Grozin

Posted by
Vildoran [legacy]
Uploaded
01 March 2005 00:00:00
Type
Player Kill

Was a good fight, got my ass kicked :) Had to repost!


    You have entered into a quaint wooden cabin. There is a large
bear skin rug in the middle of the floor, and a beautiful long
bow hanging over the fireplace. The only furniture is simple
but beautifully carved wood.  There is a table, four chairs, and
some sort of large sitting chair made for two which is sitting
in front of the fireplace. This would be a very peaceful place
if it weren't for the tension in the air.
    The only obvious exits are east, south and out.
 Corpse of Assassin
 A yellow ribbon
 Grozin Firebeard the dwarf Redeemer
HP:230 EP:192> 
Grozin gets a yellow ribbon.
shape grozin
Grozin is in average shape.
HP:230 EP:191> hunt grozin

You begin to hunt Grozin.
HP:230 EP:191> i

Gold: 6                Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A contract.
*A finely-shaped pearl carapace (worn).
*A dwarven war shield (worn).
*A tower guard's helmet (worn).
*A piece of note paper.
*A crystal (worn).
*A crystal (worn).
*A keyring containing 16 keys (worn).
*A large black cloak (worn).
*A simple leather baldric containing a fang (worn).
*An Orc courier pack (worn).
*A book of poetry.
*The 6th Two Towers EVENT! badge.
*A commemorative token from the Event-2004.
*A silver harp.
*An 'I've been to The 4th Two Towers EVENT!!' badge.
*A leather archer's quiver [0 arrows] (worn).
HP:230 EP:190> r

Do: starting commands.
HP:230 EP:188> 
There is no mixed potion here.
HP:230 EP:188> 
There is no orome here.
HP:230 EP:188> 
You are already hunting Grozin!
HP:230 EP:188> 
As you slip the ring on it seems as though the light around is drawn into it.
You wear an ominous dark ring (eclipsing).
HP:230 EP:188> 
As you slip the ring on it seems as though the light around is drawn into it.
You wear an ominous dark ring (eclipsing).
HP:230 EP:188> 
You whip your fang from your baldric like a weaponsmaster!!
As you wield the fang, a great evil power invades your body.
You wield the fang of Sauron.
HP:230 EP:188> 
There is no whip in your cloak.
HP:230 EP:188> 
You sneak up and stab Grozin from behind!
HP:230 EP:138> 
You attack Grozin.
HP:230 EP:138> 
You focused on aim last time, try something different!
HP:230 EP:138> 
Do: Commands completed.
HP:230 EP:138> 
You bite Grozin with the fang, leaving ugly wounds!
shape
Grozin doesn't look so great.
HP:230 EP:136> 
Grozin looks around the room with white glowing eyes.
Grozin leaves out.
You follow Grozin out.
In front of a wooden cabin(path and cabin)
 Grozin Firebeard the dwarf Redeemer
 The somewhat decayed remains of Wolf leader
Grozin leaves path.
You follow Grozin path.
A clearing in the middle of the woods(n, e, path, s and w)
 Grozin Firebeard the dwarf Redeemer
 A whitetail deer is here quietly grazing on some grass.
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
You dilacerate Grozin like a hungry wolf destroying flesh.
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves west.
You follow Grozin west.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A tall fir tree
Grozin leaves west.
You follow Grozin west.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A tall stag
Grozin leaves west.
You follow Grozin west.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A huge spider weaves its web
 A tall stag
Grozin leaves north.
You follow Grozin north.
The Old Forest Road(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
shape
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A dark raven watches you from its perch on a log
trigger something todo something else
Grozin doesn't look so great.
HP:230 EP:134> 
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A wild boar
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A dark raven watches you from its perch on a log
You miss Grozin.
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A tall stag
The next time you see 'something', you will do: 'something else'.
HP:230 EP:132> 
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A tall fir tree
Grozin leaves north.
You follow Grozin north.
The Mirkwood Mountains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves north.
You follow Grozin north.
The Mirkwood Mountains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A tall fir tree
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A tall fir tree
shape
Grozin leaves north.
You follow Grozin north.
As you enter, Spider suddenly attacks you!
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A venomous spider!
Spider is in perfect shape.
HP:230 EP:132> 
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A tall fir tree
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A huge spider weaves its web {above you}
You hit Grozin very hard, leaving severed body parts!
Spider hisses at you in a voice like sandpaper.
Grozin leaves north.
You follow Grozin north.
As you enter, Spider suddenly attacks you!
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A venomous spider!
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 An evil imp scowls at you.
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A tall fir tree
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A brand (burned out)
Grozin leaves north.
You follow Grozin north.
The Mirkwood path(n, e, s, sw and w)
 Grozin Firebeard the dwarf Redeemer
 An empty phial
Grozin leaves north.
You follow Grozin north.
A Bridge(n, ne, stairs and s) [e and w]
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
shape
Grozin doesn't look so great.
HP:230 EP:130> 
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A brand (burned out)
Grozin leaves north.
You follow Grozin north.
Mirkwood(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
 A tall fir tree
Grozin leaves east.
You follow Grozin east.
The Plains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
You miss Grozin.
Grozin leaves east.
You follow Grozin east.
The Plains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Plains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Plains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Plains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Plains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Plains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Plains(e and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
Erebor Gate(n and w)
 Grozin Firebeard the dwarf Redeemer
 A torch (burned out)
 A small fishing boat named Billy-Bob
 A signpost
 A hitching post
Grozin leaves north.
You follow Grozin north.
A sheltered dell(n and s)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves north.
You follow Grozin north.
An old road(d, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves down.
You follow Grozin down.
Ancient steps(d and u)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves down.
You follow Grozin down.
A riverbank(n, u and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves west.
You follow Grozin west.
Ravenhill(e)
 Grozin Firebeard the dwarf Redeemer
shape
Grozin mysteriously disappears into the wall.

