You have entered into a quaint wooden cabin. There is a large bear skin rug in the middle of the floor, and a beautiful long bow hanging over the fireplace. The only furniture is simple but beautifully carved wood. There is a table, four chairs, and some sort of large sitting chair made for two which is sitting in front of the fireplace. This would be a very peaceful place if it weren't for the tension in the air. The only obvious exits are east, south and out. Corpse of Assassin A yellow ribbon Grozin Firebeard the dwarf Redeemer HP:230 EP:192>  Grozin gets a yellow ribbon. shape grozin Grozin is in average shape. HP:230 EP:191> hunt grozin You begin to hunt Grozin. HP:230 EP:191> i Gold: 6 Encumbrance: lightly encumbered You are carrying the following on your person: A contract. *A finely-shaped pearl carapace (worn). *A dwarven war shield (worn). *A tower guard's helmet (worn). *A piece of note paper. *A crystal (worn). *A crystal (worn). *A keyring containing 16 keys (worn). *A large black cloak (worn). *A simple leather baldric containing a fang (worn). *An Orc courier pack (worn). *A book of poetry. *The 6th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A silver harp. *An 'I've been to The 4th Two Towers EVENT!!' badge. *A leather archer's quiver [0 arrows] (worn). HP:230 EP:190> r Do: starting commands. HP:230 EP:188>  There is no mixed potion here. HP:230 EP:188>  There is no orome here. HP:230 EP:188>  You are already hunting Grozin! HP:230 EP:188>  As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). HP:230 EP:188>  As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). HP:230 EP:188>  You whip your fang from your baldric like a weaponsmaster!! As you wield the fang, a great evil power invades your body. You wield the fang of Sauron. HP:230 EP:188>  There is no whip in your cloak. HP:230 EP:188>  You sneak up and stab Grozin from behind! HP:230 EP:138>  You attack Grozin. HP:230 EP:138>  You focused on aim last time, try something different! HP:230 EP:138>  Do: Commands completed. HP:230 EP:138>  You bite Grozin with the fang, leaving ugly wounds! shape Grozin doesn't look so great. HP:230 EP:136>  Grozin looks around the room with white glowing eyes. Grozin leaves out. You follow Grozin out. In front of a wooden cabin(path and cabin) Grozin Firebeard the dwarf Redeemer The somewhat decayed remains of Wolf leader Grozin leaves path. You follow Grozin path. A clearing in the middle of the woods(n, e, path, s and w) Grozin Firebeard the dwarf Redeemer A whitetail deer is here quietly grazing on some grass. Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer You dilacerate Grozin like a hungry wolf destroying flesh. Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves west. You follow Grozin west. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A tall fir tree Grozin leaves west. You follow Grozin west. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A tall stag Grozin leaves west. You follow Grozin west. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A huge spider weaves its web A tall stag Grozin leaves north. You follow Grozin north. The Old Forest Road(n, e, s and w) Grozin Firebeard the dwarf Redeemer shape Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A dark raven watches you from its perch on a log trigger something todo something else Grozin doesn't look so great. HP:230 EP:134>  Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A wild boar Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A dark raven watches you from its perch on a log You miss Grozin. Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A tall stag The next time you see 'something', you will do: 'something else'. HP:230 EP:132>  Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A tall fir tree Grozin leaves north. You follow Grozin north. The Mirkwood Mountains(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves north. You follow Grozin north. The Mirkwood Mountains(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A tall fir tree Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A tall fir tree shape Grozin leaves north. You follow Grozin north. As you enter, Spider suddenly attacks you! Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A venomous spider! Spider is in perfect shape. HP:230 EP:132>  Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A tall fir tree Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A huge spider weaves its web {above you} You hit Grozin very hard, leaving severed body parts! Spider hisses at you in a voice like sandpaper. Grozin leaves north. You follow Grozin north. As you enter, Spider suddenly attacks you! Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A venomous spider! Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer An evil imp scowls at you. Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A tall fir tree Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A brand (burned out) Grozin leaves north. You follow Grozin north. The Mirkwood path(n, e, s, sw and w) Grozin Firebeard the dwarf Redeemer An empty phial Grozin leaves north. You follow Grozin north. A Bridge(n, ne, stairs and s) [e and w] Grozin Firebeard the dwarf Redeemer A signpost A hitching post shape Grozin doesn't look so great. HP:230 EP:130>  Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A brand (burned out) Grozin leaves north. You follow Grozin north. Mirkwood(n, e, s and w) Grozin Firebeard the dwarf Redeemer A tall fir tree Grozin leaves east. You follow Grozin east. The Plains(n, e, s and w) Grozin Firebeard the dwarf Redeemer You miss Grozin. Grozin leaves east. You follow Grozin east. The Plains(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Plains(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Plains(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Plains(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Plains(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Plains(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Plains(e and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. Erebor Gate(n and w) Grozin Firebeard the dwarf Redeemer A torch (burned out) A small fishing boat named Billy-Bob A signpost A hitching post Grozin leaves north. You follow Grozin north. A sheltered dell(n and s) Grozin Firebeard the dwarf Redeemer Grozin leaves north. You follow Grozin north. An old road(d, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves down. You follow Grozin down. Ancient steps(d and u) Grozin Firebeard the dwarf Redeemer Grozin leaves down. You follow Grozin down. A riverbank(n, u and w) Grozin Firebeard the dwarf Redeemer Grozin leaves west. You follow Grozin west. Ravenhill(e) Grozin Firebeard the dwarf Redeemer shape Grozin mysteriously disappears into the wall. You follow Grozin disappear. You can't go that way! a bit later... l You are on rolling hills with long grass. Long Lake is southeast. The City of Dale is south. The path continues southwest. The great Erebor is north and northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east and west. HP:230 EP:188>  Grozin enters. Triggered! doing: hunt grozin You begin to hunt Grozin. HP:230 EP:188>  Grozin leaves west. You follow Grozin west. The Plains(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves south. You follow Grozin south. The Mirkwood path(n, e, s, sw and w) Grozin Firebeard the dwarf Redeemer Grozin leaves southwest. You follow Grozin southwest. The Mirkwood path(n, ne, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves west. You follow Grozin west. The Mirkwood path(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves west. You follow Grozin west. The Mirkwood path(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves west. You follow Grozin west. The Mirkwood path(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves west. You follow Grozin west. The Mirkwood path(n, e and w) Grozin Firebeard the dwarf Redeemer Grozin leaves west. Triggered! doing: hunt grozin You follow Grozin west. The Mirkwood path(n, e, sw and w) Grozin Firebeard the dwarf Redeemer fade You are already hunting Grozin! HP:230 EP:188>  Grozin leaves southwest. You follow Grozin southwest. A Bridge(n, ne, stairs and s) [e and w] Grozin Firebeard the dwarf Redeemer A signpost A hitching post