01-DEC-2004 Prelude to Toby being an ass to me and Gaudrin on the comm. Annoyance! legend toby Toby Surefoot the hobbit Swindler (Impartial) On for: 14m 4s Gender: male Age: 1d 3h 9m 2s Can be mailed: Toby@Bywater Toby has recorded a life story. Info: There's too much love to go around these days. HP:220 EP:169> You miss Innkeeper. Innkeeper misses you. You dilacerate Innkeeper like a hungry wolf destroying flesh. Innkeeper misses you. sw This is the bustling common room of the Prancing Pony, Bree's largest and best-known inn and tavern. This is a meeting place for all manner of travelers along the Great East Road and Greenway. Barliman Butterbur, the innkeeper, is serving ale to his patrons who are quietly talking among themselves. There are private rooms to the northeast of the common room. A large clock ticks loudly on the mantel. A menu is mounted on the wall. Go ahead and order anything you like from the menu. The only obvious exits are east, down, northeast and south. Aboy the edain Orc-target (Impartial) A trash can A drunken sailor Butterbur is here, gossiping and serving ale [45 rumours, 7 new] HP:220 EP:169> fade You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. HP:220 EP:129> s w You are standing outside of an Inn, which can be entered to the north. The sign hanging over the door indicates it is The Prancing Pony. Rumors abound throughout your travels about the hospitality and good times to be had here. You have heard that it is the best in town. An arrow on the wall points the way to where horses can be stabled. You can see a children's playground to the south, and at times you can probably hear their laughter from here. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Larien the silvan Reaper HP:220 EP:129> Larien leaves north. You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, east and south. HP:220 EP:129> trigger Toby todo hunt toby The next time you see 'Toby', you will do: 'hunt toby'. HP:220 EP:128> l s This shop is filled with the spicy aroma of pipe smoke and fresh tobacco. Against one wall stands a large counter. On the counter are two small, gilt-lettered signs, one of which lists the various pipes for sale, and the other listing the blends of tobacco. Behind the counter stands Jeffrey the proprietor, observing you with a slight frown on his face. The only obvious exit is north. Toby Surefoot the hobbit Swindler (Impartial) A trash can Jeffrey the Smoking Connoisseur Triggered! doing: hunt toby HP:220 EP:128> There is no such living object here. HP:220 EP:128> ^ Toby sings: Old mother Reagen went to heaven, at the pearly gates she was stopped. Triggered! doing: hunt toby Alias: jj do drink phial,backstab toby There is no such living object here. HP:220 EP:125> comm off Projecting your thoughts would break your concentration. HP:220 EP:124> s This shop is filled with the spicy aroma of pipe smoke and fresh tobacco. Against one wall stands a large counter. On the counter are two small, gilt-lettered signs, one of which lists the various pipes for sale, and the other listing the blends of tobacco. Behind the counter stands Jeffrey the proprietor, observing you with a slight frown on his face. The only obvious exit is north. Toby Surefoot the hobbit Swindler (Impartial) A trash can Jeffrey the Smoking Connoisseur Triggered! doing: hunt toby HP:220 EP:121> You begin to hunt Toby. HP:220 EP:121> do drink phial,backstab toby Do: starting commands. HP:220 EP:120> You drink the phial of dream potion and feel it taking effect. Slowly, you feel your body growing in strength and power! You feel like you could take on anyone! Yes! YES! You feel incredible! HP:220 EP:120> You sneak up and stab Toby from behind! Triggered! doing: hunt toby HP:220 EP:70> You are already hunting Toby! HP:220 EP:70> Do: Commands completed. HP:220 EP:70> You bite Toby with the fang, leaving ugly wounds! Triggered! doing: hunt toby You are already hunting Toby! HP:220 EP:168> You bite Toby with the fang, leaving ugly wounds! Triggered! doing: hunt toby Toby misses you. You are already hunting Toby! HP:220 EP:166> Toby leaves north. Youshape follow Toby north. You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Toby Surefoot the hobbit Swindler (Impartial) Toby doesn't look so great. Triggered! doing: hunt toby HP:220 EP:166> You are already hunting Toby! HP:220 EP:166> Toby leaves west. You follow Toby west. You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, southeast, north, east and south. Toby Surefoot the hobbit Swindler (Impartial) Rachel the silvan Naturalist (Impartial) Ratty the goat Toby leaves west. You follow Toby west. You are on a short road that runs from the west gate to the main street of Bree. The gate is to the west, and the main street is to the east. You notice various shops within this small town that are set up to help equip the hardy adventurer, and those that aren't so hardy. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north and east. Toby Surefoot the hobbit Swindler (Impartial) A wealthy looking chubby man You dilacerate Toby like a hungry wolf destroying flesh. Toby misses you. Toby leaves west. Triggered! doing: hunt toby You follow Toby west. The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. You see the town of Bree to the east. The Great East Road continues west. The Greenway continues northwest and south. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, east, south and northwest. Toby Surefoot the hobbit Swindler (Impartial) Wrenya Rác'Rána the sindar Lady Death (Moral) Laken the sindar Chemist (Impartial) A town guard [2] A big sign You are already hunting Toby! HP:220 EP:166> Toby leaves west. You follow Toby west. You are walking along the Great East Road. You see the town of Bree to the east. The Great East Road continues west. The Greenway continues north and southeast. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, southeast, east and south. Toby Surefoot the hobbit Swindler (Impartial) Toby leaves west. You follow Toby west. You are walking along the Great East Road. The Great East Road continues west and east. The Greenway continues northeast. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, east, northeast and south. Toby Surefoot the hobbit Swindler (Impartial) Toby leaves east. You follow Toby east. You are walking along the Great East Road. You see the town of Bree to the east. The Great East Road continues west. The Greenway continues north and southeast. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, southeast, east and south. Toby Surefoot the hobbit Swindler (Impartial) Toby leaves north. Triggered! doing: hunt toby You follow Toby north. You are walking down the famed Greenway. The Great East Road continues south and southwest. The Greenway continues north. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, southeast, southwest, east and south. Toby Surefoot the hobbit Swindler (Impartial) You are already hunting Toby! HP:220 EP:166> You chop Toby. Toby falls to the ground. Toby is bleeding to death and needs to be bandaged! kill You decide to put Toby out of his misery. Triggered! doing: hunt toby HP:220 EP:164> You are already hunting Toby! HP:220 EP:164> The runes on the Fang glow brightly as you tower over your vanquished foe. Facing imminent death, they cower in fear before your greatness! You killed Toby. Toby has died. fade off You relax from your efforts to fade into the background, and are once more noticeable as who you are. HP:220 EP:162> comm on Your comm is already on. HP:220 EP:162> Toby says in Westron: Bahaha Triggered! doing: hunt toby The ghostly figure eludes you. HP:220 EP:162> The effects wear off. ^ legend toby ^ Memnoch: legend toby HP:220 EP:157> ^ noob, but annoying ^ Memnoch: noob, but annoying HP:220 EP:152> l You are walking down the famed Greenway. The Great East Road continues south and southwest. The Greenway continues north. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, southeast, southwest, east and south. The ghost of Toby Corpse of Toby Triggered! doing: hunt toby HP:220 EP:152> The ghostly figure eludes you. HP:220 EP:152> Toby says in Westron: 2 seconds too late. get all from corpse into pack some gold coins : Gold may only be pocketed. HP:220 EP:154> get all from corpse some gold coins : Ok. HP:220 EP:154> l You put 190 gold in your pockets. You are walking down the famed Greenway. The Great East Road continues south and southwest. The Greenway continues north. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, southeast, southwest, east and south. The ghost of Toby Corpse of Toby Triggered! doing: hunt toby HP:220 EP:154> The ghostly figure eludes you. HP:220 EP:154> The ghost of Toby drifts south. Triggered! doing: hunt toby There is no such living object here. HP:220 EP:154> s You are walking along the Great East Road. You see the town of Bree to the east. The Great East Road continues west. The Greenway continues north and southeast. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, southeast, east and south. The ghost of Toby Triggered! doing: hunt toby HP:220 EP:154> The ghostly figure eludes you. HP:220 EP:154> The ghost of Toby drifts south. trigger off Trigger deactivated. HP:220 EP:154> l You are walking along the Great East Road. You see the town of Bree to the east. The Great East Road continues west. The Greenway continues north and southeast. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, southeast, east and south. HP:220 EP:154> The ghost of Toby drifts in. e The ghost of Toby drifts east. The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. You see the town of Bree to the east. The Great East Road continues west. The Greenway continues northwest and south. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are west, north, east, south and northwest. The ghost of Toby Badur the dwarf Master Ranger (Heroic) Laken the sindar Chemist (Impartial) A town guard [2] A big sign HP:220 EP:154> The ghost of Toby drifts east. i Gold: 227 (rough) Encumbrance: moderately encumbered You are carrying the following on your person: *An empty phial (in hands). *The fang of Sauron (wielded). *A pair of mail pants (worn). A contract. *A finely-shaped pearl carapace (worn). A stamped staying-permit. *A battered old knife. *A hefty axe belt (worn). *A dwarven war shield (worn). *A leather scout ruck (open) (worn). *A bloodstained cloak (worn). *An old leather baldric (worn). *A small, empty clay pipe. *Rank insignia. HP:220 EP:154> Milka enters. travelto adornas Travelto: Journey begun! Press return or type any command to stop. HP:220 EP:154> The Great East Road(w, n, se, e and s) HP:220 EP:154> The Greenway(n, w, se, e, ne, s and nw) HP:220 EP:154> The Greenway(n, w, e, ne, s and nw) HP:220 EP:154> The Greenway(w, n, e and s) HP:220 EP:154> The Greenway(w, n, se, e and s) HP:220 EP:154> The Greenway(w, n, e, s and nw) HP:220 EP:154> The Greenway(w, n, e and s) HP:220 EP:154> The Greenway(w, n, e, hill and s) HP:220 EP:154> The Greenway(w, n, sw, e and s) HP:220 EP:154> The Greenway(w, n, e, ne and s)