You follow Grozin disappear.
You can't go that way!



a bit later...



l
You are on rolling hills with long grass.
Long Lake is southeast.
The City of Dale is south.
The path continues southwest.
The great Erebor is north and northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east and west.
HP:230 EP:188> 
Grozin enters.
Triggered!  doing: hunt grozin
You begin to hunt Grozin.
HP:230 EP:188> 
Grozin leaves west.
You follow Grozin west.
The Plains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves south.
You follow Grozin south.
The Mirkwood path(n, e, s, sw and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves southwest.
You follow Grozin southwest.
The Mirkwood path(n, ne, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves west.
You follow Grozin west.
The Mirkwood path(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves west.
You follow Grozin west.
The Mirkwood path(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves west.
You follow Grozin west.
The Mirkwood path(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves west.
You follow Grozin west.
The Mirkwood path(n, e and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves west.
Triggered!  doing: hunt grozin
You follow Grozin west.
The Mirkwood path(n, e, sw and w)
 Grozin Firebeard the dwarf Redeemer
fade
You are already hunting Grozin!
HP:230 EP:188> 
Grozin leaves southwest.
You follow Grozin southwest.
A Bridge(n, ne, stairs and s) [e and w]
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
HP:230 EP:148> 
You are too busy to make an attack!
Grozin misses you.
shape
Grozin is in perfect shape.
Grozin has a bad headache.
Triggered!  doing: hunt grozin
HP:230 EP:146> 
You are already hunting Grozin!
HP:230 EP:146> 
You miss Grozin.
Triggered!  doing: hunt grozin
Grozin misses you.
Veratyr enters.
You are already hunting Grozin!
HP:230 EP:143> 
Grozin smiles through the sPaRklIng red stripes in his beard.
Triggered!  doing: hunt grozin
trigger thrands todo go through gates
You are already hunting Grozin!
HP:230 EP:143> 
The next time you see 'something', you will do: 'something else'.
HP:230 EP:143> 
You miss Grozin.
Grozin misses you.
grin
You grin.
HP:230 EP:141> l

