This is the office of the town doctor. Here adventurers of all sorts may get healed of their wounds. The doctor will treat anyone, although it will not come at a cheap price, since the doctor is one of the only hobbits of this profession. On the walls are cabinets of different sizes, filled with medicines that the doctor uses to heal with. The only obvious exit is southeast. The town doctor HP:230 EP:107> i Gold: 139 Encumbrance: unencumbered You are carrying the following on your person: A mixed potion (in hands). A contract. A phial of Roderick's Dream Potion (in hands). A finely-shaped pearl carapace (worn). A crystal (glowing) (worn). A heavy cloak (glowing) (worn). A leather scout ruck (open) (worn). An old leather baldric containing a sailor's cutlass (worn). A simple sheepskin sheath (worn). A stamped staying-permit. A crystal (glowing) (worn). A silver harp. The 6th Two Towers EVENT! badge. A book of poetry. A silver harp. A silver harp. A commemorative token from the Event-2004. An 'I've been to The 4th Two Towers EVENT!!' badge. HP:230 EP:106>  Otoron tells you: shire You hear a footstep nearby. Someone steps out of the background. Otoron tells you: cOMBE l This is the office of the town doctor. Here adventurers of all sorts may get healed of their wounds. The doctor will treat anyone, although it will not come at a cheap price, since the doctor is one of the only hobbits of this profession. On the walls are cabinets of different sizes, filled with medicines that the doctor uses to heal with. The only obvious exit is southeast. Magneto the dunedain Archmage (Demonic) The town doctor Triggered! doing: hunt magneto HP:230 EP:100>  You begin to hunt Magneto. HP:230 EP:100> r Do: starting commands. HP:230 EP:100>  You put your lips to the potion and gulp it all down. You feel like you could really give someone a thrashing. HP:230 EP:120>  You are already hunting Magneto! Triggered! doing: hunt magneto HP:230 EP:120>  You are already hunting Magneto! HP:230 EP:120>  You whip your sailor's cutlass from your baldric like a weaponsmaster!! You wield a sailor's cutlass. HP:230 EP:120>  You sneak up and stab Magneto from behind! HP:230 EP:70>  You attack Magneto. HP:230 EP:70>  You focused on aim last time, try something different! HP:230 EP:70>  Do: Commands completed. HP:230 EP:70>  Magneto leaves southeast. You follow Magneto southeast. The Combe Town Square(nw, e, se, sw, s and n) Magneto the dunedain Archmage (Demonic) A merchant Magneto leaves southwest. You follow Magneto southwest. A path leading to Combe(valley, s and ne) Magneto the dunedain Archmage (Demonic) You pierce Magneto's chest, spilling tides of blood! Magneto leaves valley. Triggered! doing: hunt magneto You follow Magneto valley. A scenic valley(e, farm, town, s, ne, w and n) Magneto the dunedain Archmage (Demonic) A hitching post You are already hunting Magneto! HP:230 EP:68> y Do: starting commands. HP:230 EP:68>  You drink the phial of dream potion and feel it taking effect. Slowly, you feel your body growing in strength and power! You feel like you could take on anyone! Yes! YES! You feel incredible! HP:230 EP:68>  Ok. HP:230 EP:68>  Do: Commands completed. HP:230 EP:68>  Magneto leaves south. You follow Magneto south. North Gate of Staddle(e, sw, s, ne, w and n) Magneto the dunedain Archmage (Demonic) Magneto leaves south. You follow Magneto south. Staddle's north gate(s and n) Magneto the dunedain Archmage (Demonic) Magneto leaves south. You follow Magneto south. Staddle's main street(se, w and n) Magneto the dunedain Archmage (Demonic) Driba Smallburrow is spreading gossip You pierce Magneto's chest, spilling tides of blood! Triggered! doing: hunt magneto Magneto swings the shadow sword wildly above you. headbutt' You are already hunting Magneto! HP:230 EP:166>  What? HP:230 EP:166> headbutt You're too busy to make an attack! HP:230 EP:166>  You miss Magneto. Triggered! doing: hunt magneto Magneto slices through your body in one swift motion! Driba Smallburrow whispers something to Magneto. You are already hunting Magneto! HP:217 EP:164> headbutt Disregarding your own personal safety, you smash your head into Magneto! HP:217 EP:129> shape Magneto is