Ermac tells you: ok i'm bored come and get me 02:46:26 Ermac tells you: i'm pretty sure you have my contract tell ermac Bah .. Can't kill someone in bree with 2 inn's  You tell Ermac: Bah .. Can't kill someone in bree with 2 inn's Ermac tells you: lol i'll use my other breaks on your ass Ermac tells you: i have lots of em Ermac tells you: and tell ya what, if you do kill me, i won't report 02:47:25 Ermac tells you: cuz i know you wont;) tell ermac Bah You should get a job as inn keeper You tell Ermac: Bah You should get a job as inn keeper Ermac tells you: i won't use inn Ermac tells you: i'm bored Ermac tells you: come on i wanna see how good you are;) *** Bah .. well me and (Ermac) Go back about 3-4 years on this mud *** *** So what the hell .. off to bree I go to play with the little dude *** West Gate of Bree(n, nw, e, s, ne and w) Greyhound the dunedain Man-at-Arms (Angelic) Lex the sindar Bodyguard (Moral) A big sign Do: Commands completed. Hume enters. Arya enters. Araw enters. 02:48:25 e e Inside the West Gate of Bree(n, e and w) A wealthy looking chubby man West main street of Bree(n, e, se, s and w) Ermac the dunedain Petty Thief (Impartial) Harkum the dunlending Prowler (Impartial) Ratty the goat Araw enters. Araw leaves south. ponder ermac You ponder Ermac's inner being. Ermac leaves west. Ermac enters. Ermac laughs at you. The goat butts up against you, looking for something to eat. i Gold: 17 Encumbrance: lightly encumbered You are carrying the following on your person: a many-tailed whip (immolated) (wielded). A small green vial (in hands). A contract. A four leaf clover. A four leaf clover. A four leaf clover. A keyring containing 1 key (worn). A golden ring with a red ruby attached (worn). A simple sheepskin sheath (worn). a Dwarven war shield (worn). a finely-shaped pearl carapace (mended) (worn). a pair of mail pants (mended) (worn). a dwarven deathmask (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). An Orc courier pack (worn). A message stone. An 'I've been to The 3rd Two Towers EVENT!!' badge. Raqtor's Spellbook. A Ceremonial Dagger. An 'I've been to The 2nd Two Towers EVENT!!' badge. A carved war-horn. A large, empty dragonclaw pipe. Gomiathan enters. Gomiathan leaves north. The goat butts up against you, looking for something to eat. Ermac leaves north. Ermac enters. w Inside the West Gate of Bree(n, e and w) A wealthy looking chubby man dgv pv e The liquid cools your insides as it goes down. Do: starting commands. You close a small green vial. Ok. Do: Commands completed. West main street of Bree(n, e, se, s and w) Ermac the dunedain Petty Thief (Impartial) Harkum the dunlending Prowler (Impartial) Ratty the goat Suddenly you feel as if you can see the world in its full beauty. Ermac yawns behind his hand, trying to feign interest in you. Ermac looks at you. Harkum leaves north. i Gold: 17 Encumbrance: lightly encumbered You are carrying the following on your person: a many-tailed whip (immolated) (wielded). A contract. A four leaf clover. A four leaf clover. A four leaf clover. A keyring containing 1 key (worn). A golden ring with a red ruby attached (worn). A simple sheepskin sheath (worn). a Dwarven war shield (worn). a finely-shaped pearl carapace (mended) (worn). a pair of mail pants (mended) (worn). a dwarven deathmask (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). An Orc courier pack (worn). A message stone. An 'I've been to The 3rd Two Towers EVENT!!' badge. Raqtor's Spellbook. A Ceremonial Dagger. An 'I've been to The 2nd Two Towers EVENT!!' badge. A carved war-horn. A large, empty dragonclaw pipe. 02:49:24 Gomiathan enters. Gomiathan leaves west. n Northern Main Street of Bree(n, e, s and w) The somewhat decayed remains of Local A horse s West main street of Bree(n, e, se, s and w) Ermac the dunedain Petty Thief (Impartial) Ratty the goat Greyhound enters. light crystal 1 light crystal 2 light crystal 3 2 ermac You hold the crystal in the palm of your hand