Jerthir dies

Posted by
Oracle [legacy]
Uploaded
09 December 2004 00:00:00
Type
Player Kill

Beorning, they attempted me and I locked Elryl up but a thiefy accidentally let him out. Took vengeance at the gates of opportunity.


Aginor tells you: Elryl is in Eriador at Grey Havens. In the room: a
     paved street.
Triggered!  doing: hunt Elryl
There is no such living object here.
 HP:230 EP:146 -)>
l e
    To the west you see the seaport of the Grey Havens.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, east and south.
 A torch
 HP:230 EP:146 -)>
Korben enters.
i
Gold: 233              Encumbrance: severely encumbered 
You are carrying the following on your person:
*>A phial of Roderick's Dream Potion (in hands).
*Black plate gauntlets (worn).
*A black studded leather baldric containing a forged sword (worn).
*A dwarven hauberk (worn).
*A dwarven war shield (worn).
*A pair of mail pants (worn).
*An Orc courier pack (worn).
*A simple sheepskin sheath (worn).
*A shiny metal codpiece (worn).
*A small silver ring (worn).
*A keyring containing 7 keys (worn).
*A crystal (worn).
*A crystal (worn).
*A bloodstained cloak (worn).
*An old leather baldric (worn).
*A contract.
*A stamped staying-permit.
*A shimmering silver ring (worn).
 HP:230 EP:144 -)>
w
A paved street(w, e and s) 
 A fair and helpful elven bard
 HP:230 EP:143 -)>
do done
Do: Commands completed.
 HP:230 EP:143 -)>
w
A square with a statue(w, se, e and ne) 
 A majestic statue of Gil-Galad
 A sign is posted here for new characters
 An old gossiper [44 rumours, 39 new]
 Grey Havens Newbie Board [25 notes, 1 new]
 HP:230 EP:143 -)>
w
A paved street(w, n, e and s) 
 A wooden sword
 HP:230 EP:143 -)>
w
A paved street(w, e, sw and nw) 
 HP:230 EP:143 -)>
nw
Street circle with fountain(w, se, sw, e, ne and nw) 
 A wonderful fountain sprays water into the air
 HP:230 EP:142 -)>
w
A vibrant garden(e and enter) 
 HP:230 EP:142 -)>
enter
The tower entrance(n and out) 
 An elven guard
 HP:230 EP:141 -)>
n
A long hallway(w, n, s and u) 
 A chambermaid
 HP:230 EP:141 -)>
u
A long hallway(n, d, s and u) 
 An elven lad
 HP:230 EP:141 -)>
u
A long hallway(n, d, s and u) 
 HP:230 EP:141 -)>
u
A long hallway(n, d, s and u) 
 HP:230 EP:141 -)>
u
A long hallway(w, n, d and s) 
 HP:230 EP:141 -)>
l s
    A pleasant but simple council chamber. There are no paintings,
ornaments or other distractions: just clean walls, a plush carpet
and a long table with matching chairs. It is said that the White
Council, the group of the Wise formed to resist Sauron, often
met here to discuss policies and measures to combat the Dark Lord.
    The only obvious exit is north.
 Corpse of Galdor
 Cirdan the Shipwright
 HP:230 EP:140 -)>
s
A council chamber(n) 
 Corpse of Galdor
 Cirdan the Shipwright
 HP:230 EP:140 -)>
^ Calenril: Also sucked to go from that to a 512 dsl one
n
A long hallway(w, n, d and s) 
 Jerthir the edain Medicine Man (Heroic)
 HP:230 EP:136 -)>
d
d
A long hallway(n, d, s and u) 
 HP:230 EP:136 -)>
A long hallway(n, d, s and u) 
 HP:230 EP:136 -)>
d
A long hallway(n, d, s and u) 
 An elven lad
 HP:230 EP:136 -)>
d
A long hallway(w, n, s and u) 
 A chambermaid
 HP:230 EP:136 -)>
s
The tower entrance(n and out) 
 An elven guard
 HP:230 EP:135 -)>
out
A vibrant garden(e and enter) 
 HP:230 EP:134 -)>
legend jerthir
Jerthir the edain Medicine Man (Heroic) 
On for:  2h 17m 57s                       Gender: male
Age: 4d 11h 24m 14s                       
Can be mailed: Jerthir@Lothlorien
Info: Like a flower. 
