Do: starting commands. <(-HP:230 EP:175-)>  The streets of Minas Tirith(n, e and s) <(-HP:230 EP:175-)>  A dark tunnel through the embrasure(n and s)  A dying soldier <(-HP:230 EP:175-)>  The streets of Minas Tirith(w, n and s) <(-HP:230 EP:175-)>  The streets of Minas Tirith(e, s and nw) <(-HP:230 EP:175-)>  The streets of Minas Tirith(gate, se, s and nw) <(-HP:230 EP:175-)>  With no guard to block your way, you pass the gate. (had noticed dead guards earlier too) The streets of Minas Tirith(gate, se and nw) <(-HP:230 EP:175-)>  Do: Commands completed. <(-HP:230 EP:175-)> do se,2s,sw gate Do: starting commands. <(-HP:230 EP:175-)>  The streets of Minas Tirith(s and nw) <(-HP:230 EP:175-)>  The streets of Minas Tirith(n and s)  A small boy <(-HP:230 EP:175-)>  The streets of Minas Tirith(n, e and sw) <(-HP:230 EP:175-)>  The streets of Minas Tirith(gate, sw and ne) <(-HP:230 EP:175-)>  Do: Commands completed. <(-HP:230 EP:175-)>  With no guard to block your way, you pass the gate. A paved street(gate and nw) <(-HP:230 EP:175-)> do nw,ne,n,gate Do: starting commands. <(-HP:230 EP:175-)>  A paved street(w, se, sw, ne and u) <(-HP:230 EP:175-)>  A paved street(w, n and sw) <(-HP:230 EP:175-)>  The seventh gate of Minas Tirith(gate, n and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A tall guard of Minas Tirith [2] <(-HP:230 EP:175-)>   As you near the gate, a guard steps forward and halts you. The guard asks you for the password to advance to the next level. You whisper the password to him, to ensure that no one hears. The guard looks at you, seeming to judge not only your answer,  but also to judge your person and your allegiance. After a moment of thought, the guard waves you through. An Arched Gate(w and gate)  A warlord of Gondor <(-HP:230 EP:175-)>  Do: Commands completed. <(-HP:230 EP:175-)> trigger Armand todo hunt armand The next time you see 'Armand', you will do: 'hunt armand'. <(-HP:230 EP:173-)> wield sword from baldric You wield your elven short sword like an avenging demon drawing pure DEATH!!! <(-HP:230 EP:173-)> hands You have two hands. You are holding an elven short sword (wielded) You have one free hand. <(-HP:230 EP:173-)> gate The seventh gate of Minas Tirith(gate, n and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A tall guard of Minas Tirith [2] Triggered! doing: hunt armand <(-HP:230 EP:173-)>  You begin to hunt Armand. party say $HIR$ I am now hunting Armand. <(-HP:230 EP:173-)>  Hart hacks at Guard leaving a large wound. Guard misses Hart. You are not in a party. <(-HP:230 EP:172-)>  Hart hacks at Guard with a short swing. Armand shields Hart, Guard hits Armand hard. Triggered! doing: hunt armand Guard grazes Hart. shape armand You are already hunting Armand! <(-HP:230 EP:170-)>  Armand doesn't look so great. Armand is rather drunk. <(-HP:230 EP:170-)> l sarmand You don't see that here. <(-HP:230 EP:170-)>  Hart hacks at Guard leaving a large wound. Armand shields Hart, Guard hits Armand. Triggered! doing: hunt armand Guard grazes Hart. You are already hunting Armand! <(-HP:230 EP:168-)>  Armand chats with his party. Hart starts to sway and chants nd, nd, nd! You take a cautious step back. Armand chats with his party. Triggered! doing: hunt armand l armand You are already hunting Armand! <(-HP:230 EP:168-)>  I was branded beast at every feast, before i ever became a man! Armand looks like a very influential person indeed. A fine piece of jewelry catches your eye.  He is carrying: A dwarven hauberk (worn). A dwarven war shield (worn). A pair of mail pants (worn). A stamped staying-permit. A hefty axe belt containing a Gimli's axe (worn). A bloodstained cloak (worn). A leather scout ruck (open) (worn). A staff sling containing a strange runed staff (worn). A keyring containing 5 keys (worn). A crystal (worn). A crystal (worn). A book of poetry. A heavy gold ring (worn). Logan's Dwarf-friend flute. Darmot's Immortality horn. The Guildmaster's Handbook. An engraved gold ring, inlaid with four blue fire opals. Aldrius' STOP DYING drum. Fangorn's Tree Lover circlet. Xsi's FrEaK pipe. A spellbook. An ornate and huge, albeit empty briar pipe. <(-HP:230 EP:168-)>  Hart hacks at Guard with a short swing. Armand shields Hart, Guard hits Armand very hard. Guard grazes Hart. Hart hacks at Guard leaving a large