar: nevermind, thats his last name. Im glad my last name isnt as bad as that west Your movement reveals you. As you stand in the main hall of the barracks, you notice the walls are made of stone. There is a painting hanging on one wall. The floor is made of wood. Judging by the cleanliness, the housekeeper must be doing her job. Candles placed on the walls provide light to the room. After standing here a moment, you notice a smell from the east, the smell of something cooking. There is a sign and a board on the wall next to the painting with information for the guards. The south door is locked. The only obvious exits are west, east and south. An old lady is standing here HP:32 EP:30> Alkath enters. You run east. You are standing in the messhall. Large, long tables are lined up here, and simple benches have been put alongside them. The light from the candles brightens the packed dirt floor, and highlights the mural on the west wall next to the exit to the main hall. You see an entrance to the sleeping quarters to the north. To the south you see a doorway with a sign next to it. You can smell something cooking in there, smells like burning flesh. The only obvious exits are west, north and south. Deornoth Thilinnon the dunedain Knight (Angelic) A bowl with a lid You miss Alkath. Deornoth leaves west. Deornoth enters. Alkath enters. west Deornoth chats with his party. As you stand in the main hall of the barracks, you notice the walls are made of stone. There is a painting hanging on one wall. The floor is made of wood. Judging by the cleanliness, the housekeeper must be doing her job. Candles placed on the walls provide light to the room. After standing here a moment, you notice a smell from the east, the smell of something cooking. There is a sign and a board on the wall next to the painting with information for the guards. The south door is locked. The only obvious exits are west, east and south. An old lady is standing here Deornoth enters. Alkath enters. HP:32 EP:30> ask lady about leaving Alkath barely misses you, only a few inches off-target. Alkath misses you. You run south. The door is locked. You graze Alkath. Alkath fluidly feints to your left, catching you completely offguard with a vicious attack! Alkath impales you with the blue flames of Aiglos. You ask Old lady about leaving. The lady looks at you, nods and leads you to the door. She opens the door with mysterious ease and leads you to the path outside. You stand at the entrance to the guard barracks in Framsburg. The huge barracks look fairly recently built and well maintained. The sturdy walls are made of stone. The front door is large and firmly closed. There is a sign on the wall next to the door. The path to the door is worn badly. There is a lot of dust in the air which seems to be coming from the street outside. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the world, dotted with a few small clouds. The north door is locked. The only obvious exits are north and south. A little boy A large canteen (empty) HP:2 EP:30> The door opens, and Alkath enters. The door then shuts. You notice Alkath sizing you up. Alkath impales you with the blue flames of Aiglos. The might of Aiglos dominates you before you give in to the darkness. You have died. The cloak becomes dark as you take it off. You have a strange feeling. You can see your own lifeless body from above. Someone gets a Corsair's rapier from corpse of Tavor into a studded leather baldric. Someone gets a strange glowing helm, a leather vest, a sharp knife, a dark cloak and a golden amulet from corpse of Tavor into an Orc courier pack. Someone gets some gold coins from corpse of Tavor. The door opens, and Someone enters. The door then shuts. Someone says in Westron: Man. Someone says in Westron: Ugly. Someone says in Westron: But hey. Someone says in Westron: It's done. request revival What? HP:0 EP:0> Someone reeks of mud and leaves and some...other smell. south This house is in better shape than all the others, and the roof has no holes in it. You think it would keep the rain out rather well. The walls are still in shambles causing exits to the east, north and south. The men use this ruin for a hospital of sorts. The only obvious exits are north, east and south. A leather vest A tired nurse HP:0 EP:0> Someone enters. request revival The healer looks confused. HP:0 EP:0> Someone says in Westron: don't rat on uis request reviving With divine intervention, Nurse revives you! You return from the dead. l This house is in better shape than all the others, and the roof has no holes in it. You think it would keep the rain out rather well. The walls are still in shambles causing exits to the east, north and south. The men use this ruin for a hospital of sorts. The only obvious exits are north, east and south. Alkath Eówalas the silvan Wolf Spirit (Angelic) A leather vest A tired nurse HP:160 EP:0> tilt You tilt your head. HP:160 EP:0> Deornoth