<->HP:200 EP:140<-> visit armath nw Armath does not have a room here. Triggered! doing: hunt armath <->HP:200 EP:139<-> There is no such living object here. <->HP:200 EP:139<-> The Combe Town Square(se, n, e, sw, s and nw)  A merchant <->HP:200 EP:139<-> sw A path leading to Combe(ne, s and valley) <->HP:200 EP:138<-> valley w w A scenic valley(n, w, town, farm, e, ne and s)  A hitching post  A town guard <->HP:200 EP:138<-> Bree-hill(w, n, e and s) <->HP:200 EP:138<-> s s The Plains(w, n, e and s) <->HP:200 EP:138<-> The Plains(w, n, e and s) <->HP:200 EP:138<-> West Gate of Bree(w, n, e, s and nw)  Wrenya Rác'Rána the sindar Lady Death (Moral)  Armath Ando the dunedain Guide (Moral)  A wooden sword  A big sign Triggered! doing: hunt armath <->HP:200 EP:138<-> You begin to hunt Armath. party say $HIB$ I am hunting, $HIY$Armath$HIG$!! <->HP:200 EP:138<->  - - - - - - - Current target is: Armath. Press 'xx' to change it to Armath. - - - - - - - Zangalis enters. You are not in a party. <->HP:200 EP:137<-> Yserone enters. Wrenya leaves east. Armath bows down in loyal faith. Triggered! doing: hunt armath You are already hunting Armath! <->HP:200 EP:137<-> do hunt armath,focus aim,drink mixed potion,wield sword from baldric,shape armath,backstab armath,kill armath Do: starting commands. <->HP:200 EP:137<-> You are already hunting Armath! <->HP:200 EP:137<-> You start focusing on your aim skill. <->HP:200 EP:137<-> There is no mixed potion here. <->HP:200 EP:137<-> You wield your Silent Slayer like a weaponsmaster!! ¡-HP:200 EP:137- Armath! is in average shape! <->HP:200 EP:137<-> You sneak up and stab Armath from behind! <->HP:200 EP:87<-> You attack Armath. <->HP:200 EP:87<-> Do: Commands completed. <->HP:200 EP:87<-> You blast Armath into tomorrow! trigger ^Armath is kicked out of todo rest in bed The next time you see '^Armath is kicked out of', you will do: 'rest in bed'. <->HP:200 EP:85<-> shape ¡Armath! doesn't look so great! <->HP:200 EP:85<-> Armath misses you. Armath misses you. You blast Armath into tomorrow! Zangalis leaves east. shape ¡Armath! is near death! <->HP:200 EP:84<-> Armath leaves east. You follow Armath east. Inside the West Gate of Bree(w, n and e)  Armath Ando the dunedain Guide (Moral)  Zangalis the eorling Scrapper (Impartial)  A wooden sword  A wealthy looking chubby man Armath misses you. Armath misses you. You cut Armath in the chest, with difficulty. Armath leaves east. You follow Armath east. West main street of Bree(w, se, n, e and s)  Armath Ando the dunedain Guide (Moral)  Ratty the goat Armath leaves east. You follow Armath east. East of main street(w, n, e and s)  Armath Ando the dunedain Guide (Moral) Armath leaves east. You follow Armath east. East main street of Bree(w, n, e and s)  Armath Ando the dunedain Guide (Moral) Armath leaves east. You follow Armath east. Prancing Pony Inn Yard(w and s)  Armath Ando the dunedain Guide (Moral)  Bill the pony (hitched)  Daywalker's horse [packed] (hitched)  A ratty looking stable boy  Amazeroth's black horse (hitched)  A hitching post Armath leaves west. You follow Armath west. East main street of Bree(w, n, e and s)  Armath Ando the dunedain Guide (Moral) Armath leaves west. You follow Armath west. East of main street(w, n, e and s)  Armath Ando the dunedain Guide (Moral) Armath leaves north. You follow Armath north. Hall of Guilds(n, e and s)  Armath Ando the dunedain Guide (Moral)  Corwyn knows everything about guilds [17 discussions, 2 new] shape Armath leaves south. You follow Armath south. East of main street(w, n, e and s)  Armath Ando the dunedain Guide (Moral) Armath leaves south. You follow Armath south. The Port Royale Smokeshop(n)  Armath Ando the dunedain Guide (Moral)  A trash can  Jeffrey the Smoking Connoisseur ¡Armath! is near death! <->HP:200 EP:82<-> shape Armath leaves north. You follow Armath north. East of main street(w, n, e and s)  Armath Ando the dunedain Guide (Moral) Armath slices the axe wickedly across your abdomen, leaving horrendous wounds! You slice through the air without making contact with Armath. Armath leaves south. You follow Armath south. The Port Royale Smokeshop(n)  Armath Ando the dunedain Guide (Moral)  A trash can  Jeffrey the Smoking Connoisseur ¡Armath! is near death! <->HP:183 EP:80<-> shape ¡Armath! is near death! <->HP:183 EP:80<-> shape Armath leaves north. You follow Armath north. East of main street(w, n, e and s)  Armath Ando the dunedain Guide (Moral) Armath misses you. You rip into Armath, shredding the skin into strips. ¡Armath! is near death! <->HP:183 EP:78<-> Armath leaves north. You follow Armath north. Hall of Guilds(n, e and s)  Armath Ando the dunedain Guide (Moral)  Corwyn knows everything about guilds [17 discussions, 2 new] shape ¡Armath! is near death! <->HP:183 EP:78<-> Armath leaves north. You follow Armath north. A large room(w, n, e and s)  Armath Ando the dunedain Guide (Moral) Armath exposes bone, slicing chunks of flesh from you! You cut Armath in the chest, with difficulty. shape ¡Armath! is near death! <->HP:178 EP:76<-> shape ¡Armath! is near death! <->HP:178 EP:76<-> Armath crushes you, slamming the shaft into your body! You bash Armath on the head with the Slayer's hilt! Armath opens the west door. Armath leaves west. You follow Armath west. Normal Viewing Room [topics|agenda] (e)  Armath Ando the dunedain Guide (Moral) shape ¡Armath! is near death! <->HP:168 EP:74<-> You bash Armath on the head with the Slayer's hilt! Armath leaves east. You follow Armath east. A large room(w, n, e and s)  Armath Ando the dunedain Guide (Moral) Armath closes the west door. Armath leaves south. You follow Armath south. Hall of Guilds(n, e and s)  Armath Ando the dunedain Guide (Moral)  Corwyn knows everything about guilds [17 discussions, 2 new] shape Armath is in critical condition, very close to death. <->HP:168 EP:72<-> shape Armath is in critical condition, very close to death. <->HP:168 EP:72<-> kill Armath falls to the ground. Armath is bleeding to death and needs to be bandaged! You decide to put Armath out of his misery. <->HP:168 EP:70<-> You killed Armath. Armath has died. Now that the blood of your victim has been spilled, you may now claim your gold. nod You nod. <->HP:169 EP:68<-> l  You have stepped into a grand and open entryway of the Hall of Guilds. The floors and walls are cobbled stone of superior workmanship than the surrounding buildings of Bree. The ceiling is open and you can see the thick wooden beams supporting a simple roof. There are two long tables along the eastern and western walls with some uncomfortable looking wooden chairs arranged around them for study. Against the north wall stands a large bookshelf containing various books and ledgers about guilds. To the left of the bookshelf is an arched doorway leading further into the hall.  The only obvious exits are north, east and south.  The ghost of Armath  Corpse of Armath  Corwyn knows everything about guilds [17 discussions, 2 new] <->HP:169 EP:67<-> Armath says in Westron: wtf