The wait is pretty long, and this log is a week old w The door is locked. HP:230 EP:196> You hit Skeleton. Skeleton misses you. Skeleton misses you. You hit Skeleton. Skeleton misses you. Skeleton misses you. You hit Skeleton very hard. Skeleton misses you. Skeleton misses you. trigger enters todo lock south door You hit Skeleton hard. Skeleton misses you. Skeleton misses you. The next time you see 'enters', you will do: 'lock south door'. HP:230 EP:196> put Put what into what? HP:230 EP:196> i Gold: 196 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: The rosy sphere (in hands). *A keyring containing 1 key (worn). *A bloodstained cloak (worn). *A small green medallion (worn). *A stamped staying-permit. *A simple leather baldric containing a grey sword (worn). *A small knife. *Thranduil's crown (worn). *Sturdy armour (worn). *An elven shield (worn). *A small golden locket (worn). *A simple leather baldric containing a bright runed longsword (worn). *A leather ranger's ruck (open) (worn). *Rank insignia. *A fiddle case (closed). *A book of poetry. *An engraved mithril ring, inlaid with four red fire opals (worn). *The 7th Two Towers EVENT! badge. HP:230 EP:196> You miss Skeleton. Skeleton misses you. Skeleton misses you. put Put what into what? HP:230 EP:196> You hit Skeleton hard. Skeleton misses you. Skeleton misses you. You scratch Skeleton. Skeleton misses you. Skeleton misses you. draw longsword You whip your bright runed longsword from your baldric with a whisk of menace! Glittering runes dazzle your eyes. A blade of Valinor is wielded and blazes forth with light! The sword senses your goodness and shines brightly in your hands! You wield a bright runed longsword (shining). HP:230 EP:197> l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is closed. The west door is locked. The only obvious exits are south and west. An animated skeleton shambles about. [2] A torch HP:230 EP:197> You are too busy to make an attack! Skeleton misses you. Skeleton misses you. shape all Skeleton doesn't look so great. Skeleton is in perfect shape. HP:230 EP:197> You are too busy to make an attack! Skeleton misses you. Skeleton misses you. Tauren tells you: Go there now You are too busy to make an attack! Skeleton misses you. Skeleton misses you. You whack Skeleton with a swift, deadly blow. Skeleton misses you. Skeleton misses you. You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. Skeleton misses you. You whack Skeleton with a swift, deadly blow. Skeleton misses you. Skeleton grazes you. HP:227 EP:197> You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. Skeleton slumps to the ground, missing too many bones to continue. Skeleton flops about on the ground incapacitated! You whack Skeleton with a swift, deadly blow. Skeleton misses you. Skeleton flops about on the ground incapacitated! HP:228 EP:198> You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. Skeleton flops about on the ground incapacitated! HP:228 EP:198> You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. Skeleton flops about on the ground incapacitated! You whack Skeleton with a swift, deadly blow. Skeleton misses you. Skeleton flops about on the ground incapacitated! You whack Skeleton with a swift, deadly blow. Skeleton misses you. Skeleton flops about on the ground incapacitated! shape Skeleton doesn't look so great. HP:228 EP:198> You whack Skeleton with a swift, deadly blow. Skeleton misses you. Skeleton flops about on the ground incapacitated! shape all Skeleton doesn't look so great. HP:228 EP:198> l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is closed. The west door is locked. The only obvious exits are south and west. An animated skeleton shambles about. [2] A torch HP:228 EP:198> You whack Skeleton with a swift, deadly blow. Skeleton misses you. You killed Skeleton. Skeleton shatters, leaving naught but a pile of bones. You whack Skeleton with a swift, deadly blow. Skeleton slumps to the ground, missing too many bones to continue. Skeleton flops about on the ground incapacitated! i Gold: 234 Encumbrance: lightly encumbered You