Daywalker

Posted by
Vildoran [legacy]
Uploaded
02 March 2005 00:00:00
Type
Player Kill

Man I'm glad I brought that keg. Kind of paranoid with someone with aiglos/berserk medallion who wants to kill me. Tried to edit the spam.


In the town square of Linhir(n, e, se, s, sw and w)
 An old fisherman
 A fish cart
HP:230 EP:183> w

At the town square inside the main gate of the city(n, e, guardhouse, se, s, out and w)
 Daywalker the edain Myrmidon (Ancient)
 A guard of Linhir
HP:230 EP:183> out

Before the Linhir city gates(n and enter)
 A guard of Linhir [2]
Daywalker enters.
HP:230 EP:183> 4n

Do: starting commands.
HP:23out
0 EP:183> 
A road in the refugee camp(n, e, s and w)
 An old woman
Daywalker enters.
HP:230 EP:183> 
A crossroad in the refugee camp(n, e, s and w)
Daywalker enters.
HP:230 EP:183> 
A road in the refugee camp(n, e, s and w)
 A little boy is playing here
 A little girl is playing here
Daywalker enters.
HP:230 EP:183> 
A road in the refugee camp(s and out)
Daywalker enters.
HP:230 EP:183> 
Do: Commands completed.
HP:230 EP:183> 
Linhir(n, city, s and w)
 A signpost
 A hitching post
Daywalker enters.
HP:230 EP:183> 
Daywalker turns to you and says: Okay.
Daywalker grins.
say hi
You say in Westron: hi
HP:230 EP:183> 
Daywalker looks at you.
You are attacked by Daywalker!
trt minastirith quickly
Travelto: Journey begun!  Press return or type any command to stop.
HP:230 EP:183> 
The Lebennin Road(n, e, se and w)
Daywalker enters.
HP:230 EP:183> 
A Natural Ford(n, nw, se and s) [ne, e and w]
Daywalker enters.
HP:230 EP:183> 
The Lebennin Road(e, nw, s and w)
Daywalker enters.
HP:230 EP:183> 
The Lebennin Road(e, s and w)
 An old gossiper [34 rumours, 27 new]
Daywalker enters.
HP:230 EP:183> 
The Lebennin Road(e, s and w)
Daywalker enters.
HP:230 EP:180> 
The Lebennin Road(n, e, s and w)
Daywalker enters.
HP:230 EP:180> 
The Lebennin Road(n, ne, e, s and w)
Daywalker enters.
HP:230 EP:180> 
The Lebennin Road(n, e, s, sw and w)
Daywalker enters.
HP:230 EP:180> 
The Lebennin Road(n, e, s and w)
Daywalker enters.
HP:230 EP:180> 
The Lebennin Road(n, ne, e, s and w)
Daywalker enters.
HP:230 EP:180> 
The Lebennin Road(n, e, s, sw and w)
Daywalker enters.
HP:230 EP:180> 
The Lebennin Road(n, e, s and w)
Daywalker enters.
HP:230 EP:180> 
The Lebennin Road(n, ne, e, s and w)
Daywalker enters.
HP:230 EP:180> 
The Lebennin Road(n, e, s, sw and w)
Daywalker enters.
HP:230 EP:180> 
Daywalker inflicts you with unfathomable amounts of pain!
You miss Daywalker.
Daywalker sneaks up on you and shouts: BOO!
The Lebennin Road(n, e, s and w)
Daywalker enters.
HP:213 EP:177> 
The Lebennin Road(n, ne, e, s and w)
Daywalker enters.
HP:213 EP:177> 
The Lebennin Road(n, e, s, sw and w)
Daywalker enters.
HP:213 EP:177> 