You miss Grozin.
Grozin misses you.
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:230 EP:139> 
You miss Grozin.
Grozin misses you.
Veratyr starts casting a spell.
i
Gold: 25      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
*An ominous dark ring (eclipsing) (worn).
*An ominous dark ring (eclipsing) (worn).
*The fang of Sauron (wielded).
 A contract.
*A finely-shaped pearl carapace (worn).
*A dwarven war shield (worn).
*A tower guard's helmet (worn).
*A piece of note paper.
*A crystal (worn).
*A crystal (worn).
*A keyring containing 16 keys (worn).
*A large black cloak (worn).
*A simple leather baldric (worn).
*An Orc courier pack (worn).
*A book of poetry.
*The 6th Two Towers EVENT! badge.
*A commemorative token from the Event-2004.
*A silver harp.
*An 'I've been to The 4th Two Towers EVENT!!' badge.
*A leather archer's quiver [0 arrows] (worn).
HP:230 EP:136> 
You miss Grozin.
Grozin misses you.
Grozin says in Westron: hey vildoran
You miss Grozin.
Veratyr holds his staff aloft and a bright light appears!
Grozin misses you.
say hi
You say in Westron: hi
HP:230 EP:133> l

    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:230 EP:133> 
You miss Grozin.
Grozin misses you.
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:230 EP:130> 
You miss Grozin.
Grozin misses you.
You chop Grozin.
Grozin misses you.
You miss Grozin.
Grozin misses you.
say I'm not worried about you knowing who it is
You miss Grozin.
Grozin misses you.
You say in Westron: I'm not worried about you knowing who it is
HP:230 EP:121> l

    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:230 EP:121> 
You miss Grozin.
Grozin misses you.
You scratch Grozin.
Grozin misses you.
You notice Veratyr sizing you up.
Grozin feints with an easterling morning star, showing the dazzling
     skill of a Master, completely bewildering you!
Grozin beats you to a quivering pulp.
You miss Grozin.
Grozin destroys you, shattering bones!
say I might as well stay fighting before you report
Veratyr looks at Grozin.
You say in Westron: I might as well stay fighting before you report
HP:182 EP:115> 
You scratch Grozin.
Grozin destroys you, shattering bones!
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:168 EP:113> shape

Grozin is in good shape.
Grozin has a bad headache.
HP:168 EP:113> 
Veratyr grins.
You scratch Grozin.
Grozin misses you.
You chop Grozin.
Grozin misses you.
You notice Veratyr sizing you up.
i
Gold: 28      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
*An ominous dark ring (eclipsing) (worn).
*An ominous dark ring (eclipsing) (worn).
*The fang of Sauron (wielded).
 A contract.
*A finely-shaped pearl carapace (worn).
*A dwarven war shield (worn).
*A tower guard's helmet (worn).
*A piece of note paper.
*A crystal (worn).
*A crystal (worn).
*A keyring containing 16 keys (worn).
*A large black cloak (worn).
*A simple leather baldric (worn).
*An Orc courier pack (worn).
*A book of poetry.
*The 6th Two Towers EVENT! badge.
*A commemorative token from the Event-2004.
*A silver harp.
*An 'I've been to The 4th Two Towers EVENT!!' badge.
*A leather archer's quiver [0 arrows] (worn).
HP:168 EP:108> shape

Grozin is in good shape.
Grozin has a bad headache.
HP:168 EP:108> 
You miss Grozin.
Grozin misses you.
grin
You grin.
HP:168 EP:106> l

