In the town square of Linhir(n, e, se, s, sw and w) An old fisherman A fish cart HP:230 EP:183> w At the town square inside the main gate of the city(n, e, guardhouse, se, s, out and w) Daywalker the edain Myrmidon (Ancient) A guard of Linhir HP:230 EP:183> out Before the Linhir city gates(n and enter) A guard of Linhir [2] Daywalker enters. HP:230 EP:183> 4n Do: starting commands. HP:23out 0 EP:183>  A road in the refugee camp(n, e, s and w) An old woman Daywalker enters. HP:230 EP:183>  A crossroad in the refugee camp(n, e, s and w) Daywalker enters. HP:230 EP:183>  A road in the refugee camp(n, e, s and w) A little boy is playing here A little girl is playing here Daywalker enters. HP:230 EP:183>  A road in the refugee camp(s and out) Daywalker enters. HP:230 EP:183>  Do: Commands completed. HP:230 EP:183>  Linhir(n, city, s and w) A signpost A hitching post Daywalker enters. HP:230 EP:183>  Daywalker turns to you and says: Okay. Daywalker grins. say hi You say in Westron: hi HP:230 EP:183>  Daywalker looks at you. You are attacked by Daywalker! trt minastirith quickly Travelto: Journey begun! Press return or type any command to stop. HP:230 EP:183>  The Lebennin Road(n, e, se and w) Daywalker enters. HP:230 EP:183>  A Natural Ford(n, nw, se and s) [ne, e and w] Daywalker enters. HP:230 EP:183>  The Lebennin Road(e, nw, s and w) Daywalker enters. HP:230 EP:183>  The Lebennin Road(e, s and w) An old gossiper [34 rumours, 27 new] Daywalker enters. HP:230 EP:183>  The Lebennin Road(e, s and w) Daywalker enters. HP:230 EP:180>  The Lebennin Road(n, e, s and w) Daywalker enters. HP:230 EP:180>  The Lebennin Road(n, ne, e, s and w) Daywalker enters. HP:230 EP:180>  The Lebennin Road(n, e, s, sw and w) Daywalker enters. HP:230 EP:180>  The Lebennin Road(n, e, s and w) Daywalker enters. HP:230 EP:180>  The Lebennin Road(n, ne, e, s and w) Daywalker enters. HP:230 EP:180>  The Lebennin Road(n, e, s, sw and w) Daywalker enters. HP:230 EP:180>  The Lebennin Road(n, e, s and w) Daywalker enters. HP:230 EP:180>  The Lebennin Road(n, ne, e, s and w) Daywalker enters. HP:230 EP:180>  The Lebennin Road(n, e, s, sw and w) Daywalker enters. HP:230 EP:180>  Daywalker inflicts you with unfathomable amounts of pain! You miss Daywalker. Daywalker sneaks up on you and shouts: BOO! The Lebennin Road(n, e, s and w) Daywalker enters. HP:213 EP:177>  The Lebennin Road(n, ne, e, s and w) Daywalker enters. HP:213 EP:177>  The Lebennin Road(n, e, s, sw and w) Daywalker enters. HP:213 EP:177>  The Lebennin Road(n, e, s and w) A traveling lad Daywalker enters. HP:213 EP:177>  The Lebennin Road(n, e, s and w) Daywalker enters. HP:213 EP:177>  A Wooden Bridge(e and w) [n, se and s] Daywalker enters. HP:213 EP:177>  Port City of Pelargir(n, se, s and w) A brave knight of Dol Amroth Daywalker enters. HP:213 EP:177>  The South Road(n, ne, e and s) An old gossiper [34 rumours, 27 new] Daywalker enters. HP:213 EP:177>  The South Road(n, ne, e, se, s, sw and w) Daywalker enters. HP:213 EP:177>  The South Road(n, e, se, s, sw and w) Daywalker enters. HP:213 EP:177>  The South Road(n, ne, e, s and w) A traveling lad Daywalker enters. HP:213 EP:174>  The South Road(n, e, s, sw and w) Daywalker enters. HP:213 EP:174>  The South Road(n, ne, e, s and w) Daywalker enters. HP:213 EP:174>  The South Road(n, e, s, sw and w) An old gossiper [34 rumours, 27 new] Daywalker enters. HP:213 EP:174>  The South Road(n, ne, e, s and w) A traveling lad Daywalker enters. HP:213 EP:174>  The South Road(n, ne, e, s, sw and w) Daywalker enters. HP:213 EP:174>  The South Road(n, e, s, sw and w) Daywalker enters. HP:213 EP:174>  The South Road(n, ne, e, s and w) A traveling lad Daywalker enters. HP:213 EP:174>  The South Road(n, e, s, sw and w) Daywalker enters. HP:213 EP:174>  The South Road(n, ne, e, s and w) Daywalker enters. HP:213 EP:174>  The South Road(n, s, sw and w) Daywalker enters. HP:213 EP:171>  A Wooden Bridge(n, e, s and w) [nw and se] Daywalker enters. HP:213 EP:171>  Daywalker barely misses you, only a few inches off-target. You miss Daywalker. The South Road(n, e and s) Daywalker enters. HP:214 EP:172>  The South Road(n, ne, e and s) Daywalker enters. HP:214 EP:172>  You notice Daywalker sizing you up. The South Road(n, s, sw and w) Daywalker enters. HP:214 EP:172>  The South Road(n, s and w) Daywalker enters. HP:214 EP:172>  The South