You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. HP:230 EP:148>  You are too busy to make an attack! Grozin misses you. shape Grozin is in perfect shape. Grozin has a bad headache. Triggered! doing: hunt grozin HP:230 EP:146>  You are already hunting Grozin! HP:230 EP:146>  You miss Grozin. Triggered! doing: hunt grozin Grozin misses you. Veratyr enters. You are already hunting Grozin! HP:230 EP:143>  Grozin smiles through the sPaRklIng red stripes in his beard. Triggered! doing: hunt grozin trigger thrands todo go through gates You are already hunting Grozin! HP:230 EP:143>  The next time you see 'something', you will do: 'something else'. HP:230 EP:143>  You miss Grozin. Grozin misses you. grin You grin. HP:230 EP:141> l You miss Grozin. Grozin misses you. You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:230 EP:139>  You miss Grozin. Grozin misses you. Veratyr starts casting a spell. i Gold: 25 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An ominous dark ring (eclipsing) (worn). *An ominous dark ring (eclipsing) (worn). *The fang of Sauron (wielded). A contract. *A finely-shaped pearl carapace (worn). *A dwarven war shield (worn). *A tower guard's helmet (worn). *A piece of note paper. *A crystal (worn). *A crystal (worn). *A keyring containing 16 keys (worn). *A large black cloak (worn). *A simple leather baldric (worn). *An Orc courier pack (worn). *A book of poetry. *The 6th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A silver harp. *An 'I've been to The 4th Two Towers EVENT!!' badge. *A leather archer's quiver [0 arrows] (worn). HP:230 EP:136>  You miss Grozin. Grozin misses you. Grozin says in Westron: hey vildoran You miss Grozin. Veratyr holds his staff aloft and a bright light appears! Grozin misses you. say hi You say in Westron: hi HP:230 EP:133> l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:230 EP:133>  You miss Grozin. Grozin misses you. l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:230 EP:130>  You miss Grozin. Grozin misses you. You chop Grozin. Grozin misses you. You miss Grozin. Grozin misses you. say I'm not worried about you knowing who it is You miss Grozin. Grozin misses you. You say in Westron: I'm not worried about you knowing who it is HP:230 EP:121> l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:230 EP:121>  You miss Grozin. Grozin misses you. You scratch Grozin. Grozin misses you. You notice Veratyr sizing you up. Grozin feints with an easterling morning star, showing the dazzling  skill of a Master, completely bewildering you! Grozin beats you to a quivering pulp. You miss Grozin. Grozin destroys you, shattering bones! say I might as well stay fighting before you report Veratyr looks at Grozin. You say in Westron: I might as well stay fighting before you report HP:182 EP:115>  You scratch Grozin. Grozin destroys you, shattering bones! l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:168 EP:113> shape Grozin is in good shape. Grozin has a bad headache. HP:168 EP:113>  Veratyr grins. You scratch Grozin. Grozin misses you. You chop Grozin. Grozin misses you. You notice Veratyr sizing you up. i Gold: 28 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An ominous dark ring (eclipsing) (worn). *An ominous dark ring (eclipsing) (worn). *The fang of Sauron (wielded). A contract. *A finely-shaped pearl carapace (worn). *A dwarven war shield (worn). *A tower guard's helmet (worn). *A piece of note paper. *A crystal (worn). *A crystal (worn). *A keyring containing 16 keys (worn). *A large black cloak (worn). *A simple leather baldric (worn). *An Orc courier pack (worn). *A book of poetry. *The 6th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A silver harp. *An 'I've been to The 4th Two Towers EVENT!!' badge. *A leather archer's quiver [0 arrows] (worn). HP:168 EP:108> shape Grozin is in good shape. Grozin has a bad headache. HP:168 EP:108>  You miss Grozin. Grozin misses you. grin You grin. HP:168 EP:106> l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:168 EP:106>  You scratch Grozin. Grozin misses you. You notice Veratyr sizing you up. You notice Veratyr sizing you up. You cut Grozin's arm, leaving several bruises. Grozin