You can't go that way! <(-HP:230 EP:146-)> l  This was once the road to Osgiliath. Now it has been reduced to a muddy mess by the passage of the Host of Mordor. Its rutted path stretches from the ruined city to the Pelennor Fields. The rocky road allows for a quicker travel than just passing across the open field. The trampled path continues west and northeast. A dark brown haze covers the landscape.  The only obvious exits are west and northeast. <(-HP:230 EP:145-)> w The road to Osgiliath(w and e) <(-HP:230 EP:145-)> w The road to Osgiliath(w and e) <(-HP:230 EP:145-)> w Standing at the entrance to a large encampment(w, n and e)  A trash can <(-HP:230 EP:145-)> n Outside a very large tent(tent and s) <(-HP:230 EP:145-)> alias ji ji do drink mixed potion,draw sword,focus aim,backstab kosher,shape all <(-HP:230 EP:144-)> hands You have two hands. You are holding a phial of Roderick's Dream Potion (in hands) You have one free hand. <(-HP:230 EP:144-)>  Someone steps out of the background. <(-HP:230 EP:143-)> ji Do: starting commands. <(-HP:230 EP:143-)>  There is no mixed potion here. <(-HP:230 EP:143-)>  You whip your sword from your baldric in a blinding blur of motion!! You grasp the great sword by its hilt. Suddenly, flames shoot up and envelop the blade! You wield a flaming longsword. <(-HP:230 EP:143-)>  You start focusing on your aim skill. <(-HP:230 EP:143-)>  There's no one here by that name. <(-HP:230 EP:143-)>  Shape all what? <(-HP:230 EP:143-)>  Do: Commands completed. <(-HP:230 EP:143-)> shape Usage: shape <(-HP:230 EP:142-)> shape Usage: shape <(-HP:230 EP:142-)> l  Upon entering this camp, the stench of death and decay hits your nose. All around you orcs and slaves drag corpses off to be burned in pyres. Vultures fly in lazy circles above your head, waiting to land and feast on the dead bodies. You can only guess that these are the unlucky members of  the army of Mordor. Large tents rise up in front of you, most of them  looking like soldier tents. One in particular looks important. It is flying the flag of Sauron and is larger than the others. You better get out of here soon or else you might pass out from the smell. A dark brown haze covers the landscape.  The only obvious exits are tent and south. <(-HP:230 EP:142-)> tent A war tent(out)  Kosher the dunedain Archmage (Demonic)  A huge orc commander  A torch (burned out)  A handcrafted arrow  An empty bottle Triggered! doing: hunt kosher <(-HP:230 EP:141-)>  You begin to hunt Kosher. party say $HIR$ I am now hunting Kosher. <(-HP:230 EP:141-)>  You are not in a party. <(-HP:230 EP:141-)>  Kosher assails Huge orc commander with an array of blows. Huge orc commander misses Kosher. shape kosher Kosher doesn't look so great. Triggered! doing: hunt kosher <(-HP:230 EP:141-)>  You are already hunting Kosher! <(-HP:230 EP:141-)>  Kosher misses Huge orc commander. Huge orc commander hits Kosher very hard. l kosher  He is carrying: An ominous dark ring (eclipsing) (worn). An ominous dark ring (eclipsing) (worn). A sapphire sword (wielded). A staff sling containing an isufiel (worn). A studded leather baldric containing a fang (worn). A dwarven war shield (worn). An emerald brooch of the wild (worn). A keyring containing 18 keys (worn). A dwarven deathmask (worn). A crystal (worn). A bloodstained cloak (worn). A simple sheepskin sheath (worn). An Orc courier pack (worn). A finely-shaped pearl carapace (worn). <(-HP:230 EP:139-)>  Kosher leaves out. Triggered! doing: hunt kosher You follow Kosher out. Outside a very large tent(tent and s)  Kosher the dunedain Archmage (Demonic) You are already hunting Kosher! <(-HP:230 EP:139-)>  Kosher gets a silver flask from a bloodstained cloak. Kosher opens a silver flask. Kosher drinks from a silver flask. Kosher closes a silver flask. Kosher puts a silver flask into a bloodstained cloak. ji Do: starting commands. <(-HP:230 EP:137-)>  There is no mixed potion here. <(-HP:230 EP:137-)>  Draw what? <(-HP:230 EP:137-)>  You focused on aim last time, try something different! <(-HP:230 EP:137-)>  You sneak up and stab Kosher from behind! Triggered! doing: hunt kosher <(-HP:230 EP:87-)>  You are already hunting Kosher! <(-HP:230 EP:87-)>  Kosher is near death. <(-HP:230 EP:87-)>  Do: Commands completed. <(-HP:230 EP:87-)>  Kosher holds a crystal which starts to glow brightly. shape Kosher is near death. <(-HP:230 EP:87-)>  Kosher leaves south. Triggered! doing: hunt kosher You follow Kosher south. Standing at the entrance