Istroath dies

Posted by
Oracle [legacy]
Uploaded
17 January 2005 00:00:00
Type
Player Kill

I hear Rohan went lawless, this is for Armand.



Armand tells you: istroath at sapphy
tell armand keep coming, fading to check
You tell Armand: keep coming, fading to check
 HP:230 EP:230 -)>

Some Travelto

The Great West Road(w, n, se, e, s and nw) 
 An orc army tent
 A torch
 HP:230 EP:169 -)>
The Great West Road(w, n, se, e, s and nw) 
 Rider is riding a great war mumak of the Haradrim
 A great war mumak of the Haradrim
 HP:230 EP:169 -)>
The Great West Road(n, w, se, e, ne, s and nw) 
 A squad of horsemen called 'The Noble Wolfhounds'
 HP:230 EP:169 -)>
The Great West Road(w, n, e and s) 
 HP:230 EP:169 -)>
-Outside the Rammas Echor(w, n and s) [e]
 A commander of Gondor
 HP:230 EP:169 -)>
The Great West Road(w, n, e, sw and s) 
HP:230 EP:169 -)>
The Southward Road(w, n, e, ne and nw) 
HP:230 EP:169 -)>
-Osgiliath(w, n, e, sw and s)
 A signpost
 A hitching post
HP:230 EP:167 -)>
trigger Istroath todo hunt Istroath
The next time you see 'Istroath', you will do: 'hunt Istroath'.
HP:230 EP:167 -)>
Armand tells you: myserious room, filled with scrolls
do done
Do: Commands completed.
HP:230 EP:167 -)>
do done
Do: Commands completed.
HP:230 EP:166 -)>
n
n
The Plains(w, n and s) 
 An empty bottle
HP:230 EP:166 -)>
The Plains(w, n and s) 
HP:230 EP:166 -)>
do done
Do: Commands completed.
HP:230 EP:165 -)>
s
The Plains(w, n and s) 
 An empty bottle
HP:230 EP:165 -)>
s
-Osgiliath(w, n, e, sw and s)
 A signpost
 A hitching post
HP:230 EP:165 -)>
w
The Plains(w, n, e and s) 
HP:230 EP:165 -)>
w
The Great West Road(w, n, se, e, s and nw) 
HP:230 EP:165 -)>
w
The Plains(w, n, e and s) 
HP:230 EP:165 -)>
w
The Plains(w, n, e and s) 
 A sneakily quiet Orc scout
HP:230 EP:163 -)>
w
Rocky Ground(w, n, e and s) 
HP:230 EP:163 -)>
n
The Plains(w, n, e and s) 
HP:230 EP:163 -)>
n
The gate to the keep(n, e and s) 
HP:230 EP:163 -)>
n
A large courtyard, covered in vines(w, e and s) 
 A brand (burned out) [2]
HP:230 EP:163 -)>
move vines
    You pull on the vines and suddenly they give way. You peer into
the vines but cannot see very well from here.  You move inside, letting
the vines fall back into place.
Among the vines(n and s) 
HP:230 EP:162 -)>
n
The bottom of the tower(n, out, ne and u) 
HP:230 EP:162 -)>
u
The second floor landing(w, e, d, s and u) 
HP:230 EP:162 -)>
u
The top of the tower(n and d) 
HP:230 EP:162 -)>
u
You can't go that way!
HP:230 EP:162 -)>
n
A mysterious room, filled with scrolls(s) 
 Corpse of Wizard
 The spirit of an evil necromancer
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A small iron key [broken]
Triggered!  doing: hunt Istroath
HP:230 EP:161 -)>
You begin to hunt Istroath.
party say $HIG$About to own--> $HIR$Istroath $0$
HP:230 EP:161 -)>
You are not in a party.
HP:230 EP:161 -)>
do done
Istroath misses someone miserably.
Triggered!  doing: hunt Istroath
Evil spirit misses Istroath.
You are already hunting Istroath!
HP:230 EP:159 -)>
Do: Commands completed.
HP:230 EP:159 -)>
Armand tells you: myserious room, filled with scrolls
Istroath cleaves someone hard.
Triggered!  doing: hunt Istroath
Evil spirit misses Istroath.
You are already hunting Istroath!
HP:230 EP:157 -)>
The top of the tower(n and d) 
HP:230 EP:157 -)>
i
Gold: 160              Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A many-tailed whip (immolated) (wielded).
*An onyx pendant (shrouded) (worn).
*An ominous dark ring (eclipsing) (worn).
*A fine masked war helm (mended) (worn).
*A pair of old, worn out, leather boots (worn).
*An old leather baldric (worn).
*A dwarven war shield (worn).
*A suit of sparkling armour (mended) (worn).
*A keyring containing 5 keys (worn).
*Chain-link greaves (worn).
*>A phial of Roderick's Dream Potion (in hands).
*An Orc courier pack (worn).
*A contract.
*A stamped staying-permit.
HP:230 EP:153 -)>
l n
    You stop in the doorway to allow your eyes to adjust to the lighting.
You notice that the room is cluttered with assorted items.  A table sits
in the middle of the room.  Sitting on it are bottles of unidentifiable
