On the battlements atop the Linhir city wall(w and e) -HP:230 EP:111 On the battlements atop the Linhir city wall(w and e) -HP:230 EP:107 On the battlements atop the Linhir city wall(w and e) -HP:230 EP:107 On the battlements atop the Linhir city wall(w and e) -HP:230 EP:107 On the battlements atop the Linhir city wall(w and e) -HP:230 EP:107 On the battlements atop the Linhir city wall(w and e) -HP:230 EP:107 On the battlements atop the Linhir city wall(w and e) -HP:230 EP:106 The next time you see 'Kalmah', you will do: 'hunt kalmah'. -HP:230 EP:106 Kalmah enters. Triggered! doing: hunt kalmah You begin to hunt Kalmah. -HP:230 EP:93 Kalmah leaves west. You follow Kalmah west. On the battlements atop the Linhir city wall(w and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves west. You follow Kalmah west. On the battlements atop the Linhir city wall(w and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves west. You follow Kalmah west. On the battlements atop the Linhir city wall(w and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves west. You follow Kalmah west. Inside a turret atop the Linhir city wall(sw, e and d) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) You are not in a party. -HP:230 EP:93 Kalmah leaves southwest. You follow Kalmah southwest. On the battlements atop the Linhir city wall(sw and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves southwest. You follow Kalmah southwest. On the battlements atop the Linhir city wall(sw and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves southwest. Triggered! doing: hunt kalmah You follow Kalmah southwest. Inside a turret atop the Linhir city wall(sw, d and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) You are already hunting Kalmah! -HP:230 EP:92 Kalmah leaves down. You follow Kalmah down. Within a turret inside the Linhir city wall(s and u) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves south. You follow Kalmah south. At the town square inside the main gate of the city(guardhouse, s, se, w, n, out and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah is near death. ND - ND - ND - ND - ND - ND - ND - ND - ND - ND - ND -HP:230 EP:92 You attack Kalmah. Triggered! doing: hunt kalmah -HP:230 EP:92 You are already hunting Kalmah! -HP:230 EP:92 Kalmah leaves southeast. You follow Kalmah southeast. A fountain at the center of the town square(s, se, n, sw, ne, nw, w and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) An old gossiper [44 rumours, 37 new] Kalmah misses you. You send tails flying at Kalmah, but they miss their mark. Kalmah leaves southeast. Triggered! doing: hunt kalmah You follow Kalmah southeast. The town square meets a wide street(nw, se, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) You are already hunting Kalmah! -HP:230 EP:90 Kalmah leaves southeast. You follow Kalmah southeast. A wide street runs between the docks and town square(nw, se, sw and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves southeast. You follow Kalmah southeast. A wide street runs between the docks and town square(nw and se) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves southeast. You follow Kalmah southeast. Inside the river gate of the city(s, sw, ne, guardhouse, nw, out and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A lonely student wanders aimlessly A guard of Linhir Kalmah leaves southwest. You follow Kalmah southwest. The river road of Linhir(nw, sw and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves southwest. You follow Kalmah southwest. The river road of Linhir(nw, se, w and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves west. You follow Kalmah west. The river road of Linhir(nw, se, sw and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) The next time you see '', you will do: ''. -HP:230 EP:90 Kalmah leaves southwest. You follow Kalmah southwest. The river road of Linhir(nw, w and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah exposes bone, slicing chunks of flesh from you! You send tails flying at Kalmah, but they miss their mark. You miss Kalmah. Kalmah leaves northwest. You follow Kalmah northwest. Cassidy's armour shop(out) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A trash can Cassidy, the keeper of this shop Kalmah leaves out. You follow Kalmah out. The river road of Linhir(nw, w and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves northeast. You follow Kalmah northeast. The river road of Linhir(nw, se, sw and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves east. You follow Kalmah east. The river road of Linhir(nw, se, w and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves northeast. You follow Kalmah northeast. The river road of Linhir(nw, sw and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves northeast. You follow Kalmah northeast. Inside the river gate of the city(s, sw, ne, guardhouse, nw, out and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A lonely student wanders aimlessly A guard of Linhir Kalmah leaves northwest. You follow Kalmah northwest. A wide street runs between the docks and town square(nw and se) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves northwest. You follow Kalmah northwest. A wide street runs between the docks and town square(nw, se, sw and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves northeast. You follow Kalmah northeast. A winding road in the city of Linhir(se, sw and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah opens the southeast door. Kalmah leaves southeast. You follow Kalmah southeast. Galmir's weapon shop(out) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A trash can Galmir, the shop keeper The bell above the door rings as you enter the shop. The bell rings as Kalmah enters the shop. Kalmah closes the out door. Kalmah opens the out door. Kalmah leaves out. You follow Kalmah out. A winding road in the city of Linhir(se, sw and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah closes the southeast door. You send tails flying at Kalmah, but they miss their mark. You miss Kalmah. Kalmah leaves southwest. You follow Kalmah southwest. A wide street runs between the docks and town square(nw, se, sw and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves northwest. You follow Kalmah northwest. The town square meets a wide street(nw, se, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves northwest. You follow Kalmah northwest. A fountain at the center of the town square(s, se, n, sw, ne, nw, w and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) An old gossiper [44 rumours, 37 new] Kalmah leaves northwest. You follow Kalmah northwest. At the town square inside the main gate of the city(guardhouse, s, se, w, n, out and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) You focused on aim last time, try something different! -HP:225 EP:85 Kalmah leaves west. You follow Kalmah west. Within a turret inside the Linhir city wall(u and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) You hit Kalmah with a horrid crack. You cackle evilly as you burn Kalmah painfully. You crack Kalmah with tails wrapping and burning. Kalmah leaves east. You follow Kalmah east. At the town square inside the main gate of the city(guardhouse, s, se, w, n, out and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) You