The city Governor's office(s) Azkur the edain Sorcerer An empty bottle An empty keg Rome Dra-Khôra the dwarf Warlord (Heroic) The governor of Linhir -HP:230 EP:180- Governor misses Azkur. Azkur starts casting a spell. Jerf enters. l azkur He is carrying: Sturdy armour (worn). A walking staff. A crystal (worn). A pair of mail pants (worn). A great Dunlending shield (worn). A stamped staying-permit. A beautiful, albeit empty pipe. A spellbook. A silver harp. -HP:230 EP:180- Governor misses Azkur. Jerf shields Azkur, Governor hits Jerf. Governor nicks Azkur. uptime The Two Towers has been up for 43m 38s. -HP:230 EP:179- Governor misses Azkur. Suddenly, Jerf stabs Azkur from behind! Jerf avoids a fireball cast by Azkur! Governor bashes Azkur with the pommel of the sword. Jerf demolishes Azkur's skull, causing it to crack! Jerf leaves south. Azkur leaves south. tell jerf ROTFL You tell Jerf: ROTFL -HP:230 EP:178- Governor paces about the room. tell sarys Azkur is KV app, he'll probably die now. Jerf backstabbed him. You tell Sarys: Azkur is KV app, he'll probably die now. Jerf backstabbed him. -HP:230 EP:177- Azkur enters. legend azkur Azkur the edain Sorcerer On for: 52m 36s Gender: male Age: 3d 14h 5m 42s Can be mailed: Azkur@Edoras -HP:230 EP:176- l This is the office of the Governor of Linhir. A large desk sits squarely in the middle of the room, a comfortable chair behind it. Four other chairs are opposite the desk for visitors. A thick rug covers the wooden floor. The walls are decorated with paintings. Windows look out on the town square below. All in all, this is a very comfortable office for a fairly important man. The only obvious exit is south. Azkur the edain Sorcerer An empty bottle An empty keg Rome Dra-Khôra the dwarf Warlord (Heroic) The governor of Linhir -HP:230 EP:176- Governor bashes Azkur with the pommel of the sword. Azkur starts casting a spell. shape governor Governor doesn't look so great. -HP:230 EP:176- Governor DECIMATES Azkur with a ferocious attack! Azkur starts casting a spell. shape all here Azkur doesn't look so great. Ardaion is in perfect shape. Rome is in good shape. Rome is too drunk to remember even his own name. Governor doesn't look so great. -HP:230 EP:176- Governor misses Azkur. Rome says slowly in Westron: wtf Rome shields Azkur, Governor hits Rome hard. Governor nicks Azkur. shape governor Governor doesn't look so great. -HP:230 EP:175- Sarys tells you: cool Governor misses Azkur. Azkur says in Westron: charge me please. Governor avoids a fireball cast by Azkur! Rome hits Governor hard. Governor wounds Rome with the sharp blade. Governor misses Azkur. Jerf enters. Azkur starts casting a spell. Rome misses Governor. Rome shields Azkur, Governor hits Rome very hard. Governor nicks Azkur. Governor misses Rome. Governor runs at Rome with the point of his sword, running his opponent through! Azkur says in Westron: or break Suddenly, Jerf stabs Governor from behind! Jerf demolishes Governor's skull, causing it to crack! tell jerf wtf? :P You tell Jerf: wtf? :P -HP:230 EP:175- Jerf knocks Governor back with a powerful strike. A blast of fire shoots forth from Azkur's hand, striking Governor!!! Rome misses Governor. Jerf misses Governor. shape governor Governor is near death. -HP:230 EP:174- Jerf hurts his neck attacking Governor! Azkur misses Governor. Rome misses Governor. Governor wounds Jerf with the sharp blade. Rome shields Azkur, Governor hits Rome very hard. Governor nicks Azkur. Governor mangles Rome with extraordinary skill. Governor almost chuckles as Jerf plants a weak headbutt on him. i Gold: 284 Encumbrance: lightly encumbered You are carrying the following on your person: *A contract. *A stamped staying-permit. *A small silver ring (worn). *A glowing silver bracelet (worn). *A keyring containing 5 keys (worn). *A phial of Roderick's Dream Potion (in hands). *A simple leather baldric containing a sailor's cutlass (worn). *A magnificent plate suit (upper) (worn). *A magnificent plate suit (lower) (worn). *A large harvester's pack (open) (worn). -HP:230 EP:174- Azkur says in Westron: hb rome Azkur starts casting a spell. Rome misses Governor. Governor bashes Jerf with the pommel of the sword. Governor mangles Rome with extraordinary skill. Rome shields Azkur, Governor