are carrying the following on your person: *A bright runed longsword (shining) (wielded). The rosy sphere (in hands). *A keyring containing 1 key (worn). *A bloodstained cloak (worn). *A small green medallion (worn). *A stamped staying-permit. *A simple leather baldric containing a grey sword (worn). *A small knife. *Thranduil's crown (worn). *Sturdy armour (worn). *An elven shield (worn). *A small golden locket (worn). *A simple leather baldric (worn). *A leather ranger's ruck (open) (worn). *Rank insignia. *A fiddle case (closed). *A book of poetry. *An engraved mithril ring, inlaid with four red fire opals (worn). *The 7th Two Towers EVENT! badge. HP:229 EP:199> Skeleton flops about on the ground incapacitated! kill You decide to put Skeleton out of its misery. HP:229 EP:199> HP:229 EP:199> You killed Skeleton. Skeleton shatters, leaving naught but a pile of bones. Total friends: 4 Total users: 41 HP:229 EP:199> trigger Current trigger: 'enters' todo 'lock south door' HP:229 EP:199> Laryn tells you: New bid of 150 gold for lot #250 "a glittering Ithilien longsword" received. l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is closed. The west door is locked. The only obvious exits are south and west. A pile of broken bones [2] A torch HP:230 EP:201> Nerie tells you: Are u there? tell nerie yep :D You tell Nerie: yep :D HP:230 EP:202> legend nerie HP:230 EP:202> The south door swings open. Nerie enters. Triggered! doing: lock south door Nerie closes the south door. You pull out your keys and try them one by one... the rosy sphere : You lock the south door. HP:230 EP:202> Nerie says in Westron: wait l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is locked. The west door is locked. The only obvious exits are south and west. Nerie Súrion the sindar Loremaster (Heroic) A pile of broken bones [2] A torch HP:230 EP:202> Nerie says in Westron: unlock it unlock door Which door did you wish to unlock? HP:230 EP:202> Nerie says in Westron: i'm just testing unlock south door You pull out all of your keys and try them one by one... the rosy sphere : You have broken the last magical seal into Amon's prison! The first magical barrier ominously collapses. You unlock the south door. HP:230 EP:202> ok You say, "Ok!". HP:230 EP:202> Nerie opens the south door. Nerie leaves south. The south door swings shut. l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is closed. The west door is locked. The only obvious exits are south and west. A pile of broken bones [2] A torch HP:230 EP:202> Nerie tells you: get ready Laryn tells you: a glittering Ithilien longsword going once for 150 gold. tell nerie it works :D You tell Nerie: it works :D HP:230 EP:203> HP:230 EP:204> The dust settles into the ground and disappears from sight. The dust settles into the ground and disappears from sight. Autosave. Alexa tells you: a dwarven war shield is now on sale as lot 280, minimum bid 150 gold Exc unall Laryn tells you: a glittering Ithilien longsword going twice for 150 gold. merciful Your merciful setting is currently off. Your lack of mercy is on public display. HP:230 EP:207> Nerie tells you: Wait, his in framsburg... trying to tell him to come to bree sp tell nerie ok You tell Nerie: ok HP:230 EP:208> Laryn tells you: a glittering Ithilien longsword sold to Narden for 150 gold. HP:230 EP:211> i Gold: 234 Encumbrance: lightly encumbered You are carrying the following on your person: *A bright runed longsword (shining) (wielded). The rosy sphere (in hands). *A keyring containing 1 key (worn). *A bloodstained cloak (worn). *A small green medallion (worn). *A stamped staying-permit. *A simple leather baldric containing a grey sword (worn). *A small knife. *Thranduil's crown (worn). *Sturdy armour (worn). *An elven shield (worn). *A small golden locket (worn). *A simple leather baldric (worn). *A leather ranger's ruck (open) (worn). *Rank insignia. *A fiddle case (closed). *A book of poetry. *An engraved mithril ring, inlaid with four red fire opals (worn). *The 7th Two Towers EVENT! badge. HP:230 EP:212> Suddenly Skeleton attacks you! Suddenly