enters. Alkath says in Westron: ratting on people is gay Boy enters. Deornoth looks at you. Alkath says in Westron: did you know that? say So is killing them like that You say in Westron: So is killing them like that HP:160 EP:1> tap You tap your foot impatiently. HP:160 EP:1> Alkath snorts in amusement. HP:160 EP:1> Deornoth radiates of something foul. Deornoth smirks in amusement. Nurse says in Westron: Why? Why did my brave soldiers have to die? Deornoth says in Westron: Ciao. Deornoth leaves east. Alkath leaves south. The little boy kicks you in the shin... OUCH! That hurt. sc Tavor the sindar Con Artist (Moral) HP: 160/160 END: 2/160 Exp: 64229 Avg. Stats: 74 Strength: 75 Agility: 72 Charisma: 75 Constitution: 75 Coordination: 75 Intelligence: 74 Level 12 thief, 12d 1h 55m 52s old. HP:160 EP:2> Nurse weeps. Boy leaves north. Alkath tells you: why didn't searching you work? Nurse says in Westron: Why? Why did my brave soldiers have to die? tell Alkath Because I am skilled. You tell Alkath: Because I am skilled. HP:160 EP:6> east Around you are the remains of a house that stood proud a long time ago, but now they hardly hold up the tattered roof. With the slightest wind the boards in the trusses creak from a weakening frame. The mortar holding the stones together to form the walls is chipping away slowly. Stones that have already fallen from their place litter the floor. You see an armoury wagon here. The only obvious exits are west, east and wagon. A bowl with a lid HP:160 EP:7> east This cobblestone road is getting harder and harder to see through the thick grass. There are buildings to the east and west, all of which are falling apart. However you can seem to make out the east building as once being a fine pub. To the west you see footprints heading towards some run down houses. To the north and south the road continues. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are west, north, east and south. HP:160 EP:7> south Beneath your feet is what seems to have been a main road in this little town. This might have been a nice town, but with the many years of abandonment, it seems that the vegetation has taken over. The buildings lining both sides of the road are falling apart, thanks to the harshness of time. The eastern building looks as if it was a store of some kind. From the western ruins you hear a low murmur of voices. To the north the cobblestone road continues. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are west, north, east and south. A cute little girl HP:160 EP:7> south You gaze upon the ruins of Framsburg, a town once inhabited by men, long before the war with Sauron. This gloomy place is falling apart, the road at your feet is barely visible through dying grass, and the buildings lining the road are in shambles. You spot the ford to the south. The Great River Anduin is southeast and southwest. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are west, north, east and south. An empty bottle [2] A hitching post HP:160 EP:7> f-rhos Do: starting commands. Large command count! Forcing 'brief' mode. HP:160 EP:7> The Ford of Framsburg(n and s) [w and e] HP:160 EP:7> The Plains(w, n, e and s) HP:160 EP:7> The Plains(w, n, e and s) ... 'travelto'-like spammyness omitted. ... HP:160 EP:7> The Old Forest Road(w, n, sw, e, ne and s) HP:160 EP:7> Outside Rhosgobel(w, se, n, cave, sw, e and s) A swift hawk A signpost HP:160 EP:7> Do: Commands completed. HP:160 EP:7> Verbose mode. HP:160 EP:7> Leander enters. Leander leaves south. travelto rivendell Nayton enters. Travelto: Journey begun! Press return or type any command to stop. HP:160 EP:8> The Old Forest Road(w, n, sw, e, ne and s) HP:160 EP:8> The Old Forest Road(w, n, e, ne and s) ... 'travelto' spam omitted. ... HP:160 EP:9> The Stone Bridge(n, e, ne, s and nw) A tough looking elven guard [2] A signpost Travelto: Destination reached! HP:160 EP:9> travelto bree Travelto: Journey begun! Press return or type any command to stop. HP:160 EP:9> Stone Bridge(n, sw and s) [w and e] ... more 'travelto' spam ... HP:160 EP:9> The Great East Road(w, n, e and s) HP:160 EP:9> Alkath tells you: Being skilled didn't work on surviving this, even though Deornoth's trigger messed up and he didn't follow you. The Great East Road(w, n, e and s) HP:160 EP:9> The Great East Road(w, n, sw, e and s) HP:160 EP:10> Inside the West Gate of Bree(w, n and e) A wealthy looking chubby man HP:160 EP:10> West Gate of Bree(w, n, e, s and nw) Isle the hobbit Fence (Heroic) Kozlodoev the dunedain Deathmaster (Demonic) A big sign Travelto: Destination reached! HP:160 EP:10> Isle leaves west. Donald enters. Donald looks at a big sign. Obair enters. tell Alkath I almost got away. You tell Alkath: I almost got away. HP:160 EP:10> Obair looks at Donald. Obair tips his hat at Donald. Lucyfer enters. Obair leaves east. Lucyfer leaves east. Fedhron enters. Lucyfer enters. Lucyfer leaves north. Gothwin enters. Gothwin leaves east. Donald leaves south. Fedhron leaves north. east You are on a short road that runs from the west gate to the main street of Bree. The gate is to the west, and the main street is to the east. You notice various shops within this small town that are set up to help equip the hardy adventurer, and those that aren't so hardy. