This complex of buildings has been used for many things in its long and eventful life. It started out as a farm, was later converted to an inn and now seems to have fallen into the hands of some of the Chief's men as their headquarters. The courtyard is small. It has been paved with cobblestones, worn from heavy traffic over the years. To the west is the barn; to the east sit stables; the main building is south; and there is a dog kennel in the southwest corner. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are gate, east, south and west. A big bulldog HP:230 EP:230> Zelindo tells you: for 'enters' tell brujo hmm, come to forsaken You tell Brujo: hmm, come to forsaken HP:230 EP:230> Elsinore enters. Bulldog barks: 'ARF ARF Grrrr WOOF!' Elsinore leaves south. Brujo enters. Brujo leaves south. tell brujo come get the key You tell Brujo: come get the key HP:230 EP:230> s This common room used to be a place where many people came to enjoy themselves. The Forsaken Inn had a reputation for good feasts, heavy wine and delicious meals. Alas, all of that is now history. What is left are dirty wooden tables, broken chairs and scuffed stools. The east door is closed. The only obvious exits are north, east and bar. Brujo the dunedain Trailblazer (Moral) Corpse of Guard HP:230 EP:230> Brujo opens the east door. Brujo leaves east. The east door swings shut. You hear a clicking sound from the east door. tell zelindo :) You tell Zelindo: :) HP:230 EP:230> l This common room used to be a place where many people came to enjoy themselves. The Forsaken Inn had a reputation for good feasts, heavy wine and delicious meals. Alas, all of that is now history. What is left are dirty wooden tables, broken chairs and scuffed stools. The east door is locked. The only obvious exits are north, east and bar. Corpse of Guard HP:230 EP:230> Brujo tells you: locked trigger off Your trigger is already deactivated. 'help trigger' for more info. HP:230 EP:230> tell brujo what? You tell Brujo: what? HP:230 EP:230> l This common room used to be a place where many people came to enjoy themselves. The Forsaken Inn had a reputation for good feasts, heavy wine and delicious meals. Alas, all of that is now history. What is left are dirty wooden tables, broken chairs and scuffed stools. The east door is locked. The only obvious exits are north, east and bar. Corpse of Guard HP:230 EP:230> Brujo tells you: they're in there Brujo tells you: they locked me up in forsaken tell brujo get the fuck out ^ (OOC) Zelindo: legend brujo Brujo is in no shape to receive any messages. HP:230 EP:230> The ghost of Brujo drifts in. The ghost of Brujo drifts north. ^ (OOC) Azoroth: legend brujo ^ (OOC) Rhaemir claps.