Skeleton attacks you! You hear a clicking sound from the south door. You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. Skeleton misses you. Proceeds in the amount of 150 are awaiting you. You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. Skeleton misses you. l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is locked. The west door is locked. The only obvious exits are south and west. An animated skeleton shambles about. [2] A torch HP:230 EP:212> You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. Skeleton misses you. You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. Skeleton misses you. You whack Skeleton with a swift, deadly blow. Skeleton misses you. Skeleton misses you. HP:230 EP:213> You stab Skeleton causing a nasty puncture wound. Skeleton misses you. Skeleton misses you. You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. Skeleton misses you. unlock south door You pull out all of your keys and try them one by one... the rosy sphere : You have broken the last magical seal into Amon's prison! The first magical barrier ominously collapses. You unlock the south door. HP:230 EP:213> You are too busy to make an attack! Skeleton misses you. Skeleton misses you. You are too busy to make an attack! Skeleton misses you. Skeleton misses you. You stab Skeleton causing a nasty puncture wound. Skeleton misses you. Skeleton misses you. You whack Skeleton with a swift, deadly blow. Skeleton misses you. Skeleton misses you. You whack Skeleton with a swift, deadly blow. Skeleton misses you. Skeleton misses you. HP:230 EP:214> You whack Skeleton with a swift, deadly blow. Skeleton misses you. Skeleton slumps to the ground, missing too many bones to continue. Skeleton flops about on the ground incapacitated! You whack Skeleton with a swift, deadly blow. Skeleton misses you. You killed Skeleton. Skeleton shatters, leaving naught but a pile of bones. HP:230 EP:214> You stab Skeleton causing a nasty puncture wound. Skeleton misses you. shape Skeleton is in good shape. HP:230 EP:214> You whack Skeleton with a swift, deadly blow. Skeleton misses you. You stab Skeleton causing a nasty puncture wound. Skeleton misses you. shape Skeleton is in average shape. HP:230 EP:214> You whack Skeleton with a swift, deadly blow. Skeleton misses you. i Gold: 268 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A bright runed longsword (shining) (wielded). The rosy sphere (in hands). *A keyring containing 1 key (worn). *A bloodstained cloak (worn). *A small green medallion (worn). *A stamped staying-permit. *A simple leather baldric containing a grey sword (worn). *A small knife. *Thranduil's crown (worn). *Sturdy armour (worn). *An elven shield (worn). *A small golden locket (worn). *A simple leather baldric (worn). *A leather ranger's ruck (open) (worn). *Rank insignia. *A fiddle case (closed). *A book of poetry. *An engraved mithril ring, inlaid with four red fire opals (worn). *The 7th Two Towers EVENT! badge. HP:230 EP:214> You whack Skeleton with a swift, deadly blow. Skeleton misses you. You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. You hit Skeleton severing muscle tissue! That hurts! Skeleton misses you. You feint but miss Skeleton with the stroke. Skeleton misses you. You whack Skeleton with a swift, deadly blow. Skeleton misses you. HP:230 EP:215> You hit Skeleton severing muscle tissue! That hurts! You killed Skeleton. Skeleton shatters, leaving naught but a pile of bones. tell nerie he in bree yet? You tell Nerie: he in bree yet? HP:230 EP:215> l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is closed. The west door is locked. The only obvious exits are south and west. A pile of broken bones [2] A torch HP:230 EP:219> l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is closed. The west door is locked. The only obvious exits are south and west. A pile of broken bones A pile of dust A torch HP:230 EP:219> Nerie tells you: Darn it.. it's hard to psycho him tell nerie yeah... You tell Nerie: yeah... HP:230 EP:219> tell nerie oh, yeah, its hard to trick ppl like this.. You