    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:168 EP:106> 
You scratch Grozin.
Grozin misses you.
You notice Veratyr sizing you up.
You notice Veratyr sizing you up.
You cut Grozin's arm, leaving several bruises.
Grozin beats you to a quivering pulp.
You notice Grozin sizing you up.
You notice Veratyr sizing you up.
shape
Grozin is in good shape.
Grozin has a bad headache.
HP:158 EP:101> 
You miss Grozin.
Grozin misses you.
You notice Veratyr sizing you up.
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:159 EP:100> 
You miss Grozin.
Grozin misses you.
You notice Veratyr sizing you up.
Grozin fluidly feints to your left, catching you completely offguard
     with a vicious attack!
Grozin misses you.
You notice Veratyr sizing you up.
You miss Grozin.
Grozin chokes you with the black metal chain.
You notice Veratyr sizing you up.
say You went damn quick though, I must say
You say in Westron: You went damn quick though, I must say
HP:137 EP:95> 
You miss Grozin.
Grozin misses you.
You notice Veratyr sizing you up.
l grozin
You miss Grozin.
Grozin misses you.
A strange looking dwarf, this grozin
His long blond beard has a few red stripes in it
For a dwarf he has friendly eyes
You can see this Khuzd is at peace with himself
But somehow you hope he's also at peace with you
A fine piece of jewelry catches your eye.
Grozin has the look of a seasoned adventurer.
 He is carrying:
A yellow ribbon.
An easterling morning star (wielded).
A dwarven deathmask (worn).
An Orc courier pack (worn).
A dwarven war shield (worn).
A glowing silver bracelet (worn).
A silver-studded belt (worn).
A bloodstained cloak (worn).
A finely-shaped pearl carapace (worn).
Mayhem's Phil horn.
A leather-wrapped bundle of papers.
A fiddle case (closed).
An empty stone pipe.
Grozin's Firebeard Family ring (worn).
Logan's Fury flute.
A silver ring, inlaid with a gem.
A beautiful, albeit empty pipe.
A set of iron bracers (worn).
HP:137 EP:90> 
You miss Grozin.
Grozin crushes your l
back with the heavy spiked ball.
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:132 EP:88> 
You notice Veratyr sizing you up.
Grozin grins.
You miss Grozin.
Grozin misses you.
shape
Grozin is in good shape.
Grozin has a bad headache.
HP:132 EP:86> 
You miss Grozin.
Grozin misses you.
Your eyes ache from the strain of maintaining your enhanced vision.
Grozin says in Westron: rangers speed
You notice Veratyr sizing you up.
You miss Grozin.
Grozin misses you.
nod
You nod.
HP:133 EP:82> 
You notice Veratyr sizing you up.
You notice Grozin sizing you up.
You cut Grozin's arm, leaving several bruises.
Grozin misses you.
i
Gold: 28      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
*An ominous dark ring (eclipsing) (worn).
*An ominous dark ring (eclipsing) (worn).
*The fang of Sauron (wielded).
 A contract.
*A finely-shaped pearl carapace (worn).
*A dwarven war shield (worn).
*A tower guard's helmet (worn).
*A piece of note paper.
*A crystal (worn).
*A crystal (worn).
*A keyring containing 16 keys (worn).
*A large black cloak (worn).
*A simple leather baldric (worn).
*An Orc courier pack (worn).
*A book of poetry.
*The 6th Two Towers EVENT! badge.
*A commemorative token from the Event-2004.
*A silver harp.
*An 'I've been to The 4th Two Towers EVENT!!' badge.
*A leather archer's quiver [0 arrows] (worn).
HP:133 EP:80> 
You miss Grozin.
Grozin beats you to a quivering pulp.
shape
Grozin is in good shape.
Grozin has a bad headache.
HP:124 EP:77> 
You hit Grozin very hard, leaving severed body parts!
Grozin destroys you, shattering bones!
You notice Veratyr sizing you up.
shape
Grozin is in good shape.
Grozin has a bad headache.
HP:107 EP:75> 
You cut Grozin's arm, leaving several bruises.
Grozin misses you.
snicker
You snicker insanely.
HP:107 EP:73> l

    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:107 EP:73> 
You hit Grozin very hard, leaving severed body parts!
Grozin misses you.
Veratyr shrugs.
Grozin fluidly feints to your right, catching you completely offguard
     with a vicious attack!
Grozin misses you.
say this fang hates me
You miss Grozin.
Grozin misses you.
You say in Westron: this fang hates me
HP:94 EP:68> shape