and it starts to glow. You hold the crystal in the palm of your hand and it starts to glow. You don't see crystal 3 to light. Do: starting commands. You pull a muscle in your neck trying to headbutt Ermac. You pull a muscle in your neck trying to headbutt Ermac. Disregarding your own personal safety, you smash your head into your opponent! Do: Commands completed. You pummel Ermac with multiple blows from the whip! You set Ermac aflame with the fiery whip of Angband! Ermac misses you. Gomiathan enters. Gomiathan leaves south. Ermac leaves south. tell ermac smile You tell Ermac: smile Araw enters. w w Inside the West Gate of Bree(n, e and w) A wealthy looking chubby man West Gate of Bree(n, nw, e, s, ne and w) Lex the sindar Bodyguard (Moral) A big sign You noticed that Someone stole some gold coins from you! Syuveil enters. Gaspizar enters. Gaspizar leaves east. i Gold: 13 Encumbrance: lightly encumbered You are carrying the following on your person: a many-tailed whip (immolated) (wielded). A contract. A four leaf clover. A four leaf clover. A four leaf clover. A keyring containing 1 key (worn). A golden ring with a red ruby attached (worn). A simple sheepskin sheath (worn). a Dwarven war shield (worn). a finely-shaped pearl carapace (mended) (worn). a pair of mail pants (mended) (worn). a dwarven deathmask (worn). A crystal (glowing) (worn). A crystal (glowing) (worn). A bloodstained cloak (worn). An Orc courier pack (worn). A message stone. An 'I've been to The 3rd Two Towers EVENT!!' badge. Raqtor's Spellbook. A Ceremonial Dagger. An 'I've been to The 2nd Two Towers EVENT!!' badge. A carved war-horn. A large, empty dragonclaw pipe. g West Gate of Bree(n, nw, e, s, ne and w) Syuveil the sindar Scrapper (Impartial) Lex the sindar Bodyguard (Moral) A big sign Syuveil leaves south. trigger *blah* todo *blah* The next time you see '****', you will do: '****'. Asterion enters. Asterion leaves east. score Syuveil enters. Raqtor the dunedain Magneto (Static) You have had just enough food to silence your stomach. HP: 230/230 END: 157/230 Exp: ******** Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 20 assassin, 26d 11h 11m 44s old. Darkcloud enters. Harkum enters. Darkcloud leaves west. Harkum leaves west. Darkcloud enters. e e Inside the West Gate of Bree(n, e and w) A wealthy looking chubby man West main street of Bree(n, e, se, s and w) Greyhound the dunedain Man-at-Arms (Angelic) Ratty the goat s South main street of Bree(n, e, s and w) s Outside Ferny's Place(n, e and s) A grimy looking beggar 02:50:24 open gate You open the gate. s The gate swings shut behind you. Ferny's Yard(n and s) s You open the south door. Inside Ferny's Place(n) Bill Ferny stands here, eyeing you suspiciously You close the north door. n You open the north door. Ferny's Yard(n and s) You close the south door. open gate You open the gate. n The gate swings shut behind you. Outside Ferny's Place(n, e and s) A grimy looking beggar e South Gate of Bree(n, nw, e, sw, s, ne and w) A town guard A town guard w n Outside Ferny's Place(n, e and s) A grimy looking beggar South main street of Bree(n, e, s and w) Darkcloud enters. Darkcloud leaves south. n West main street of Bree(n, e, se, s and w) Ratty the goat Darkcloud enters. w Darkcloud leaves west. w Inside the West Gate of Bree(n, e and w) A wealthy looking chubby man West Gate of Bree(n, nw, e, s, ne and w) Darkcloud the dunedain Thug (Demonic) Lex the sindar Bodyguard (Moral) A big sign Darkcloud leaves west. ne ne The Hills of Chetwood(n, e, se, sw, s, ne and w) A scenic valley(e, se, farm, sw, s, ne, n, nw, town and w) A town guard An experienced travel horse (hitched) A hitching post town A path leading to Combe(s, ne and w) ne The Combe Town Square(n, nw, e, se, sw and s) A merchant se The Leaping Stallion Inn(nw, bar and u) Borwain, the owner of the inn Ermac tells you: damn nice damage, but i got away;) tell ermac I didn't hunt you You tell Ermac: I didn't hunt you stop stop stop