tell Nerie: oh, yeah, its hard to trick ppl like this.. HP:230 EP:221> The dust settles into the ground and disappears from sight. tell nerie got from bree sp to the lockup aliased? You tell Nerie: got from bree sp to the lockup aliased? HP:230 EP:222> Nerie tells you: nod tell nerie cause if he sees you going to the dike, he might leave You tell Nerie: cause if he sees you going to the dike, he might leave HP:230 EP:223> who The Two Towers Gizmaluke the silvan Murderess (Moral) (free) Rellik the dunedain Killer (Moral) (free) Chef the dwarf Master Thief (Immoral) (free) Alkath Eówalas the silvan Wolf Spirit (Shadowspawn of Mordor (free) Total friends: 4 Total users: 45 HP:230 EP:224> l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is closed. The west door is locked. The only obvious exits are south and west. A torch HP:230 EP:226> i Gold: 234 Encumbrance: lightly encumbered You are carrying the following on your person: *A bright runed longsword (shining) (wielded). The rosy sphere (in hands). *A keyring containing 1 key (worn). *A bloodstained cloak (worn). *A small green medallion (worn). *A stamped staying-permit. *A simple leather baldric containing a grey sword (worn). *A small knife. *Thranduil's crown (worn). *Sturdy armour (worn). *An elven shield (worn). *A small golden locket (worn). *A simple leather baldric (worn). *A leather ranger's ruck (open) (worn). *Rank insignia. *A fiddle case (closed). *A book of poetry. *An engraved mithril ring, inlaid with four red fire opals (worn). *The 7th Two Towers EVENT! badge. HP:230 EP:229> tell nerie hrm..is it working? You tell Nerie: hrm..is it working? HP:230 EP:230> Nerie tells you: working on it.. wait please tell nerie i know, i am You tell Nerie: i know, i am HP:230 EP:230> who The Two Towers Gizmaluke the silvan Murderess (Moral) (free) Rellik the dunedain Killer (Moral) (free) Chef the dwarf Master Thief (Immoral) (free) Alkath Eówalas the silvan Master Ranger (Angelic) (free) Total friends: 4 Total users: 44 HP:230 EP:230> l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is closed. The west door is locked. The only obvious exits are south and west. A torch HP:230 EP:230> Nerie tells you: It's working Nerie tells you: get ready!! Nerie tells you: Get ready The south door swings open. Nerie enters. Triggered! doing: lock south door Gizmaluke enters. Nerie closes the south door. You pull out your keys and try them one by one... the rosy sphere : You lock the south door. HP:230 EP:230> kill gizmaluke You attack Gizmaluke. HP:230 EP:230> You whack Gizmaluke with a swift, deadly blow. Gizmaluke whips the tusk around and slashes you carving a dripping red line. You whack Gizmaluke with a swift, deadly blow. Gizmaluke sticks the tusk into you nearly driving the point through your body. Gizmaluke falls down laughing. HP:212 EP:230> You whack Gizmaluke with a swift, deadly blow. Gizmaluke lunges futilely at you. You whack Gizmaluke with a swift, deadly blow. Gizmaluke lunges futilely at you. say n00b You say in Westron: n00b HP:212 EP:230> You hit Gizmaluke severing muscle tissue! That hurts! Gizmaluke lunges futilely at you. shape Gizmaluke doesn't look so great. HP:212 EP:230> You stab Gizmaluke causing a nasty puncture wound. Gizmaluke sticks the tusk into you nearly driving the point through your body. snicker You snicker insanely. HP:201 EP:230> You feint but miss Gizmaluke with the stroke. Gizmaluke sticks the tusk into you nearly driving the point through your body. shape Gizmaluke doesn't look so great. HP:192 EP:230> You whack Gizmaluke with a swift, deadly blow. Gizmaluke lunges futilely at you. You hit Gizmaluke severing muscle tissue! That hurts! Gizmaluke lunges futilely at you. You whack Gizmaluke with a swift, deadly blow. Gizmaluke lunges forward and slams the sharp point into you nearly tearing you in half. HP:176 EP:230> You feint but miss Gizmaluke with the stroke. Gizmaluke lunges futilely at you. Gizmaluke says in Westron: ah crap You feint but miss Gizmaluke with the stroke. Gizmaluke lunges futilely at you. nod You nod. HP:176 EP:230> headbutt