 HP:230 EP:134 -)>
Targeting..  Jerthir  ..and..  None
trigger Jerthir todo hunt Jerthir
The next time you see 'Jerthir', you will do: 'hunt Jerthir'.
 HP:230 EP:132 -)>
Also targeting.. Elryl
enter
The tower entrance(n and out) 
 An elven guard
 HP:230 EP:130 -)>
n
A long hallway(w, n, s and u) 
 A chambermaid [2]
 HP:230 EP:130 -)>
u
A long hallway(n, d, s and u) 
 An elven lad
 HP:230 EP:130 -)>
u
A long hallway(n, d, s and u) 
 HP:230 EP:130 -)>
u
A long hallway(n, d, s and u) 
 HP:230 EP:130 -)>
u
A long hallway(w, n, d and s) 
 Jerthir the edain Medicine Man (Heroic)
Triggered!  doing: hunt Jerthir
 HP:230 EP:129 -)>
s
You begin to hunt Jerthir.
party say $HIG$About to own--> $HIR$Jerthir $0$
 HP:230 EP:129 -)>
A council chamber(n) 
 Corpse of Galdor
 Cirdan the Shipwright
 HP:230 EP:129 -)>
You are not in a party.
 HP:230 EP:129 -)>
n
A long hallway(w, n, d and s) 
 Jerthir the edain Medicine Man (Heroic)
Triggered!  doing: hunt Jerthir
 HP:230 EP:129 -)>
You are already hunting Jerthir!
 HP:230 EP:129 -)>
shape Jerthir
Jerthir ND ND - Jerthir ND ND - Jerthir ND ND
Triggered!  doing: hunt Jerthir
 HP:230 EP:128 -)>
You are already hunting Jerthir!
 HP:230 EP:128 -)>
i
Gold: 233              Encumbrance: severely encumbered 
You are carrying the following on your person:
*>A phial of Roderick's Dream Potion (in hands).
*Black plate gauntlets (worn).
*A black studded leather baldric containing a forged sword (worn).
*A dwarven hauberk (worn).
*A dwarven war shield (worn).
*A pair of mail pants (worn).
*An Orc courier pack (worn).
*A simple sheepskin sheath (worn).
*A shiny metal codpiece (worn).
*A small silver ring (worn).
*A keyring containing 7 keys (worn).
*A crystal (worn).
*A crystal (worn).
*A bloodstained cloak (worn).
*An old leather baldric (worn).
*A contract.
*A stamped staying-permit.
*A shimmering silver ring (worn).
 HP:230 EP:126 -)>
legend Jerthir
Jerthir the edain Medicine Man (Heroic) 
On for:  2h 18m 13s                       Gender: male
Age: 4d 11h 24m 30s                       
Can be mailed: Jerthir@Lothlorien
Info: Like a flower. 
Triggered!  doing: hunt Jerthir
 HP:230 EP:124 -)>
You are already hunting Jerthir!
 HP:230 EP:124 -)>
draw sword
You whip your forged sword from your black leather baldric like a weaponsmaster!!
    As you grip the hilt of the sword, you feel as if the blade is a
living extension of your body.  The feel and balance is perfectly suited
to your own tastes and you grin in anticipation of battle.
You wield a deadly forged sword inlaid with a beautiful elven jewel.
backstab Jerthir
 HP:230 EP:107 -)>
You sneak up and stab Jerthir from behind!
Triggered!  doing: hunt Jerthir
 HP:230 EP:57 -)>
You are already hunting Jerthir!
