Dakar says he left the clan...after this kill.

Posted by
Barberi [legacy]
Uploaded
16 April 2005 00:00:00
Type
Player Kill

A blood debt paid.


Minas Tirith weaponmaster(w, out and s)
 A trash can
 Dornas is here, manning the counter
(= HP:230 EP:228  =) l s
You are blocked from looking there.
(= HP:230 EP:228  =) i
Gold: 2                Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A magnificent engraved longsword (wielded).
*A bloodstained cloak (worn).
*An emerald shield (worn).
*A contract.
*Blacksmith gloves (worn).
*A silver brooch (worn).
*A shiny metal codpiece (worn).
*A glowing silver bracelet (worn).
*A dwarven deathmask (worn).
*A grey studded sheath (worn).
*A finely-shaped pearl carapace (worn).
*A pair of shin guards (worn).
*A large harvester's pack (open) (worn).
*A set of climbing gear (worn).
*Logan's Berserker horn.
*A leather-wrapped bundle of papers.
*Mayhem's Bill horn.
*The 6th Two Towers EVENT! badge.
*An 'I've been to The 4th Two Towers EVENT!!' badge.
*A set of iron bracers.
*A silver harp.
*An engraved ithildin ring, inlaid with two blue fire opals.
*Nibinving's Khazad drum.
*A shimmering silver ring.
*The 7th Two Towers EVENT! badge.
(= HP:230 EP:228  =) ft
You tell Kendryek: find dakar
(= HP:230 EP:228  =) Kendryek tells you: dakar is in Gondor at Minas Tirith, level 3 --- In the
     room: a busy smithy. --- I have 187 ep left
fade
You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
(= HP:230 EP:188  =) s
Dornas steps in your way, scowling.
Dornas exclaims: We don't allow your kind of scum back there!
(= HP:230 EP:188  =) disguise align off
You restore your alignment description.
(= HP:230 EP:186  =) s
Dornas chuckles: Watch out for that Hunthor.  He's quite a grouch.
A busy smithy(n)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A keg of stout
 Bare-chested Hunthor is here watching the furnace
 A solid black anvil
(= HP:230 EP:186  =) Sweating, Dakar turns the tongs in the forge.
l dakar

As you look at this elf, he slowly begins to speak to you.  "I have seen Thakan'dar," he says.  You tremble at recognitition of the name.  "The great sea of fog, rolling and crashing in silence against the black cliffs, the fires of the forges glowing red beneath, and lightning stabbing up into a sky fit to drive men mad."  Fear courses through you.  You have seen this place in your deepest, darkest dreams.  "I have taken the path down to the belly of Shayol Ghul, down the long way with stones like fangs brushing my head, to the shore of a lake of fire and molten rock-" Pure terrors rips through you.  "-that holds the Great Lord of the Dark in its endless depths.  The heavens above Shayol Ghul are black at noon with his breath."
Dakar is a Sergeant in the army of Gondor
with 0 wins and 0 losses.
 He is carrying:
A set of tongs holding a bar of metal.
Blacksmith gloves (worn).
A hammer (wielded).
Rank insignia.
An engraved gold ring, inlaid with a red fire opal (worn).
A spellbook.
The 7th Two Towers EVENT! badge.
An engraved silver ring, inlaid with an elven jewel (worn).
A glass flute.
A silver harp.
(= HP:230 EP:182  =) Dakar pulls the tongs from the furnace.
    
    The fire in the furnace is beginning to get low.  If you intend to
continue forging anything, it must be tended to immediately.
pump bellows
Hunthor places his hand over yours.
 
Hunthor says: Ah, you wish to use my forge?  What for, pray tell? 
     Perhaps to forge thyself a sword, yes?
 
Hunthor sighs wearily: Well, I am weary now, but I'll help you with some
     pointers and make sure there is enough fuel for the furnace.  Of
     course, time is money...."
 