to a large encampment(w, n and e)  Kosher the dunedain Archmage (Demonic)  A trash can You are already hunting Kosher! <(-HP:230 EP:87-)> shape Kosher is near death. <(-HP:230 EP:87-)>  You cleave the sword into Kosher's chest, shattering ribs and burning flesh. Kosher catches on fire from the flames of your sword! shape Kosher is near death. Triggered! doing: hunt kosher <(-HP:230 EP:85-)>  You are already hunting Kosher! <(-HP:230 EP:85-)>  Kosher leaves west. You follow Kosher west. Rammas Causeway(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The road to Osgiliath(w, se, n, e, ne and s)  Kosher the dunedain Archmage (Demonic)  An orc army tent  An Easterling hews heads with his axe Kosher leaves west. You follow Kosher west. The road to Osgiliath(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The road to Osgiliath(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The road to Osgiliath(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The road to Osgiliath(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The road to Osgiliath(w, n, sw, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic)  Orcs scramble to assemble an army tent  A massive mountain-troll towers over his foes kill You attack Kosher. <(-HP:230 EP:85-)>  Kosher leaves west. Triggered! doing: hunt kosher You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) You are already hunting Kosher! <(-HP:230 EP:85-)>  Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) kill You miss Kosher. Kosher slices you cleanly. You attack Kosher. Triggered! doing: hunt kosher <(-HP:224 EP:83-)>  Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic)  Orcs scramble to assemble an army tent  A platoon of orcs called 'Deathbringers' You are already hunting Kosher! <(-HP:224 EP:83-)>  Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The Great West Road(w, n, e, s and nw)  Kosher the dunedain Archmage (Demonic) Kosher leaves west. You follow Kosher west. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) shape Kosher leaves south. You follow Kosher south. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) kill kill Kosher is near death. Triggered! doing: hunt kosher <(-HP:224 EP:83-)> kill Kosher leaves south. You follow Kosher south. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) You are already hunting Kosher! <(-HP:224 EP:83-)>  Kosher leaves south. You follow Kosher south. The Great West Road(w, n, sw, e, ne and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves south. You follow Kosher south. The Pelennor Fields(w, n and s)  Kosher the dunedain Archmage (Demonic) Kosher leaves south. You follow Kosher south. The Pelennor Fields(w, n, e and s)  Kosher the dunedain Archmage (Demonic) shape kill You sink the hot blade into Kosher, opening a painful wound. Kosher falls to the ground. Kosher is bleeding to death and needs to be bandaged! **** Almost a perfect two hit kill, but then his flask kicked in.. **** Kill what? <(-HP:224 EP:81-)>  Kill what? <(-HP:224 EP:81-)> kill Kill what? <(-HP:224 EP:81-)> kill Kill what? <(-HP:224 EP:81-)> kill kosher You attack Kosher. Triggered! doing: hunt kosher <(-HP:224 EP:79-)> l You are already hunting Kosher! <(-HP:224 EP:79-)>   The Pelennor plains stretch out flatly as far as you can see, ending at the horizon. Tufts of grass, robust bushes, and hardy scrub grow in the rich dirt. Though the ground is hard-packed from centuries of exposure to rain, wind, and the activities of the citizens of Minas Tirith, the vegetation is now rich in species that thrive here. The sky overhead is dark and forbidding. The Great West Road continues west and northwest. The Gates of Minas Tirith are to the southwest. The walls of Minas Tirith stand west and southwest. A deep trench has been dug northeast. A foul brown haze covers everything.  The only obvious exits are west, north, east and south.  Kosher the dunedain Archmage (Demonic) [unconscious] <(-HP:224 EP:79-)>  You miss Kosher. The flames engulfing Kosher die out. shape Kosher is near death. Triggered! doing: hunt kosher <(-HP:224 EP:77-)>  You are already hunting Kosher! <(-HP:224 EP:77-)> l  The Pelennor plains stretch out flatly as far as you can see, ending at the horizon. Tufts of grass, robust bushes, and hardy scrub grow in the rich dirt. Though the ground is hard-packed from centuries of exposure to rain, wind, and the activities of the citizens of Minas Tirith, the vegetation is now rich in species that thrive here. The sky overhead is dark and forbidding. The Great West Road continues west and northwest. The Gates of Minas Tirith are to the southwest. The walls of Minas Tirith stand west and southwest. A deep trench has been dug northeast. A foul brown haze covers everything.  