Grozin is in average shape.
Grozin has a bad headache.
HP:94 EP:68> 
You cut Grozin's arm, leaving several bruises.
Grozin misses you.
i
Gold: 31      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
*An ominous dark ring (eclipsing) (worn).
*An ominous dark ring (eclipsing) (worn).
*The fang of Sauron (wielded).
 A contract.
*A finely-shaped pearl carapace (worn).
*A dwarven war shield (worn).
*A tower guard's helmet (worn).
*A piece of note paper.
*A crystal (worn).
*A crystal (worn).
*A keyring containing 16 keys (worn).
*A large black cloak (worn).
*A simple leather baldric (worn).
*An Orc courier pack (worn).
*A book of poetry.
*The 6th Two Towers EVENT! badge.
*A commemorative token from the Event-2004.
*A silver harp.
*An 'I've been to The 4th Two Towers EVENT!!' badge.
*A leather archer's quiver [0 arrows] (worn).
HP:94 EP:66> 
Veratyr says in Westron: nice fight guys
You miss Grozin.
Grozin crushes your back with the heavy spiked ball.
i
Gold: 22      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
*An ominous dark ring (eclipsing) (worn).
*An ominous dark ring (eclipsing) (worn).
*The fang of Sauron (wielded).
 A contract.
*A finely-shaped pearl carapace (worn).
*A dwarven war shield (worn).
*A tower guard's helmet (worn).
*A piece of note paper.
*A crystal (worn).
*A crystal (worn).
*A keyring containing 16 keys (worn).
*A large black cloak (worn).
*A simple leather baldric (worn).
*An Orc courier pack (worn).
*A book of poetry.
*The 6th Two Towers EVENT! badge.
*A commemorative token from the Event-2004.
*A silver harp.
*An 'I've been to The 4th Two Towers EVENT!!' badge.
*A leather archer's quiver [0 arrows] (worn).
HP:87 EP:64> 
You miss Grozin.
Grozin misses you.
You miss Grozin.
Grozin misses you.
You notice Grozin sizing you up.
shape
You miss Grozin.
Grozin beats you to a quivering pulp.
Grozin is in average shape.
Grozin has a bad headache.
HP:77 EP:57> 
You miss Grozin.
Grozin misses you.
You cut Grozin's arm, leaving several bruises.
Grozin misses you.
h
Do: starting commands.
HP:77 EP:53> 
You drink the phial of dream potion and feel it taking effect.  Slowly,
you feel your body growing in strength and power!  You feel like you 
could take on anyone!  Yes!  YES!  You feel incredible!
HP:77 EP:53> 
Ok.
HP:77 EP:53> 
Do: Commands completed.
HP:77 EP:53> 
You miss Grozin.
Grozin misses you.
shape
Grozin is in average shape.
HP:177 EP:150> 
You hit Grozin very hard, leaving severed body parts!
Grozin misses you.
shape
Grozin is in average shape.
HP:177 EP:148> 
You miss Grozin.
Grozin beats you to a quivering pulp.
You notice Grozin sizing you up.
You miss Grozin.
Grozin misses you.
shape
Grozin is in average shape.
HP:167 EP:145> whee

You go "WHEE!!".
HP:167 EP:145> 
You dilacerate Grozin like a hungry wolf destroying flesh.
Grozin beats you to a quivering pulp.
skills
Common Skills:
Aim            : 175       Attack         : 175       Awareness      : 100
Defense        : 175       Dodge          : 175       Fire building  :  34

Professional Skills:               Other Skills:
Assassination    : 100             Blocking         :  56
Deception        : 100             Resist magic     :  44
Disguise         :  65             Tactics          :  31
Stalking         : 100             Wilderness       :  27
HP:158 EP:143> 
You miss Grozin.
Grozin misses you.
shape
Grozin doesn't look so great.
HP:158 EP:141> 
You miss Grozin.
Grozin misses you.
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 An empty phial
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:158 EP:138> 
You notice Veratyr sizing you up.
You cut Grozin's arm, leaving several bruises.
Grozin misses you.
i
Grozin fluidly feints to your left, catching you completely offguard
     with a vicious attack!
Grozin misses you.
Grozin gets an empty phial.
Gold: 22      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
*An ominous dark ring (eclipsing) (worn).
*An ominous dark ring (eclipsing) (worn).
*The fang of Sauron (wielded).
 A contract.
*A finely-shaped pearl carapace (worn).
*A dwarven war shield (worn).
*A tower guard's helmet (worn).
*A piece of note paper.
*A crystal (worn).
*A crystal (worn).
*A keyring containing 16 keys (worn).
*A large black cloak (worn).
*A simple leather baldric (worn).
*An Orc courier pack (worn).
*A book of poetry.
*The 6th Two Towers EVENT! badge.
*A commemorative token from the Event-2004.
*A silver harp.
*An 'I've been to The 4th Two Towers EVENT!!' badge.
*A leather archer's quiver [0 arrows] (worn).
HP:142 EP:136> 
The effects wear off.
You miss Grozin.
Grozin beats you to a quivering pulp.
grin
You grin.
HP:133 EP:134> shape