The Lebennin Road(n, e, s and w)
 A traveling lad
Daywalker enters.
HP:213 EP:177> 
The Lebennin Road(n, e, s and w)
Daywalker enters.
HP:213 EP:177> 
A Wooden Bridge(e and w) [n, se and s]
Daywalker enters.
HP:213 EP:177> 
Port City of Pelargir(n, se, s and w)
 A brave knight of Dol Amroth
Daywalker enters.
HP:213 EP:177> 
The South Road(n, ne, e and s)
 An old gossiper [34 rumours, 27 new]
Daywalker enters.
HP:213 EP:177> 
The South Road(n, ne, e, se, s, sw and w)
Daywalker enters.
HP:213 EP:177> 
The South Road(n, e, se, s, sw and w)
Daywalker enters.
HP:213 EP:177> 
The South Road(n, ne, e, s and w)
 A traveling lad
Daywalker enters.
HP:213 EP:174> 
The South Road(n, e, s, sw and w)
Daywalker enters.
HP:213 EP:174> 
The South Road(n, ne, e, s and w)
Daywalker enters.
HP:213 EP:174> 
The South Road(n, e, s, sw and w)
 An old gossiper [34 rumours, 27 new]
Daywalker enters.
HP:213 EP:174> 
The South Road(n, ne, e, s and w)
 A traveling lad
Daywalker enters.
HP:213 EP:174> 
The South Road(n, ne, e, s, sw and w)
Daywalker enters.
HP:213 EP:174> 
The South Road(n, e, s, sw and w)
Daywalker enters.
HP:213 EP:174> 
The South Road(n, ne, e, s and w)
 A traveling lad
Daywalker enters.
HP:213 EP:174> 
The South Road(n, e, s, sw and w)
Daywalker enters.
HP:213 EP:174> 
The South Road(n, ne, e, s and w)
Daywalker enters.
HP:213 EP:174> 
The South Road(n, s, sw and w)
Daywalker enters.
HP:213 EP:171> 
A Wooden Bridge(n, e, s and w) [nw and se]
Daywalker enters.
HP:213 EP:171> 
Daywalker barely misses you, only a few inches off-target.
You miss Daywalker.
The South Road(n, e and s)
Daywalker enters.
HP:214 EP:172> 
The South Road(n, ne, e and s)
Daywalker enters.
HP:214 EP:172> 
You notice Daywalker sizing you up.
The South Road(n, s, sw and w)
Daywalker enters.
HP:214 EP:172> 
The South Road(n, s and w)
Daywalker enters.
HP:214 EP:172> 
The South Road(n, ne, s and w)
 A traveling lad
Daywalker enters.
HP:214 EP:172> 
Outside the Rammas Echor(n, sw and w)
Daywalker enters.
HP:214 EP:172> 
The South Road(n, e, s and w)
 A commander of Gondor
Daywalker enters.
HP:214 EP:172> 
The South Road(n, e, s, se, w and sw)
Daywalker enters.
HP:214 EP:172> 
The South Road(n, e, s and w)
Daywalker enters.
HP:214 EP:169> 
The South Road(n, ne, e, s and w)
Daywalker enters.
HP:214 EP:169> 
The South Road(n, ne, e, s, se, w and sw)
Daywalker enters.
HP:214 EP:169> 
The South Road(n, e, nw, w and sw)
Daywalker enters.
HP:214 EP:169> 
The South Road(n, e, s and w)
Daywalker enters.
HP:214 EP:169> 
The Great Gates of Minas Tirith(n, e, s and enter)
 Zeed the sindar Witch (Impartial)
 Tavor the sindar Boss (Moral)
 A signpost
 A hitching post
Daywalker enters.
Travelto: Destination reached!
HP:214 EP:169> do 2n,ne,w,w,7n,9n,3w