You will no longer attack anyone on sight. stop You are not in combat with anyone. You are not in combat with anyone. stop You are not in combat with anyone. stop You are not in combat with anyone. You are not in combat with anyone. g Ermac tells you: didn't think so, *laugh* The Leaping Stallion Inn(nw, bar and u) Borwain, the owner of the inn nw The Combe Town Square(n, nw, e, se, sw and s) A merchant sw Merchant smiles. A path leading to Combe(s, ne and w) w A scenic valley(e, se, farm, sw, s, ne, n, nw, town and w) A town guard An experienced travel horse (hitched) A hitching post sw sw The Hills of Chetwood(n, e, se, sw, s, ne and w) West Gate of Bree(n, nw, e, s, ne and w) Lex the sindar Bodyguard (Moral) A big sign Corisil enters. 02:51:23 Corisil leaves northeast. g West Gate of Bree(n, nw, e, s, ne and w) Lex the sindar Bodyguard (Moral) A big sign e e Inside the West Gate of Bree(n, e and w) A wealthy looking chubby man West main street of Bree(n, e, se, s and w) Ratty the goat n Northern Main Street of Bree(n, e, s and w) A horse w n Bree General Store(n and e) A trash can Brand the shopkeeper An auction house(s) A wooden sword A trash can Laryn, the auctioneer s Bree General Store(n and e) A trash can Brand the shopkeeper e n Northern Main Street of Bree(n, e, s and w) A horse North Gate of Bree(e and s) A town guard A town guard The guard mumbles something about strange people in the area. e The Bree cemetery(e and w) e A quiet memorial site(w) w w The Bree cemetery(e and w) s North Gate of Bree(e and s) A town guard A town guard s Northern Main Street of Bree(n, e, s and w) A horse West main street of Bree(n, e, se, s and w) Ratty the goat w w Inside the West Gate of Bree(n, e and w) A wealthy looking chubby man West Gate of Bree(n, nw, e, s, ne and w) Lex the sindar Bodyguard (Moral) A big sign Ermac tells you: i woulda broken ya anyway, my hb is full proof:) extinguish crystal 1 extinguish crystal 2 extinguish crystal 3 You hold the crystal away from your body, and the glow dies. You hold the crystal away from your body, and the glow dies. You don't see crystal 3 to extinguish. Stareagle enters. Stareagle leaves east. tell ermac The *censored* .. Not fool proof ;)  You tell Ermac: The *censored* .. Not fool proof ;) Keerval enters. Keerval leaves west. g West Gate of Bree(n, nw, e, s, ne and w) Lex the sindar Bodyguard (Moral) A big sign Zro enters. Chiko enters. 02:52:22 Corisil enters. Zion enters. g West Gate of Bree(n, nw, e, s, ne and w) Zion the dunedain Woodsman (Impartial) Corisil the dunedain Guide (Angelic) Chiko the sindar Nerd (Impartial) Zro the sindar Trickster (Impartial) Lex the sindar Bodyguard (Moral) A big sign i Gold: 13 Encumbrance: lightly encumbered You are carrying the following on your person: a many-tailed whip (immolated) (wielded). A contract. A four leaf clover. A four leaf clover. A four leaf clover. A keyring containing 1 key (worn). A golden ring with a red ruby attached (worn). A simple sheepskin sheath (worn). a Dwarven war shield (worn). a finely-shaped pearl carapace (mended) (worn). a pair of mail pants (mended) (worn). a dwarven deathmask (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). An Orc courier pack (worn). A message stone. An 'I've been to The 3rd Two Towers EVENT!!' badge. Raqtor's Spellbook. A Ceremonial Dagger. An 'I've been to The 2nd Two Towers EVENT!!' badge. A carved war-horn. A large, empty dragonclaw pipe. Keerval enters. Corisil leaves east. Zro leaves east. Chiko leaves east. Varlos enters. Ermac tells you: oh you have it triggered? Zion leaves west. Alexa tells you: a silver staff is now on sale as lot 774, minimum bid 150 gold  fresh Keerval says: are the evil races up yet??? Varlos leaves east. Varlos enters. Varlos says: no Stareagle enters. Varlos says: to bad eh g West Gate of Bree(n, nw, e, s, ne and w) Stareagle the sindar Trapper (Impartial) Varlos the hobbit Squire (Impartial) Keerval the dunedain Scout (Moral) Lex the