Hunthor grins: A mere 100 gold pieces.  Should be no problem for someone
     of your status.  Just 'buy time' and I'll load the wood and light 
     up the forge."
(= HP:230 EP:178  =) Dakar starts pounding on the hot metal and sparks fly!
Dakar continues to pound away at the metal, causing sparks to fly.
z
Dakar is in perfect shape.
Dakar is too drunk to remember even his own name.
(= HP:230 EP:174  =) do merciful off,hunt dakar,wear bands from cloak,draw sword,wield staff from pack,backstab dakar,shape dakar,kill dakar
Do: starting commands.
(= HP:230 EP:173  =) Merciful is already off!
(= HP:230 EP:173  =) You begin to hunt Dakar.
party say I am hunting $HIY$  Dakar
(= HP:230 EP:173  =) There is no bands in the cloak.
(= HP:230 EP:173  =) Draw what?
(= HP:230 EP:173  =) There is no staff in your pack.
(= HP:230 EP:173  =) You sneak up and stab Dakar from behind!
(= HP:230 EP:123  =) Dakar is in perfect shape.
Dakar is too drunk to remember even his own name.
(= HP:230 EP:123  =) You attack Dakar.
(= HP:230 EP:123  =) Do: Commands completed.
(= HP:230 EP:123  =) Dakar says, "Ouch!!! That hurts!".
Dakar says in Westron: Well done punk well done
You are not in a party.
(= HP:230 EP:123  =) You DECIMATE Dakar with a ferocious attack!
Hunthor gets upset and throws you out of the room.
Minas Tirith weaponmaster(w, out and s)
 A trash can
 Dornas is here, manning the counter
Dakar gets tossed into the room!
Dakar leaves out.
You follow Dakar out.
A city street(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A shady looking character
You DECIMATE Dakar with a ferocious attack!
Dakar misses you.
Dakar leaves east.
You follow Dakar east.
Vern's Retail store(w)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A trash can
 Vern the shopkeeper stands here
z
Dakar is in average shape.
Dakar is too drunk to remember even his own name.
(= HP:230 EP:121  =) zz
Do: starting commands.
(= HP:230 EP:121  =) What?
(= HP:230 EP:121  =) What?
(= HP:230 EP:121  =) What?
(= HP:230 EP:121  =) You charge at Dakar and plunge your blade in!
(= HP:230 EP:81  =) Do: Commands completed.
(= HP:230 EP:81  =) Dakar leaves west.
You follow Dakar west.
A city street(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A shady looking character
You are too busy to make an attack!
Dakar leaves north.
You follow Dakar north.
A tunnel(n and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A citizen of Minas Tirith
 A cheerful dog
Dakar leaves north.
You follow Dakar north.
The entrance to the Great Hall of the Guard(n, e, se, s and enter)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 Tourmaline fiddles on the streets of Gondor
 A citizen of Minas Tirith
 A High Guard of Minas Tirith [2]
Dakar leaves north.
You follow Dakar north.
A city street(nw, s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
A city street(nw, se and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A citizen of Minas Tirith [2]
 A cheerful dog
Dakar leaves northwest.
You follow Dakar northwest.
A large gate(nw, se and gate)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A citizen of Minas Tirith [2]
Dakar leaves gate.
You follow Dakar gate.
Gatehouse leading to level three(w, se and gate) (MT LVL 2-3)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A Minas Tirith citizen out on some errand
 A tall guard of Minas Tirith [2]
You are too busy to make an attack!
Dakar leaves southeast.
You follow Dakar southeast.
Street(nw and se)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves southeast.
You follow Dakar southeast.
Street(w, nw, e and se)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
qcellar
Dakar leaves southeast.
You follow Dakar southeast.
Street(w, n, nw and se)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
What?
(= HP:230 EP:77  =) Dakar leaves southeast.
You follow Dakar southeast.
Street(w, nw and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A Gondorian civilian
Dakar leaves south.
You follow Dakar south.
Street(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves south.
You follow Dakar south.
An outcropping of rock(n, steps and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A young errand boy
Dakar leaves south.
You follow Dakar south.
An arched tunnel(n and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves south.
You follow Dakar south.
An outcropping of rock(n, s and steps)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves south.
You follow Dakar south.
Street(w, nw, n and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A pictorial signpost
Dakar leaves south.
You follow Dakar south.
Market square(w, n, nw, se, e, s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 Alunite plays a simple beat on his small drum
Dakar leaves south.
You follow Dakar south.
Street(w, n and sw)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A Gondorian civilian
Dakar leaves southwest.
You follow Dakar southwest.
Street(e, sw and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
You DECIMATE Dakar with a ferocious attack!
Dakar leaves southwest.
You follow Dakar southwest.
Street(n, e, sw and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
trigger leaps todo leap into cellar
Dakar leaves southwest.
You follow Dakar southwest.
Street(e, sw, enter and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A young errand boy
 A Gondorian civilian