Road(n, ne, s and w) A traveling lad Daywalker enters. HP:214 EP:172>  Outside the Rammas Echor(n, sw and w) Daywalker enters. HP:214 EP:172>  The South Road(n, e, s and w) A commander of Gondor Daywalker enters. HP:214 EP:172>  The South Road(n, e, s, se, w and sw) Daywalker enters. HP:214 EP:172>  The South Road(n, e, s and w) Daywalker enters. HP:214 EP:169>  The South Road(n, ne, e, s and w) Daywalker enters. HP:214 EP:169>  The South Road(n, ne, e, s, se, w and sw) Daywalker enters. HP:214 EP:169>  The South Road(n, e, nw, w and sw) Daywalker enters. HP:214 EP:169>  The South Road(n, e, s and w) Daywalker enters. HP:214 EP:169>  The Great Gates of Minas Tirith(n, e, s and enter) Zeed the sindar Witch (Impartial) Tavor the sindar Boss (Moral) A signpost A hitching post Daywalker enters. Travelto: Destination reached! HP:214 EP:169> do 2n,ne,w,w,7n,9n,3w Do: starting commands. HP:214 EP:169>  The Great West Road(n, e, s and w) Daywalker enters. HP:214 EP:169>  You notice Daywalker sizing you up. The Great West Road(ne, e, s, w and sw) Daywalker enters. HP:214 EP:169>  The Great West Road(n, ne, e, s, w and sw) Daywalker enters. HP:214 EP:169>  A deep trench, filled with smoke and ruin(n, e and w) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Daywalker enters. HP:214 EP:169>  A deep trench, filled with smoke and ruin(n, e and w) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Daywalker enters. HP:214 EP:169> sts-lock Daywalker inflicts you with unfathomable amounts of pain! Daywalker strikes valiantly as he spears you painfully. You graze Daywalker. Daywalker is suddenly surrounded by a pale green light as he charges towards you in a mad dash! Your world is a green blur as Daywalker dashes around you! Daywalker inflicts you with unfathomable amounts of pain! The might of Gil-galad washes over you! Daywalker impales you with the blue flames of Aiglos. Daywalker barely misses you, only a few inches off-target. Daywalker misses you. Daywalker inflicts you with unfathomable amounts of pain! Daywalker barely misses you, only a few inches off-target. Daywalker barely misses you, only a few inches off-target. Daywalker barely misses you, only a few inches off-target. Daywalker misses you. Daywalker barely misses you, only a few inches off-target. Your vision is blurred for a moment as Daywalker dashes back through a shroud of green light to where they stood before. The Pelennor Fields(n, e, s and w) Daywalker enters. HP:117 EP:169>  The Pelennor Fields(n, e, s and w) Daywalker enters. HP:117 EP:169>  The Pelennor Fields(n, e, s and w) Daywalker enters. HP:117 EP:169>  The Pelennor Fields(n, e, s and w) Daywalker enters. HP:117 EP:169>  The Pelennor Fields(n, e, s and w) Daywalker enters. HP:117 EP:169>  The Great West Road(n, ne, nw, w, e, s and se) Daywalker enters. HP:117 EP:169>  The Great West Road(n, e, s and w) Daywalker enters. HP:117 EP:169>  Outside the Rammas Echor(n, s and w) [e] A commander of Gondor Daywalker enters. HP:117 EP:169>  The Great West Road(n, e, s, sw and w) Daywalker enters. HP:117 EP:169>  The Great West Road(n, e, nw, s, se and w) Daywalker enters. HP:117 EP:169>  The plains(n, e, s and w) Daywalker enters. HP:117 EP:169>  A quiet grassy area(n, field, e, s and w) Daywalker enters. HP:117 EP:169>  The plains(n, e, s and w) Daywalker enters. HP:117 EP:169>  Daywalker inflicts you with unfathomable amounts of pain! You are too busy to make an attack! You notice Daywalker sizing you up. The plains(n, e, s and w) Daywalker enters. HP:99 EP:169>  The plains(n, e, s and w) Daywalker enters. HP:99 EP:169>  The plains(n, e, s and w) Daywalker enters. HP:99 EP:169>  The plains(n, e, s and w) Daywalker enters. HP:99 EP:169>  The plains(n, e, s and w) Daywalker enters. HP:99 EP:169>  Entrance to an orc outpost(n, e, s, enter, sw and w) An orc guard [2] Daywalker enters. HP:99 EP:169>  Do: Commands completed. HP:99 EP:169>  You notice Daywalker sizing you up. Do: starting commands. HP:99 EP:169>  Ok. HP:99 EP:169>  Your hands are full! It must be in your hands first! HP:99 EP:169>  Under the tower(n, out and u) Daywalker enters. HP:99 EP:169>  You unlatch the gate. HP:99 EP:169>  You open the gate. HP:99 EP:169>  The outpost courtyard(e, s, enter and w) A huge orc guard [2] Daywalker enters. HP:99 EP:169>  You close the gate. HP:99 EP:169>  You latch the gate. HP:99 EP:169>  A huge orc steps over and bars your entrance. HP:99 EP:169>  Do: Commands completed. HP:99 EP:169>  Daywalker inflicts you with unfathomable amounts of pain! You are too busy to make an attack! l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. Black clouds torment the sky, as a drizzle begins. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A huge orc guard [2] HP:76 EP:169> enter A huge orc steps over and bars your entrance. HP:76 EP:169>  Daywalker impales you with the blue flames of Aiglos. You are too busy to make an attack! i Gold: 21 (rough) Encumbrance: unencumbered You are carrying the following on your person: A keg of Mead of Rohan (in hands). A half-eaten apple (in hands). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath containing a fang (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:63 EP:169>  Daywalker inflicts you with unfathomable amounts of pain! You miss Daywalker. drop keg Ok. HP:36 EP:169> wear ring from pack You wear a small silver ring. HP:36 EP:169> enter Daywalker barely misses you, only a few inches off-target. Daywalker misses you. You are too busy to make an attack! The guard sees the ring you carry and moves to let you pass. The chieftain's room(out) An orc chieftain Chieftain's bodyguard HP:36 EP:169> i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: A small silver ring (worn). A half-eaten apple (in hands). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath containing a fang (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:36 EP:169> i pack Gold: 20 Encumbrance: unencumbered You dig around in your small pack of the Rohirrim and find: Your small pack of the Rohirrim is about half full. A small green vial A white bandage A small house key HP:36 EP:169> l This room is small and cramped. It contains a table, two chairs and a bed. There is one small window in the north wall that allows in a little light. Apart from the lantern on the table there are no other light sources. The only obvious exit is out. An orc chieftain Chieftain's bodyguard HP:36 EP:169> i pack Gold: 20 Encumbrance: unencumbered You dig around in your small pack of the Rohirrim and find: Your small pack of the Rohirrim is about half full. A small green vial A white bandage A small house key HP:37 EP:170> l This room is small and cramped. It contains a table, two chairs and a bed. There is one small window in the north wall that allows in a little light. Apart from the lantern on the table there are no other light sources. The only obvious exit is out. An orc chieftain Chieftain's bodyguard HP:37 EP:170> l out You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. Black clouds torment the sky, as a drizzle begins. The only obvious exits are east, south, enter and west. A keg of Mead of Rohan Daywalker the edain Myrmidon (Ancient) A huge orc guard [2] HP:37 EP:170> do out,get keg,enter Do: starting commands. HP:37 EP:170>  The outpost courtyard(e, s, enter and w) A keg of Mead of Rohan Daywalker the edain Myrmidon (Ancient) A huge orc guard [2] HP:37 EP:170>  Ok. HP:37 EP:170>  The guard sees the ring you carry and moves to let you pass. The chieftain's room(out) An orc chieftain Chieftain's bodyguard HP:37 EP:170>  Do: Commands completed. HP:37 EP:170> l This room is small and cramped. It contains a table, two chairs and a bed. There is one small window in the north wall that allows in a little light. Apart from the lantern on the table there are no other light sources. The only obvious exit is out. An orc chieftain Chieftain's bodyguard HP:37 EP:170> drink keg drink keg You drink from a keg of Mead of Rohan. HP:47 EP:180>  You drink from a keg of Mead of Rohan. HP:57 EP:190> l Lots of drunk healing....then finally... HP:161 EP:230> do out,e,wake orcs,w,enter Do: starting commands. HP:161 EP:230>  The outpost courtyard(e, s, enter and w) Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:161 EP:230>  Eastern orc barracks(w) A sleeping orc [3] Daywalker enters. HP:161 EP:230>  You wake the orcs up. HP:161 EP:230>  The outpost courtyard(e, s, enter and w) A tiny key A huge orc guard [2] Daywalker enters. HP:161 EP:230>  The guard sees the ring you carry and moves to let you pass. The chieftain's room(out) A keg of Mead of Rohan An orc chieftain Chieftain's bodyguard HP:161 EP:230>  Do: Commands completed. HP:161 EP:230> l out You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sky is dark blue and a yellow glow comes from the east. A light wind blows from the southwest, and clouds form overhead. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:161 EP:230> i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:161 EP:230>  ^ (OOC) Crusaderr: just hop on a pay phone that way you'll know you aren't being charged :P uptime The Two Towers has been up for 1h 20m 34s. HP:161 EP:230> score Vildoran the dunedain Crime Lord (Demonic) You are a bit tipsy. HP: 161/230 END: 230/230 Exp: 1241558 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 16d 21h 19m 56s old. HP:161 EP:230> i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:161 EP:230>  Suddenly you have a massive headache. l out You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sky is dark blue and a yellow glow comes from the east. A light wind blows from the southwest, and clouds form overhead. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:161 EP:230> do out,throw shield at daywalker,get shield,enter Do: starting commands. HP:161 EP:230>  The outpost courtyard(e, s, enter and w) Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:161 EP:230>  You are too busy to throw anything right now. HP:161 EP:230>  There is no shield here to get. HP:161 EP:230>  The guard sees the ring you carry and moves to let you pass. The chieftain's room(out) A keg of Mead of Rohan An orc chieftain Chieftain's bodyguard HP:161 EP:230>  Do: Commands completed. HP:161 EP:230> i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:161 EP:230> i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:161 EP:230> l This room is small and cramped. It contains a table, two chairs and a bed. There is one small window in the north wall that allows in a little light. Apart from the lantern on the table there are no other light sources. The only obvious exit is out. A keg of Mead of Rohan An orc chieftain Chieftain's bodyguard HP:161 EP:230> l out You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sky is dark blue and a yellow glow comes from the east. A light wind blows from the southwest, and clouds form overhead. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:161 EP:230> i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:161 EP:230> out The outpost courtyard(e, s, enter and w) Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:161 EP:230>  You are too busy to make an attack! Daywalker barely misses you, only a few inches off-target. Daywalker misses you. shape Daywalker is in good shape. HP:161 EP:230>  You notice Daywalker sizing you up. You miss Daywalker. Daywalker barely misses you, only a few inches off-target. l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sky is dark blue and a yellow glow comes from the east. A light wind blows from the southwest, and clouds form overhead. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:161 EP:230>  Daywalker looks at you. grin You grin. HP:161 EP:230>  You miss Daywalker. Daywalker impales you with the blue flames of Aiglos. shape Daywalker is in good shape. HP:150 EP:230>  You miss Daywalker. Daywalker impales you with the blue flames of Aiglos. You notice Daywalker sizing you up. i Gold: 20 (rough) Encumbrance: unencumbered You are carrying the following on your person: *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:137 EP:230>  You notice Daywalker sizing you up. You miss Daywalker. Daywalker barely misses you, only a few inches off-target. Daywalker misses you. l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sky is dark blue and a yellow glow comes from the east. A light wind blows from the southwest, and clouds form overhead. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:137 EP:230>  You miss Daywalker. Daywalker barely misses you, only a few inches off-target. Daywalker misses you. Daywalker looks at you. ^ (OOC) Duo: Programming counterbreak aliases into my client is boring though. :( You miss Daywalker. Daywalker barely misses you, only a few inches off-target. HP:137 EP:230>  You scratch Daywalker. Daywalker barely misses you, only a few inches off-target. You miss Daywalker. Daywalker barely misses you, only a few inches off-target. You notice Daywalker sizing you up. You miss Daywalker. Daywalker barely misses you, only a few inches off-target. Daywalker misses you. l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sky is dark blue and a yellow glow comes from the east. A light wind blows from the southwest, and clouds form overhead. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:138 EP:230>  You cut Daywalker's arm, leaving several bruises. Daywalker barely misses you, only a few inches off-target. Daywalker misses you. You miss Daywalker. Daywalker barely misses you, only a few inches off-target. You miss Daywalker. Daywalker barely misses you, only a few inches off-target. l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sky is dark blue and a yellow glow comes from the east. A light wind blows from the southwest, and clouds form overhead. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:138 EP:230>  You chop Daywalker. Daywalker barely misses you, only a few inches off-target. You miss Daywalker. Daywalker barely misses you, only a few inches off-target. l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sky is dark blue and a yellow glow comes from the east. A light wind blows from the southwest, and clouds form overhead. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:138 EP:230>  You notice Daywalker sizing you up. hmm ^ (OOC) Valruth: However, if I get the cingular world basics plan, I can call bulgaria for only 39 cents a minute! You hmm. HP:138 EP:230>  You miss Daywalker. Daywalker pierces you causing a yelp of pain. shape Daywalker is in good shape. HP:133 EP:230>  You notice Daywalker sizing you up. You scratch Daywalker. Daywalker barely misses you, only a few inches off-target. You miss Daywalker. Daywalker barely misses you, only a few inches off-target. You dilacerate Daywalker like a hungry wolf destroying flesh. Daywalker barely misses you, only a few inches off-target. l daywalker Daywalker is a Sergeant in the army of Gondor with 0 wins and 0 losses. He is carrying: A stamped staying-permit. Sturdy armour (worn). A golden necklace with a shimmering medallion (worn). Aiglos, icicle of Gil-galad (glowing) (wielded). Rank insignia. HP:133 EP:230>  Daywalker eeks. You miss Daywalker. Daywalker inflicts you with unfathomable amounts of pain! The might of Gil-galad washes over you! shape Daywalker is in average shape. HP:89 EP:230>  You notice Daywalker sizing you up. You cut Daywalker's arm, leaving several bruises. Daywalker inflicts you with unfathomable amounts of pain! shape Daywalker is in average shape. HP:69 EP:230>  Daywalker goes "Woo!". You notice Daywalker sizing you up. You hit Daywalker very hard, leaving severed body parts! Daywalker pierces you causing a yelp of pain. Daywalker strikes valiantly as he spears you painfully. enter The guard sees the ring you carry and moves to let you pass. The chieftain's room(out) A keg of Mead of Rohan An orc chieftain Chieftain's bodyguard HP:51 EP:230> i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:51 EP:230> drink keg drink keg You drink from a keg of Mead of Rohan. HP:61 EP:230>  You drink from a keg of Mead of Rohan. Even more drunk healing. Suddenly you have a massive headache. out The outpost courtyard(e, s, enter and w) Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:230 EP:195> shape Laryn tells you: a wedding dress is now on sale as lot 11, minimum bid 50  gold  wanna make love to night :P You are too busy to make an attack! Daywalker barely misses you, only a few inches off-target. Daywalker is in good shape. HP:230 EP:195>  You chop Daywalker. Daywalker stabs you twisting the point for maximum damage! Daywalker strikes valiantly as he spears you painfully. You notice Daywalker sizing you up. HP:207 EP:195>  You miss Daywalker. Daywalker barely misses you, only a few inches off-target. shape Daywalker is in average shape. HP:207 EP:195>  You hit Daywalker very hard, leaving severed body parts! Daywalker barely misses you, only a few inches off-target. Daywalker misses you. hunt daywalker You begin to hunt Daywalker. HP:207 EP:195>  You hit Daywalker very hard, leaving severed body parts! Daywalker barely misses you, only a few inches off-target. You notice Daywalker sizing you up. You chop Daywalker. Daywalker inflicts you with unfathomable amounts of pain! You scratch Daywalker. Daywalker impales you with the blue flames of Aiglos. shape Daywalker doesn't look so great. HP:176 EP:193>  You dilacerate Daywalker like a hungry wolf destroying flesh. Daywalker pierces you