 HP:230 EP:57 -)>
You miss Jerthir.
You inflict massive damage to Jerthir.
Triggered!  doing: hunt Jerthir
Jerthir misses you.
You are already hunting Jerthir!
 HP:230 EP:53 -)>
score
Oracle Tossan the dunedain Flame of the East
HP: 230/230   END: 53/230   Exp: 5043743    Avg. Stats: 100
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence: 100
Level 20 assassin, 56d 23h 33m 30s old.
You are blending into the background and hunting Jerthir.
Triggered!  doing: hunt Jerthir
 HP:230 EP:53 -)>
You are already hunting Jerthir!
 HP:230 EP:53 -)>
kill Jerthir
You attack Jerthir.
 HP:230 EP:53 -)>
You inflict massive damage to Jerthir.
Jerthir misses you.
Jerthir leaves down.
Triggered!  doing: hunt Jerthir
You follow Jerthir Down.
A long hallway(n, d, s and u) 
 Jerthir the edain Medicine Man (Heroic)
You are already hunting Jerthir!
 HP:230 EP:51 -)>
Jerthir leaves down.
You follow Jerthir Down.
A long hallway(n, d, s and u) 
 Jerthir the edain Medicine Man (Heroic)
Jerthir leaves down.
You follow Jerthir Down.
A long hallway(n, d, s and u) 
 Jerthir the edain Medicine Man (Heroic)
 An elven lad
You miss Jerthir.
Jerthir misses you.
trigger '' todo ''
Jerthir leaves down.
Triggered!  doing: hunt Jerthir
You follow Jerthir Down.
A long hallway(w, n, s and u) 
 Jerthir the edain Medicine Man (Heroic)
 A chambermaid [2]
You are already hunting Jerthir!
 HP:230 EP:49 -)>
The next time you see '', you will do: ''.
 HP:230 EP:49 -)>
Jerthir leaves south.
You follow Jerthir South.
The tower entrance(n and out) 
 Jerthir the edain Medicine Man (Heroic)
 An elven guard
Jerthir leaves out.
You follow Jerthir Out.
A vibrant garden(e and enter) 
 Jerthir the edain Medicine Man (Heroic)
You miss Jerthir.
Jerthir mauls you like a wolf eating its prey.
Jerthir leaves east.
You follow Jerthir East.
Street circle with fountain(w, se, sw, e, ne and nw) 
 Jerthir the edain Medicine Man (Heroic)
 A wonderful fountain sprays water into the air
Jerthir leaves southeast.
You follow Jerthir Southeast.
A paved street(w, e, sw and nw) 
 Jerthir the edain Medicine Man (Heroic)
Jerthir leaves east.
You follow Jerthir East.
A paved street(w, n, e and s) 
 Jerthir the edain Medicine Man (Heroic)
 A wooden sword
Jerthir leaves east.
You follow Jerthir East.
A square with a statue(w, se, e and ne) 
 Jerthir the edain Medicine Man (Heroic)
 A majestic statue of Gil-Galad
 A sign is posted here for new characters
 An old gossiper [44 rumours, 39 new]
 Grey Havens Newbie Board [25 notes, 1 new]
Jerthir leaves east.
You follow Jerthir East.
A paved street(w, e and s) 
 Jerthir the edain Medicine Man (Heroic)
 A fair and helpful elven bard
Jerthir leaves east.
You follow Jerthir East.
-Havens(w, e and s)
 Jerthir the edain Medicine Man (Heroic)
 An elven guard [2]
 A signpost
You miss Jerthir.
Jerthir misses you.
kill Jerthir
You attack Jerthir.
 HP:219 EP:46 -)>
You miss Jerthir.
Jerthir misses you.
kill Jerthir
You attack Jerthir.
 HP:219 EP:44 -)>
score
Oracle Tossan the dunedain Flame of the East
HP: 219/230   END: 44/230   Exp: 5043751    Avg. Stats: 100
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence: 100
Level 20 assassin, 56d 23h 33m 40s old.