hit Kalmah striking and immolating with multiple tails! Kalmah leaves out. You follow Kalmah out. Before the Linhir city gates(enter and n) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A guard of Linhir [2] Kalmah leaves north. You follow Kalmah north. A road in the refugee camp(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves north. You follow Kalmah north. A crossroad in the refugee camp(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A cheerful woman is aiding the refugees A refugee woman is sitting here Kalmah leaves north. You follow Kalmah north. A road in the refugee camp(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A little boy is playing here A soldier from Linhir patrols the camp Kalmah leaves north. You follow Kalmah north. A road in the refugee camp(s and out) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves out. You follow Kalmah out. -Linhir(s, w, n and city) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A signpost A hitching post Kalmah leaves city. You follow Kalmah city. A road in the refugee camp(s and out) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves south. You follow Kalmah south. A road in the refugee camp(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A little boy is playing here A soldier from Linhir patrols the camp Kalmah leaves south. You follow Kalmah south. A crossroad in the refugee camp(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A cheerful woman is aiding the refugees A refugee woman is sitting here Kalmah leaves south. You follow Kalmah south. A road in the refugee camp(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves south. You follow Kalmah south. Before the Linhir city gates(enter and n) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A guard of Linhir [2] Kalmah misses you. You snap Kalmah burning flesh and sizzling blood. Kalmah leaves enter. You follow Kalmah enter.  You sneak past the guards by blending in with the local crowd streaming through the gates. At the town square inside the main gate of the city(guardhouse, s, se, w, n, out and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves east. You follow Kalmah east. In the town square of Linhir(s, se, w, n, sw and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) An old fisherman A fish cart Kalmah leaves east. You follow Kalmah east. In the town square of Linhir(s, se, n, sw, ne, w and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A man in a long black coat Thelma busily tends her vegetable cart A vegetable cart Kalmah leaves south. You follow Kalmah south. In the town square of Linhir(s, nw, w, n, sw and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A rough-looking character A fish & tackle cart A fat black cat crosses your path Kalmah leaves east. You follow Kalmah east. In Linhir's beautiful park(s, w, n, e and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves north. You follow Kalmah north. In Linhir's beautiful park(s, se and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A little boy stands here, crying Kalmah leaves south. You follow Kalmah south. In Linhir's beautiful park(s, w, n, e and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves west. You follow Kalmah west. In the town square of Linhir(s, nw, w, n, sw and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A rough-looking character A fish & tackle cart A fat black cat crosses your path Kalmah leaves north. You follow Kalmah north. In the town square of Linhir(s, se, n, sw, ne, w and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A man in a long black coat Thelma busily tends her vegetable cart A vegetable cart Kalmah leaves west. You follow Kalmah west. In the town square of Linhir(s, se, w, n, sw and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) An old fisherman A fish cart Kalmah leaves west. You follow Kalmah west. At the town square inside the main gate of the city(guardhouse, s, se, w, n, out and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves out. You follow Kalmah out. Before the Linhir city gates(enter and n) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A guard of Linhir [2] Kalmah leaves north. You follow Kalmah north. A road in the refugee camp(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah misses you. You send tails flying at Kalmah, but they miss their mark. Kalmah leaves north. You follow Kalmah north. A crossroad in the refugee camp(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A refugee woman is sitting here Kalmah leaves north. You follow Kalmah north. A road in the refugee camp(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A little boy is playing here A soldier from Linhir patrols the camp Kalmah leaves north. You follow Kalmah north. A road in the refugee camp(s and out) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves out. You follow Kalmah out. -Linhir(s, w, n and city) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A signpost A hitching post Kalmah is near death. ND - ND - ND - ND - ND - ND - ND - ND - ND - ND - ND -HP:226 EP:74 Kalmah crushes you, slamming the shaft into your body! You send tails flying at Kalmah, but they miss their mark. Kalmah leaves west. You follow Kalmah west. The Lebennin Road(w, se, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves southeast. You follow Kalmah southeast. A Natural Ford(s, nw, se and n) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves southeast. You follow Kalmah southeast. The Lebennin Road(s, nw, w and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A young lad trudges off to war Kalmah leaves east. You follow Kalmah east. The Lebennin Road(s, w and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves east. You follow Kalmah east. The Lebennin Road(s, w and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves east. You follow Kalmah east. The Lebennin Road(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) Kalmah leaves east. You follow Kalmah east. The Lebennin Road(s, w, n, e and ne) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A traveling lad Kalmah leaves northeast. You follow Kalmah northeast. The Lebennin Road(s, w, n, sw and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) A traveling lad Kalmah leaves east. You follow Kalmah east. The Lebennin Road(s, w, n and e) Kalmah Shadowrunner the dwarf Deathmaster (Demonic) You attack Kalmah. -HP:218 EP:72 You attack Kalmah. -HP:218 EP:72 Kalmah misses you. You pummel Kalmah with multiple blows from the whip! You smell burning flesh as the divine evil engulfs Kalmah in a blazing inferno! The sun has risen and the day begins. The next time you see '', you will do: ''. -HP:218 EP:70 Burning tails envelop Kalmah and slay him with searing gledes. You killed Kalmah. Kalmah has died. Moving through the fiefdom of Lebennin, this wide dirt road has been well maintained with a border of stones. Two long ruts run down either side of the road, created by heavy travel from the city of Pelargir to the village of Ethring. The Lebennin Road continues east and west. Cold, biting rain streaks across the landscape. The only obvious exits are south, west, north and east. The ghost of Kalmah Corpse of Kalmah -HP:218 EP:68 The flame sputters and ceases as the whip is removed. You remove a many-tailed whip. Ok. -HP:218 EP:68