The next time you see 'leaps', you will do: 'leap into cellar'.
(= HP:230 EP:75  =) Dakar leaves southwest.
You follow Dakar southwest.
Street(w, gate and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves gate.
You follow Dakar gate.
A large gate(sw, gate and ne) (MT LVL 1-2)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A tall guard of Minas Tirith
Dakar leaves northeast.
You follow Dakar northeast.
Street(sw, s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A well-muscled Dunnish man of western Gondor
Dakar leaves northeast.
You follow Dakar northeast.
Street(n and sw)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A well-muscled Dunnish man of western Gondor
You mangle Dakar with extraordinary skill.
Dakar misses you.
Dakar leaves north.
You follow Dakar north.
Street(w, n and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
Street(n and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
Street(n and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
zz
Do: starting commands.
(= HP:230 EP:73  =) What?
(= HP:230 EP:73  =) What?
(= HP:230 EP:73  =) What?
(= HP:230 EP:73  =) You aren't ready to charge anyone yet.
(= HP:230 EP:73  =) Do: Commands completed.
(= HP:230 EP:73  =) Dakar leaves north.
You follow Dakar north.
Street(w, n and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
Inside the gates of Minas Tirith(w, nw, n, pelennor and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 Hirgon Hornblower the hobbit Connoisseur
 A brand (burned out)
You mangle Dakar with extraordinary skill.
Dakar misses you.
zz
Do: starting commands.
(= HP:230 EP:71  =) What?
(= HP:230 EP:71  =) What?
(= HP:230 EP:71  =) What?
(= HP:230 EP:71  =) You aren't ready to charge anyone yet.
(= HP:230 EP:71  =) Do: Commands completed.
(= HP:230 EP:71  =) Dakar leaves for the Pelennor fields.
You follow Dakar pelennor.
The Great Gates of Minas Tirith(n, e, s and enter)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A signpost
 A hitching post
zz
Do: starting commands.
(= HP:230 EP:71  =) What?
(= HP:230 EP:71  =) What?
(= HP:230 EP:71  =) What?
(= HP:230 EP:71  =) You aren't ready to charge anyone yet.
(= HP:230 EP:71  =) Do: Commands completed.
(= HP:230 EP:71  =) You wound Dakar with the sharp blade.
Dakar misses you.
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A soldier of Ringlo Vale
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, e, sw, s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 An orc army tent
 A squad of easterlings called 'Bloodstalkers II'
Dakar leaves northeast.
You follow Dakar northeast.
The Great West Road(w, e, sw, s, ne and n)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northeast.
You follow Dakar northeast.
The Great West Road(w, n, e, sw and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 An enraged Rohirrim soldier
 Rohirrim warrior is riding a fighting Rohan horse
 A fighting Rohan horse
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
zz
Do: starting commands.
(= HP:230 EP:69  =) What?
(= HP:230 EP:69  =) What?
(= HP:230 EP:69  =) What?
(= HP:230 EP:69  =) You aren't ready to charge anyone yet.
(= HP:230 EP:69  =) Do: Commands completed.
(= HP:230 EP:69  =) Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, se, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 Warrior is riding a fighting Rohan horse
 A fighting Rohan horse
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, se, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A squad of horsemen called 'The Noble Wolfhounds'
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, se, e, s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 An enraged Rohirrim soldier
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
Outside the Rammas Echor(w, n and s) [e]
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 Langee Ludicrous the hobbit Crime Lord (Demonic)
 A hulking warrior
 A commander of Gondor
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e, sw and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
You bash Dakar with the pommel of the sword.
Dakar misses you.
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e, s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 Chef the dwarf Con Artist (Heroic)
Chef leaves east.
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
trigger moves some vines and disappears from sight! todo move vines
You wound Dakar with the sharp blade.
Dakar misses you.
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
The next time you see 'moves some vines and disappears from sight!', you will do: 'move vines'.
(= HP:230 EP:66  =) Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, e, sw, s, ne and n)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Mering Stream(w, n, e, s and ne) [s and ne]
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
trigger no longer standing next to you todo place hand on emblem
You mangle Dakar with extraordinary skill.
Dakar misses you.
The next time you see 'no longer standing next to you', you will do: 'place hand on emblem'.
(= HP:230 EP:64  =) Dakar says in Westron: Oh, and I left AotWD.
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 Rider is riding a tan horse of Rohan
 A tan horse of Rohan
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A chestnut war horse
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A tan horse of Rohan