beats you to a quivering pulp. You notice Grozin sizing you up. You notice Veratyr sizing you up. shape Grozin is in good shape. Grozin has a bad headache. HP:158 EP:101>  You miss Grozin. Grozin misses you. You notice Veratyr sizing you up. l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:159 EP:100>  You miss Grozin. Grozin misses you. You notice Veratyr sizing you up. Grozin fluidly feints to your left, catching you completely offguard  with a vicious attack! Grozin misses you. You notice Veratyr sizing you up. You miss Grozin. Grozin chokes you with the black metal chain. You notice Veratyr sizing you up. say You went damn quick though, I must say You say in Westron: You went damn quick though, I must say HP:137 EP:95>  You miss Grozin. Grozin misses you. You notice Veratyr sizing you up. l grozin You miss Grozin. Grozin misses you. A strange looking dwarf, this grozin His long blond beard has a few red stripes in it For a dwarf he has friendly eyes You can see this Khuzd is at peace with himself But somehow you hope he's also at peace with you A fine piece of jewelry catches your eye. Grozin has the look of a seasoned adventurer. He is carrying: A yellow ribbon. An easterling morning star (wielded). A dwarven deathmask (worn). An Orc courier pack (worn). A dwarven war shield (worn). A glowing silver bracelet (worn). A silver-studded belt (worn). A bloodstained cloak (worn). A finely-shaped pearl carapace (worn). Mayhem's Phil horn. A leather-wrapped bundle of papers. A fiddle case (closed). An empty stone pipe. Grozin's Firebeard Family ring (worn). Logan's Fury flute. A silver ring, inlaid with a gem. A beautiful, albeit empty pipe. A set of iron bracers (worn). HP:137 EP:90>  You miss Grozin. Grozin crushes your l back with the heavy spiked ball. You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:132 EP:88>  You notice Veratyr sizing you up. Grozin grins. You miss Grozin. Grozin misses you. shape Grozin is in good shape. Grozin has a bad headache. HP:132 EP:86>  You miss Grozin. Grozin misses you. Your eyes ache from the strain of maintaining your enhanced vision. Grozin says in Westron: rangers speed You notice Veratyr sizing you up. You miss Grozin. Grozin misses you. nod You nod. HP:133 EP:82>  You notice Veratyr sizing you up. You notice Grozin sizing you up. You cut Grozin's arm, leaving several bruises. Grozin misses you. i Gold: 28 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An ominous dark ring (eclipsing) (worn). *An ominous dark ring (eclipsing) (worn). *The fang of Sauron (wielded). A contract. *A finely-shaped pearl carapace (worn). *A dwarven war shield (worn). *A tower guard's helmet (worn). *A piece of note paper. *A crystal (worn). *A crystal (worn). *A keyring containing 16 keys (worn). *A large black cloak (worn). *A simple leather baldric (worn). *An Orc courier pack (worn). *A book of poetry. *The 6th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A silver harp. *An 'I've been to The 4th Two Towers EVENT!!' badge. *A leather archer's quiver [0 arrows] (worn). HP:133 EP:80>  You miss Grozin. Grozin beats you to a quivering pulp. shape Grozin is in good shape. Grozin has a bad headache. HP:124 EP:77>  You hit Grozin very hard, leaving severed body parts! Grozin destroys you, shattering bones! You notice Veratyr sizing you up. shape Grozin is in good shape. Grozin has a bad headache. HP:107 EP:75>  You cut Grozin's arm, leaving several bruises. Grozin misses you. snicker You snicker insanely. HP:107 EP:73> l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:107 EP:73>  You hit Grozin very hard, leaving severed body parts! Grozin misses you. Veratyr shrugs. Grozin fluidly feints to your right, catching you completely offguard  with a vicious attack! Grozin misses you. say this fang hates me You miss Grozin. Grozin misses you. You say in Westron: this fang hates me HP:94 EP:68> shape Grozin is in average shape. Grozin has a bad headache. HP:94 EP:68>  You cut Grozin's arm, leaving several bruises. Grozin misses you. i Gold: 31 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An ominous dark ring (eclipsing) (worn). *An ominous dark ring (eclipsing) (worn). *The fang of Sauron (wielded). A contract. *A finely-shaped pearl carapace (worn). *A dwarven war shield (worn). *A tower guard's helmet (worn). *A piece of note paper. *A crystal (worn). *A crystal (worn). *A keyring containing 16 keys (worn). *A large black cloak (worn). *A simple leather baldric (worn). *An Orc courier pack (worn). *A book of poetry. *The 6th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A silver harp. *An 'I've been to The 4th Two Towers EVENT!!' badge. *A leather archer's quiver [0 arrows] (worn). HP:94 EP:66>  Veratyr says in Westron: nice fight guys You miss Grozin. Grozin crushes your back with the heavy spiked ball. i Gold: 22 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An ominous dark ring (eclipsing) (worn). *An ominous dark ring (eclipsing) (worn). *The fang of Sauron (wielded). A contract. *A finely-shaped pearl carapace (worn). *A dwarven war shield (worn). *A tower guard's helmet (worn). *A piece of note paper. *A crystal (worn). *A crystal (worn). *A keyring containing 16 keys (worn). *A large black cloak (worn). *A simple leather baldric (worn). *An Orc courier pack (worn). *A book of poetry. *The 6th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A silver harp. *An 'I've been to The 4th Two Towers EVENT!!' badge. *A leather archer's quiver [0 arrows] (worn). HP:87 EP:64>  You miss Grozin. Grozin misses you. You miss Grozin. Grozin misses you. You notice Grozin sizing you up. shape You miss Grozin. Grozin beats you to a quivering pulp. Grozin is in average shape. Grozin has a bad headache. HP:77 EP:57>  You miss Grozin. Grozin misses you. You cut Grozin's arm, leaving several bruises. Grozin misses you. h Do: starting commands. HP:77 EP:53>  You drink the phial of dream potion and feel it taking effect. Slowly, you feel your body growing in strength and power! You feel like you could take on anyone! Yes! YES! You feel incredible! HP:77 EP:53>  Ok. HP:77 EP:53>  Do: Commands completed. HP:77 EP:53>  You miss Grozin. Grozin misses you. shape Grozin is in average shape. HP:177 EP:150>  You hit Grozin very hard, leaving severed body parts! Grozin misses you. shape Grozin is in average shape. HP:177 EP:148>  You miss Grozin. Grozin beats you to a quivering pulp. You notice Grozin sizing you up. You miss Grozin. Grozin misses you. shape Grozin is in average shape. HP:167 EP:145> whee You go "WHEE!!". HP:167 EP:145>  You dilacerate Grozin like a hungry wolf destroying flesh. Grozin beats you to a quivering pulp. skills Common Skills: Aim : 175 Attack : 175 Awareness : 100 Defense : 175 Dodge : 175 Fire building : 34 Professional Skills: Other Skills: Assassination : 100 Blocking : 56 Deception : 100 Resist magic : 44 Disguise : 65 Tactics : 31 Stalking : 100 Wilderness : 27 HP:158 EP:143>  You miss Grozin. Grozin misses you. shape Grozin doesn't look so great. HP:158 EP:141>  You miss Grozin. Grozin misses you. l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. An empty phial Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:158 EP:138>  You notice Veratyr sizing you up. You cut Grozin's arm, leaving several bruises. Grozin misses you. i Grozin fluidly feints to your left, catching you completely offguard  with a vicious attack! Grozin misses you. Grozin gets an empty phial. Gold: 22 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An ominous dark ring (eclipsing) (worn). *An ominous dark ring (eclipsing) (worn). *The fang of Sauron (wielded). A contract. *A finely-shaped pearl carapace (worn). *A dwarven war shield (worn). *A tower guard's helmet (worn). *A piece of note paper. *A crystal (worn). *A crystal (worn). *A keyring containing 16 keys (worn). *A large black cloak (worn). *A simple leather baldric (worn). *An Orc courier pack (worn). *A book of poetry. *The 6th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A silver harp. *An 'I've been to The 4th Two Towers EVENT!!' badge. *A leather archer's quiver [0 arrows] (worn). HP:142 EP:136>  The effects wear off. You miss Grozin. Grozin beats you to a quivering pulp. grin You grin. HP:133 EP:134> shape Grozin doesn't look so great. HP:133 EP:134>  You miss Grozin. Grozin