The only obvious exits are west, north, east and south.  Kosher the dunedain Archmage (Demonic) [unconscious] Triggered! doing: hunt kosher <(-HP:224 EP:77-)>  You are already hunting Kosher! <(-HP:224 EP:77-)>  You miss Kosher. <(-HP:225 EP:76-)>  <(-HP:225 EP:76-)>  <(-HP:225 EP:76-)>  You miss Kosher. Triggered! doing: hunt kosher You are already hunting Kosher! <(-HP:225 EP:74-)>  <(-HP:225 EP:74-)>  You stab Kosher, leaving a burning gash. Triggered! doing: hunt kosher Kosher catches on fire from the flames of your sword! You are already hunting Kosher! <(-HP:225 EP:72-)>  <(-HP:225 EP:72-)> kill You attack Kosher. <(-HP:225 EP:72-)> shape Kosher is near death. Triggered! doing: hunt kosher <(-HP:225 EP:72-)>  You are already hunting Kosher! <(-HP:225 EP:72-)>  You miss Kosher. kill You attack Kosher. Triggered! doing: hunt kosher <(-HP:225 EP:70-)>  You are already hunting Kosher! <(-HP:225 EP:70-)> kill You attack Kosher. Triggered! doing: hunt kosher <(-HP:225 EP:70-)>  You are already hunting Kosher! <(-HP:225 EP:70-)>  You sink the hot blade into Kosher, opening a painful wound. Kosher is burned by the fire! kill You decide to put Kosher out of his misery. Triggered! doing: hunt kosher <(-HP:225 EP:68-)>  You are already hunting Kosher! <(-HP:225 EP:68-)> shape Kosher is in critical condition, very close to death. Triggered! doing: hunt kosher <(-HP:225 EP:68-)>  You are already hunting Kosher! <(-HP:225 EP:68-)> l  The Pelennor plains stretch out flatly as far as you can see, ending at the horizon. Tufts of grass, robust bushes, and hardy scrub grow in the rich dirt. Though the ground is hard-packed from centuries of exposure to rain, wind, and the activities of the citizens of Minas Tirith, the vegetation is now rich in species that thrive here. The sky overhead is dark and forbidding. The Great West Road continues west and northwest. The Gates of Minas Tirith are to the southwest. The walls of Minas Tirith stand west and southwest. A deep trench has been dug northeast. A foul brown haze covers everything.  The only obvious exits are west, north, east and south.  Kosher the dunedain Archmage (Demonic) [unconscious] <(-HP:225 EP:68-)>  You slam the flat of the blade into Kosher, burning him horribly. You killed Kosher. Kosher has died. Now that the blood of your victim has been spilled, you may now claim your gold. take all from corpse into pack some gold coins : Gold may only be pocketed. a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that. an Orc courier pack : Ok. a simple sheepskin sheath : Too bulky. a bloodstained cloak : Too bulky. a crystal (glowing) : Ok. a dwarven deathmask : Too bulky. a keyring containing 18 keys : Ok. an emerald brooch : Ok. a dwarven war shield : Too bulky. a studded leather baldric : Too bulky. a staff sling : Too bulky. a sapphire sword : Too bulky. an ominous dark ring : Ok. an ominous dark ring : Too bulky. <(-HP:225 EP:67-)> i Gold: 258 Encumbrance: heavily encumbered You are carrying the following on your person: A flaming longsword (wielded). A phial of Roderick's Dream Potion (in hands). A crystal (glowing) (worn). *A pair of mail pants (worn). *An old leather baldric (worn). *A dwarven hauberk (mended) (worn). *A bloodstained cloak (worn). *A simple sheepskin sheath (worn). *A crystal (worn). *A crystalline shield (worn). *An Orc courier pack (worn). *A leather archer's quiver [0 arrows] (worn). *Bouldar's Snare drum. *A book of poetry. *A cloak of Gondor. <(-HP:225 EP:66-)>  Kosher says in Westron: ZING Triggered! doing: hunt kosher The ghostly figure eludes you. <(-HP:225 EP:66-)>  The ghost of Kosher drifts east. fade off You relax from your efforts to fade into the background, and are once more noticeable as who you are. <(-HP:225 EP:66-)> ^ legend kosher ^ Grimscar: legend kosher <(-HP:225 EP:61-)> put sword in baldric As you lay the weapon aside, the flames die. You remove a magnificent longsword. Ok. <(-HP:226 EP:62-)> look in corpse Corpse contains: Some gold coins A finely-shaped pearl carapace A simple sheepskin sheath A bloodstained cloak A dwarven deathmask A dwarven war shield A studded leather baldric containing a fang A staff sling containing an isufiel A sapphire sword An ominous dark ring