wound. Armand shields Hart, Guard hits Armand very hard. Triggered! doing: hunt armand Guard hits Hart. You are already hunting Armand! <(-HP:230 EP:164-)>  Hart misses Guard. Guard misses Hart. Armand chats with his party. Triggered! doing: hunt armand You are already hunting Armand! <(-HP:230 EP:163-)>  Hart chats with his party. Hart misses Guard. Armand shields Hart, Guard hits Armand very hard. Triggered! doing: hunt armand Guard grazes Hart. You are already hunting Armand! <(-HP:230 EP:161-)>  Hart chats with his party. Hart misses Guard. Armand shields Hart, Guard hits Armand. Triggered! doing: hunt armand Guard grazes Hart. You are already hunting Armand! <(-HP:230 EP:159-)> backstab armand You sneak up and stab Armand from behind! Triggered! doing: hunt armand <(-HP:230 EP:109-)>  You are already hunting Armand! <(-HP:230 EP:109-)>  Hart slaps Guard with the flat of the blade. Guard misses Hart. Hart shields Armand, and you graze Hart. You graze Armand. Armand holds a crystal which starts to glow brightly. Triggered! doing: hunt armand You are already hunting Armand! <(-HP:230 EP:107-)>  Armand holds a crystal which starts to glow brightly. shape all Armand is near death. Armand is rather drunk. <(-HP:230 EP:107-)> shape Armand is near death. Armand is rather drunk. Triggered! doing: hunt armand <(-HP:230 EP:107-)>  You are already hunting Armand! <(-HP:230 EP:107-)>  Hart hacks at Guard leaving a large wound. Armand misses you. Guard misses Hart. Hart shields Armand, and you hit Hart very hard. You hit Armand very hard. shape all Armand is near death. Armand is rather drunk. Triggered! doing: hunt armand <(-HP:230 EP:105-)>  You are already hunting Armand! <(-HP:230 EP:105-)> shape all Armand is near death. Armand is rather drunk. Triggered! doing: hunt armand <(-HP:230 EP:105-)>  You are already hunting Armand! <(-HP:230 EP:105-)>  Hart misses Guard. Armand misses you. Guard misses Hart. You miss Armand. Armand leaves south. Triggered! doing: hunt armand You follow Armand south. A paved street(w, n and sw)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. You are already hunting Armand! <(-HP:230 EP:103-)> kill armand Armand leaves southwest. Hart leaves southwest. You follow Armand southwest. A paved street(w, se, sw, ne and u)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) You attack Armand. <(-HP:230 EP:103-)>  Armand leaves southwest. Triggered! doing: hunt armand You follow Armand southwest. A paved street(w, n and ne)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. You are already hunting Armand! <(-HP:230 EP:103-)>  Armand leaves west. Hart leaves west. You follow Armand west. A street(w, n, e and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) shape Armand leaves south. You follow Armand south. A bakery and food shop(n)  Armand War Pig the dunlending Archmage (Demonic)  A trash can  Falandor minds the bakery Hart enters. Armand is near death. Armand is rather drunk. <(-HP:230 EP:103-)>  Armand misses you. Hart shields Armand, and you graze Hart. You graze Armand. kill armand You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:101-)>  You are already hunting Armand! <(-HP:230 EP:99-)>  Armand leaves north. Hart leaves north. You follow Armand north. A street(w, n, e and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) Armand leaves east. You follow Armand east. A paved street(w, n and ne)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand leaves northeast. Hart leaves northeast. You follow Armand northeast. A paved street(w, se, sw, ne and u)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) Armand leaves southeast. You follow Armand southeast. A paved street(gate and nw)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand leaves gate. Hart leaves gate. You follow Armand gate. The streets of Minas Tirith(gate, sw and ne)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) Armand leaves northeast. You follow Armand northeast. The streets of Minas Tirith(n, e and sw)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand leaves north. Hart leaves north. You follow Armand north. The streets of Minas Tirith(n and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A small boy Armand leaves north. You follow Armand north. The streets of Minas Tirith(s and