near death. Triggered! doing: hunt magneto HP:217 EP:129>  You are already hunting Magneto! HP:217 EP:129>  You are too busy to make an attack! Magneto swings the shadow sword wildly above you. l This is the main street in the small Bree-land town of Staddle. It runs north-south through the town, dividing it in half. Old oaks and maples line the street, providing shade for the residents. This appears to be a quiet town, untouched by the world's troubles. To the north is the town's northern gate, while to the west is a large, low building, from which wafts the smell of malted barley and fresh beer. It can only be the Staddle Brewery. The sun shines brightly in the western sky. The sky is brilliantly clear. The west door is closed. The only obvious exits are southeast, west and north. Magneto the dunedain Archmage (Demonic) Driba Smallburrow is spreading gossip Triggered! doing: hunt magneto HP:217 EP:127>  You are already hunting Magneto! HP:217 EP:127>  As Magneto wields the shadow sword, it is encased in a pulsating aura! Magneto grips the shadow sword with one hand. Magneto gets a silver flask from a leather scout ruck. shape Magneto opens a silver flask. Magneto drinks from a silver flask. Magneto closes a silver flask. Magneto puts a silver flask into a leather scout ruck. You miss Magneto. Magneto gets a silver flask from a leather scout ruck. Triggered! doing: hunt magneto You are already hunting Magneto! HP:217 EP:125>  Magneto opens a silver flask. Magneto drinks from a silver flask. Magneto closes a silver flask. Magneto puts a silver flask into a leather scout ruck. Magneto is near death. HP:217 EP:125>  Magneto gets a silver flask from a leather scout ruck. Magneto opens a silver flask. Magneto drinks from a silver flask. Magneto closes a silver flask. Magneto puts a silver flask into a leather scout ruck. Magneto gets a silver flask from a leather scout ruck. Magneto opens a silver flask. Magneto drinks from a silver flask. Magneto closes a silver flask. Magneto puts a silver flask into a leather scout ruck. Otoron tells you: staddle headbutt Your neck still hurts from the last headbutt. HP:217 EP:125>  You brutally plunge the blade into Magneto. Triggered! doing: hunt magneto You are already hunting Magneto! HP:217 EP:123> headbutt Your neck still hurts from the last headbutt. HP:217 EP:123>  Magneto leaves southeast. You follow Magneto southeast. Staddle's main street(nw, e, s and w) Magneto the dunedain Archmage (Demonic) A deformed dog headbutt Disregarding your own personal safety, you smash your head into Magneto! Triggered! doing: hunt magneto HP:217 EP:88>  You are already hunting Magneto! HP:217 EP:88> shape Magneto is near death. HP:217 EP:88>  You are too busy to make an attack! You still feel drunk. shape Magneto leaves northwest. Triggered! doing: hunt magneto You follow Magneto northwest. Staddle's main street(se, w and n) Magneto the dunedain Archmage (Demonic) Driba Smallburrow is spreading gossip You are already hunting Magneto! HP:220 EP:89>  Magneto is near death. HP:220 EP:89> headbutt Your neck still hurts from the last headbutt. HP:220 EP:89>  You are too busy to make an attack! Magneto thrusts the sword into you, pushing you off balance! Triggered! doing: hunt magneto You are already hunting Magneto! HP:212 EP:87> headbutt Magneto leaves southeast. You follow Magneto southeast. Staddle's main street(nw, e, s and w) Magneto the dunedain Archmage (Demonic) A deformed dog Your neck still hurts from the last headbutt. HP:212 EP:87> shape Magneto is in average shape. HP:212 EP:87> shape Magneto leaves west. Triggered! doing: hunt magneto You follow Magneto west. Stoor Lane(e, sw and w) Magneto the dunedain Archmage (Demonic) You are already hunting Magneto! HP:212 EP:87>  Magneto is in average shape. HP:212 EP:87>  You stagger and graze Magneto, leaving a line of blood from a shallow cut. Magneto swings the shadow sword wildly above you. The effects wear off. Magneto opens the west door. Triggered! doing: hunt magneto Magneto leaves west. You follow Magneto west. A living room(nw and e) Magneto the dunedain Archmage (Demonic) A large couch Falron the craftsman Magneto closes the east door. You are