liquids.  Scrolls line shelves built into the walls.  There is a large
window set in the north wall.  This is the first room you have come
across that seems to have seen recent use.
    The only obvious exit is south.
 Corpse of Wizard
 The spirit of an evil necromancer
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A small iron key [broken]
Triggered!  doing: hunt Istroath
HP:230 EP:142 -)>
There is no such living object here.
HP:230 EP:142 -)>
Armand tells you: myserious room, filled with scrolls
i
Gold: 160              Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A many-tailed whip (immolated) (wielded).
*An onyx pendant (shrouded) (worn).
*An ominous dark ring (eclipsing) (worn).
*A fine masked war helm (mended) (worn).
*A pair of old, worn out, leather boots (worn).
*An old leather baldric (worn).
*A dwarven war shield (worn).
*A suit of sparkling armour (mended) (worn).
*A keyring containing 5 keys (worn).
*Chain-link greaves (worn).
*>A phial of Roderick's Dream Potion (in hands).
*An Orc courier pack (worn).
*A contract.
*A stamped staying-permit.
HP:230 EP:139 -)>
Armand tells you: myserious room, filled with scrolls
score
Oracle Tossan the dunedain Flame of the East
HP: 230/230   END: 131/230   Exp: 4150357    Avg. Stats: 100
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence: 100
Level 20 assassin, 59d 13h 8m 32s old.
You are blending into the background and extending your vision.
HP:230 EP:131 -)>
Armand tells you: myserious room, filled with scrolls
l n
    You stop in the doorway to allow your eyes to adjust to the lighting.
You notice that the room is cluttered with assorted items.  A table sits
in the middle of the room.  Sitting on it are bottles of unidentifiable
liquids.  Scrolls line shelves built into the walls.  There is a large
window set in the north wall.  This is the first room you have come
across that seems to have seen recent use.
    The only obvious exit is south.
 The somewhat decayed remains of Wizard
 The spirit of an evil necromancer
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A small iron key [broken]
Triggered!  doing: hunt Istroath
HP:230 EP:124 -)>
There is no such living object here.
HP:230 EP:124 -)>
Armand tells you: jerf gh
uptime
The Two Towers has been up for 1d 5h 1m 28s.
HP:230 EP:116 -)>
glance n
A mysterious room, filled with scrolls(s) 
 The spirit of an evil necromancer
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A small iron key [broken]
Triggered!  doing: hunt Istroath
HP:230 EP:110 -)>
There is no such living object here.
HP:230 EP:110 -)>
Armand tells you: myserious room, filled with scrolls
Istroath enters.
Triggered!  doing: hunt Istroath
Istroath misses someone miserably.
You begin to hunt Istroath.
party say $HIG$About to own--> $HIR$Istroath $0$
HP:230 EP:105 -)>
You are not in a party.
HP:230 EP:105 -)>
shape Istroath
Istroath ND ND - Istroath ND ND - Istroath ND ND
Triggered!  doing: hunt Istroath
HP:230 EP:105 -)>
You are already hunting Istroath!
HP:230 EP:105 -)>
trigger '' todo ''
The next time you see '', you will do: ''.
HP:230 EP:102 -)>
kill Istroath
You attack Istroath.
HP:230 EP:102 -)>
You hit Istroath striking and immolating with multiple tails!
Istroath leaves north.
You follow Istroath North.
A mysterious room, filled with scrolls(s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 The spirit of an evil necromancer
 A small iron key [broken]
Istroath misses someone miserably.
Evil spirit hits Istroath hard.
Armand tells you: cant find anyone with him, seems to be alone
You send tails flying at Istroath, but they miss their mark.
Istroath wounds someone, and blood flows freely.
Evil spirit hits Istroath very hard.
Istroath leaves south.
You follow Istroath South.
The top of the tower(n and d) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves down.
You follow Istroath Down.
The second floor landing(w, e, d, s and u) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves down.
You follow Istroath Down.
The bottom of the tower(n, out, ne and u) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves out.
You follow Istroath Out.

