Port City of Pelargir(w, n, se and s) An olog-hai sentinel | SG | HP:186 EP:164> s The entrance to Pelargir(w, n, nw, e and s) | SG | HP:186 EP:163> nw A guard post(w and se) Cozoq the numenorean Blood Wizard A dunedain guard | | HP:186 EP:163> Cozoq releases his grasp on Guard. Guard inflicts massive damage to Cozoq. Cozoq starts conjuring an ice spike. shape cozoq Cozoq is near death. | | HP:186 EP:162> Guard misses Cozoq. hunt cozoq You begin to hunt Cozoq. | | HP:186 EP:161> Guard misses Cozoq. alias t trigger Cozoq todo hunt cozoq alias r do drink mixed potion,hunt cozoq,2wear dark ring from pack,draw sword,wield whip from cloak,backstab cozoq,kill cozoq,focus aim Target: Cozoq Guard hits Cozoq hard. Alias: t (trigger Cozoq todo hunt cozoq) altered. | | HP:186 EP:158> Alias: r (do drink mixed potion,hunt cozoq,2wear dark ring from pack,draw sword,wield whip from cloak,backstab cozoq,kill cozoq,focus aim) altered. | | HP:186 EP:158> l You find yourself in a very busy room, filled with scared people who obviously came here seeking refuge and protection. During better times this room was probably a foyer to a government building, but now it is used as a guard post for the few dunedain soldiers who were left behind to protect the citizens of Pelargir. The large entrance door is broken and stands open. The only obvious exits are west and southeast. Cozoq the numenorean Blood Wizard A dunedain guard | | HP:186 EP:158> Drawing the last bit of moisture from the air, Cozoq completes his spike of ice and launches it at Guard! Guard has died. Cozoq gets some gold coins from corpse of Guard. Cozoq gets a standard-issue sword of Gondor from corpse of Guard into an Orc courier pack. r Do: starting commands. | | HP:186 EP:156> There is no mixed potion here. | | HP:186 EP:156> You are already hunting Cozoq! | | HP:186 EP:156> Your hands are full! It must be in your hands first! | | HP:186 EP:156> Your hands are full! It must be in your hands first! | | HP:186 EP:156> Draw what? | | HP:186 EP:156> There is no cloak in your inventory. | | HP:186 EP:156> You sneak up and stab Cozoq from behind! | | HP:186 EP:106> You attack Cozoq. | | HP:186 EP:106> You focused on aim last time, try something different! | | HP:186 EP:106> Do: Commands completed. | | HP:186 EP:106> Cozoq leaves west. You follow Cozoq west. A large hall(w and e) Cozoq the numenorean Blood Wizard You miss Cozoq. Cozoq leaves east. You follow Cozoq east. A guard post(w and se) Cozoq the numenorean Blood Wizard Corpse of Guard Cozoq leaves southeast. You follow Cozoq southeast. The entrance to Pelargir(w, n, nw, e and s) Cozoq the numenorean Blood Wizard Cozoq leaves north. You follow Cozoq north. Port City of Pelargir(w, n, se and s) Cozoq the numenorean Blood Wizard An olog-hai sentinel Cozoq leaves southeast. You follow Cozoq southeast. A bridge over the Anduin(nw and se) [e, sw and s] Cozoq the numenorean Blood Wizard A signpost Cozoq leaves southeast. You follow Cozoq southeast. The Harad Road(nw, e and s) Cozoq the numenorean Blood Wizard You massacre Cozoq with incredible force! shape Cozoq is in critical condition, very close to death. | HAR | HP:187 EP:103> Cozoq leaves south. You follow Cozoq south. The plains(w, n, e and s) Cozoq the numenorean Blood Wizard A trained sniffer seeking his prey Cozoq leaves south. You follow Cozoq south. The plains(w, n, e and s) Cozoq the numenorean Blood Wizard A few edain refugees fleeing across the plains Cozoq leaves south. You follow Cozoq south. The plains(w, n, e and s) Cozoq the numenorean Blood Wizard Cozoq leaves south. You follow Cozoq south. The plains(w, n, e and s) Cozoq the numenorean Blood Wizard kill You decide to put Cozoq out of his misery. | HAR | HP:187 EP:103> You killed Cozoq. Cozoq has died. The ghost of Cozoq drifts east. get all from corpse into pack some gold coins : Gold may only be pocketed. some newbie survival gear : Ok. a fine masked war helm (mended) : Too heavy. a dark black shield : Too bulky. light leather boots : Too heavy. segmented plate armour : Too heavy. chain-link greaves : Too heavy. an Orc courier pack : Too bulky. a pelt string : Too heavy. a pelt string : Too heavy. a strange grey sword : Too bulky. a gnarled staff : Too heavy. | HAR | HP:187 EP:101> l