You are blending into the background and hunting Jerthir.
 HP:219 EP:44 -)>
You miss Jerthir.
Jerthir wounds you slightly.
focus aim
You focused on aim last time, try something different!
 HP:216 EP:42 -)>
You hit Jerthir very hard.
Jerthir misses you.
You miss Jerthir.
Jerthir misses you.
drop phial
get pepper from pack
fling pepper at Jerthir
put pepper in pack
get phial
Ok.
 HP:216 EP:38 -)>
Ok.
 HP:216 EP:38 -)>
You blind and disorient Jerthir with pepper dust!
 HP:216 EP:38 -)>
Ok.
 HP:216 EP:38 -)>
Ok.
 HP:216 EP:38 -)>
You are too busy to make an attack!
Jerthir sneezes.
shape
Jerthir ND ND - Jerthir ND ND - Jerthir ND ND
 HP:216 EP:36 -)>
You hit Jerthir.
^ Omnicron: oooh 10Mb/s
You hit Jerthir very hard.
You killed Jerthir.
Jerthir has died.
trigger off
Trigger deactivated.
 HP:217 EP:34 -)>
put sword in sheath
You see more than one sheath.  Using the first of the following:
  on your person: a black studded leather baldric (worn)
  on your person: a simple sheepskin sheath (worn)
  on your person: an old leather baldric (worn)
You reluctantly release your grip on your sword.
You remove a deadly forged sword inlaid with a beautiful elven jewel.
Ok.
 HP:217 EP:34 -)>
q
Do: starting commands.
 HP:217 EP:33 -)>
some gold coins : Gold may only be pocketed.
an Orc courier pack : Too bulky.
a pair of mail pants (mended) : Too bulky.
a finely-shaped pearl carapace (mended) : The carapace is too bulky and awkward for you to do that.
a crystalline shield (mended) : Too bulky.
a rune-covered helmet : Too heavy.
a bloodstained cloak : Ok.
a crystal : Ok.
a simple sheepskin sheath : Too bulky.
a crooked runed sword : Too bulky.
a small honey cake : Ok.
 HP:217 EP:33 -)>
some gold coins : Ok.
an Orc courier pack : Too heavy.
a pair of mail pants (mended) : Too heavy.
a finely-shaped pearl carapace (mended) : Too heavy.
a crystalline shield (mended) : Too heavy.
a rune-covered helmet : Too heavy.
a simple sheepskin sheath : Too heavy.
a crooked runed sword : Too heavy.
 HP:217 EP:33 -)>
Do: Commands completed.
 HP:217 EP:33 -)>
You put 110 gold in your pockets.
fade off
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
 HP:217 EP:33 -)>
^legend jerthir
^ Oracle: legend jerthir
 HP:217 EP:28 -)>
l
Guard says in some strange tongue:  We heleloth einel!
    You have entered the Grey Havens, one of the last elven realms
in Middle Earth. There is a guardpost here. City walls stretch
away southwest and northwest.  Such measures are seldom needed
nowadays, although who knows what the future may hold. A cemetery
lies to the south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, east and south.
 The ghost of Jerthir
 Corpse of Jerthir
 An elven guard [2]
 A signpost
 HP:217 EP:28 -)>
do done
^ Ynek: college?
Do: Commands completed.
 HP:217 EP:28 -)>
i corpse
Gold: 343              Encumbrance: severely encumbered 
You dig around in the corpse of jerthir and find:
The corpse of jerthir is about half full.

 A simple sheepskin sheath containing an ancient blade
 A crooked runed sword
 An Orc courier pack
 A pair of mail pants (mended)
 A crystalline shield (mended)
 A rune-covered helmet
 A finely-shaped pearl carapace (mended)
Inside containers in the corpse are:
 A long elven dagger
 An ancient silver blade
 A rich elven cloak (2)