hits Rome. Governor nicks Azkur. Rome misses Governor. Governor misses Azkur. Governor DECIMATES Rome with a ferocious attack! Governor misses Jerf. Jerf misses Governor. Rome misses Governor. Governor mangles Jerf with extraordinary skill. Governor wounds Rome with the sharp blade. Governor misses Azkur. Jerf misses Governor. Governor almost chuckles as Jerf plants a weak headbutt on him. Rome leaves south. shape azkur Azkur doesn't look so great. -HP:230 EP:174- A blast of fire shoots forth from Azkur's hand, striking Governor!!! Governor falls to the ground. Governor is bleeding to death and needs to be bandaged! Azkur puts Governor out of his misery. Jerf puts Governor out of his misery. Governor has died. Azkur gets a magnificent engraved longsword from corpse of Governor. Azkur wields a magnificent engraved longsword. hunt azkur You begin to hunt Azkur. -HP:230 EP:173- do hunt azkur,draw sword,backstab azkur Do: starting commands. -HP:230 EP:173- You are already hunting Azkur! -HP:230 EP:173- You whip your sailor's cutlass from your baldric like a weaponsmaster!! You wield a sailor's cutlass. -HP:230 EP:173- You sneak up and stab Azkur from behind! -HP:230 EP:123- Do: Commands completed. -HP:230 EP:123- Azkur leaves south. You follow Azkur south. The office of the Governor's private secretary(d and n) Azkur the edain Sorcerer Rome Dra-Khôra the dwarf Warlord (Heroic) A large canteen (empty) The governor's secretary You pierce Azkur's chest, spilling tides of blood! Azkur leaves down. You follow Azkur down. A government office(s and u) Azkur the edain Sorcerer The head clerk A very busy clerk Azkur leaves south. You follow Azkur south. In the town square of Linhir(e, se, s, sw, w and n) Azkur the edain Sorcerer An old fisherman A fish cart Azkur leaves west. You follow Azkur west. At the town square inside the main gate of the city(guardhouse, out, e, se, s, w and n) Azkur the edain Sorcerer A guard of Linhir Azkur wounds you with the sharp blade. You pierce Azkur's chest, spilling tides of blood! Azkur leaves out. You follow Azkur out. Before the Linhir city gates(enter and n) Azkur the edain Sorcerer A guard of Linhir [2] Azkur leaves north. You follow Azkur north. A road in the refugee camp(e, s, w and n) Azkur the edain Sorcerer A little girl is playing here Azkur leaves north. You follow Azkur north. A crossroad in the refugee camp(e, s, w and n) Azkur the edain Sorcerer A soldier from Linhir patrols the camp A little girl is playing here A cheerful woman is aiding the refugees focus aim Azkur leaves north. You follow Azkur north. A road in the refugee camp(e, s, w and n) Azkur the edain Sorcerer A refugee woman is sitting here A little boy is playing here Azkur leaves north. You follow Azkur north. A road in the refugee camp(out and s) Azkur the edain Sorcerer Azkur misses you. You brutally plunge the blade into Azkur. You start focusing on your aim skill. -HP:221 EP:120- Azkur leaves out. You follow Azkur out. Linhir(city, s, w and n) Azkur the edain Sorcerer A small wooden key A signpost A hitching post shape Azkur is near death. -HP:221 EP:120- Azkur leaves west. You follow Azkur west. The Lebennin Road(e, se, w and n) Azkur the edain Sorcerer Azkur leaves southeast. You follow Azkur southeast. A Natural Ford(nw, s, se and n) [ne, e and w] Azkur the edain Sorcerer Azkur leaves southeast. You follow Azkur southeast. The Lebennin Road(e, nw, s and w) Azkur the edain Sorcerer trigger ^Azkur applies to Corsairs of Umbar. todo Inform Jaron that Azkur is/was applicant to Khamul's Vanguard. The next time you see '^Azkur applies to Corsairs of Umbar.', you will do: 'Inform Jaron that Azkur is/was applicant to Khamul's Vanguard.'