Grozin doesn't look so great.
HP:133 EP:134> 
You miss Grozin.
Grozin destroys you, shattering bones!
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:115 EP:131> 
You miss Grozin.
Grozin misses you.
You notice Veratyr sizing you up.
say Might as well use this stuff
You say in Westron: Might as well use this stuff
HP:117 EP:131> 
You miss Grozin.
Grozin beats you to a quivering pulp.
score
Vildoran the dunedain Crime Lord (Demonic)
You are somewhat drunk.
You have had just enough food to silence your stomach.
HP: 104/230   END: 129/230   Exp: 1221980    Avg. Stats: 100
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence: 100
Level 19 assassin, 16d 15h 14m 28s old.
You are blending into the background, extending your vision and hunting
     Grozin.
HP:104 EP:129> 
You hit Grozin very hard, leaving severed body parts!
Grozin misses you.
shape
Grozin doesn't look so great.
HP:104 EP:126> 
You miss Grozin.
Grozin misses you.
You miss Grozin.
Grozin misses you.
Grozin drops an empty phial.
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 An empty phial
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:104 EP:122> 
You miss Grozin.
Grozin beats you to a quivering pulp.
Your eyes ache from the strain of maintaining your enhanced vision.
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 An empty phial
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:91 EP:119> 
You miss Grozin.
Grozin misses you.
l
You notice Veratyr sizing you up.
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 An empty phial
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:91 EP:117> 
You notice Grozin sizing you up.
You chop Grozin.
Grozin crushes your back with the heavy spiked ball.
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 An empty phial
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:87 EP:115> g

Do: starting commands.
HP:87 EP:115> 
Drop what?
HP:87 EP:115> 
Ok.
HP:87 EP:115> 
You open a silver flask.
HP:87 EP:115> 
The miruvor is cool and sweet.
HP:87 EP:115> 
You close a silver flask.
HP:87 EP:115> 
Ok.
HP:87 EP:115> 
Do: Commands completed.
HP:87 EP:115> shape

Grozin doesn't look so great.
HP:87 EP:115> 
You miss Grozin.
Grozin beats you to a quivering pulp.
 Veratyr grins.
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 An empty phial
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:78 EP:114> 
You miss Grozin.
Grozin beats you to a quivering pulp.
You notice Veratyr sizing you up.
Grozin gets a silver flask from a bloodstained cloak.
Grozin opens a silver flask.
Grozin drinks from a silver flask.
Grozin closes a silver flask.
Grozin puts a silver flask into a bloodstained cloak.
shape
Grozin doesn't look so great.
HP:65 EP:112> 
You chop Grozin.
Grozin crushes your back with the heavy spiked ball.
grin
You grin.
HP:59 EP:110> shape

Grozin doesn't look so great.
HP:59 EP:110> l

You chop Grozin.
Grozin misses you.
A feeling of rejuvenation comes over you.
Veratyr says in Westron: hahah
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 An empty phial
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:97 EP:145> g

Do: starting commands.
HP:97 EP:145> g

Drop what?
HP:97 EP:145> 
Ok.
HP:97 EP:145> 
You open a silver flask.
HP:97 EP:145> 
The miruvor is cool and sweet.
HP:97 EP:145> 
You close a silver flask.
HP:97 EP:145> 
Ok.
HP:97 EP:145> 
Do: Commands completed.
HP:97 EP:145> 
Do: starting commands.
HP:97 EP:145> 
Drop what?
HP:97 EP:145> 
Ok.
HP:97 EP:145> 
You open a silver flask.
HP:97 EP:145> 
The miruvor is cool and sweet.
HP:97 EP:145> 
You close a silver flask.
HP:97 EP:145> 
Ok.
HP:97 EP:145> 
Do: Commands completed.
HP:97 EP:145> 
You miss Grozin.
Grozin misses you.
  shape
Grozin doesn't look so great.
HP:97 EP:143> l

Veratyr says in Westron: nice
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 An empty phial
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:97 EP:143> 
You hit Grozin very hard, leaving severed body parts!
Grozin crushes your back with the heavy spiked ball.
shape
Grozin doesn't look so great.
HP:90 EP:141> 
Grozin feints with an easterling morning star, showing the dazzling
     skill of a Master, completely bewildering you!
Grozin destroys you, shattering bones!
Grozin gets an empty phial.
You chop Grozin.
Grozin obliterates your head, nearly crushing the skull!
shape
Grozin is near death.
HP:29 EP:138> wince