already hunting Magneto! HP:212 EP:85>  Magneto opens the east door. Triggered! doing: hunt magneto Magneto leaves east. You follow Magneto east. Stoor Lane(e, sw and w) Magneto the dunedain Archmage (Demonic) Magneto closes the west door. You are already hunting Magneto! HP:212 EP:85>  Magneto leaves east. You follow Magneto east. Staddle's main street(nw, e, s and w) Magneto the dunedain Archmage (Demonic) A deformed dog You sink the blade into Magneto with the blood curdling shout of a pirate! trigger something todo something else The next time you see 'something', you will do: 'something else'. HP:212 EP:83>  You miss Magneto. shape Magneto leaves west. You follow Magneto west. Stoor Lane(e, sw and w) Magneto the dunedain Archmage (Demonic) Magneto opens the west door. Magneto leaves west. You follow Magneto west. A living room(nw and e) Magneto the dunedain Archmage (Demonic) A large couch Falron the craftsman Magneto closes the east door. Magneto is in average shape. HP:212 EP:81> shape Magneto is in average shape. HP:212 EP:81>  You miss Magneto. Magneto leaves northwest. You follow Magneto northwest. A bedroom(se and n) Magneto the dunedain Archmage (Demonic) You brutally plunge the blade into Magneto. Magneto leaves southeast. You follow Magneto southeast. A living room(nw and e) Magneto the dunedain Archmage (Demonic) A large couch Falron the craftsman Magneto leaves northwest. You follow Magneto northwest. A bedroom(se and n) Magneto the dunedain Archmage (Demonic) You miss Magneto. You notice Magneto sizing you up. Magneto leaves southeast. You follow Magneto southeast. A living room(nw and e) Magneto the dunedain Archmage (Demonic) A large couch Falron the craftsman shape Magneto is in average shape. HP:212 EP:75>  You brutally plunge the blade into Magneto. Magneto opens the east door. Magneto leaves east. You follow Magneto east. Stoor Lane(e, sw and w) Magneto the dunedain Archmage (Demonic) Magneto closes the west door. Magneto leaves east. You follow Magneto east. Staddle's main street(nw, e, s and w) Magneto the dunedain Archmage (Demonic) Driba Smallburrow is spreading gossip A deformed dog Magneto leaves east. You follow Magneto east. Applewort Lane(e, ne, w and n) Magneto the dunedain Archmage (Demonic) Magneto leaves east. You follow Magneto east. A field in the Staddle common(s, w, ne and n) Magneto the dunedain Archmage (Demonic) An unattended sheep grazes on the grass A young boy is playing on the field A cow stares at you while chewing grass shape Magneto doesn't look so great. HP:214 EP:75>  Magneto leaves north. You follow Magneto north. Applewort Lane(e, sw, s and n) Magneto the dunedain Archmage (Demonic) A hairless cat Magneto opens the north door. Magneto leaves north. You follow Magneto north. A comfortable living room(nw, s, w and n) Magneto the dunedain Archmage (Demonic) Magneto closes the south door. You miss Magneto. Magneto leaves north. You follow Magneto north. A spacious bedroom(s) Magneto the dunedain Archmage (Demonic) Otoron tells you: staddle bedroom You crack Magneto's head with the flat of the blade! Magneto leaves south. You follow Magneto south. A comfortable living room(nw, s, w and n) Magneto the dunedain Archmage (Demonic) Magneto opens the south door. Magneto leaves south. You follow Magneto south. Applewort Lane(e, sw, s and n) Magneto the dunedain Archmage (Demonic) A hairless cat Magneto closes the north door. Magneto leaves south. You follow Magneto south. A field in the Staddle common(s, w, ne and n) Magneto the dunedain Archmage (Demonic) An unattended sheep grazes on the grass A young boy is playing on the field A cow stares at you while chewing grass You miss Magneto. shape Magneto doesn't look so great. HP:214 EP:69>  Magneto leaves west. You follow Magneto west. Applewort Lane(e, ne, w and n) Magneto the dunedain Archmage (Demonic) A deformed dog Magneto opens the north door. Magneto leaves north. You follow Magneto north. A one room cottage(s) Magneto the dunedain Archmage (Demonic) An old granny hobbit Magneto closes the south door. Magneto opens the south door. Magneto leaves south. You follow Magneto south. Applewort Lane(e, ne, w and n) Magneto the dunedain Archmage (Demonic) A deformed dog Magneto closes the north door. l This is Applewort Lane, which runs through part of the residential area of Staddle. The lane is lined with mostly respectable-looking hobbit holes, although quaint houses here and there provide a pleasant contrast. Tall poplars line both sides of the lane, making it a pleasant and shady place to walk. A small, humble hobbit hole lies to the north, and a large field is to the east. Staddle's main street is to the west, while Applewort lane continues to the northeast. The sun shines brightly in the western sky. The sky is brilliantly clear. The north door is closed. The only obvious exits are east, northeast, west and north. Magneto the dunedain Archmage (Demonic) A deformed dog HP:214 EP:69>  You miss Magneto. Magneto gets a silver flask from a leather scout ruck. Magneto opens a silver flask. Magneto closes a silver flask. Magneto puts a silver flask into a leather scout ruck. You notice Magneto sizing you up. Otoron tells you: staddle common You notice Magneto sizing you up. You miss Magneto. l This is Applewort Lane, which runs through part of the residential area of Staddle. The lane is lined with mostly respectable-looking hobbit holes, although quaint houses here and there provide a pleasant contrast. Tall poplars line both sides of the lane, making it a pleasant and shady place to walk. A small, humble hobbit hole lies to the north, and a large field is to the east. Staddle's main street is to the west, while Applewort lane continues to the northeast. The sun shines brightly in the western sky. The sky is brilliantly clear. The north door is closed. The only obvious exits are east, northeast, west and north. Magneto the dunedain Archmage (Demonic) A deformed dog HP:214 EP:65>  You miss Magneto. Magneto leaves northeast. You follow Magneto northeast. Applewort Lane(e, sw, s and n) Magneto the dunedain Archmage (Demonic) A hairless cat Magneto leaves east. You follow Magneto east. Applewort Lane(e, sw and w) Magneto the dunedain Archmage (Demonic) Magneto opens the east door. Magneto leaves east. You follow Magneto east. The entry hallway(s and w) Magneto the dunedain Archmage (Demonic) Magneto closes the west door. You miss Magneto. Magneto leaves south. You follow Magneto south. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper You brutally plunge the blade into Magneto. Magneto opens the south door. Magneto leaves south. You follow Magneto south. A master bedroom(n) Magneto the dunedain Archmage (Demonic) A hobbit taking a nap Magneto closes the north door. shape Magneto doesn't look so great. HP:216 EP:61>  Magneto opens the north door. Magneto leaves north. You follow Magneto north. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper Magneto closes the south door. Magneto leaves east. You follow Magneto east. A dining room(w and n) Magneto the dunedain Archmage (Demonic) A large wood cupboard (closed) You miss Magneto. Magneto opens the north door. Magneto leaves north. You follow Magneto north. A small kitchen(out and s) Magneto the dunedain Archmage (Demonic) A baby hobbit A small wood-burning stove (closed) Anessa bustles about the kitchen Magneto closes the south door. You miss Magneto. l magneto Elf. Magneto seems to emit darkness. He is carrying: The shadow sword (encased in a pulsating aura!) (wielded). A leather scout ruck (open) (worn). A pair of mail pants (worn). A dwarven hauberk (worn). A great Dunlending shield (worn). A simple leather baldric (worn). A jewel of beguiling (worn). A spellbook. The 6th Two Towers EVENT! badge. A silver harp. A silver ring, inlaid with four diamonds (worn). HP:216 EP:57>  Magneto opens the out door. Magneto leaves out. You follow Magneto out. A small garden(yard and in) Magneto the dunedain Archmage (Demonic) Magneto closes the in door. shape Magneto doesn't look so great. HP:216 EP:57>  You sink the blade into Magneto with the blood curdling shout of a pirate! shape Magneto doesn't look so great. HP:216 EP:55>  Magneto leaves yard. You follow Magneto yard. Back yard of the house(garden) Magneto the dunedain Archmage (Demonic) A wooden doghouse A big brown dog You miss Magneto. Otoron tells you: garden, staddle