Do: starting commands.
HP:214 EP:169> 
The Great West Road(n, e, s and w)
Daywalker enters.
HP:214 EP:169> 
You notice Daywalker sizing you up.
The Great West Road(ne, e, s, w and sw)
Daywalker enters.
HP:214 EP:169> 
The Great West Road(n, ne, e, s, w and sw)
Daywalker enters.
HP:214 EP:169> 
A deep trench, filled with smoke and ruin(n, e and w)
 A catapult unit manned by several malicious Olog-hai!
 A towering stone thrower
Daywalker enters.
HP:214 EP:169> 
A deep trench, filled with smoke and ruin(n, e and w)
 A catapult unit manned by several malicious Olog-hai!
 A towering stone thrower
Daywalker enters.
HP:214 EP:169> sts-lock

Daywalker inflicts you with unfathomable amounts of pain!
Daywalker strikes valiantly as he spears you painfully.
You graze Daywalker.
Daywalker is suddenly surrounded by a pale green light as he
charges towards you in a mad dash!
Your world is a green blur as Daywalker dashes around you!
Daywalker inflicts you with unfathomable amounts of pain!
The might of Gil-galad washes over you!
Daywalker impales you with the blue flames of Aiglos.
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
Daywalker inflicts you with unfathomable amounts of pain!
Daywalker barely misses you, only a few inches off-target.
Daywalker barely misses you, only a few inches off-target.
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
Daywalker barely misses you, only a few inches off-target.
Your vision is blurred for a moment as Daywalker dashes
back through a shroud of green light to where they stood before.
The Pelennor Fields(n, e, s and w)
Daywalker enters.
HP:117 EP:169> 
The Pelennor Fields(n, e, s and w)
Daywalker enters.
HP:117 EP:169> 
The Pelennor Fields(n, e, s and w)
Daywalker enters.
HP:117 EP:169> 
The Pelennor Fields(n, e, s and w)
Daywalker enters.
HP:117 EP:169> 
The Pelennor Fields(n, e, s and w)
Daywalker enters.
HP:117 EP:169> 
The Great West Road(n, ne, nw, w, e, s and se)
Daywalker enters.
HP:117 EP:169> 
The Great West Road(n, e, s and w)
Daywalker enters.
HP:117 EP:169> 
Outside the Rammas Echor(n, s and w) [e]
 A commander of Gondor
Daywalker enters.
HP:117 EP:169> 
The Great West Road(n, e, s, sw and w)
Daywalker enters.
HP:117 EP:169> 
The Great West Road(n, e, nw, s, se and w)
Daywalker enters.
HP:117 EP:169> 
The plains(n, e, s and w)
Daywalker enters.
HP:117 EP:169> 
A quiet grassy area(n, field, e, s and w)
Daywalker enters.
HP:117 EP:169> 
The plains(n, e, s and w)
Daywalker enters.
HP:117 EP:169> 
Daywalker inflicts you with unfathomable amounts of pain!
You are too busy to make an attack!
You notice Daywalker sizing you up.
The plains(n, e, s and w)
Daywalker enters.
HP:99 EP:169> 
The plains(n, e, s and w)
Daywalker enters.
HP:99 EP:169> 
The plains(n, e, s and w)
Daywalker enters.
HP:99 EP:169> 
The plains(n, e, s and w)
Daywalker enters.
HP:99 EP:169> 
The plains(n, e, s and w)
Daywalker enters.
HP:99 EP:169> 
Entrance to an orc outpost(n, e, s, enter, sw and w)
 An orc guard [2]
Daywalker enters.
HP:99 EP:169> 
Do: Commands completed.
HP:99 EP:169> 
You notice Daywalker sizing you up.
Do: starting commands.
HP:99 EP:169> 
Ok.
HP:99 EP:169> 
Your hands are full!
It must be in your hands first!
HP:99 EP:169> 
Under the tower(n, out and u)
Daywalker enters.
HP:99 EP:169> 
You unlatch the gate.
HP:99 EP:169> 
You open the gate.
HP:99 EP:169> 
The outpost courtyard(e, s, enter and w)
 A huge orc guard [2]
Daywalker enters.
HP:99 EP:169> 
You close the gate.
HP:99 EP:169> 
You latch the gate.
HP:99 EP:169> 
A huge orc steps over and bars your entrance.
HP:99 EP:169> 
Do: Commands completed.
HP:99 EP:169> 
Daywalker inflicts you with unfathomable amounts of pain!
You are too busy to make an attack!
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
Black clouds torment the sky, as a drizzle begins.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A huge orc guard [2]
HP:76 EP:169> enter

A huge orc steps over and bars your entrance.
HP:76 EP:169> 
Daywalker impales you with the blue flames of Aiglos.
You are too busy to make an attack!
i
Gold: 21      (rough)  Encumbrance: unencumbered        
You are carrying the following on your person:
 A keg of Mead of Rohan (in hands).
 A half-eaten apple (in hands).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath containing a fang (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:63 EP:169> 
Daywalker inflicts you with unfathomable amounts of pain!
You miss Daywalker.
drop keg
Ok.
HP:36 EP:169> wear ring from pack

You wear a small silver ring.
HP:36 EP:169> enter

Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
You are too busy to make an attack!
The guard sees the ring you carry and moves to let you pass.
The chieftain's room(out)
 An orc chieftain
 Chieftain's bodyguard
HP:36 EP:169> i

Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
 A small silver ring (worn).
 A half-eaten apple (in hands).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath containing a fang (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:36 EP:169> i pack

Gold: 20               Encumbrance: unencumbered        
You dig around in your small pack of the Rohirrim and find:
Your small pack of the Rohirrim is about half full.