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, north and east. A wealthy looking chubby man HP:160 EP:11> east You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, southeast, north, east and south. Gothwin the silvan Lady Death (Shadowspawn of Mordor) Ratty the goat HP:160 EP:11> south You are on the small cobblestoned main street of Bree. The street is lightly populated. There are a few stores here where you can get basic supplies for your journeys. To the east is the Bree Courthouse, where many a wrongdoer has been forced to pay for crimes committed. The road continues to the south. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, north, east and south. A grimy looking beggar [2] HP:160 EP:11> east You are in the local courthouse for Bree. A wizened old man sits behind a huge worn bench. You get the feeling that many a criminal has regretted coming here for you have no doubt that this Judge will give the maximum penalty available for any crime. There is a plaque on the wall explaining the procedure of the courthouse, please read it. The only obvious exit is west. HP:160 EP:11> report Please enter your report. Please use these codes: 1 - Attempted Theft 2 - Theft 3 - Attempted Murder 4 - Murder 5 - False Report, falsely accused of a crime 6 - Corpselooting (to be heard by the power of law) 7 - Other law issue (to be heard by the power of law) q - quit without reporting What crime has been committed? [#] : 4 Who committed the violation? : Alkath You wish to report Alkath for murder Is this information correct? [y/n] y HP:160 EP:12> tell Alkath My stuff, please? You tell Alkath: My stuff, please? HP:160 EP:13> Alkath tells you: Drop report, please? Alkath tells you: 2k + stuff? tell Alkath Look, I trust you as far as I can throw you. Come to bree, and give me my stuff, and I drop the report. You tell Alkath: Look, I trust you as far as I can throw you. Come to bree, and give me my stuff, and I drop the report. HP:160 EP:15> Alkath tells you: *smirk* tell Alkath *rsmirk* You tell Alkath: *rsmirk* HP:160 EP:18> Alkath tells you: I'm e,n of bree sp. west You are on the small cobblestoned main street of Bree. The street is lightly populated. There are a few stores here where you can get basic supplies for your journeys. To the east is the Bree Courthouse, where many a wrongdoer has been forced to pay for crimes committed. The road continues to the south. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, north, east and south. A grimy looking beggar [2] HP:160 EP:18> north You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, southeast, north, east and south. Ratty the goat HP:160 EP:18> west You are on a short road that runs from the west gate to the main street of Bree. The gate is to the west, and the main street is to the east. You notice various shops within this small town that are set up to help equip the hardy adventurer, and those that aren't so hardy. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, north and east. A wealthy looking chubby man HP:160 EP:18> west The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. You see the town of Bree to the east. The Great East Road continues west. The Greenway continues northwest and south. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, north, east, south and northwest. Kozlodoev the dunedain Deathmaster (Demonic) [disconnected] A big sign HP:160 EP:18> east You are on a short road that runs from the west gate to the main street of Bree. The gate is to the west, and the main street is to the east. You notice various shops within this small town that are set up to help equip the hardy adventurer, and those that aren't so hardy. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, north and east. A wealthy looking chubby man HP:160 EP:19> north This is a meeting-place, set aside by the leaders of Bree for the many adventurers, explorers and others who pass through this crossroads town seeking long-lost friends or new acquaintances. It is said that if you spend an hour or two here, you can not help but walk away with a new friend... or a new enemy. There truly is nothing remarkable about this spot, but it has become the tradition for people to meet here. There is a large sign planted in the ground here near a stack of books. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exit is south. Alkath Eówalas the silvan Wolf Spirit (Angelic) A board for Newbie Helper discussions [29 notes, 29 new] HP:160 EP:19> bow You bow suavely. HP:160 EP:19> Alkath drops a Corsair's rapier from a studded leather baldric containing a corsair's rapier. Alkath drops a strange glowing helm, a sharp knife, a leather vest, a golden amulet and a dark cloak from an Orc courier pack. get all a golden amulet : Ok. a strange glowing helm : Ok. a sharp knife : Your hands are full! Failed. a dark cloak : Your hands are full! Failed. a leather vest : Your hands are full! Failed. a Corsair's rapier : Your hands are full! Failed. A board for Newbie Helper discussions [29 notes, 29 new] : It is firmly attached to the ground. HP:160 EP:19> wear all glowing helm : You wear a strange glowing helm. golden amulet : As you wear the amulet you suddenly feel your litheness increase. You wear a golden amulet. gold pendant : You wear a small gold pendant engraved with the name 'Rawkfist'. armband : You wear a small armband worn by those instructed in battlefield first-aid. HP:160 EP:20> get all a sharp knife : Ok. a dark cloak : Ok. a leather vest : You sheath your knife. Ok. a Corsair's rapier : Your hands are full! Failed. A board for Newbie Helper discussions [29 notes, 29 new] : It is firmly attached to the ground. Your hands are full! HP:160 EP:20> wear all vest : You wear a leather vest. dark cloak : You wear the cloak of shadows. HP:160 EP:20> get all a Corsair's rapier : Ok. A board for Newbie Helper discussions [29 notes, 29 new] : It is firmly attached to the ground. As you wield the rapier, you feel the proud fierceness that drives the Corsairs to wander ever farther among the great oceans of Arda. You wield a Corsair's rapier. HP:160 EP:20> wear all You have no armour to wear! HP:160 EP:20> get all A board for Newbie Helper discussions [29 notes, 29 new] : It is firmly attached to the ground. HP:160 EP:20> bow You bow suavely. HP:160 EP:20> say The 2k? You say in Westron: The 2k? HP:160 EP:21> Alkath will be right back... Alkath leaves south. south You are on a short road that runs from the west gate to the main street of Bree. The gate is to the west, and the main street is to the east. You notice various shops within this small town that are set up to help equip the hardy adventurer, and those that aren't so hardy. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, north and east. A wealthy looking chubby man HP:160 EP:21> Borat enters. Borat leaves east. east You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, southeast, north, east and south. Isle the hobbit Fence (Heroic) south Ratty the goat HP:160 EP:21> You are on the small cobblestoned main street of Bree. The street is lightly populated. There are a few stores here where you can get basic supplies for your journeys. To the east is the Bree Courthouse, where many a wrongdoer has been forced to pay for crimes committed. The road continues to the south. The sky is black and the stars shine down brightly. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, north, east and south. Tiffany the dwarf Tree-hugger (Impartial) A grimy looking beggar [2] HP:160 EP:21> east You are in the local courthouse for Bree. A wizened old man sits behind a huge worn bench. You get the feeling that many a criminal has regretted coming here for you have no doubt that this Judge will give the maximum penalty available for any crime. There is a plaque on the wall explaining the procedure of the courthouse, please read it. The only obvious exit is west. HP:160 EP:21> drop report Drop what? Whoops. =X HP:160 EP:21> look plaque Here at the courthouse you can do the following: report - enter a report against a player. plead - plead away any subpoenas check fines - shows you how much in fines you owe check reimbursements - show how much in reimbursements are held for you check reports - show the history of outstanding reports check record - show your history of reported criminal activity check all - check all of the above in one command. pay [amount] - pay off an amount of your fine claim reimbursements - claim any money paid by criminals for their crimes withdraw report - withdraw a report against a player deputize against - request to be deputized to arrest Also, you can check your outstanding subpoenas and fines by typing 'wanted' at any time, anywhere in the game. HP:160 EP:22> Alkath enters. Alkath gives you some gold coins. You put 2000 gold in your pockets. withdraw report Who What Alkath Murder Which report do you wish to withdraw? Enter [1..1] : 1 You withdraw your report against Alkath for Murder. HP:160 EP:22> bow You bow suavely. HP:160 EP:23> l You are in the local courthouse for Bree. A wizened old man sits behind a huge worn bench. You get the feeling that many a criminal has regretted coming here for you have no doubt that this Judge will give the maximum penalty available for any crime. There is a plaque on the wall explaining the procedure of the courthouse, please read it. The only obvious exit is west. Alkath Eówalas the silvan Wolf Spirit (Angelic) HP:160 EP:23> Alkath nods gravely. Alkath leaves west. tell Alkath I keep my word. =) You tell Alkath: I keep my word. =)