You miss Magneto. ^ Mithgil: Nobody is connected to R :( Magneto leaves garden. You follow Magneto garden. A small garden(yard and in) Magneto the dunedain Archmage (Demonic) You crack Magneto's head with the flat of the blade! shape Magneto opens the in door. Magneto leaves in. You follow Magneto in. A small kitchen(out and s) Magneto the dunedain Archmage (Demonic) A baby hobbit A small wood-burning stove (closed) Anessa bustles about the kitchen Magneto closes the out door. Magneto doesn't look so great. HP:216 EP:49>  Magneto opens the south door. Magneto leaves south. You follow Magneto south. A dining room(w and n) Magneto the dunedain Archmage (Demonic) A large wood cupboard (closed) Magneto closes the north door. You stagger and graze Magneto, leaving a line of blood from a shallow cut. Magneto leaves west. You follow Magneto west. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper Magneto leaves west. You follow Magneto west. A living room(e) Magneto the dunedain Archmage (Demonic) An old hobbit sits here in a rocking chair A brick fireplace You stagger and graze Magneto, leaving a line of blood from a shallow cut. Magneto gets a silver flask from a leather scout ruck. Magneto opens a silver flask. Magneto closes a silver flask. Magneto puts a silver flask into a leather scout ruck. Magneto gets a silver flask from a leather scout ruck. Magneto opens a silver flask. Magneto closes a silver flask. Magneto puts a silver flask into a leather scout ruck. Magneto leaves east. You follow Magneto east. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper Magneto opens the south door. Magneto leaves south. You follow Magneto south. A master bedroom(n) Magneto the dunedain Archmage (Demonic) A hobbit taking a nap Magneto closes the north door. You brutally plunge the blade into Magneto. ^ Gerrard: Put Comedy Central on! shape Magneto opens the north door. Magneto leaves north. You follow Magneto north. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper Magneto closes the south door. Magneto leaves west. You follow Magneto west. A living room(e) Magneto the dunedain Archmage (Demonic) An old hobbit sits here in a rocking chair A brick fireplace Magneto doesn't look so great. HP:218 EP:45>  You brutally plunge the blade into Magneto. Magneto leaves east. You follow Magneto east. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper Magneto opens the south door. Magneto leaves south. You follow Magneto south. A master bedroom(n) Magneto the dunedain Archmage (Demonic) A hobbit taking a nap Magneto closes the north door. shape Magneto is near death. HP:218 EP:43>  Magneto opens the north door. Magneto leaves north. You follow Magneto north. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper Magneto closes the south door. Magneto leaves east. You follow Magneto east. A dining room(w and n) Magneto the dunedain Archmage (Demonic) A large wood cupboard (closed) You crack Magneto's head with the flat of the blade! Magneto opens the north door. Magneto leaves north. You follow Magneto north. A small kitchen(out and s) Magneto the dunedain Archmage (Demonic) A baby hobbit A small wood-burning stove (closed) Anessa bustles about the kitchen Magneto closes the south door. You miss Magneto. You miss Magneto. Magneto opens the south door. Magneto leaves south. You follow Magneto south. A dining room(w and n) Magneto the dunedain Archmage (Demonic) A large wood cupboard (closed) Magneto closes the north door. Magneto leaves west. You follow Magneto west. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper Magneto leaves north. You follow Magneto north. The entry hallway(s and w) Magneto the dunedain Archmage (Demonic) You miss Magneto. Magneto opens the west door. Magneto leaves west. You follow Magneto west. Applewort Lane(e, sw and w) Magneto the dunedain Archmage (Demonic) Magneto closes the east door. Magneto leaves west. You follow Magneto west. Applewort Lane(e, sw, s and n) Magneto the dunedain Archmage (Demonic) A hairless cat Magneto leaves south. You follow Magneto south. A field in the Staddle common(s, w, ne and n) Magneto the dunedain Archmage (Demonic) An unattended sheep grazes on the grass A young boy