sindar Bodyguard (Moral) A big sign Varlos leaves west. Varlos enters. Stareagle leaves east. Varlos leaves east. Hochopepa enters. Hochopepa leaves east. Keerval says: then why is there a character by the name of ragan whos evil?? Ermac enters. Triggered! doing: hunt ermac You begin to hunt Ermac. party say hunting $HIR$Ermac$0$ Ermac leaves east. You follow Ermac east. Inside the West Gate of Bree(n, e and w) Ermac the dunedain Petty Thief (Impartial) A wealthy looking chubby man You are not in a party. You hit Ermac striking and immolating with multiple tails! The rich man looks at you and says: Need any help? Ermac leaves east. You follow Ermac east. West main street of Bree(n, e, se, s and w) Ermac the dunedain Petty Thief (Impartial) Hochopepa the dunedain Untouchable (Hand of Eru) Ratty the goat Hochopepa leaves west. Ermac leaves south. You follow Ermac south. South main street of Bree(n, e, s and w) Ermac the dunedain Petty Thief (Impartial) Ermac leaves south. You follow Ermac south. Outside Ferny's Place(n, e and s) Ermac the dunedain Petty Thief (Impartial) Varlos the hobbit Squire (Impartial) A grimy looking beggar Ermac leaves east. You follow Ermac east. South Gate of Bree(n, nw, e, sw, s, ne and w) Ermac the dunedain Petty Thief (Impartial) A town guard A town guard Ermac leaves east. You follow Ermac east. The Great East Road(e, se, s, ne, n, nw and w) Ermac the dunedain Petty Thief (Impartial) Ermac leaves south. You follow Ermac south. The Plains(n, e, s and w) Ermac the dunedain Petty Thief (Impartial) Ermac leaves south. You follow Ermac south. The Plains(n, e, s and w) Ermac the dunedain Petty Thief (Impartial) Lokat's white stallion Ermac leaves east. You follow Ermac east. Outside the Inn(n, e, s, gate, ne and w) Ermac the dunedain Petty Thief (Impartial) Ermac leaves gate. You follow Ermac gate. The inn's courtyard(e, s, gate and w) Ermac the dunedain Petty Thief (Impartial) A big bulldog You hit Ermac striking and immolating with multiple tails! The dark power of Angband envelops Ermac in a wreath of evil flame! Ermac misses you. Ermac leaves south. You follow Ermac south. The common room(n, e and bar) Ermac the dunedain Petty Thief (Impartial) Some gold coins Wide pants A ruffian is here, eating. A ruffian is here, eating. Ermac opens the east door. Ermac leaves east. You follow Ermac east. A private room of the inn(w) Ermac the dunedain Petty Thief (Impartial) Jackel the sindar Deathmaster (Immoral) Krekul the dwarf Warlord (Villainous) An accountant Ermac closes the west door. Jackel gives you an empty bottle. Krekul locks the west door. Krekul puts an old engraved key into an Orc courier pack. Krekul wields his magnificent engraved longsword with a whisk of menace! Krekul says: you got ep? Jackel says: screw es vial You send tails flying at Ermac, but they miss their mark. You miss Ermac. . . . . . . . . . (Miss) You are attacked by Jackel! focus dodge wimpy off $: just got attacked by Jackel grin insanely, and it looks like he really thinks he can survive this! You chuckle as Krekul feebly attempts to headbutt you. You send tails flying at Krekul, but they miss their mark. You miss Krekul. Jackel misses you. Krekul misses you. You start focusing on your dodge skill. You're no wimp! [ Durmanhoth ] Raqtor just got attacked by Jackel You grin insanely, and it looks like he really thinks he can survive this! Krekul smashes his forehead into your nose. You send tails flying at Jackel, but they miss their mark. You miss Jackel. Jackel misses you. Krekul bashes you with the pommel of the sword. You snap Jackel burning flesh and sizzling blood. You set Jackel aflame with the fiery whip of Angband! Jackel misses you. Krekul wounds you with the sharp blade. g A private room of the inn(w) Ermac the dunedain Petty Thief (Impartial) Jackel the sindar Deathmaster (Immoral) Krekul the dwarf Warlord (Villainous) An accountant 02:53:22 You send tails flying at Jackel, but they miss their mark. Jackel