 A small green vial
 A white bandage
 A small house key
HP:36 EP:169> l

    This room is small and cramped. It contains a table, two
chairs and a bed. There is one small window in the north wall
that allows in a little light. Apart from the lantern on the
table there are no other light sources.
    The only obvious exit is out.
 An orc chieftain
 Chieftain's bodyguard
HP:36 EP:169> i pack

Gold: 20               Encumbrance: unencumbered        
You dig around in your small pack of the Rohirrim and find:
Your small pack of the Rohirrim is about half full.

 A small green vial
 A white bandage
 A small house key
HP:37 EP:170> l

    This room is small and cramped. It contains a table, two
chairs and a bed. There is one small window in the north wall
that allows in a little light. Apart from the lantern on the
table there are no other light sources.
    The only obvious exit is out.
 An orc chieftain
 Chieftain's bodyguard
HP:37 EP:170> l out

    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
Black clouds torment the sky, as a drizzle begins.
    The only obvious exits are east, south, enter and west.
 A keg of Mead of Rohan
 Daywalker the edain Myrmidon (Ancient)
 A huge orc guard [2]
HP:37 EP:170> do out,get keg,enter

Do: starting commands.
HP:37 EP:170> 
The outpost courtyard(e, s, enter and w)
 A keg of Mead of Rohan
 Daywalker the edain Myrmidon (Ancient)
 A huge orc guard [2]
HP:37 EP:170> 
Ok.
HP:37 EP:170> 
The guard sees the ring you carry and moves to let you pass.
The chieftain's room(out)
 An orc chieftain
 Chieftain's bodyguard
HP:37 EP:170> 
Do: Commands completed.
HP:37 EP:170> l

    This room is small and cramped. It contains a table, two
chairs and a bed. There is one small window in the north wall
that allows in a little light. Apart from the lantern on the
table there are no other light sources.
    The only obvious exit is out.
 An orc chieftain
 Chieftain's bodyguard
HP:37 EP:170> drink keg
drink keg

You drink from a keg of Mead of Rohan.
HP:47 EP:180> 
You drink from a keg of Mead of Rohan.
HP:57 EP:190> l

Lots of drunk healing....then finally...


HP:161 EP:230> do out,e,wake orcs,w,enter

Do: starting commands.
HP:161 EP:230> 
The outpost courtyard(e, s, enter and w)
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:161 EP:230> 
Eastern orc barracks(w)
 A sleeping orc [3]
Daywalker enters.
HP:161 EP:230> 
You wake the orcs up.
HP:161 EP:230> 
The outpost courtyard(e, s, enter and w)
 A tiny key
 A huge orc guard [2]
Daywalker enters.
HP:161 EP:230> 
The guard sees the ring you carry and moves to let you pass.
The chieftain's room(out)
 A keg of Mead of Rohan
 An orc chieftain
 Chieftain's bodyguard
HP:161 EP:230> 
Do: Commands completed.
HP:161 EP:230> l out

    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sky is dark blue and a yellow glow comes from the east.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:161 EP:230> i

Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:161 EP:230> 
^ (OOC) Crusaderr: just hop on a pay phone that way you'll know you aren't
     being charged :P
uptime
The Two Towers has been up for 1h 20m 34s.
HP:161 EP:230> score

Vildoran the dunedain Crime Lord (Demonic)
You are a bit tipsy.
HP: 161/230   END: 230/230   Exp: 1241558    Avg. Stats: 100
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence: 100
Level 19 assassin, 16d 21h 19m 56s old.
HP:161 EP:230> i

Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:161 EP:230> 
Suddenly you have a massive headache.
l out
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sky is dark blue and a yellow glow comes from the east.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:161 EP:230> do out,throw shield at daywalker,get shield,enter

Do: starting commands.
HP:161 EP:230> 
The outpost courtyard(e, s, enter and w)
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:161 EP:230> 
You are too busy to throw anything right now.
HP:161 EP:230> 
There is no shield here to get.
HP:161 EP:230> 
The guard sees the ring you carry and moves to let you pass.
The chieftain's room(out)
 A keg of Mead of Rohan
 An orc chieftain
 Chieftain's bodyguard
HP:161 EP:230> 
Do: Commands completed.
HP:161 EP:230> i

Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:161 EP:230> i

Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:161 EP:230> l

    This room is small and cramped. It contains a table, two
chairs and a bed. There is one small window in the north wall
that allows in a little light. Apart from the lantern on the
table there are no other light sources.
    The only obvious exit is out.
 A keg of Mead of Rohan
 An orc chieftain
 Chieftain's bodyguard
HP:161 EP:230> l out