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A campfire (burning)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A chestnut war horse
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
zz
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A tan horse of Rohan
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
zz
zz
You miss Dakar.
Dakar misses you.
Do: starting commands.
(= HP:230 EP:62  =) Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
What?
(= HP:230 EP:62  =) Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
What?
(= HP:230 EP:62  =) Dakar leaves west.
You follow Dakar west.
The Great West Road(w, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
What?
(= HP:230 EP:62  =) Dakar leaves west.
You follow Dakar west.
Approaching Edoras(w, n, e, sw and s) [sw and ne]
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A tan horse of Rohan
You charge at Dakar and plunge your blade in!
(= HP:230 EP:22  =) Dakar leaves south.
You follow Dakar south.
The north gate(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A signpost
 A hitching post
 A guard stands watch over the gate [2]
Do: Commands completed.
(= HP:230 EP:22  =) Do: starting commands.
(= HP:230 EP:22  =) What?
(= HP:230 EP:22  =) What?
(= HP:230 EP:22  =) What?
(= HP:230 EP:22  =) You are too tired to charge.
(= HP:230 EP:22  =) Do: Commands completed.
(= HP:230 EP:22  =) Do: starting commands.
(= HP:230 EP:22  =) What?
(= HP:230 EP:22  =) What?
(= HP:230 EP:22  =) What?
(= HP:230 EP:22  =) You are too tired to charge.
(= HP:230 EP:22  =) Do: Commands completed.
(= HP:230 EP:22  =) Dakar leaves north.
You follow Dakar north.
Approaching Edoras(w, n, e, sw and s) [sw and ne]
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A tan horse of Rohan
Dakar leaves southwest.
You follow Dakar southwest.
Approaching Edoras(w, n, e, s and ne) [sw and ne]
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n and e)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
You are too busy to make an attack!
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 Larien the silvan Femme Fatale (Angelic)
Dakar leaves west.
You follow Dakar west.
The Great West Road(w, nw, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
do drop empty flask from cloak,drop empty flask from pack,get flask from cloak,get flask from pack,open flask,drink flask,close flask,put flask in cloak,put flask in pack,travelto resume
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, n, e, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
Isen Ford(w, nw and e) [n and s]
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves northwest.
You follow Dakar northwest.
The Great West Road(w, nw, n, se and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, sw and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves north.
You follow Dakar north.
The Great West Road(w, n, e, sw and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Plains(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Wizard's Vale(w, n, e and se)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
zz
You are too busy to make an attack!
Dakar leaves west.
You follow Dakar west.
The Old South Road(w, n and e)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A tall Ent (ENT)
Do: starting commands.
What?
(= HP:230 EP:18  =) Dakar leaves west.
You follow Dakar west.
The Old South Road(w, n, e and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 An old gossiper [42 rumours, 1 new]
Drop what?
(= HP:230 EP:18  =) Dakar leaves west.
You follow Dakar west.
The Old South Road(w, n and e)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Drop what?
(= HP:230 EP:18  =) Dakar leaves west.
You follow Dakar west.
The Old South Road(w, n, e and sw)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Ok.
(= HP:230 EP:18  =) Dakar leaves southwest.
You follow Dakar southwest.
A Natural Ford(n, nw, s and ne) [w and e]
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Your hands are full!
Failed.
(= HP:230 EP:18  =) Dakar leaves south.
You follow Dakar south.
The northern end of a narrow valley(n, se and sw)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
You open a silver flask.
(= HP:230 EP:18  =) Dakar leaves southwest.
You follow Dakar southwest.
By a mountain stream(e, s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A dunlending scout
The miruvor is cool and sweet.
(= HP:230 EP:18  =) Dakar leaves south.
You follow Dakar south.
By a mountain stream(n, se and e)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A large rat
Dakar leaves southeast.
You follow Dakar southeast.
At the upper end of a narrow glade(nw, s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A dunlending scout
Dakar leaves south.
You follow Dakar south.
At the high point of the valley(n, e and sw)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A huge black raven watches you with beady eyes
Dakar leaves southwest.
You follow Dakar southwest.
At a natural chokepoint(se and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A dunlending scout [2]
Dakar leaves southeast.
You follow Dakar southeast.
A bloody glade(nw and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A large rat
Dakar leaves south.
You follow Dakar south.
A scarred valley trail(n and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
 A dunlending scout


