ou take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. <(-HP:230 EP:134-)> HAR e e A large wooden dock(n, w and e) [s] <(-HP:230 EP:134-)> HAR A large boat workshop(n and w)  A haradrim woman  Varun the boat craftsman <(-HP:230 EP:134-)> HAR n A small road along the river(s, w and e) <(-HP:230 EP:134-)> HAR e A small road along the river(s, w and e) <(-HP:230 EP:134-)> HAR e A large stone road(s, n, w and e)  A haradrim woman <(-HP:230 EP:134-)> HAR s A large bridge(s and n)  A menacing haradrim archer scanning the river {above you} <(-HP:230 EP:134-)> HAR s A large stone road(s, nw, n, w and e) <(-HP:230 EP:134-)> HAR s A large stone road(s, n, w and e) <(-HP:230 EP:133-)> HAR s A large stone road(s, n, w and e) <(-HP:230 EP:133-)> HAR s The south gate of Kadar(s, n, se and sw)  A signpost  A hitching post <(-HP:230 EP:133-)> HAR s s s s s s s s s s The plains(s, n, w and e)  A lost variag wandering aimlessly <(-HP:230 EP:133-)> HAR The plains(s, n, w and e) <(-HP:230 EP:133-)> HAR The plains(s, n, w and e)  A small patrol of haradrim fighters <(-HP:230 EP:133-)> HAR The plains(s, n, w and e)  A long-horned antelope <(-HP:230 EP:133-)> HAR The plains(s, n, w and e) <(-HP:230 EP:133-)> HAR The plains(s, n, w and e)  A small patrol of haradrim fighters <(-HP:230 EP:133-)> HAR The plains(s, n, w and e) <(-HP:230 EP:133-)> HAR The plains(s, n, w and e)  A pack of gray wolves <(-HP:230 EP:133-)> HAR 5w The plains(s, n, w and e)  A young countryman <(-HP:230 EP:132-)> HAR The plains(s, n, w and e)  A young countryman <(-HP:230 EP:132-)> HAR Do: starting commands. <(-HP:230 EP:132-)> HAR The plains(s, n, w and e) <(-HP:230 EP:132-)> HAR The plains(s, n, w and e) <(-HP:230 EP:132-)> HAR The plains(s, n, w and e)  A young countryman <(-HP:230 EP:132-)> HAR The plains(s, n, w and e)  A long-horned antelope <(-HP:230 EP:132-)> HAR The plains(clearing, s, n, w and e) <(-HP:230 EP:132-)> HAR Do: Commands completed. <(-HP:230 EP:132-)> HAR clearing The center of a camp(ne, s, n, plains, w and e)  The impaled body of Haradrim scout <(-HP:230 EP:132-)> HAR trigger Current trigger: 'Aguniph' todo 'hunt aguniph' <(-HP:230 EP:132-)> HAR e A lightly traveled path(s, ne, w, se and e)  A haradrim walking down a narrow path in the grass <(-HP:230 EP:132-)> HAR e Inside a tent(w)  A tall powerful-looking haradrim <(-HP:230 EP:132-)> HAR w You move the flap of the tent to the side as you walk out of the room. A lightly traveled path(s, ne, w, se and e)  A haradrim walking down a narrow path in the grass <(-HP:230 EP:131-)> HAR n You can't go that way! <(-HP:230 EP:131-)> HAR w The center of a camp(ne, s, n, plains, w and e)  The impaled body of Haradrim scout <(-HP:230 EP:131-)> HAR l n You are blocked from looking there. <(-HP:230 EP:132-)> HAR l s You are blocked from looking there. <(-HP:230 EP:132-)> HAR n A lookout point(s)  A haradrim gazing out across the horizon <(-HP:230 EP:132-)> HAR s The center of a camp(ne, s, n, plains, w and e)  The impaled body of Haradrim scout <(-HP:230 EP:131-)> HAR s A ramshackle armoury(n)  A rough haradrim scout <(-HP:230 EP:131-)> HAR n The center of a camp(ne, s, n, plains, w and e)  The impaled body of Haradrim scout <(-HP:230 EP:131-)> HAR w A large field(e) <(-HP:230 EP:131-)> HAR e The center of a camp(ne, s, n, plains, w and e)  The impaled body of Haradrim scout <(-HP:230 EP:131-)> HAR ne A healer's tent(sw)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A simple arrow  A lean haradrim healer Triggered! doing: hunt aguniph <(-HP:230 EP:131-)> HAR You begin to hunt Aguniph. <(-HP:230 EP:131-)> HAR Aguniph leaves southwest. Triggered! doing: hunt aguniph You follow Aguniph southwest. The center of a camp(ne, s, n, plains, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  The impaled body of Haradrim scout You are already hunting Aguniph! <(-HP:230 EP:131-)> HAR Aguniph leaves south. You follow Aguniph south. A ramshackle armoury(n)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A rough haradrim scout shape aguniph Aguniph is near death. Triggered! doing: hunt aguniph <(-HP:230 EP:129-)> HAR You are already hunting Aguniph! <(-HP:230 EP:129-)> HAR Aguniph leaves north. Triggered! doing: hunt aguniph You follow Aguniph north. The center of a camp(ne, s, n, plains, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  The impaled body of Haradrim scout You are already hunting Aguniph! <(-HP:230 EP:129-)> HAR Aguniph leaves plains. Triggered! doing: hunt aguniph You follow Aguniph plains. The plains(clearing, s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness You are already hunting Aguniph! <(-HP:230 EP:128-)> HAR Aguniph leaves east. You follow Aguniph east. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A long-horned antelope Aguniph leaves east. You follow Aguniph east. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A young countryman Aguniph leaves east. You follow Aguniph east. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness Aguniph leaves east. You follow Aguniph east. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness Aguniph leaves east. You follow Aguniph east. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A young countryman backstab aguniph Aguniph leaves north. Triggered! doing: hunt aguniph You follow Aguniph north. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A young countryman You are already hunting Aguniph! <(-HP:230 EP:128-)> HAR Aguniph leaves north. You follow Aguniph north. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A pack of gray wolves Aguniph leaves north. You follow Aguniph north. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness Aguniph leaves north. You follow Aguniph north. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A small patrol of haradrim fighters Aguniph leaves north. You follow Aguniph north. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness shape all Aguniph leaves north. Triggered! doing: hunt aguniph You follow Aguniph north. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A long-horned antelope You are already hunting Aguniph! <(-HP:230 EP:126-)> HAR Aguniph leaves north. You follow Aguniph north. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A small patrol of haradrim fighters You sneak up and stab Aguniph from behind! You cleave Aguniph almost severing a limb. Your movement reveals you. <(-HP:230 EP:76-)> HAR Aguniph leaves north. You follow Aguniph north. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness Aguniph leaves north. You follow Aguniph north. The plains(s, n, w and e)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A lost variag wandering aimlessly Aguniph leaves north. You follow Aguniph north. The south gate of Kadar(s, n, se and sw)  Aguniph Zigûr'qata, the haradrim Mage of Darkness  A signpost  A hitching post Aguniph is near death. <(-HP:230 EP:76-)> HAR shape all Aguniph is near death. <(-HP:230 EP:76-)> HAR kill You attack Aguniph. Triggered! doing: hunt aguniph <(-HP:230 EP:76-)> HAR You are already hunting Aguniph! <(-HP:230 EP:76-)> HAR kill You attack Aguniph. <(-HP:230 EP:76-)> HAR You hit Aguniph. Aguniph falls to the ground. Aguniph is bleeding to death and needs to be bandaged! shape all Shape all what? <(-HP:230 EP:75-)> HAR kill You decide to put Aguniph out of his misery. Triggered! doing: hunt aguniph <(-HP:230 EP:75-)> HAR You are already hunting Aguniph! <(-HP:230 EP:75-)> HAR l  The tall gate of Kadar stands before you. It rises high above you  and stands even with the walls of the town. The gate is made of several layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues north into the town and leads  to safety for its allies, while to the south it continues deeper into  Harondor and the lands of Harad. The sky is black and the stars shine down brightly. An expansive sky hovers over the world, dotted with a few small clouds.  The only obvious exits are south, north, southeast and southwest.  Aguniph Zigûr'qata, the haradrim Mage of Darkness [unconscious]  A signpost  A hitching post Triggered! doing: hunt aguniph <(-HP:230 EP:75-)> HAR You are already hunting Aguniph! <(-HP:230 EP:75-)> HAR You sense your foe's strength failing! You draw your blade back to deliver the final blow. You plunge the blade deep into Aguniph's chest! You killed Aguniph. Aguniph has died. Aguniph claps its hands enthusiastically. Triggered! doing: hunt aguniph The ghostly figure eludes you.