is playing on the field A cow stares at you while chewing grass Magneto leaves south. You follow Magneto south. A small watering hole in the Staddle common(se and n) Magneto the dunedain Archmage (Demonic) A beautiful swan arcs her neck A mallard duck quacks at you You miss Magneto. Magneto leaves southeast. You follow Magneto southeast. A small patch of trees on the edge of town(nw) Magneto the dunedain Archmage (Demonic) Magneto leaves northwest. You follow Magneto northwest. A small watering hole in the Staddle common(se and n) Magneto the dunedain Archmage (Demonic) A beautiful swan arcs her neck A mallard duck quacks at you ^ Rami: mithgil! You miss Magneto. Duck waddles around a little bit. shape You miss Magneto. Magneto is near death. HP:220 EP:31>  You miss Magneto. Magneto leaves southeast. You follow Magneto southeast. A small patch of trees on the edge of town(nw) Magneto the dunedain Archmage (Demonic) You miss Magneto. Magneto leaves northwest. You follow Magneto northwest. A small watering hole in the Staddle common(se and n) Magneto the dunedain Archmage (Demonic) A beautiful swan arcs her neck A mallard duck quacks at you You brutally plunge the blade into Magneto. Magneto leaves north. You follow Magneto north. A field in the Staddle common(s, w, ne and n) Magneto the dunedain Archmage (Demonic) An unattended sheep grazes on the grass A young boy is playing on the field A cow stares at you while chewing grass Magneto leaves north. You follow Magneto north. Applewort Lane(e, sw, s and n) Magneto the dunedain Archmage (Demonic) A hairless cat You brutally plunge the blade into Magneto. Magneto gets a silver flask from a leather scout ruck. shape Magneto opens a silver flask. Magneto closes a silver flask. Magneto puts a silver flask into a leather scout ruck. Magneto gets a silver flask from a leather scout ruck. Magneto opens a silver flask. Magneto closes a silver flask. Magneto puts a silver flask into a leather scout ruck. Magneto is near death. HP:220 EP:23>  You miss Magneto. Magneto gets a silver flask from a leather scout ruck. Magneto opens a silver flask. Magneto closes a silver flask. Magneto puts a silver flask into a leather scout ruck. l You miss Magneto. This is Applewort Lane, which runs through part of the residential area of Staddle. The lane is lined with mostly respectable-looking hobbit holes, although quaint houses here and there provide a pleasant contrast. Tall poplars line both sides of the lane, making it a pleasant and shady place to walk. A comfortable-looking hobbit hole lies to the north, a large house can be seen to the east, and to the south there is a field. Applewort Lane continues to the east and southwest. The sun shines brightly in the western sky. The sky is brilliantly clear. The north door is closed. The only obvious exits are east, southwest, south and north. Magneto the dunedain Archmage (Demonic) A hairless cat HP:220 EP:19>  Magneto leaves south. You follow Magneto south. A field in the Staddle common(s, w, ne and n) Magneto the dunedain Archmage (Demonic) An unattended sheep grazes on the grass A young boy is playing on the field A cow stares at you while chewing grass shape Otoron tells you: staddle common again Magneto is near death. HP:220 EP:19>  You miss Magneto. Your head is clearing. Magneto leaves northeast. You follow Magneto northeast. Applewort Lane(e, sw and w) Magneto the dunedain Archmage (Demonic) Magneto opens the east door. Magneto leaves east. You follow Magneto east. The entry hallway(s and w) Magneto the dunedain Archmage (Demonic) Magneto closes the west door. You miss Magneto. l This hallway, the main one in the house, leads south into the main area of the home. There are several small tables situated along the side walls with a few small items displayed on them. Several torch and candle stands are mounted on the walls along with a couple of small paintings. A long braided carpet runs south on the floor of the hallway. It is obvious from the round wood door and small furniture that this is the home of hobbits who prefer to live above ground. The west door is closed. The only obvious exits are south and west. Magneto the dunedain Archmage (Demonic) HP:222 EP:17>  Magneto leaves south. You follow Magneto south. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper You miss Magneto. Magneto leaves west. You follow Magneto west. A living room(e) Magneto the dunedain Archmage (Demonic) An old hobbit sits here in a rocking chair A brick fireplace Magneto leaves east. You follow Magneto east. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper Magneto opens the south door. Magneto leaves south. You follow Magneto south. A master bedroom(n) Magneto the dunedain Archmage (Demonic) A hobbit taking a nap Magneto closes the north door. shape You miss Magneto. Magneto is near death. HP:222 EP:13>  Magneto opens the north door. Magneto leaves north. You follow Magneto north. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper Magneto closes the south door. You miss Magneto. Magneto leaves west. You follow Magneto west. A living room(e) Magneto the dunedain Archmage (Demonic) An old hobbit sits here in a rocking chair A brick fireplace shape Magneto is near death. HP:222 EP:11> fade off You relax from your efforts to fade into the background, and are once more noticeable as who you are. HP:222 EP:11> shape Magneto leaves east. You follow Magneto east. A carpeted hallway(e, s, w and n) Magneto the dunedain Archmage (Demonic) A dirty diaper Magneto leaves east. You follow Magneto east. A dining room(w and n) Magneto the dunedain Archmage (Demonic) A large wood cupboard (closed) Magneto is near death. HP:222 EP:11>  You stagger and graze Magneto, leaving a line of blood from a shallow cut. You begin to tire from tracking your prey. Autosave. shape Magneto is near death. HP:222 EP:10> shape You miss Magneto. Magneto is near death. HP:222 EP:9> shape Magneto is near death. HP:222 EP:9>  You miss Magneto. shape Magneto gets a silver flask from a leather scout ruck. Magneto opens a silver flask. Magneto drinks from a silver flask. Magneto puts a silver flask (empty) into a leather scout ruck. Magneto gets a silver flask (empty) from a leather scout ruck. Magneto puts a silver flask (empty) into a leather scout ruck. Magneto is near death. HP:222 EP:8>  You miss Magneto. shape Magneto is near death. HP:223 EP:8>  Magneto opens the north door. Magneto leaves north. You follow Magneto north. A small kitchen(out and s) Magneto the dunedain Archmage (Demonic) A baby hobbit A small wood-burning stove (closed) Anessa bustles about the kitchen Magneto closes the south door. shape Magneto is near death. HP:223 EP:8>  You miss Magneto. shape Magneto is near death. HP:223 EP:7>  Magneto opens the out door. Magneto leaves out. You follow Magneto out. A small garden(yard and in) Magneto the dunedain Archmage (Demonic) Magneto closes the in door. You crack Magneto's head with the flat of the blade! shape Magneto doesn't look so great. HP:223 EP:6> shape Magneto doesn't look so great. HP:223 EP:6>  You crack Magneto's head with the flat of the blade! Magneto leaves yard. You follow Magneto yard. Back yard of the house(garden) Magneto the dunedain Archmage (Demonic) A wooden doghouse A big brown dog l This is a pleasant yard covered in short green grass that feels soft under your feet. There are bushes growing all around the yard making a natural fence. There is one tall tree growing in the center of the yard. You notice a ladder leaning against the wall of the house. The only obvious exit is garden. Magneto the dunedain Archmage (Demonic) A wooden doghouse A big brown dog HP:223 EP:5> say BLah You sink the blade into Magneto with the blood curdling shout of a pirate! You say in Westron: BLah HP:223 EP:4> shape Magneto is near death. HP:223 EP:4>  ^ Mithgil: YOU Magneto leaves garden. You are too tired to follow anymore. garden A small garden(yard and in) Magneto the dunedain Archmage (Demonic) HP:223 EP:4>  You are too busy to make an attack! Magneto opens the in door. Magneto leaves in. The in door swings shut. Otoron tells you: garden. in You open the in door. A small kitchen(out and s) A baby hobbit A small wood-burning stove (closed) Anessa bustles about the kitchen You close the out door. HP:223 EP:4>  Anonymous figure opens the south door. You hear a footstep nearby. The south door swings shut.