. -HP:221 EP:119- Azkur leaves east. You follow Azkur east. The Lebennin Road(e, s and w) Azkur the edain Sorcerer Azkur leaves east. You follow Azkur east. The Lebennin Road(e, s and w) Azkur the edain Sorcerer Azkur leaves east. You follow Azkur east. The Lebennin Road(e, s, w and n) Azkur the edain Sorcerer Azkur leaves east. You follow Azkur east. The Lebennin Road(ne, e, s, w and n) Azkur the edain Sorcerer Azkur leaves northeast. You follow Azkur northeast. The Lebennin Road(e, s, w, sw and n) Azkur the edain Sorcerer An old gossiper [38 rumours, 2 new] Azkur leaves east. You follow Azkur east. The Lebennin Road(e, s, w and n) Azkur the edain Sorcerer Azkur leaves east. You follow Azkur east. The Lebennin Road(ne, e, s, w and n) Azkur the edain Sorcerer Azkur leaves northeast. You follow Azkur northeast. The Lebennin Road(e, s, w, sw and n) Azkur the edain Sorcerer Azkur misses you. You miss Azkur. Azkur leaves east. You follow Azkur east. The Lebennin Road(e, s, w and n) Azkur the edain Sorcerer Azkur leaves east. You follow Azkur east. The Lebennin Road(ne, e, s, w and n) Azkur the edain Sorcerer A young lad trudges off to war Azkur leaves northeast. You follow Azkur northeast. The Lebennin Road(e, s, w, sw and n) Azkur the edain Sorcerer Azkur leaves east. You follow Azkur east. The Lebennin Road(e, s, w and n) Azkur the edain Sorcerer A traveling lad Azkur leaves east. You follow Azkur east. The Lebennin Road(ne, e, s, w and n) Azkur the edain Sorcerer Azkur leaves northeast. You follow Azkur northeast. The Lebennin Road(e, s, w, sw and n) Azkur the edain Sorcerer Azkur leaves east. You follow Azkur east. The Lebennin Road(e, s, w and n) Azkur the edain Sorcerer Azkur leaves east. You follow Azkur east. The Lebennin Road(e, s, w and n) Azkur the edain Sorcerer An old gossiper [38 rumours, 2 new] Azkur leaves east. You follow Azkur east. A Wooden Bridge(e and w) [s, se and n] Azkur the edain Sorcerer Azkur leaves east. You follow Azkur east. Port City of Pelargir(se, s, w and n) Azkur the edain Sorcerer A brave knight of Dol Amroth Azkur leaves north. You follow Azkur north. The South Road(ne, e, s and n) Azkur the edain Sorcerer Azkur leaves northeast. You follow Azkur northeast. The South Road(ne, e, s, se, w, sw and n) Azkur the edain Sorcerer Azkur leaves northeast. You follow Azkur northeast. The South Road(e, s, se, w, sw and n) Azkur the edain Sorcerer Azkur leaves north. You follow Azkur north. The South Road(ne, e, s, w and n) Azkur the edain Sorcerer Azkur leaves northeast. You follow Azkur northeast. The South Road(e, s, w, sw and n) Azkur the edain Sorcerer An old gossiper [38 rumours, 2 new] Azkur leaves north. You follow Azkur north. The South Road(ne, e, s, w and n) Azkur the edain Sorcerer Azkur leaves northeast. You follow Azkur northeast. The South Road(e, s, w, sw and n) Azkur the edain Sorcerer Azkur leaves north. You follow Azkur north. The South Road(ne, e, s, w and n) Azkur the edain Sorcerer Azkur leaves northeast. You follow Azkur northeast. The South Road(ne, e, s, w, sw and n) Azkur the edain Sorcerer Azkur leaves northeast. You follow Azkur northeast. The South Road(e, s, w, sw and n) Azkur the edain Sorcerer Azkur leaves north. You follow Azkur north. The South Road(ne, e, s, w and n) Azkur the edain Sorcerer A traveling lad Azkur leaves northeast. You follow Azkur northeast. The South Road(e, s, w, sw and n) Azkur the edain Sorcerer Azkur mangles you with extraordinary skill. You sink the blade into Azkur with the blood curdling shout of a pirate! shape Azkur is near death. -HP:202 EP:117- Azkur falls to the ground. Azkur is bleeding to death and needs to be bandaged! kill put sword into sheath You decide to put Azkur out of his misery. -HP:203 EP:117- You remove a sailor's cutlass. Ok. -HP:203 EP:117- You killed Azkur. Azkur has died. Rome tells you: wtf? do get all from corpse into pack,get all from corpse Do: starting commands. -HP:203 EP:117- some gold coins : Gold may only be pocketed. a great Dunlending shield : Too bulky. a pair of mail pants : Too bulky. a crystal : Ok. a walking staff : Ok. sturdy armour : Too bulky. a magnificent engraved longsword : Too heavy. -HP:203 EP:117- some gold coins : Ok. a great Dunlending shield : Ok. a pair of mail pants : Too bulky. sturdy armour : Too bulky. a magnificent engraved longsword : Your hands are full! Failed. -HP:203 EP:117- Do: Commands completed. -HP:203 EP:117- You put 273 gold in your pockets. The ghost of Azkur drifts north. The ghost of Azkur drifts in. The ghost of Azkur drifts east. drop shield Ok. -HP:203 EP:116- The ghost of Azkur drifts in. The ghost of Azkur drifts south. get sword from corpse Ok. You wield a magnificent engraved longsword. -HP:203 EP:116- The ghost of Azkur drifts in. The ghost of Azkur drifts north. ^Legend Azkur ^ (OOC) Ardaion: Legend Azkur -HP:203 EP:111-