    You duck under the remnants of the broken door, being
careful not to bump your head or dislodge any more debris
as you move through the doorway to the outside.

Among the vines(n and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves south.
You follow Istroath South.
A large courtyard, covered in vines(w, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A brand (burned out) [2]
Istroath leaves south.
You follow Istroath South.
The gate to the keep(n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves south.
You follow Istroath South.
The Plains(w, n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves east.
You follow Istroath East.
The Plains(w, n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves east.
You follow Istroath East.
The Great West Road(w, n, se, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
You send tails flying at Istroath, but they miss their mark.
You miss Istroath.
Istroath misses you miserably.
Istroath leaves southeast.
You follow Istroath Southeast.
The Great West Road(w, n, se, e, s and nw) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves east.
You follow Istroath East.
The Plains(w, n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves east.
You follow Istroath East.
-Osgiliath(w, n, e, sw and s)
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A signpost
 A hitching post
Istroath leaves east.
You follow Istroath East.
West gate of Osgiliath(w, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves east.
You follow Istroath East.
trigger '' todo ''
The next time you see '', you will do: ''.
HP:230 EP:98 -)>
Inside the city(w, n and e) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves north.
You follow Istroath North.
The center of the camp clearing(w, n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A looming Morgul guard
Istroath leaves north.
You follow Istroath North.
A clearing in the camp(n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A looming Morgul guard
Istroath leaves north.
You follow Istroath North.
A tangle of weeds(s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves south.
You follow Istroath South.
A clearing in the camp(n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A looming Morgul guard
Istroath leaves south.
You follow Istroath South.
The center of the camp clearing(w, n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A looming Morgul guard
Istroath leaves south.
You follow Istroath South.
Inside the city(w, n and e) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves west.
You follow Istroath West.
West gate of Osgiliath(w, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves west.
You follow Istroath West.
-Osgiliath(w, n, e, sw and s)
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A signpost
 A hitching post
You send tails flying at Istroath, but they miss their mark.
Istroath leaves west.
You follow Istroath West.
The Plains(w, n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves west.
You follow Istroath West.
The Great West Road(w, n, se, e, s and nw) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves northwest.
You follow Istroath Northwest.
The Great West Road(w, n, se, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves west.
You follow Istroath West.
The Plains(w, n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves west.
You follow Istroath West.
trigger '' todo ''
The next time you see '', you will do: ''.
HP:230 EP:95 -)>
The Plains(w, n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves north.
You follow Istroath North.
The gate to the keep(n, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves north.
You follow Istroath North.
A large courtyard, covered in vines(w, e and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 A brand (burned out) [2]
Istroath moves some vines and disappears from sight!
Triggered!  doing: ''
    You pull on the vines and suddenly they give way. You peer into
the vines but cannot see very well from here.  You move inside, letting
the vines fall back into place.
Among the vines(n and s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
HP:230 EP:94 -)>
Istroath leaves north.
You follow Istroath North.
The bottom of the tower(n, out, ne and u) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves up.
You follow Istroath Up.
The second floor landing(w, e, d, s and u) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves up.
You follow Istroath Up.
The top of the tower(n and d) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves north.
You follow Istroath North.
A mysterious room, filled with scrolls(s) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
 The spirit of an evil necromancer
 A small iron key [broken]
Istroath leaves south.
You follow Istroath South.
The top of the tower(n and d) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
Istroath leaves down.
You follow Istroath Down.
The second floor landing(w, e, d, s and u) 
 Istroath Baec Heorte the eorling Wolf Spirit (Angelic)
You hit Istroath striking and immolating with multiple tails!
You set Istroath aflame with the fiery whip of Angband!
Istroath falls to the ground.
Istroath is bleeding to death and needs to be bandaged!
k
You decide to put Istroath out of his misery.
HP:230 EP:92 -)>
Burning tails envelop Istroath and slay him with searing gledes.
You killed Istroath.
Istroath has died.
trigger off
Trigger deactivated.
HP:230 EP:90 -)>
o
The flame sputters and ceases as the whip is removed.
You remove a many-tailed whip.
Ok.
HP:230 EP:90 -)>
fade off
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
HP:230 EP:89 -)>
tell armand legend
You tell Armand: legend
HP:230 EP:89 -)>
l
    This is the landing on the second floor.  There is a tapestry on the
north wall and there are bedrooms to the east, south, and west.  The
bedroom to the west looks like it was more richly decorated than the
others.  The staircase leads further up, to the top of the tower.  You
wonder what you will find at the top?
    The only obvious exits are west, east, down, south and up.
 The ghost of Istroath
 Corpse of Istroath
HP:230 EP:89 -)>
i corpse
Gold: 160              Encumbrance: lightly encumbered  
You dig around in the corpse of istroath and find:
The corpse of istroath is less than half full.

 Anfidurl
 A dwarven war shield
 An Orc courier pack
 A finely-shaped pearl carapace
 A faded black cloak
 A shining mithril coif
Inside containers in the corpse are:
 A piece of jerky (5)
 A small green vial
HP:230 EP:88 -)>