Swiftly dead.

Posted by
Zicex [legacy]
Uploaded
24 July 2005 00:00:00
Type
Player Kill

:D No colour :(


You follow your leader down.
    From here you can barely see the ground below you, because the
leaves of the tree are so dense. A long balcony completely encircles the
tree. Several people are walking around the balcony, and you feel an urge
to go out there and check it out for yourself.
This is a key battlepoint for the region... Type 'info'.
    The only obvious exits are down, up, west and east.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard
 An edain guard

Swift leaves down.

Triggered!  doing: k swift

Scypio leaves down.

You follow your leader down.
    You stand on the first flet level. You are quite a bit higher
in the tree than you care to be. The elves don't seem to mind the
height at all. As you look around, you notice several limbs and
what appears to be the guest flet. An abundance of guards occupy
this level, protecting the inhabitants of the tree from outside
dangers. There is not much light here, but the tree seems to shine,
almost magically.
    The only obvious exits are down, up, west and east.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard
 An elven scout stands here holding a bow
You attack Swift.
HP:230 EP:230 
Swift leaves down.

Scypio leaves down.

You follow your leader down.
    You stand before a huge golden tree, the largest in all of
Lothlorien. This glorious tree is home to the ancient elves 
Celeborn and Galadriel. Flets dot the tree from level to
level, and near the very top sits a huge house-like structure.
Elven guards and sentries patrol the flets above. Higher still,
various elven guests are visible as they stand on the balconies
looking out over the siege.
    The only obvious exits are up and east.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard

Scypio downs a potion.

A chill wind blows from the east as Scypio wields the ice staff!

Scypio wields his isufiel.

Suddenly, Scypio stabs Swift from behind!
You barely miss Swift, only a few inches off-target.
You miss Swift.

Scypio PIERCES Swift with BONE CHILLING BLADES OF ICE!!!

Swift leaves east.

Triggered!  doing: k swift

Scypio leaves east.

You follow your leader east.
    A great tree looms before you. You can't see how high it
reaches nor encircle the trunk with your arms. It is just too big.
A broad white ladder leans up against the trunk to the west. 
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are west, north and east.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard
You attack Swift.
HP:230 EP:230 
Swift leaves north.

Scypio leaves north.

You follow your leader north.
    You are standing on a lush, green lawn. The grass is just high
enough to cushion your feet without appearing to be mowed. Trees,
of all shapes and sizes, provide shade from the searing sun. To your
north, you can see more of this huge land. To your south stands a
majestic tree. Off to the west is the beautiful city of Caras Galadhon.
To your east is a beautiful fountain of silver. A sense of peace
fills your soul. Breathe deeply and taste the fresh air....
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are south, north and east.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard
 A very busy elven woman

Swift leaves north.

Scypio leaves north.

You follow your leader north.
    You are standing in a very heavily populated part of the lawn.
Elves are milling about every which way. A few of them are sitting
on the iron benches that dot the lush lawn. 
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are south and north.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard
 An elven woman greets you.
 A happy elven man
 An angry elven man

Swift leaves north.

Scypio leaves north.

You follow your leader north.
    This is the northwestern corner of the lawn. From here, you can see
the city of Caras Galadhon clearly spread out beneath you. A bit of wrought-
iron fencing encloses the corner, defining the lawn. Stones are set in
a quarter circle from the corner. In all, it is a very peaceful effect.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are south and west.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard
 A little elven boy

Swift removes a gleaming runed blade.

Triggered!  doing: k swift

Swift puts a gleaming runed blade into a simple leather baldric.
You attack Swift.
HP:230 EP:230 
Swift gets a silver flask from a bloodstained cloak.

Swift opens a silver flask.

Swift closes a silver flask.

Swift puts a silver flask into a bloodstained cloak.

Swift gets a silver flask from a bloodstained cloak.

Swift opens a silver flask.

Swift closes a silver flask.