You pull Gizmaluke closer to you and headbutt her square in the face. HP:176 EP:195> You are too busy to make an attack! Gizmaluke lunges futilely at you. shape Gizmaluke is near death. HP:176 EP:195> Gizmaluke falls down laughing. You whack Gizmaluke with a swift, deadly blow. Gizmaluke lunges futilely at you. You whack Gizmaluke with a swift, deadly blow. You killed Gizmaluke. Gizmaluke has died. ^ legend gizmaluke ^ (OOC) Smoky: legend gizmaluke HP:177 EP:191> corpse some gold coins : Ok. a large harvester's pack : Your hands are full! Failed. a silver brooch : Your hands are full! Failed. a small knife : Your hands are full! Failed. an oliphaunt tusk : Your hands are full! Failed. a good piece of body armour : Your hands are full! Failed. a crystal : Your hands are full! Failed. a simple sheepskin sheath : Your hands are full! Failed. HP:177 EP:191> You put 314 gold in your pockets. The ghost of Gizmaluke passes through the south door. wear all You have no armour to wear! HP:177 EP:191> Nerie tells you: can i have the pack? Nerie looks at Corpse of Gizmaluke. wear all f No all f here! HP:177 EP:191> nod You nod. HP:177 EP:191> get all from corpse into pack a large harvester's pack : Ok. a silver brooch : Ok. a small knife : Ok. an oliphaunt tusk : Too bulky. a good piece of body armour : Ok. a crystal : Ok. a simple sheepskin sheath : Too bulky. HP:177 EP:191> drop pack from pack Ok. HP:177 EP:191> l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is locked. The west door is locked. The only obvious exits are south and west. A large harvester's pack (open) Corpse of Gizmaluke Nerie Súrion the sindar Loremaster (Heroic) A torch HP:177 EP:191> corpse an oliphaunt tusk : Your hands are full! Failed. a simple sheepskin sheath : Your hands are full! Failed. HP:177 EP:191> Nerie wears a large harvester's pack. get all from corpse an oliphaunt tusk : Your hands are full! Failed. a simple sheepskin sheath : Your hands are full! Failed. HP:178 EP:192> ^ (OOC) Addramyr: what happened? store sword The runes darken as the longsword is removed. You remove your bright runed longsword and sheath it in your baldric. HP:178 EP:192> get all from corpse an oliphaunt tusk : Ok. a simple sheepskin sheath : Your hands are full! Failed. You wield an oliphaunt tusk. HP:178 EP:192> i Gold: 548 Encumbrance: severely encumbered You are carrying the following on your person: An oliphaunt tusk (wielded). The rosy sphere (in hands). *A keyring containing 1 key (worn). *A bloodstained cloak (worn). *A small green medallion (worn). *A stamped staying-permit. *A simple leather baldric containing a grey sword (worn). *A small knife. *Thranduil's crown (worn). *Sturdy armour (worn). *An elven shield (worn). *A small golden locket (worn). *A simple leather baldric containing a bright runed longsword (worn). *A leather ranger's ruck (open) (worn). *Rank insignia. *A fiddle case (closed). *A book of poetry. *An engraved mithril ring, inlaid with four red fire opals (worn). *The 7th Two Towers EVENT! badge. HP:178 EP:192> Gizmaluke tells you: lol l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is locked. The west door is locked. The only obvious exits are south and west. Corpse of Gizmaluke Nerie Súrion the sindar Loremaster (Heroic) A torch HP:178 EP:192> Nerie starts casting a spell. put sphere into pack Ok. HP:178 EP:192> Nerie holds her staff aloft and a bright light appears! corpse a simple sheepskin sheath : Ok. HP:178 EP:192> l This room is charged with the mystical power of the seals that contain the evil necromancer Amon! Stark granite walls give horrid contrast to the final grotesque barrier that prevents your entry. Hell lies before you and bitter defeat behind. Only by passing this gateway will you be able to prevent the ancient horror of Amon from overshadowing the North! The south door is locked. The west door is locked. The only obvious exits are south and west. Corpse of Gizmaluke Nerie Súrion the sindar Loremaster (Heroic) A torch HP:178 EP:192> wear all sheepskin sheath : You wear a simple sheepskin sheath. HP:178 EP:192>