causing a yelp of pain. The might of Gil-galad washes over you! You notice Daywalker sizing you up. You chop Daywalker. Daywalker inflicts you with unfathomable amounts of pain! Daywalker sets you aflame with the blue flame of Aiglos! shape Daywalker doesn't look so great. HP:113 EP:191> wince You wince just from the thought of it. HP:113 EP:191>  You miss Daywalker. Daywalker barely misses you, only a few inches off-target. Daywalker misses you. l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:113 EP:190>  You miss Daywalker. Daywalker barely misses you, only a few inches off-target. l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:113 EP:189>  You notice Daywalker sizing you up. You scratch Daywalker. Daywalker pierces you causing a yelp of pain. The might of Gil-galad washes over you! l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:91 EP:188>  You hit Daywalker very hard, leaving severed body parts! Daywalker barely misses you, only a few inches off-target. Daywalker misses you. You notice Daywalker sizing you up. shape Daywalker doesn't look so great. HP:91 EP:187>  You chop Daywalker. Daywalker barely misses you, only a few inches off-target. You miss Daywalker. Daywalker leaves east. You follow Daywalker east. Suddenly Angry orc attacks you! Suddenly Angry orc attacks you! Suddenly Angry orc attacks you! Eastern orc barracks(w) Daywalker the edain Myrmidon (Ancient) An angry orc [3] Daywalker stabs Angry orc twisting the point for maximum damage! Daywalker sets Angry orc aflame with the blue flame of Aiglos! shape Angry orc is in perfect shape. HP:91 EP:185>  Daywalker leaves west. You follow Daywalker west. The outpost courtyard(e, s, enter and w) Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] You miss Daywalker. Daywalker leaves west. You follow Daywalker west. Suddenly Angry orc attacks you! Suddenly Angry orc attacks you! Suddenly Angry orc attacks you! Western orc barracks(e) Daywalker the edain Myrmidon (Ancient) An angry orc [3] Daywalker barely misses Angry orc, only a few inches off-target. Daywalker misses Angry orc. l This room is dark and stuffy, so it takes a while for your eyes to grow accustomed to the light. The room is roughly square and there are some sleeping mats stacked against the wall in a corner. You notice a chest in another corner. The only obvious exit is east. Daywalker the edain Myrmidon (Ancient) An angry orc [3] HP:92 EP:185>  Daywalker leaves east. You follow Daywalker east. The outpost courtyard(e, s, enter and w) Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] You cut Daywalker's arm, leaving several bruises. Daywalker inflicts you with unfathomable amounts of pain! The might of Gil-galad washes over you! l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:53 EP:184>  You chop Daywalker. Daywalker leaves west. You follow Daywalker west. Suddenly Angry orc attacks you! Suddenly Angry orc attacks you! Suddenly Angry orc attacks you! Western orc barracks(e) Daywalker the edain Myrmidon (Ancient) An angry orc [3] Daywalker barely misses Angry orc, only a few inches off-target. Daywalker misses Angry orc. Angry orc misses you. Angry orc misses you. Angry orc hits you. hunt off You stop hunting Daywalker. HP:49 EP:183>  Daywalker leaves east. e The outpost courtyard(e, s, enter and w) Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:49 EP:183>  You dilacerate Daywalker like a hungry wolf destroying flesh. Daywalker barely misses you, only a few inches off-target. You notice Daywalker sizing you up. You miss Daywalker. Daywalker barely misses you, only a few inches off-target. Daywalker misses you. You chuckle as Daywalker feebly attempts to headbutt you. enter The guard sees the ring you carry and moves to let you pass. The chieftain's room(out) A keg of Mead of Rohan An orc chieftain Chieftain's bodyguard HP:49 EP:183> l This room is small and cramped. It contains a table, two chairs and a bed. There is one small window in the north wall that allows in a little light. Apart from the lantern on the table there are no other light sources. The only obvious exit is out. A keg of Mead of Rohan An orc chieftain Chieftain's bodyguard HP:49 EP:183> i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:49 EP:183> drink keg You drink from a keg of Mead of Rohan. Only one drink this time! But I'm impatient so... Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A black ruby shield (worn). A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:84 EP:218> get vial from pack Ok. HP:84 EP:218> open vial You open a small green vial. HP:84 EP:218> drink vial The liquid cools your insides as it goes down. HP:84 EP:218>  HP:84 EP:218>  Suddenly you feel as if you can see the world in its full beauty. HP:103 EP:230> drink vial You are already extending your vision, you need not drink this! HP:103 EP:230> eaglesight off You feel the world darkening around you, as your vision returns to its normal state. You shake your head to return your vision to normal. HP:103 EP:230> drink vial The liquid cools your insides as it goes down. HP:103 EP:230>  HP:103 EP:230>  Suddenly you feel as if you can see the world in its full beauty. put vial in pack Ok. HP:117 EP:230> l This room is small and cramped. It contains a table, two chairs and a bed. There is one small window in the north wall that allows in a little light. Apart from the lantern on the table there are no other light sources. The only obvious exit is out. A keg of Mead of Rohan An orc chieftain Chieftain's bodyguard HP:118 EP:230> score Vildoran the dunedain Crime Lord (Demonic) You are a bit tipsy. Your tummy is very happy, but not yet full. HP: 118/230 END: 230/230 Exp: 1241667 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 16d 21h 36m 24s old. You are extending your vision. So much waiting... HP:118 EP:230> l out The outpost courtyard(e, s, enter and w) Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:120 EP:230> shape Daywalker is near death. HP:120 EP:230>  You are too busy to make an attack! Daywalker barely misses you, only a few inches off-target. Daywalker misses you. You notice Daywalker sizing you up. You hit Daywalker very hard, leaving severed body parts! Daywalker impales you with the blue flames of Aiglos. Rathmar tells you: Hahahha HP:108 EP:230>  You miss Daywalker. Daywalker inflicts you with unfathomable amounts of pain! The might of Gil-galad washes over you! hunt daywalker You begin to hunt Daywalker. HP:70 EP:230> shape Daywalker is near death. HP:70 EP:230>  You miss Daywalker. Daywalker barely misses you, only a few inches off-target. l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are east, south, enter and west. Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:70 EP:229>  You miss Daywalker. Daywalker barely misses you, only a few inches off-target. You notice Daywalker sizing you up. t Do: starting commands. HP:70 EP:228>  You remove a black ruby shield. You throw a black ruby shield at Daywalker. HP:70 EP:218>  Ok. HP:70 EP:218>  The guard sees the ring you carry and moves to let you pass. The chieftain's room(out) A keg of Mead of Rohan An orc chieftain Chieftain's bodyguard HP:70 EP:218>  Do: Commands completed. HP:70 EP:218> l This room is small and cramped. It contains a table, two chairs and a bed. There is one small window in the north wall that allows in a little light. Apart from the lantern on the table there are no other light sources. The only obvious exit is out. A keg of Mead of Rohan An orc chieftain Chieftain's bodyguard HP:70 EP:218> i Gold: 20 Encumbrance: heavily encumbered You are carrying the following on your person: A black ruby shield (in hands). *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:70 EP:218> i pack Gold: 20 Encumbrance: heavily encumbered You dig around in your small pack of the Rohirrim and find: Your small pack of the Rohirrim is about half full. A small green vial (empty) A white bandage A small house key A half-eaten apple HP:70 EP:218> i Gold: 20 Encumbrance: heavily encumbered You are carrying the following on your person: A black ruby shield (in hands). *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:70 EP:218> wear shield You wear a black ruby shield. HP:70 EP:218>  i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: A black ruby shield (worn). *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:70 EP:218> i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: A black ruby shield (worn). *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:70 EP:218> l This room is small and cramped. It contains a table, two chairs and a bed. There is one small window in the north wall that allows in a little light. Apart from the lantern on the table there are no other light