nw)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand leaves northwest. Hart leaves northwest. You follow Armand northwest. The streets of Minas Tirith(gate, se and nw)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) Armand leaves gate. Triggered! doing: hunt armand You follow Armand gate. The streets of Minas Tirith(gate, se, s and nw)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. You are already hunting Armand! <(-HP:230 EP:99-)>  Armand leaves northwest. Hart leaves northwest. You follow Armand northwest. The streets of Minas Tirith(w, se and ne)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  An empty keg Armand leaves west. You follow Armand west. The streets of Minas Tirith(w, n, e and s)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand leaves west. Hart leaves west. You follow Armand west. The streets of Minas Tirith(w, n, e and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) kill armand kill armand Armand misses you. You miss Armand. Armand leaves north. Triggered! doing: hunt armand You follow Armand north. A basic shop(out)  Armand War Pig the dunlending Archmage (Demonic)  A trash can  Vyger stands here tending shop Hart enters. You are already hunting Armand! <(-HP:230 EP:98-)>  Armand is back! You attack Armand. <(-HP:230 EP:98-)>  You attack Armand. <(-HP:230 EP:98-)> kill armand You attack Armand. <(-HP:230 EP:98-)>  Hart gets a silver flask from a bloodstained cloak. kill armand Hart opens a silver flask. Hart drinks from a silver flask. Hart closes a silver flask. Hart puts a silver flask into a bloodstained cloak. You attack Armand. <(-HP:230 EP:98-)>  Armand leaves out. Triggered! doing: hunt armand Hart leaves out. You follow Armand out. The streets of Minas Tirith(w, n, e and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) You are already hunting Armand! <(-HP:230 EP:98-)>  Armand leaves east. You follow Armand east. The streets of Minas Tirith(w, n, e and s)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand leaves east. Hart leaves east. You follow Armand east. The streets of Minas Tirith(w, se and ne)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  An empty keg Armand leaves southeast. You follow Armand southeast. The streets of Minas Tirith(gate, se, s and nw)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand leaves southeast. Hart leaves southeast. You follow Armand southeast. The streets of Minas Tirith(e, s and nw)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) kill armand kill armand Armand misses you. Hart shields Armand, and you hit Hart hard. You hit Armand hard. Armand leaves south. Triggered! doing: hunt armand You follow Armand south. The streets of Minas Tirith(w, n and s)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. You are already hunting Armand! <(-HP:230 EP:96-)>  Armand leaves south. Hart leaves south. You follow Armand south. A dark tunnel through the embrasure(n and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A dying soldier You attack Armand. <(-HP:230 EP:96-)>  Armand leaves south. You follow Armand south. The streets of Minas Tirith(n, e and s)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand leaves south. Hart leaves south. You follow Armand south. The streets of Minas Tirith(n, sw and e)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) Armand leaves southwest. You follow Armand southwest. The streets of Minas Tirith(w, gate, sw and ne)  Armand War Pig the dunlending Archmage (Demonic)  An arrow Hart enters. Armand leaves gate. Hart leaves gate. You follow Armand gate. A large gate(gate, sw and ne)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A street thug Armand leaves northeast. You follow Armand northeast. A city street(se, sw, ne and nw)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand leaves northeast. Hart leaves northeast. You follow Armand northeast. A city street(n and sw)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A cheerful dog [2] kill armand kill armand kill armand Armand leaves north. Triggered! doing: hunt armand You follow Armand north. A city street(w, n, e and s)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. You are already hunting Armand! <(-HP:230 EP:96-)>  Armand leaves north. Hart leaves north. You follow Armand north. A tunnel(n