destroys you, shattering bones! l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:115 EP:131>  You miss Grozin. Grozin misses you. You notice Veratyr sizing you up. say Might as well use this stuff You say in Westron: Might as well use this stuff HP:117 EP:131>  You miss Grozin. Grozin beats you to a quivering pulp. score Vildoran the dunedain Crime Lord (Demonic) You are somewhat drunk. You have had just enough food to silence your stomach. HP: 104/230 END: 129/230 Exp: 1221980 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 16d 15h 14m 28s old. You are blending into the background, extending your vision and hunting Grozin. HP:104 EP:129>  You hit Grozin very hard, leaving severed body parts! Grozin misses you. shape Grozin doesn't look so great. HP:104 EP:126>  You miss Grozin. Grozin misses you. You miss Grozin. Grozin misses you. Grozin drops an empty phial. l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. An empty phial Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:104 EP:122>  You miss Grozin. Grozin beats you to a quivering pulp. Your eyes ache from the strain of maintaining your enhanced vision. l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. An empty phial Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:91 EP:119>  You miss Grozin. Grozin misses you. l You notice Veratyr sizing you up. You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. An empty phial Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:91 EP:117>  You notice Grozin sizing you up. You chop Grozin. Grozin crushes your back with the heavy spiked ball. l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. An empty phial Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:87 EP:115> g Do: starting commands. HP:87 EP:115>  Drop what? HP:87 EP:115>  Ok. HP:87 EP:115>  You open a silver flask. HP:87 EP:115>  The miruvor is cool and sweet. HP:87 EP:115>  You close a silver flask. HP:87 EP:115>  Ok. HP:87 EP:115>  Do: Commands completed. HP:87 EP:115> shape Grozin doesn't look so great. HP:87 EP:115>  You miss Grozin. Grozin beats you to a quivering pulp. Veratyr grins. l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. An empty phial Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:78 EP:114>  You miss Grozin. Grozin beats you to a quivering pulp. You notice Veratyr sizing you up. Grozin gets a silver flask from a bloodstained cloak. Grozin opens a silver flask. Grozin drinks from a silver flask. Grozin closes a silver flask. Grozin puts a silver flask into a bloodstained cloak. shape Grozin doesn't look so great. HP:65 EP:112>  You chop Grozin. Grozin crushes your back with the heavy spiked ball. grin You grin. HP:59 EP:110> shape Grozin doesn't look so great. HP:59 EP:110> l You chop Grozin. Grozin misses you. A feeling of rejuvenation comes over you. Veratyr says in Westron: hahah You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. An empty phial Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:97 EP:145> g Do: starting commands. HP:97 EP:145> g Drop what? HP:97 EP:145>  Ok. HP:97 EP:145>  You open a silver flask. HP:97 EP:145>  The miruvor is cool and sweet. HP:97 EP:145>  You close a silver flask. HP:97 EP:145>  Ok. HP:97 EP:145>  Do: Commands completed. HP:97 EP:145>  Do: starting commands. HP:97 EP:145>  Drop what? HP:97 EP:145>  Ok. HP:97 EP:145>  You open a silver flask. HP:97 EP:145>  The miruvor is cool and sweet. HP:97 EP:145>  You close a silver flask. HP:97 EP:145>  Ok. HP:97 EP:145>  Do: Commands completed. HP:97 EP:145>  You miss Grozin. Grozin misses you. shape Grozin doesn't look so great. HP:97 EP:143> l Veratyr says in Westron: nice You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. An empty phial Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:97 EP:143>  You hit Grozin very hard, leaving severed body parts! Grozin crushes your back with the heavy spiked ball. shape Grozin doesn't look so great. HP:90 EP:141>  Grozin feints with an easterling morning star, showing the dazzling  skill of a Master, completely bewildering you! Grozin destroys you, shattering bones! Grozin gets an empty phial. You chop Grozin. Grozin obliterates