sources. The only obvious exit is out. A keg of Mead of Rohan An orc chieftain Chieftain's bodyguard HP:70 EP:218>  Pounder tells you: ahahahah out The outpost courtyard(e, s, enter and w) Daywalker the edain Myrmidon (Ancient) A tiny key A huge orc guard [2] HP:70 EP:218> shape Daywalker is near death. HP:70 EP:218>  You are too busy to make an attack! Daywalker barely misses you, only a few inches off-target. You notice Daywalker sizing you up. You notice Daywalker sizing you up. You hit Daywalker very hard, leaving severed body parts! Daywalker falls to the ground. Daywalker is bleeding to death and needs to be bandaged! kill You decide to put Daywalker out of his misery. HP:71 EP:219>  The runes on the Fang glow brightly as you tower over your vanquished foe. Facing imminent death, they cower in fear before your greatness! You killed Daywalker. Daywalker has died. The glow dies down as Aiglos is removed. l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are east, south, enter and west. The ghost of Daywalker Corpse of Daywalker A tiny key A huge orc guard [2] HP:71 EP:219> wear armour from corpse You wear sturdy armour. HP:71 EP:219> i Gold: 20 Encumbrance: unencumbered You are carrying the following on your person: Sturdy armour (worn). A black ruby shield (worn). *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:71 EP:219> get aiglos from corpse Ok. HP:71 EP:219> i corpse Gold: 20 Encumbrance: lightly encumbered You dig around in the corpse of daywalker and find: The corpse of daywalker is almost empty. Some gold coins HP:71 EP:219> l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are east, south, enter and west. The ghost of Daywalker Corpse of Daywalker A tiny key A huge orc guard [2] HP:71 EP:219> get gold from corpse Ok. HP:71 EP:219>  You put 69 gold in your pockets. tell rathmar There we go You tell Rathmar: There we go HP:71 EP:219> i Gold: 89 Encumbrance: lightly encumbered You are carrying the following on your person: Aiglos, icicle of Gil-galad (in hands). Sturdy armour (worn). A black ruby shield (worn). *The fang of Sauron (wielded). A small silver ring (worn). A crystal (worn). A keyring containing 5 keys (worn). A simple sheepskin sheath (worn). A small pack of the Rohirrim (worn). *A white bandage (worn). A stamped staying-permit. A contract. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. The 6th Two Towers EVENT! badge. A commemorative token from the Event-2004. A book of poetry. HP:72 EP:220> fade You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. HP:72 EP:180> l You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is latched shut. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are east, south, enter and west. The ghost of Daywalker Corpse of Daywalker A tiny key A huge orc guard [2] HP:72 EP:179> unlatch gate You unlatch the gate. HP:72 EP:178> open gate You open the gate. HP:72 EP:178> l The ghost of Daywalker drifts south. You are standing in the courtyard of the orc outpost. This area is used as a training grounds for the orcs; all types of training equipment are scattered about. You realize that the orcs of this outpost should be taken seriously. In front of you is the outpost headquarters. The gate is open. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are east, south, enter and west. Corpse of Daywalker A tiny key A huge orc guard [2] HP:72 EP:178> s Under the tower(n, out and u) The ghost of Daywalker Duncan Idaho the dunlending Wolf Spirit (Demonic) HP:72 EP:177>  The ghost of Daywalker drifts out. ^ (OOC) Rathmar: Poor Daywalker. latch gate Close it first! HP:72 EP:176> l You are standing beneath the watch tower. What little light there is slants in through cracks in the tower walls. Specks of dust shine oddly as they drift slowly to the ground. A gate stands to the north of the lower tower area, and a flight of stairs winds its way around the inside of the tower. The gate is open. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are north, out and up. Duncan Idaho the dunlending Wolf Spirit (Demonic) HP:72 EP:176> lick duncan You lick Duncan. HP:72 EP:175> s You can't go that way! HP:72 EP:174> out Entrance to an orc outpost(n, e, s, enter, sw and w) The ghost of Daywalker An orc guard [2] HP:72 EP:174>  The ghost of Daywalker drifts southwest. The ghost of Daywalker drifts in. The ghost of Daywalker drifts south.