Armand tells you: istroath at sapphy tell armand keep coming, fading to check You tell Armand: keep coming, fading to check  HP:230 EP:230 -)> Some Travelto The Great West Road(w, n, se, e, s and nw)  An orc army tent A torch  HP:230 EP:169 -)> The Great West Road(w, n, se, e, s and nw)  Rider is riding a great war mumak of the Haradrim A great war mumak of the Haradrim  HP:230 EP:169 -)> The Great West Road(n, w, se, e, ne, s and nw)  A squad of horsemen called 'The Noble Wolfhounds'  HP:230 EP:169 -)> The Great West Road(w, n, e and s)   HP:230 EP:169 -)> -Outside the Rammas Echor(w, n and s) [e] A commander of Gondor  HP:230 EP:169 -)> The Great West Road(w, n, e, sw and s)  HP:230 EP:169 -)> The Southward Road(w, n, e, ne and nw)  HP:230 EP:169 -)> -Osgiliath(w, n, e, sw and s) A signpost A hitching post HP:230 EP:167 -)> trigger Istroath todo hunt Istroath The next time you see 'Istroath', you will do: 'hunt Istroath'. HP:230 EP:167 -)> Armand tells you: myserious room, filled with scrolls do done Do: Commands completed. HP:230 EP:167 -)> do done Do: Commands completed. HP:230 EP:166 -)> n n The Plains(w, n and s)  An empty bottle HP:230 EP:166 -)> The Plains(w, n and s)  HP:230 EP:166 -)> do done Do: Commands completed. HP:230 EP:165 -)> s The Plains(w, n and s)  An empty bottle HP:230 EP:165 -)> s -Osgiliath(w, n, e, sw and s) A signpost A hitching post HP:230 EP:165 -)> w The Plains(w, n, e and s)  HP:230 EP:165 -)> w The Great West Road(w, n, se, e, s and nw)  HP:230 EP:165 -)> w The Plains(w, n, e and s)  HP:230 EP:165 -)> w The Plains(w, n, e and s)  A sneakily quiet Orc scout HP:230 EP:163 -)> w Rocky Ground(w, n, e and s)  HP:230 EP:163 -)> n The Plains(w, n, e and s)  HP:230 EP:163 -)> n The gate to the keep(n, e and s)  HP:230 EP:163 -)> n A large courtyard, covered in vines(w, e and s)  A brand (burned out) [2] HP:230 EP:163 -)> move vines You pull on the vines and suddenly they give way. You peer into the vines but cannot see very well from here. You move inside, letting the vines fall back into place. Among the vines(n and s)  HP:230 EP:162 -)> n The bottom of the tower(n, out, ne and u)  HP:230 EP:162 -)> u The second floor landing(w, e, d, s and u)  HP:230 EP:162 -)> u The top of the tower(n and d)  HP:230 EP:162 -)> u You can't go that way! HP:230 EP:162 -)> n A mysterious room, filled with scrolls(s)  Corpse of Wizard The spirit of an evil necromancer Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A small iron key [broken] Triggered! doing: hunt Istroath HP:230 EP:161 -)> You begin to hunt Istroath. party say $HIG$About to own--> $HIR$Istroath $0$ HP:230 EP:161 -)> You are not in a party. HP:230 EP:161 -)> do done Istroath misses someone miserably. Triggered! doing: hunt Istroath Evil spirit misses Istroath. You are already hunting Istroath! HP:230 EP:159 -)> Do: Commands completed. HP:230 EP:159 -)> Armand tells you: myserious room, filled with scrolls Istroath cleaves someone hard. Triggered! doing: hunt Istroath Evil spirit misses Istroath. You are already hunting Istroath! HP:230 EP:157 -)> The top of the tower(n and d)  HP:230 EP:157 -)> i Gold: 160 Encumbrance: lightly encumbered You are carrying the following on your person: *A many-tailed whip (immolated) (wielded). *An onyx pendant (shrouded) (worn). *An ominous dark ring (eclipsing) (worn). *A fine masked war helm (mended) (worn). *A pair of old, worn out, leather boots (worn). *An old leather baldric (worn). *A dwarven war shield (worn). *A suit of sparkling armour (mended) (worn). *A keyring containing 5 keys (worn). *Chain-link greaves (worn). *>A phial of Roderick's Dream Potion (in hands). *An Orc courier pack (worn). *A contract. *A stamped staying-permit. HP:230 EP:153 -)> l n You stop in the doorway to allow your eyes to adjust to the lighting. You notice that the room is cluttered with assorted items. A table sits in the middle of the room. Sitting on it are bottles of unidentifiable liquids. Scrolls line shelves built into the walls. There is a large window set in the north wall. This is the first room you have come across that seems to have seen recent use. The only obvious exit is south. Corpse of Wizard The spirit of an evil necromancer Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A small iron key [broken] Triggered! doing: hunt Istroath HP:230 EP:142 -)> There is no such living object here. HP:230 EP:142 -)> Armand tells you: myserious room, filled with scrolls i Gold: 160 Encumbrance: lightly encumbered You are carrying the following on your person: *A many-tailed whip (immolated) (wielded). *An onyx pendant (shrouded) (worn). *An ominous dark ring (eclipsing) (worn). *A fine masked war helm (mended) (worn). *A pair of old, worn out, leather boots (worn). *An old leather baldric (worn). *A dwarven war shield (worn). *A suit of sparkling armour (mended) (worn). *A keyring containing 5 keys (worn). *Chain-link greaves (worn). *>A phial of Roderick's Dream Potion (in hands). *An Orc courier pack (worn). *A contract. *A stamped staying-permit. HP:230 EP:139 -)> Armand tells you: myserious room, filled with scrolls score Oracle Tossan the dunedain Flame of the East HP: 230/230 END: 131/230 Exp: 4150357 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 20 assassin, 59d 13h 8m 32s old. You are blending into the background and extending your vision. HP:230 EP:131 -)> Armand tells you: myserious room, filled with scrolls l n You stop in the doorway to allow your eyes to adjust to the lighting. You notice that the room is cluttered with assorted items. A table sits in the middle of the room. Sitting on it are bottles of unidentifiable liquids. Scrolls line shelves built into the walls. There is a large window set in the north wall. This is the first room you have come across that seems to have seen recent use. The only obvious exit is south. The somewhat decayed remains of Wizard The spirit of an evil necromancer Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A small iron key [broken] Triggered! doing: hunt Istroath HP:230 EP:124 -)> There is no such living object here. HP:230 EP:124 -)> Armand tells you: jerf gh uptime The Two Towers has been up for 1d 5h 1m 28s. HP:230 EP:116 -)> glance n A mysterious room, filled with scrolls(s)  The spirit of an evil necromancer Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A small iron key [broken] Triggered! doing: hunt Istroath HP:230 EP:110 -)> There is no such living object here. HP:230 EP:110 -)> Armand tells you: myserious room, filled with scrolls Istroath enters. Triggered! doing: hunt Istroath Istroath misses someone miserably. You begin to hunt Istroath. party say $HIG$About to own--> $HIR$Istroath $0$ HP:230 EP:105 -)> You are not in a party. HP:230 EP:105 -)> shape Istroath Istroath ND ND - Istroath ND ND - Istroath ND ND Triggered! doing: hunt Istroath HP:230 EP:105 -)> You are already hunting Istroath! HP:230 EP:105 -)> trigger '' todo '' The next time you see '', you will do: ''. HP:230 EP:102 -)> kill Istroath You attack Istroath. HP:230 EP:102 -)> You hit Istroath striking and immolating with multiple tails! Istroath leaves north. You follow Istroath North. A mysterious room, filled with scrolls(s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) The spirit of an evil necromancer A small iron key [broken] Istroath misses someone miserably. Evil spirit hits Istroath hard. Armand tells you: cant find anyone with him, seems to be alone You send tails flying at Istroath, but they miss their mark. Istroath wounds someone, and blood flows freely. Evil spirit hits Istroath very hard. Istroath leaves south. You follow Istroath South. The top of the tower(n and d)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves down. You follow Istroath Down. The second floor landing(w, e, d, s and u)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves down. You follow Istroath Down. The bottom of the tower(n, out, ne and u)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves out. You follow Istroath Out. You duck under the remnants of the broken door, being careful not to bump your head or dislodge any more debris as you move through the doorway to the outside. Among the vines(n and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves south. You follow Istroath South. A large courtyard, covered in vines(w, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A brand (burned out) [2] Istroath leaves south. You follow Istroath South. The gate to the keep(n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves south. You follow Istroath South. The Plains(w, n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves east. You follow Istroath East. The Plains(w, n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves east. You follow Istroath East. The Great West Road(w, n, se, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) You send tails flying at Istroath, but they miss their mark. You miss Istroath. Istroath misses you miserably. Istroath leaves southeast. You follow Istroath Southeast. The Great West Road(w, n, se, e, s and nw)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves east. You follow Istroath East. The Plains(w, n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves east. You follow Istroath East. -Osgiliath(w, n, e, sw and s) Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A signpost A hitching post Istroath leaves east. You follow Istroath East. West gate of Osgiliath(w, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves east. You follow Istroath East. trigger '' todo '' The next time you see '', you will do: ''. HP:230 EP:98 -)> Inside the city(w, n and e)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves north. You follow Istroath North. The center of the camp clearing(w, n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A looming Morgul guard Istroath leaves north. You follow Istroath North. A clearing in the camp(n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A looming Morgul guard Istroath leaves north. You follow Istroath North. A tangle of weeds(s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves south. You follow Istroath South. A clearing in the camp(n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A looming Morgul guard Istroath leaves south. You follow Istroath South. The center of the camp clearing(w, n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A looming Morgul guard Istroath leaves south. You follow Istroath South. Inside the city(w, n and e)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves west. You follow Istroath West. West gate of Osgiliath(w, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves west. You follow Istroath West. -Osgiliath(w, n, e, sw and s) Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A signpost A hitching post You send tails flying at Istroath, but they miss their mark. Istroath leaves west. You follow Istroath West. The Plains(w, n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves west. You follow Istroath West. The Great West Road(w, n, se, e, s and nw)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves northwest. You follow Istroath Northwest. The Great West Road(w, n, se, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves west. You follow Istroath West. The Plains(w, n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves west. You follow Istroath West. trigger '' todo '' The next time you see '', you will do: ''. HP:230 EP:95 -)> The Plains(w, n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves north. You follow Istroath North. The gate to the keep(n, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves north. You follow Istroath North. A large courtyard, covered in vines(w, e and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) A brand (burned out) [2] Istroath moves some vines and disappears from sight! Triggered! doing: '' You pull on the vines and suddenly they give way. You peer into the vines but cannot see very well from here. You move inside, letting the vines fall back into place. Among the vines(n and s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) HP:230 EP:94 -)> Istroath leaves north. You follow Istroath North. The bottom of the tower(n, out, ne and u)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves up. You follow Istroath Up. The second floor landing(w, e, d, s and u)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves up. You follow Istroath Up. The top of the tower(n and d)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves north. You follow Istroath North. A mysterious room, filled with scrolls(s)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) The spirit of an evil necromancer A small iron key [broken] Istroath leaves south. You follow Istroath South. The top of the tower(n and d)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) Istroath leaves down. You follow Istroath Down. The second floor landing(w, e, d, s and u)  Istroath Baec Heorte the eorling Wolf Spirit (Angelic) You hit Istroath striking and immolating with multiple tails! You set Istroath aflame with the fiery whip of Angband! Istroath falls to the ground. Istroath is bleeding to death and needs to be bandaged! k You decide to put Istroath out of his misery. HP:230 EP:92 -)> Burning tails envelop Istroath and slay him with searing gledes. You killed Istroath. Istroath has died. trigger off Trigger deactivated. HP:230 EP:90 -)> o The flame sputters and ceases as the whip is removed. You remove a many-tailed whip. Ok. HP:230 EP:90 -)> fade off You relax from your efforts to fade into the background, and are once more noticeable as who you are. HP:230 EP:89 -)> tell armand legend You tell Armand: legend HP:230 EP:89 -)> l This is the landing on the second floor. There is a tapestry on the north wall and there are bedrooms to the east, south, and west. The bedroom to the west looks like it was more richly decorated than the others. The staircase leads further up, to the top of the tower. You wonder what you will find at the top? The only obvious exits are west, east, down, south and up. The ghost of Istroath Corpse of Istroath HP:230 EP:89 -)> i corpse Gold: 160 Encumbrance: lightly encumbered You dig around in the corpse of istroath and find: The corpse of istroath is less than half full. Anfidurl A dwarven war shield An Orc courier pack A finely-shaped pearl carapace A faded black cloak A shining mithril coif Inside containers in the corpse are: A piece of jerky (5) A small green vial HP:230 EP:88 -)>