and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A citizen of Minas Tirith You attack Armand. <(-HP:230 EP:96-)>  Armand leaves north. You follow Armand north. The entrance to the Great Hall of the Guard(enter, n, se, e and s)  Armand War Pig the dunlending Archmage (Demonic)  A citizen of Minas Tirith  A High Guard of Minas Tirith [2] Hart enters. Armand leaves north. Hart leaves north. You follow Armand north. A city street(ne, s and nw)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A citizen of Minas Tirith [2]  A cheerful dog kill armand Hart gets a silver flask from a bloodstained cloak. kill armand Hart opens a silver flask. Hart drinks from a silver flask. Hart puts a silver flask (empty) into a bloodstained cloak. Hart shields Armand, and you hit Hart. You hit Armand. You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:94-)>  You are already hunting Armand! <(-HP:230 EP:94-)>  Armand leaves northwest. You follow Armand northwest. A city street(se, ne and nw)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. You attack Armand. <(-HP:230 EP:94-)>  Armand leaves northeast. Hart leaves northeast. You follow Armand northeast. The Bank(sw)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A bank teller stands behind the counter You attack Armand. <(-HP:230 EP:94-)>  You attack Armand. <(-HP:230 EP:94-)>  Armand leaves southwest. You follow Armand southwest. A city street(se, ne and nw)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand leaves southeast. Hart leaves southeast. You follow Armand southeast. A city street(ne, s and nw)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A citizen of Minas Tirith [2]  A cheerful dog Armand leaves south. You follow Armand south. The entrance to the Great Hall of the Guard(enter, n, se, e and s)  Armand War Pig the dunlending Archmage (Demonic)  A citizen of Minas Tirith  A High Guard of Minas Tirith [2] Hart enters. Armand leaves south. Hart leaves south. You follow Armand south. A tunnel(n and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic)  A citizen of Minas Tirith kill armand kill armand kill armand You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:94-)> kill armand You are already hunting Armand! <(-HP:230 EP:94-)>  Armand leaves north. You follow Armand north. The entrance to the Great Hall of the Guard(enter, n, se, e and s)  Armand War Pig the dunlending Archmage (Demonic)  A citizen of Minas Tirith  A High Guard of Minas Tirith [2] Hart enters. kill armand kill armand High guard misses Hart. Hart shields Armand, and you hit Hart hard. You hit Armand hard. High guard hits Hart very hard. You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:92-)>  You are already hunting Armand! <(-HP:230 EP:92-)>  You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:92-)>  You are already hunting Armand! <(-HP:230 EP:92-)>  Armand leaves east. Hart leaves east. You follow Armand east. A small alley(w, se and n)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) Hart gets a silver flask (empty) from a bloodstained cloak. kill armand Hart puts a silver flask (empty) into a bloodstained cloak. You attack Armand. <(-HP:230 EP:92-)> kill armand Armand misses you. Hart shields Armand, and you hit Hart. You hit Armand. You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:90-)>  You are already hunting Armand! <(-HP:230 EP:90-)> kill armand Armand leaves north. You follow Armand north. Outside a small house(n and s)  Armand War Pig the dunlending Archmage (Demonic) Hart enters. Armand opens the north door. Armand leaves north. Hart leaves north. You follow Armand north. Entrance Hall(n, e and out)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) Armand closes the out door. You attack Armand. <(-HP:230 EP:90-)> shape all Armand is near death. Armand is rather drunk. Triggered! doing: hunt armand <(-HP:230 EP:90-)>  You are already hunting Armand! <(-HP:230 EP:90-)>  Hart shields Armand, and you hit Hart. You hit Armand. kill armand You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:88-)>  You are already hunting Armand! <(-HP:230 EP:88-)> kill armand You attack Armand. <(-HP:230 EP:88-)>  Armand grabs the frame and climbs through the window! Triggered! doing: hunt armand There is no such living object here. <(-HP:230 EP:88-)> kill armand The out door swings open. Armand enters. Armand closes the out door. You attack Armand. <(-HP:230 EP:88-)>  Hart shields Armand, and you graze Hart. You graze Armand. kill armand You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:86-)>  You are already hunting Armand! <(-HP:230 EP:86-)> kill armand You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:86-)>  You are already hunting Armand! <(-HP:230 EP:86-)> l Hart shields Armand, and you hit Hart. You hit Armand.  