Fredd dies

Posted by
Oracle [legacy]
Uploaded
29 November 2004 00:00:00
Type
Player Kill

Waited and got finds from Armand for an hour until I could find him low enough. We agreed that it could be an entertaining read. And stay out..


You tell Armand: where is he?
Armand tells you: shrine
ff hope he doesnt come to my storeroom :)
You tell Armand: hope he doesnt come to my storeroom :)
 HP:230 EP:187 -)>
glance
A storeroom(out) 
 HP:230 EP:187 -)>
trigger Fredd todo hunt Fredd
The next time you see 'Fredd', you will do: 'hunt Fredd'.
 HP:230 EP:187 -)>
l
    This is a storeroom where it seems fine wines and beers
were once kept.  It appears that the orcs have very little
use for such delicacies though as most of the bottles have
been smashed or emptied.  A few crates lie about the floor in
this wrecked and unused room and a couple of wooden barrels are 
stored in a corner.
    The only obvious exit is out.
 HP:230 EP:187 -)>
Armand tells you: which one?
  The sun sets in the western sky, yet the crimson color is hardly
noticed on the blood-covered battlefield of the Pelennor.  The
forces of Gondor have won, but are still busy on the fields putting 
out the fires and vanquishing the remaining foes.
Armand tells you: cell made a storeroom?
ff im e,2s from the shrine. barely enter there but he might :)
You tell Armand: im e,2s from the shrine. barely enter there but he might
     :)
 HP:230 EP:188 -)>
Armand tells you: whats brief desc?
tell armand A storeroom(out) 
You tell Armand: A storeroom(out) 
 HP:230 EP:189 -)>
Armand tells you: ok.
Armand tells you: armoury
uptime
The Two Towers has been up for 12h 21m 34s.
 HP:230 EP:191 -)>
tell armand wow, he's using his head again
You tell Armand: wow, he's using his head again
 HP:230 EP:191 -)>
ff shit he's just rooms away, i feel sick :P
You tell Armand: shit he's just rooms away, i feel sick :P
 HP:230 EP:192 -)>
Armand tells you: lol
Alexa tells you: a menacing spiked mace is now on sale as lot 95, minimum
     bid 120 gold Fresh from Ranhoth
Armand tells you: smithy of cu
tell armand ok!
You tell Armand: ok!
 HP:230 EP:193 -)>
Autosave.
tell armand fading, keep em coming
You tell Armand: fading, keep em coming
 HP:230 EP:193 -)>
fade
You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
 HP:230 EP:153 -)>
trigger Fredd todo hunt Fredd
The next time you see 'Fredd', you will do: 'hunt Fredd'.
 HP:230 EP:153 -)>
do done
Do: Commands completed.
 HP:230 EP:152 -)>
out
A torch-lit hallway(n, e and s) 
 HP:230 EP:152 -)>
n
n
A torch-lit hallway(w, n, s and u) 
 A patrolling guard
 HP:230 EP:152 -)>
A torch-lit hallway(armoury, e and s) 
 An iron key [broken]
 HP:230 EP:152 -)>
e
e
A torch-lit hallway(w, n, e and s) 
 HP:230 EP:152 -)>
A torch-lit hallway(w, d and s) 
 HP:230 EP:152 -)>
d
A torch-lit hallway(w, n, e and u) 
 HP:230 EP:152 -)>
l n
    A deep red glow suffuses this room, thrown by the huge forge
that hulks against the wall opposite the door.  It is obvious that
this is a smithy, whether judging from the huge blackened anvil in
the center of the room, or the piles of half-finished weapons and
scrap metal that cover the floor.  The heat from the forge is
oppressive, drawing the sweat from your pores and sending it
trickling down the small of your back.  You wonder how anyone
can actually work in such an atmosphere.
    The only obvious exits are west, storeroom and south.
 Fredd the dunedain Wolf Spirit (Villainous)
 Krackle the smith
 A trash can
Triggered!  doing: hunt Fredd
 HP:230 EP:151 -)>
There is no such living object here.
 HP:230 EP:151 -)>
do done
Do: Commands completed.
 HP:230 EP:151 -)>
Armand tells you: smithy
Armand tells you: smithy
Armand tells you: smithy
Fredd enters.
Triggered!  doing: hunt Fredd
You begin to hunt Fredd.
party say $HIG$About to own--> $HIR$Fredd $0$
 HP:230 EP:143 -)>
You are not in a party.
 HP:230 EP:142 -)>
backstab Fredd
trigger '' todo ''
Fredd leaves up.
Triggered!  doing: hunt Fredd
You follow Fredd Up.
A torch-lit hallway(w, d and s) 
 Fredd the dunedain Wolf Spirit (Villainous)
You are already hunting Fredd!
 HP:230 EP:142 -)>
In these lawless lands, this act is not a crime!
You sneak up and stab Fredd from behind!
 HP:230 EP:92 -)>
The next time you see '', you will do: ''.
 HP:230 EP:92 -)>
shape Fredd
Fredd leaves west.
You follow Fredd West.
A torch-lit hallway(w, n, e and s) 
 Fredd the dunedain Wolf Spirit (Villainous)
 A flabby orc guard
Fredd ND ND - Fredd ND ND - Fredd ND ND
 HP:230 EP:92 -)>
Fredd leaves south.
You follow Fredd South.
The officers' messhall(n) 
 Fredd the dunedain Wolf Spirit (Villainous)
 Rilornd slouches against the wall 
 Ingornt sits here peacefully eating
You miss Fredd.
Fredd leaves north.
You follow Fredd North.
A torch-lit hallway(w, n, e and s) 
 Fredd the dunedain Wolf Spirit (Villainous)
 A flabby orc guard
Fredd leaves north.
You follow Fredd North.
The officers' quarters(s) 
 Fredd the dunedain Wolf Spirit (Villainous)
 The officer Torgart sleeps in his bed
 A large, sturdy wooden chest (closed)
 A short, broad, Uruk-hai captain polishing a gruesome skull
 A tall wiry Orc sharpening his blade
You massacre Fredd with incredible force!
Fredd falls to the ground.
Fredd is bleeding to death and needs to be bandaged!
kill Fredd
You decide to put Fredd out of his misery.
 HP:230 EP:89 -)>
k
You decide to put Fredd out of his misery.
 HP:230 EP:89 -)>
You killed Fredd.
Fredd has died.
In these lawless lands, this act is not a crime!
fade off
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
 HP:230 EP:88 -)>
^legend fredd
^ Oracle: legend fredd
 HP:230 EP:83 -)>
tell armand thanks
You tell Armand: thanks
 HP:230 EP:83 -)>
put sword in sheath
You reluctantly release your grip on your sword.
You remove a beautiful, deadly sword forged by Oracle.
Ok.
i corpse
Gold: 89               Encumbrance: lightly encumbered  
You dig around in the corpse of fredd and find:
The corpse of fredd is about half full.

 A very important message
 An old leather baldric
 A shiny metal codpiece
 A simple sheepskin sheath
 An Orc courier pack
 A dwarven hauberk
 Some gold coins
 A crystal
 A bloodstained cloak
 A black studded leather baldric
 Blacksmith gloves
 A crimson longsword
 A dwarven war shield
 A battered old knife
Inside containers in the corpse are:
 A bottle of wine (10)
 HP:230 EP:83 -)>
'nice loot mate
You say in Westron: nice loot mate
 HP:230 EP:84 -)>
Armand tells you: fdl