    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sky is dark blue and a yellow glow comes from the east.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:161 EP:230> i

Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:161 EP:230> out

The outpost courtyard(e, s, enter and w)
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:161 EP:230> 
You are too busy to make an attack!
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
shape
Daywalker is in good shape.
HP:161 EP:230> 
You notice Daywalker sizing you up.
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sky is dark blue and a yellow glow comes from the east.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:161 EP:230> 
Daywalker looks at you.
grin
You grin.
HP:161 EP:230> 
You miss Daywalker.
Daywalker impales you with the blue flames of Aiglos.
shape
Daywalker is in good shape.
HP:150 EP:230> 
You miss Daywalker.
Daywalker impales you with the blue flames of Aiglos.
You notice Daywalker sizing you up.
i
Gold: 20      (rough)  Encumbrance: unencumbered        
You are carrying the following on your person:
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:137 EP:230> 
You notice Daywalker sizing you up.
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sky is dark blue and a yellow glow comes from the east.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:137 EP:230> 
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
Daywalker looks at you.
^ (OOC) Duo: Programming counterbreak aliases into my client is boring
     though. :(
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.

HP:137 EP:230> 
You scratch Daywalker.
Daywalker barely misses you, only a few inches off-target.
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
You notice Daywalker sizing you up.
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sky is dark blue and a yellow glow comes from the east.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:138 EP:230> 
You cut Daywalker's arm, leaving several bruises.
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sky is dark blue and a yellow glow comes from the east.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:138 EP:230> 
You chop Daywalker.
Daywalker barely misses you, only a few inches off-target.
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sky is dark blue and a yellow glow comes from the east.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:138 EP:230> 
You notice Daywalker sizing you up.
hmm
^ (OOC) Valruth: However, if I get the cingular world basics plan, I can
     call bulgaria for only 39 cents a minute!
You hmm.
HP:138 EP:230> 
You miss Daywalker.
Daywalker pierces you causing a yelp of pain.
shape
Daywalker is in good shape.
HP:133 EP:230> 
You notice Daywalker sizing you up.
You scratch Daywalker.
Daywalker barely misses you, only a few inches off-target.
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
You dilacerate Daywalker like a hungry wolf destroying flesh.
Daywalker barely misses you, only a few inches off-target.
l daywalker

Daywalker is a Sergeant in the army of Gondor
with 0 wins and 0 losses.
 He is carrying:
A stamped staying-permit.
Sturdy armour (worn).
A golden necklace with a shimmering medallion (worn).
Aiglos, icicle of Gil-galad (glowing) (wielded).
Rank insignia.
HP:133 EP:230> 
Daywalker eeks.
You miss Daywalker.
Daywalker inflicts you with unfathomable amounts of pain!
The might of Gil-galad washes over you!
shape
Daywalker is in average shape.
HP:89 EP:230> 
You notice Daywalker sizing you up.
You cut Daywalker's arm, leaving several bruises.
Daywalker inflicts you with unfathomable amounts of pain!
shape
Daywalker is in average shape.
HP:69 EP:230> 
Daywalker goes "Woo!".
You notice Daywalker sizing you up.
You hit Daywalker very hard, leaving severed body parts!
Daywalker pierces you causing a yelp of pain.
Daywalker strikes valiantly as he spears you painfully.
enter
The guard sees the ring you carry and moves to let you pass.
The chieftain's room(out)
 A keg of Mead of Rohan
 An orc chieftain
 Chieftain's bodyguard
HP:51 EP:230> i

Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:51 EP:230> drink keg
drink keg

You drink from a keg of Mead of Rohan.
HP:61 EP:230> 
You drink from a keg of Mead of Rohan.


Even more drunk healing.


Suddenly you have a massive headache.
out
The outpost courtyard(e, s, enter and w)
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:230 EP:195> shape

Laryn tells you: a wedding dress is now on sale as lot 11, minimum bid 50
     gold  wanna make love to night :P
You are too busy to make an attack!
Daywalker barely misses you, only a few inches off-target.
Daywalker is in good shape.
HP:230 EP:195> 
You chop Daywalker.
Daywalker stabs you twisting the point for maximum damage!
Daywalker strikes valiantly as he spears you painfully.
You notice Daywalker sizing you up.