You are standing in the entrance of this little household. The dust on the floor tells you about the lack of activity here. There are some footprints in the dust though, so someone has been moving around in here. To the east there is a small living room. To the north there is a small dark passage. The door is to your south, with a window set into the wall beside it. From a long distance you can hear bird calls. The out door is closed.  The only obvious exits are north, east and out.  Armand War Pig the dunlending Archmage (Demonic)  Hart Fooger the dunedain Medicine Man (Demonic) Triggered! doing: hunt armand <(-HP:230 EP:84-)>  You are already hunting Armand! <(-HP:230 EP:84-)> shape all Armand is near death. Armand is rather drunk. <(-HP:230 EP:84-)> kill armand You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:84-)>  You are already hunting Armand! <(-HP:230 EP:84-)>  Hart grabs the frame and climbs through the window! You graze Armand. Armand grabs the frame and climbs through the window! Triggered! doing: hunt armand There is no such living object here. <(-HP:230 EP:83-)> kill armand You don't see that here. <(-HP:230 EP:83-)>  The out door swings open. Armand enters. Hart enters. Armand closes the out door. kill armand Armand leaves north. Triggered! doing: hunt armand Hart leaves north. You follow Armand north. A small passage(e and s)  Hart Fooger the dunedain Medicine Man (Demonic)  Armand War Pig the dunlending Archmage (Demonic) You are already hunting Armand! <(-HP:230 EP:83-)>  You attack Armand. <(-HP:230 EP:83-)> kill armand Hart shields Armand, and you hit Hart hard. You hit Armand hard. You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:81-)>  You are already hunting Armand! <(-HP:230 EP:81-)> kill armand You attack Armand. <(-HP:230 EP:81-)> kill armand You attack Armand. Triggered! doing: hunt armand <(-HP:230 EP:81-)>  You are already hunting Armand! <(-HP:230 EP:81-)> kill armand You attack Armand. <(-HP:230 EP:81-)>  Armand misses you. Hart shields Armand, and you graze Hart. You hit Armand. Hart leaves east. kill hart You don't see that here. <(-HP:230 EP:79-)> l  This is a small passage. The walls are made of white stones. On the west wall there is an oil painting. There is not much to look at here. The floor here is not as dusty as in the Entrance Hall, it's quite clean as a matter of fact.  The only obvious exits are east and south.  Armand War Pig the dunlending Archmage (Demonic) Triggered! doing: hunt armand <(-HP:230 EP:79-)>  You are already hunting Armand! <(-HP:230 EP:79-)>  Armand falls to the ground. Armand is bleeding to death and needs to be bandaged! shape all Shape all what? <(-HP:230 EP:77-)> kill You decide to put Armand out of his misery. Triggered! doing: hunt armand <(-HP:230 EP:77-)>  You are already hunting Armand! <(-HP:230 EP:77-)>  You killed Armand. Armand has died. kill armand I think the poor ghost has suffered enough. <(-HP:230 EP:76-)> put sword in baldric You remove an elven short sword. Ok. <(-HP:230 EP:76-)> wear all from corpse crystal : Failed! crystal : Failed! keyring : You wear a keyring containing 5 keys. sling : You wear a staff sling containing a strange runed staff. leather scout ruck : Failed! bloodstained cloak : Failed! hefty axe belt : Failed! pair of mail pants : You wear a pair of mail pants. dwarven war shield : Failed! hauberk : Failed! <(-HP:230 EP:75-)> take all from corpse into pack some gold coins : Gold may only be pocketed. a crystal (glowing) : Ok. a crystal (glowing) : Ok. a leather scout ruck : Too bulky. a bloodstained cloak : Ok. a hefty axe belt : Too bulky. a dwarven war shield : Too bulky. a dwarven hauberk : Too bulky. <(-HP:230 EP:74-)> l in corpse Corpse contains: Some gold coins A leather scout ruck (open) A hefty axe belt containing a Gimli's axe A dwarven war shield A dwarven hauberk