 Dakar leaves south.
You follow Dakar south.
A narrow valley trail(n and sw)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)

You close a silver flask.
(= HP:230 EP:18  =) Dakar leaves southwest.
You follow Dakar southwest.
The southern end of a narrow valley(s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves south.
You follow Dakar south.
The Adornas road(w, n, e, sw and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves southwest.
You follow Dakar southwest.
The Adornas road(w, n, e, s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Adornas road(w, n, e and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves west.
You follow Dakar west.
The Adornas road(w, n, e, sw and s)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)
Dakar leaves southwest.
You follow Dakar southwest.
The Adornas road(w, n, e, s and ne)
 Dakar 1337 H4x0r the dunedain Conjuror (Moral)



You mangle Dakar with extraordinary skill.
You killed Dakar.
Dakar has died.
Ok.
(= HP:230 EP:17  =) Put what into what?
(= HP:230 EP:17  =) Do: Commands completed.
(= HP:230 EP:17  =) Do: starting commands.
(= HP:230 EP:17  =) What?
(= HP:230 EP:17  =) What?
(= HP:230 EP:17  =) What?
(= HP:230 EP:17  =) You are too tired to charge.
(= HP:230 EP:17  =) Do: Commands completed.
(= HP:230 EP:17  =) (= HP:230 EP:17  =) (= HP:230 EP:17  =) (= HP:230 EP:17  =) (= HP:230 EP:17  =) (= HP:230 EP:17  =) (= HP:230 EP:17  =) b
Do: starting commands.
(= HP:230 EP:16  =) There is no panniers here.
(= HP:230 EP:16  =) some gold coins : Gold may only be pocketed.
a hammer : Ok.
blacksmith gloves : Ok.
a set of tongs holding a bar of metal : Hunthor scowls at you and you decide against it.