slams you back with a frenzied charge! Krekul wounds you with the sharp blade. You notice Krekul sizing you up. w The door is locked. You send tails flying at Jackel, but they miss their mark. Jackel crunches your bones with a direct lunge to the body!! Krekul misses you. You notice Krekul sizing you up. You send tails flying at Jackel, but they miss their mark. You miss Jackel. Jackel misses you. Ermac misses you. Krekul bashes you with the pommel of the sword. You hit Jackel with a horrid crack. The dark power of Angbash door band envelops Jackel in a wreath of evil flame! Jackel misses you. Ermac misses you. Krekul misses you. You pound the door and it bursts open under the strain. Jackel gets a silver flask from a Dol Amroth pack. w The common room(n, e and bar) Some gold coins Wide pants A ruffian is here, eating. A ruffian is here, eating. Jackel enters. Krekul enters. You notice Krekul sizing you up. You are too busy to make an attack! Jackel misses you. Krekul wounds you with the sharp blade. Jackel opens a silver flask. n The inn's courtyard(e, s, gate and w) A big bulldog Jackel enters. Krekul enters. You are too busy to make an attack! Jackel CORRUPTS your flesh with the DARK MAGIC of ISUFIEL!!! Krekul misses you. shape all Jackel is in good shape. Krekul is in perfect shape. You notice Krekul sizing you up. Krekul smashes his forehead into your nose. You are too busy to make an attack! Jackel slams you back with a frenzied charge! Krekul misses you. gate You notice Jackel sizing you up. Outside the Inn(n, e, s, gate, ne and w) Jackel enters. Krekul enters. w You send tails flying at Krekul, but they miss their mark. You miss Krekul. Jackel PIERCES you with BONE CHILLING BLADES OF ICE!!! Krekul mangles you with extraordinary skill. w The Plains(n, e, s and w) Lokat's white stallion Jackel enters. Krekul enters. w The Greenway(n, nw, e, s and w) Jackel enters. Krekul enters. The Plains(n, e, s and w) Jackel enters. Krekul enters. n n n The Greenway(e, se, s, ne, n, nw and w) Jackel enters. Krekul enters. West Gate of Bree(n, nw, e, s, ne and w) Keerval the dunedain Scout (Moral) Lex the sindar Bodyguard (Moral) A big sign Jackel enters. Krekul enters. The Hills of Chetwood(e, se, s, sw, ne, n, nw and w) Jackel enters. Krekul enters. You notice Krekul sizing you up. You send tails flying at Krekul, but they miss their mark. Jackel misses you. Krekul misses you. s West Gate of Bree(n, nw, e, s, ne and w) Keerval the dunedain Scout (Moral) Lex the sindar Bodyguard (Moral) A big sign Jackel enters. Krekul enters. You send tails flying at Krekul, but they miss their mark. Jackel slams you back with a frenzied charge! Krekul mangles you with extraordinary skill. *huntbreak* Do: starting commands. The Hills of Chetwood(e, se, s, sw, ne, n, nw and w) Jackel enters. Krekul enters. The Plains(n, e, s and w) Jackel enters. Krekul enters. The Hills of Chetwood(n, e, se, sw, s, ne and w) Jackel enters. Krekul enters. A scenic valley(e, se, farm, sw, s, ne, n, nw, town and w) Kayl the dunedain Master Thief (Immoral) A town guard An experienced travel horse (hitched) A hitching post Jackel enters. Krekul enters. The Hills of Chetwood(e, se, s, sw, n, nw and w) Jackel enters. Krekul enters. Midgewater Swamp(e, se, s, sw, ne, n, nw and w) A message stone Jackel enters. Krekul enters. Midgewater Swamp(n, e, se, sw, s, ne and w) The midges of Midgewater Jackel enters. Krekul enters. Midgewater Swamp(n, e, s and w) Jackel enters. Krekul enters. At a large tree(e, se, s, sw, ne, n, nw and w) Jackel enters. Krekul enters. You send tails flying at Krekul, but they miss their mark. Jackel misses you. Krekul misses you. You notice Krekul sizing you up. Midgewater Swamp(n, e, s and w) Jackel enters. Krekul enters. Midgewater Swamp(n, nw, e, sw, s and w) Midgewater Swamp(n, nw, e, sw, s and w) The Plains(n, e, s and w)  An ugly orc The Plains(n, e, s and w) The Plains(n, e, s and w) Midgewater Swamp(n, nw, e, sw, s and w)