your head, nearly crushing the skull! shape Grozin is near death. HP:29 EP:138> wince You wince just from the thought of it. HP:29 EP:138>  You scratch Grozin. Grozin misses you. A feeling of rejuvenation comes over you. A feeling of rejuvenation comes over you. You notice Veratyr sizing you up. You notice Grozin sizing you up. headbutt You pull a muscle in your neck trying to headbutt Grozin. HP:124 EP:210>  You are too busy to make an attack! Grozin misses you. shape Amnesiac enters. Grozin is near death. HP:126 EP:210> l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, northeast, stairs and south. Amnesiac the sindar Archmage (Angelic) Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:126 EP:210>  You miss Grozin. Grozin misses you. say Ouch :( You say in Westron: Ouch :( HP:126 EP:207>  You cut Grozin's arm, leaving several bruises. Grozin destroys you, shattering bones! You notice Veratyr sizing you up. You miss Grozin. Grozin destroys you, shattering bones! You miss Grozin. Grozin misses you. do s,fade off,n,backstab grozin Do: starting commands. HP:90 EP:200>  The Mirkwood path(n, e, s, sw and w) An empty phial HP:90 EP:200>  You relax from your efforts to fade into the background, and are once more noticeable as who you are. HP:90 EP:200>  A Bridge(n, ne, stairs and s) [e and w] Amnesiac the sindar Archmage (Angelic) Veratyr the dunedain Archmage (Shadowspawn of Mordor) Grozin Firebeard the dwarf Redeemer A signpost A hitching post HP:90 EP:200>  You sneak up and stab Grozin from behind! HP:90 EP:150>  Do: Commands completed. HP:90 EP:150>  Grozin looks at you. You miss Grozin. shape You notice Grozin sizing you up. Grozin is near death. HP:90 EP:149>  Grozin leaves northeast. You follow Grozin northeast. The Mirkwood path(n, e, sw and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Mirkwood path(n, e and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Mirkwood path(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Mirkwood path(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Mirkwood path(n, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. The Mirkwood path(n, ne, e, s and w) Grozin Firebeard the dwarf Redeemer Grozin leaves northeast. You follow Grozin northeast. The Mirkwood path(n, e, s, sw and w) Grozin Firebeard the dwarf Redeemer Grozin leaves north. You follow Grozin north. The Plains(n, e, s and w) Grozin Firebeard the dwarf Redeemer You dilacerate Grozin like a hungry wolf destroying flesh. Grozin misses you. Grozin leaves east. You follow Grozin east. The Plains(e and w) Grozin Firebeard the dwarf Redeemer Grozin leaves east. You follow Grozin east. Erebor Gate(n and w) Grozin Firebeard the dwarf Redeemer A torch (burned out) A small fishing boat named Billy-Bob A signpost A hitching post shape Grozin is near death. HP:90 EP:148> headbutt You chop Grozin. Grozin misses you. headbutt Grozin almost chuckles as you plant a pathetic headbutt on him. HP:90 EP:111>  Your neck still hurts from the last headbutt. HP:90 EP:111>  Grozin laughs. You are too busy to make an attack! Your head is clearing. Grozin falls to the ground. Grozin is bleeding to death and needs to be bandaged! headbutt Your neck still hurts from the last headbutt. HP:92 EP:112> kill You decide to put Grozin out of his misery. HP:92 EP:112>  The runes on the Fang glow brightly as you tower over your vanquished foe. Facing imminent death, they cower in fear before your greatness! You killed Grozin. Grozin has died. Now that the blood of your victim has been spilled, you may now claim your gold. get all from corpse into pack some gold coins : Gold may only be pocketed. a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that. a bloodstained cloak : Ok. a silver-studded belt : Ok. a glowing silver bracelet : Ok. a dwarven war shield : Too bulky. an Orc courier pack : Ok. a dwarven deathmask : Too bulky. an easterling morning star : Too bulky. an empty phial : Ok. HP:92 EP:111> get all from corpse Grozin args. some gold coins : Ok. a finely-shaped pearl carapace : Ok. a dwarven war shield : Too bulky. a dwarven deathmask : Too bulky. an easterling morning star : Too bulky. HP:92 EP:111> l