HP:207 EP:195> 
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
shape
Daywalker is in average shape.
HP:207 EP:195> 
You hit Daywalker very hard, leaving severed body parts!
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
hunt daywalker
You begin to hunt Daywalker.
HP:207 EP:195> 
You hit Daywalker very hard, leaving severed body parts!
Daywalker barely misses you, only a few inches off-target.
You notice Daywalker sizing you up.
You chop Daywalker.
Daywalker inflicts you with unfathomable amounts of pain!
You scratch Daywalker.
Daywalker impales you with the blue flames of Aiglos.
shape
Daywalker doesn't look so great.
HP:176 EP:193> 
You dilacerate Daywalker like a hungry wolf destroying flesh.
Daywalker pierces you causing a yelp of pain.
The might of Gil-galad washes over you!
You notice Daywalker sizing you up.
You chop Daywalker.
Daywalker inflicts you with unfathomable amounts of pain!
Daywalker sets you aflame with the blue flame of Aiglos!
shape
Daywalker doesn't look so great.
HP:113 EP:191> wince

You wince just from the thought of it.
HP:113 EP:191> 
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:113 EP:190> 
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:113 EP:189> 
You notice Daywalker sizing you up.
You scratch Daywalker.
Daywalker pierces you causing a yelp of pain.
The might of Gil-galad washes over you!
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:91 EP:188> 
You hit Daywalker very hard, leaving severed body parts!
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
You notice Daywalker sizing you up.
shape
Daywalker doesn't look so great.
HP:91 EP:187> 
You chop Daywalker.
Daywalker barely misses you, only a few inches off-target.
You miss Daywalker.
Daywalker leaves east.
You follow Daywalker east.
Suddenly Angry orc attacks you!
Suddenly Angry orc attacks you!
Suddenly Angry orc attacks you!
Eastern orc barracks(w)
 Daywalker the edain Myrmidon (Ancient)
 An angry orc [3]
Daywalker stabs Angry orc twisting the point for maximum damage!
Daywalker sets Angry orc aflame with the blue flame of Aiglos!
shape
Angry orc is in perfect shape.
HP:91 EP:185> 
Daywalker leaves west.
You follow Daywalker west.
The outpost courtyard(e, s, enter and w)
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
You miss Daywalker.
Daywalker leaves west.
You follow Daywalker west.
Suddenly Angry orc attacks you!
Suddenly Angry orc attacks you!
Suddenly Angry orc attacks you!
Western orc barracks(e)
 Daywalker the edain Myrmidon (Ancient)
 An angry orc [3]
Daywalker barely misses Angry orc, only a few inches off-target.
Daywalker misses Angry orc.
l
    This room is dark and stuffy, so it takes a while for your 
eyes to grow accustomed to the light. The room is roughly square
and there are some sleeping mats stacked against the wall in a
corner. You notice a chest in another corner.
    The only obvious exit is east.
 Daywalker the edain Myrmidon (Ancient)
 An angry orc [3]
HP:92 EP:185> 
Daywalker leaves east.
You follow Daywalker east.
The outpost courtyard(e, s, enter and w)
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
You cut Daywalker's arm, leaving several bruises.
Daywalker inflicts you with unfathomable amounts of pain!
The might of Gil-galad washes over you!
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:53 EP:184> 
You chop Daywalker.
Daywalker leaves west.
You follow Daywalker west.
Suddenly Angry orc attacks you!
Suddenly Angry orc attacks you!
Suddenly Angry orc attacks you!
Western orc barracks(e)
 Daywalker the edain Myrmidon (Ancient)
 An angry orc [3]
Daywalker barely misses Angry orc, only a few inches off-target.
Daywalker misses Angry orc.
Angry orc misses you.
Angry orc misses you.
Angry orc hits you.
hunt off
You stop hunting Daywalker.
HP:49 EP:183> 
Daywalker leaves east.
e
The outpost courtyard(e, s, enter and w)
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:49 EP:183> 
You dilacerate Daywalker like a hungry wolf destroying flesh.
Daywalker barely misses you, only a few inches off-target.
You notice Daywalker sizing you up.
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
You chuckle as Daywalker feebly attempts to headbutt you.
enter
The guard sees the ring you carry and moves to let you pass.
The chieftain's room(out)
 A keg of Mead of Rohan
 An orc chieftain
 Chieftain's bodyguard
HP:49 EP:183> l

    This room is small and cramped. It contains a table, two
chairs and a bed. There is one small window in the north wall
that allows in a little light. Apart from the lantern on the
table there are no other light sources.
    The only obvious exit is out.
 A keg of Mead of Rohan
 An orc chieftain
 Chieftain's bodyguard
HP:49 EP:183> i

Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:49 EP:183> drink keg

You drink from a keg of Mead of Rohan.

