You follow your leader down. From here you can barely see the ground below you, because the leaves of the tree are so dense. A long balcony completely encircles the tree. Several people are walking around the balcony, and you feel an urge to go out there and check it out for yourself. This is a key battlepoint for the region... Type 'info'. The only obvious exits are down, up, west and east. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard An edain guard Swift leaves down. Triggered! doing: k swift Scypio leaves down. You follow your leader down. You stand on the first flet level. You are quite a bit higher in the tree than you care to be. The elves don't seem to mind the height at all. As you look around, you notice several limbs and what appears to be the guest flet. An abundance of guards occupy this level, protecting the inhabitants of the tree from outside dangers. There is not much light here, but the tree seems to shine, almost magically. The only obvious exits are down, up, west and east. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard An elven scout stands here holding a bow You attack Swift. HP:230 EP:230 Swift leaves down. Scypio leaves down. You follow your leader down. You stand before a huge golden tree, the largest in all of Lothlorien. This glorious tree is home to the ancient elves Celeborn and Galadriel. Flets dot the tree from level to level, and near the very top sits a huge house-like structure. Elven guards and sentries patrol the flets above. Higher still, various elven guests are visible as they stand on the balconies looking out over the siege. The only obvious exits are up and east. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard Scypio downs a potion. A chill wind blows from the east as Scypio wields the ice staff! Scypio wields his isufiel. Suddenly, Scypio stabs Swift from behind! You barely miss Swift, only a few inches off-target. You miss Swift. Scypio PIERCES Swift with BONE CHILLING BLADES OF ICE!!! Swift leaves east. Triggered! doing: k swift Scypio leaves east. You follow your leader east. A great tree looms before you. You can't see how high it reaches nor encircle the trunk with your arms. It is just too big. A broad white ladder leans up against the trunk to the west. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are west, north and east. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard You attack Swift. HP:230 EP:230 Swift leaves north. Scypio leaves north. You follow your leader north. You are standing on a lush, green lawn. The grass is just high enough to cushion your feet without appearing to be mowed. Trees, of all shapes and sizes, provide shade from the searing sun. To your north, you can see more of this huge land. To your south stands a majestic tree. Off to the west is the beautiful city of Caras Galadhon. To your east is a beautiful fountain of silver. A sense of peace fills your soul. Breathe deeply and taste the fresh air.... The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are south, north and east. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard A very busy elven woman Swift leaves north. Scypio leaves north. You follow your leader north. You are standing in a very heavily populated part of the lawn. Elves are milling about every which way. A few of them are sitting on the iron benches that dot the lush lawn. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are south and north. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard An elven woman greets you. A happy elven man An angry elven man Swift leaves north. Scypio leaves north. You follow your leader north. This is the northwestern corner of the lawn. From here, you can see the city of Caras Galadhon clearly spread out beneath you. A bit of wrought- iron fencing encloses the corner, defining the lawn. Stones are set in a quarter circle from the corner. In all, it is a very peaceful effect. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are south and west. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard A little elven boy Swift removes a gleaming runed blade. Triggered! doing: k swift Swift puts a gleaming runed blade into a simple leather baldric. You attack Swift. HP:230 EP:230 Swift gets a silver flask from a bloodstained cloak. Swift opens a silver flask. Swift closes a silver flask. Swift puts a silver flask into a bloodstained cloak. Swift gets a silver flask from a bloodstained cloak. Swift opens a silver flask. Swift closes a silver flask. Swift puts a silver flask into a bloodstained cloak. shape Swift gets a silver flask from a bloodstained cloak. Swift opens a silver flask. Swift closes a silver flask. Swift puts a silver flask into a bloodstained cloak. You impale Swift with the blue flames of Aiglos. You strike valiantly as you spear Swift painfully. Swift misses you. Scypio misses Swift. Swift is near death. NEAR DEATH - NEAR DEATH - NEAR DEATH - NEAR DEATH - NEAR DEATH Triggered! doing: k swift HP:230 EP:230 You attack Swift. HP:230 EP:230 Swift leaves west. Scypio leaves west. You follow your leader west. As you walk along this path, you notice that it rises to the east, as if it were heading for a lofty destination. The path is also less distinct here, perhaps due to the lack of great traffic. Up ahead you can see a bit of the sky through the interwoven branches of the trees. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are west and east. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard Swift leaves west. Scypio leaves west. You follow your leader west. As you walk along this path, the number of hoofprints on the ground seem to increase in number. They all lead to or from the north, where sounds of horses can be heard. It must be the stables, seeing as how it looks to be the only building on the ground. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are west, north and east. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard Swift leaves west. Triggered! doing: k swift Scypio leaves west. You follow your leader west. This path seems to be getting darker and darker the farther you get from the main street. This definitely looks like one of the less- travelled streets of Caras Galadhon. The noise of horses moving about and neighing can be heard to the east. A slight glow seems to come from the flet up above you. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are up, west and east. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard You attack Swift. HP:230 EP:230 gv Swift leaves west. Scypio leaves west. You follow your leader west. As you turn off the northern main street, you find yourself on an even smaller path through the trees. It simply leads back west to the main street and keeps going on to the east. Looking above you, you can catch glimpses of shadowy figures hopping through the trees. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are west and east. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard What? HP:230 EP:230 Swift leaves west. Scypio leaves west. You follow your leader west. As you walk further down the street you come to an intersection. To your north there is a small area of flets and to your south is a large flet, huge in fact, that rises above the rest. You can also see a healer's flet down the east path. The sun shines brightly in the eastern sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are south, north and east. Scypio Africanus the dunedain Fang of Denethor Swift Ando the dwarf Mithril Beard You disfigure Swift. You grin heroically as Swift crumples before the might of Aiglos! Swift falls to the ground. Swift is bleeding to death and needs to be bandaged! Scypio puts Swift out of his misery. Triggered! doing: k swift You decide to put Swift out of his misery. HP:230 EP:230 hb Headbutt whom? HP:230 EP:230 Party say from Scypio: headbutt Scypio ceases attacking Swift, noticing he is unconscious. Triggered! doing: k swift trigger off You attack Swift. HP:230 EP:230 Trigger deactivated. HP:230 EP:230 k You impale Swift with the blue flames of Aiglos. You set Swift aflame with the blue flame of Aiglos! The might of Aiglos dominates Swift before he gives in to the darkness. You killed Swift. Swift has died. Kill what? HP:230 EP:230 The ghost of Swift drifts south. cor into sheath some gold coins : Gold may only be pocketed. a bloodstained cloak : Failed. a dwarven war shield : Failed. a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that. a dwarven deathmask : Failed. a pair of mail pants : Failed. a simple leather baldric : Failed. a leather scout ruck : Failed. HP:230 EP:230 cor into pack some gold coins : Gold may only be pocketed. a bloodstained cloak : Ok. a dwarven war shield : Too bulky. a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that. a dwarven deathmask : Too bulky. a pair of mail pants : Too bulky. a simple leather baldric : Ok. a leather scout ruck : Too bulky.