You wince just from the thought of it.
HP:29 EP:138> 
You scratch Grozin.
Grozin misses you.
A feeling of rejuvenation comes over you.
A feeling of rejuvenation comes over you.
You notice Veratyr sizing you up.
You notice Grozin sizing you up.
headbutt
You pull a muscle in your neck trying to headbutt Grozin.
HP:124 EP:210> 
You are too busy to make an attack!
Grozin misses you.
shape
Amnesiac enters.
Grozin is near death.
HP:126 EP:210> l

    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the east and west.
    The only obvious exits are north, northeast, stairs and south.
 Amnesiac the sindar Archmage (Angelic)
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:126 EP:210> 
You miss Grozin.
Grozin misses you.
say Ouch :(
You say in Westron: Ouch :(
HP:126 EP:207> 
You cut Grozin's arm, leaving several bruises.
Grozin destroys you, shattering bones!
You notice Veratyr sizing you up.
You miss Grozin.
Grozin destroys you, shattering bones!
You miss Grozin.
Grozin misses you.
do s,fade off,n,backstab grozin
Do: starting commands.
HP:90 EP:200> 
The Mirkwood path(n, e, s, sw and w)
 An empty phial
HP:90 EP:200> 
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
HP:90 EP:200> 
A Bridge(n, ne, stairs and s) [e and w]
 Amnesiac the sindar Archmage (Angelic)
 Veratyr the dunedain Archmage (Shadowspawn of Mordor)
 Grozin Firebeard the dwarf Redeemer
 A signpost
 A hitching post
HP:90 EP:200> 
You sneak up and stab Grozin from behind!
HP:90 EP:150> 
Do: Commands completed.
HP:90 EP:150> 
Grozin looks at you.
You miss Grozin.
shape
You notice Grozin sizing you up.
Grozin is near death.
HP:90 EP:149> 
Grozin leaves northeast.
You follow Grozin northeast.
The Mirkwood path(n, e, sw and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Mirkwood path(n, e and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Mirkwood path(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Mirkwood path(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Mirkwood path(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
The Mirkwood path(n, ne, e, s and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves northeast.
You follow Grozin northeast.
The Mirkwood path(n, e, s, sw and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves north.
You follow Grozin north.
The Plains(n, e, s and w)
 Grozin Firebeard the dwarf Redeemer
You dilacerate Grozin like a hungry wolf destroying flesh.
Grozin misses you.
Grozin leaves east.
You follow Grozin east.
The Plains(e and w)
 Grozin Firebeard the dwarf Redeemer
Grozin leaves east.
You follow Grozin east.
Erebor Gate(n and w)
 Grozin Firebeard the dwarf Redeemer
 A torch (burned out)
 A small fishing boat named Billy-Bob
 A signpost
 A hitching post
shape
Grozin is near death.
HP:90 EP:148> headbutt

You chop Grozin.
Grozin misses you.
headbutt
Grozin almost chuckles as you plant a pathetic headbutt on him.
HP:90 EP:111> 
Your neck still hurts from the last headbutt.
HP:90 EP:111> 
Grozin laughs.
You are too busy to make an attack!
Your head is clearing.
Grozin falls to the ground.
Grozin is bleeding to death and needs to be bandaged!
headbutt
Your neck still hurts from the last headbutt.
HP:92 EP:112> kill

You decide to put Grozin out of his misery.
HP:92 EP:112> 
The runes on the Fang glow brightly as you tower over your
vanquished foe.  Facing imminent death, they cower in fear
before your greatness!
You killed Grozin.
Grozin has died.
Now that the blood of your victim has been spilled, you may now claim your gold.
get all from corpse into pack
some gold coins : Gold may only be pocketed.
a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that.
a bloodstained cloak : Ok.
a silver-studded belt : Ok.
a glowing silver bracelet : Ok.
a dwarven war shield : Too bulky.
an Orc courier pack : Ok.
a dwarven deathmask : Too bulky.
an easterling morning star : Too bulky.
an empty phial : Ok.
HP:92 EP:111> get all from corpse

Grozin args.
some gold coins : Ok.
a finely-shaped pearl carapace : Ok.
a dwarven war shield : Too bulky.
a dwarven deathmask : Too bulky.
an easterling morning star : Too bulky.
HP:92 EP:111> l