Only one drink this time!  But I'm impatient so...


Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A black ruby shield (worn).
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:84 EP:218> get vial from pack

Ok.
HP:84 EP:218> open vial

You open a small green vial.
HP:84 EP:218> drink vial

The liquid cools your insides as it goes down.
HP:84 EP:218> 

HP:84 EP:218> 
Suddenly you feel as if you can see the world in its full beauty.

HP:103 EP:230> drink vial

You are already extending your vision, you need not drink this!
HP:103 EP:230> eaglesight off

You feel the world darkening around you, as your vision returns
to its normal state.
You shake your head to return your vision to normal.
HP:103 EP:230> drink vial

The liquid cools your insides as it goes down.
HP:103 EP:230> 

HP:103 EP:230> 
Suddenly you feel as if you can see the world in its full beauty.
put vial in pack
Ok.
HP:117 EP:230> l

    This room is small and cramped. It contains a table, two
chairs and a bed. There is one small window in the north wall
that allows in a little light. Apart from the lantern on the
table there are no other light sources.
    The only obvious exit is out.
 A keg of Mead of Rohan
 An orc chieftain
 Chieftain's bodyguard
HP:118 EP:230> score

Vildoran the dunedain Crime Lord (Demonic)
You are a bit tipsy.
Your tummy is very happy, but not yet full.
HP: 118/230   END: 230/230   Exp: 1241667    Avg. Stats: 100
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence: 100
Level 19 assassin, 16d 21h 36m 24s old.
You are extending your vision.


So much waiting...


HP:118 EP:230> l out

The outpost courtyard(e, s, enter and w)
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:120 EP:230> shape

Daywalker is near death.
HP:120 EP:230> 
You are too busy to make an attack!
Daywalker barely misses you, only a few inches off-target.
Daywalker misses you.
You notice Daywalker sizing you up.
You hit Daywalker very hard, leaving severed body parts!
Daywalker impales you with the blue flames of Aiglos.
Rathmar tells you: Hahahha
HP:108 EP:230> 
You miss Daywalker.
Daywalker inflicts you with unfathomable amounts of pain!
The might of Gil-galad washes over you!
hunt daywalker
You begin to hunt Daywalker.
HP:70 EP:230> shape

Daywalker is near death.
HP:70 EP:230> 
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, enter and west.
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:70 EP:229> 
You miss Daywalker.
Daywalker barely misses you, only a few inches off-target.
You notice Daywalker sizing you up.
t
Do: starting commands.
HP:70 EP:228> 
You remove a black ruby shield.
You throw a black ruby shield at Daywalker.
HP:70 EP:218> 
Ok.
HP:70 EP:218> 
The guard sees the ring you carry and moves to let you pass.
The chieftain's room(out)
 A keg of Mead of Rohan
 An orc chieftain
 Chieftain's bodyguard
HP:70 EP:218> 
Do: Commands completed.
HP:70 EP:218> l

    This room is small and cramped. It contains a table, two
chairs and a bed. There is one small window in the north wall
that allows in a little light. Apart from the lantern on the
table there are no other light sources.
    The only obvious exit is out.
 A keg of Mead of Rohan
 An orc chieftain
 Chieftain's bodyguard
HP:70 EP:218> i

Gold: 20               Encumbrance: heavily encumbered  
You are carrying the following on your person:
 A black ruby shield (in hands).
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:70 EP:218> i pack

Gold: 20               Encumbrance: heavily encumbered  
You dig around in your small pack of the Rohirrim and find:
Your small pack of the Rohirrim is about half full.

 A small green vial (empty)
 A white bandage
 A small house key
 A half-eaten apple
HP:70 EP:218> i

Gold: 20               Encumbrance: heavily encumbered  
You are carrying the following on your person:
 A black ruby shield (in hands).
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:70 EP:218> wear shield

You wear a black ruby shield.
HP:70 EP:218> 
i
Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
 A black ruby shield (worn).
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.