Swift puts a silver flask into a bloodstained cloak.
shape

Swift gets a silver flask from a bloodstained cloak.

Swift opens a silver flask.

Swift closes a silver flask.

Swift puts a silver flask into a bloodstained cloak.
You impale Swift with the blue flames of Aiglos.
You strike valiantly as you spear Swift painfully.

Swift misses you.

Scypio misses Swift.
Swift is near death.
NEAR DEATH - NEAR DEATH - NEAR DEATH - NEAR DEATH - NEAR DEATH
Triggered!  doing: k swift
HP:230 EP:230 You attack Swift.
HP:230 EP:230 
Swift leaves west.

Scypio leaves west.

You follow your leader west.
    As you walk along this path, you notice that it rises to the east,
as if it were heading for a lofty destination.  The path is also less
distinct here, perhaps due to the lack of great traffic.  Up ahead you
can see a bit of the sky through the interwoven branches of the trees.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are west and east.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard

Swift leaves west.

Scypio leaves west.

You follow your leader west.
    As you walk along this path, the number of hoofprints on the 
ground seem to increase in number. They all lead to or from the
north, where sounds of horses can be heard. It must be the stables,
seeing as how it looks to be the only building on the ground.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are west, north and east.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard

Swift leaves west.

Triggered!  doing: k swift

Scypio leaves west.

You follow your leader west.
    This path seems to be getting darker and darker the farther you
get from the main street. This definitely looks like one of the less- 
travelled streets of Caras Galadhon. The noise of horses moving about and
neighing can be heard to the east. A slight glow seems to come from
the flet up above you.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are up, west and east.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard
You attack Swift.
HP:230 EP:230 
gv

Swift leaves west.

Scypio leaves west.

You follow your leader west.
    As you turn off the northern main street, you find yourself on
an even smaller path through the trees. It simply leads back west 
to the main street and keeps going on to the east. Looking 
above you, you can catch glimpses of shadowy figures hopping through
the trees.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are west and east.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard
What?
HP:230 EP:230 
Swift leaves west.

Scypio leaves west.

You follow your leader west.
    As you walk further down the street you come to an intersection.
To your north there is a small area of flets and to your south is
a large flet, huge in fact, that rises above the rest. You can also
see a healer's flet down the east path.
The sun shines brightly in the eastern sky.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are south, north and east.
 Scypio Africanus the dunedain Fang of Denethor
 Swift Ando the dwarf Mithril Beard
You disfigure Swift.
You grin heroically as Swift crumples before the might of Aiglos!
Swift falls to the ground.

Swift is bleeding to death and needs to be bandaged!

Scypio puts Swift out of his misery.

Triggered!  doing: k swift
You decide to put Swift out of his misery.
HP:230 EP:230 
hb
Headbutt whom?
HP:230 EP:230 
Party say from Scypio:  headbutt
Scypio ceases attacking Swift, noticing he is unconscious.

Triggered!  doing: k swift
trigger off
You attack Swift.
HP:230 EP:230 Trigger deactivated.
HP:230 EP:230 
k
You impale Swift with the blue flames of Aiglos.
You set Swift aflame with the blue flame of Aiglos!
The might of Aiglos dominates Swift before he gives in to the darkness.

You killed Swift.

Swift has died.
Kill what?
HP:230 EP:230 
The ghost of Swift drifts south.
cor into sheath
some gold coins : Gold may only be pocketed.
a bloodstained cloak : Failed.
a dwarven war shield : Failed.
a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that.
a dwarven deathmask : Failed.
a pair of mail pants : Failed.
a simple leather baldric : Failed.
a leather scout ruck : Failed.
HP:230 EP:230 
cor into pack
some gold coins : Gold may only be pocketed.
a bloodstained cloak : Ok.
a dwarven war shield : Too bulky.
a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that.
a dwarven deathmask : Too bulky.
a pair of mail pants : Too bulky.
a simple leather baldric : Ok.
a leather scout ruck : Too bulky.