HP:70 EP:218> i

Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
 A black ruby shield (worn).
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:70 EP:218> l

    This room is small and cramped. It contains a table, two
chairs and a bed. There is one small window in the north wall
that allows in a little light. Apart from the lantern on the
table there are no other light sources.
    The only obvious exit is out.
 A keg of Mead of Rohan
 An orc chieftain
 Chieftain's bodyguard
HP:70 EP:218> 
Pounder tells you: ahahahah
out
The outpost courtyard(e, s, enter and w)
 Daywalker the edain Myrmidon (Ancient)
 A tiny key
 A huge orc guard [2]
HP:70 EP:218> shape

Daywalker is near death.
HP:70 EP:218> 
You are too busy to make an attack!
Daywalker barely misses you, only a few inches off-target.
You notice Daywalker sizing you up.
You notice Daywalker sizing you up.
You hit Daywalker very hard, leaving severed body parts!
Daywalker falls to the ground.
Daywalker is bleeding to death and needs to be bandaged!
kill
You decide to put Daywalker out of his misery.
HP:71 EP:219> 
The runes on the Fang glow brightly as you tower over your
vanquished foe.  Facing imminent death, they cower in fear
before your greatness!
You killed Daywalker.
Daywalker has died.
The glow dies down as Aiglos is removed.
l
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, enter and west.
 The ghost of Daywalker
 Corpse of Daywalker
 A tiny key
 A huge orc guard [2]
HP:71 EP:219> wear armour from corpse

You wear sturdy armour.
HP:71 EP:219> i

Gold: 20               Encumbrance: unencumbered        
You are carrying the following on your person:
 Sturdy armour (worn).
 A black ruby shield (worn).
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:71 EP:219> get aiglos from corpse

Ok.
HP:71 EP:219> i corpse

Gold: 20               Encumbrance: lightly encumbered  
You dig around in the corpse of daywalker and find:
The corpse of daywalker is almost empty.

 Some gold coins
HP:71 EP:219> l

    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, enter and west.
 The ghost of Daywalker
 Corpse of Daywalker
 A tiny key
 A huge orc guard [2]
HP:71 EP:219> get gold from corpse

Ok.
HP:71 EP:219> 
You put 69 gold in your pockets.
tell rathmar There we go
You tell Rathmar: There we go
HP:71 EP:219> i

Gold: 89               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 Aiglos, icicle of Gil-galad (in hands).
 Sturdy armour (worn).
 A black ruby shield (worn).
*The fang of Sauron (wielded).
 A small silver ring (worn).
 A crystal (worn).
 A keyring containing 5 keys (worn).
 A simple sheepskin sheath (worn).
 A small pack of the Rohirrim (worn).
*A white bandage (worn).
 A stamped staying-permit.
 A contract.
 A leather archer's quiver [0 arrows] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A silver harp.
 The 6th Two Towers EVENT! badge.
 A commemorative token from the Event-2004.
 A book of poetry.
HP:72 EP:220> fade

You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
HP:72 EP:180> l

    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is latched shut.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, enter and west.
 The ghost of Daywalker
 Corpse of Daywalker
 A tiny key
 A huge orc guard [2]
HP:72 EP:179> unlatch gate

You unlatch the gate.
HP:72 EP:178> open gate

You open the gate.
HP:72 EP:178> l

The ghost of Daywalker drifts south.
    You are standing in the courtyard of the orc outpost.  This area is
used as a training grounds for the orcs; all types of training equipment
are scattered about.  You realize that the orcs of this outpost should
be taken seriously.  In front of you is the outpost headquarters.
The gate is open.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, enter and west.
 Corpse of Daywalker
 A tiny key
 A huge orc guard [2]
HP:72 EP:178> s

Under the tower(n, out and u)
 The ghost of Daywalker
 Duncan Idaho the dunlending Wolf Spirit (Demonic)
HP:72 EP:177> 
The ghost of Daywalker drifts out.
^ (OOC) Rathmar: Poor Daywalker.
latch gate
Close it first!
HP:72 EP:176> l

    You are standing beneath the watch tower.  What little light there is
slants in through cracks in the tower walls.  Specks of dust shine oddly
as they drift slowly to the ground.  A gate stands to the north of the
lower tower area, and a flight of stairs winds its way around the inside
of the tower.
The gate is open.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are north, out and up.
 Duncan Idaho the dunlending Wolf Spirit (Demonic)
HP:72 EP:176> lick duncan

You lick Duncan.
HP:72 EP:175> s

You can't go that way!
HP:72 EP:174> out

Entrance to an orc outpost(n, e, s, enter, sw and w)
 The ghost of Daywalker
 An orc guard [2]
HP:72 EP:174> 
The ghost of Daywalker drifts southwest.
The ghost of Daywalker drifts in.
The ghost of Daywalker drifts south.