Alias: ertrap (Random spot!) added. <(-HP:181 EP:113-)> HAR Azmar tells you: i'm triggered to hunt you so you can keep running north tell azmar oki, aliased. You tell Azmar: oki, aliased. <(-HP:182 EP:114-)> HAR get stew from pack eat stew Ok. <(-HP:182 EP:114-)> HAR You raise the bowl to your mouth and tip the bowl slightly, allowing little by little of the watery stew to slip past your lips, being careful not to be burned. The lumps of meat give a welcome break from the blandness of the dish. You eat a small bowl of somewhat meaty stew. <(-HP:200 EP:132-)> HAR l  The tall gate of Kadar stands before you. It rises high above you  and stands even with the walls of the town. The gate is made of several layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues north into the town and leads  to safety for its allies, while to the south it continues deeper into  Harondor and the lands of Harad. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear.  The only obvious exits are south, north, southeast and southwest.  A pipe cart  Dorgy, a hideous man  A signpost  A hitching post <(-HP:200 EP:132-)> HAR i Gold: 93 Encumbrance: lightly encumbered You are carrying the following on your person: A magnificent engraved longsword (wielded). A studded green baldric (worn). A keyring containing 7 keys (worn). An emerald brooch of the wild (worn). A studded leather baldric (worn). A bloodstained cloak (worn). An Orc courier pack (worn). A great war shield (worn). A finely-shaped pearl carapace (worn). A dwarven deathmask (worn). The Guildmaster's Handbook. Rank insignia. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A set of gold runes. A cloak of Gondor. A metal necklace (worn). <(-HP:200 EP:132-)> HAR who evil The Two Towers Urguron the numenorean Brawler (evil) Kell the numenorean Life Leech (evil) Evrae Chu'Domo the variag Necromancer (evil) Arcana the numenorean Shredder (evil) Samaru Chu'Domo the variag Dragoon (evil) Morbid the haradrim Pestilence (evil) Arras the numenorean Blood Wizard (evil) Perry U'lairi the dunedain Master Assassin (Servant) (evil)  Evander the numenorean Blood Wizard (evil) Pathos the haradrim Despot (evil) Raisin Hell the olog-hai Fell Knight (evil) Exide Oblivion the numenorean Mage of Darkness (warlord) Summerwind Lómë the silvan Archmage (Servant) (guildmistress) Total evils: 13 Total users: 66 <(-HP:200 EP:132-)> HAR Azmar tells you: or wherever you want ^ WILL NO ONE COME ^ (OOC) Grimscar: WILL NO ONE COME <(-HP:200 EP:127-)> HAR shout WILL NO ONE COME You shout in Westron: WILL NO ONE COME <(-HP:200 EP:117-)> HAR l  The tall gate of Kadar stands before you. It rises high above you  and stands even with the walls of the town. The gate is made of several layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues north into the town and leads  to safety for its allies, while to the south it continues deeper into  Harondor and the lands of Harad. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear.  The only obvious exits are south, north, southeast and southwest.  A pipe cart  Dorgy, a hideous man  A signpost  A hitching post <(-HP:201 EP:118-)> HAR ^ (OOC) Faust: Come where? legend faust Faust the dunlending Con Artist (Impartial) On for: 10m 33s Gender: male Age: 9d 4h 29m 10s Can be mailed: Faust@Belegost Info: For sale: One soul. One owner. Part used. Offers. <(-HP:201 EP:118-)> HAR Dorgy drools on the floor most disgustingly. tell faust nothing :P You tell Faust: nothing :P <(-HP:201 EP:118-)> HAR l  The tall gate of Kadar stands before you. It rises high above you  and stands even with the walls of the town. The gate is made of several layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues north into the town and leads  to safety for its allies, while to the south it continues deeper into  Harondor and the lands of Harad. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear.  The only obvious exits are south, north, southeast and southwest.  A pipe cart  Dorgy, a hideous man  A signpost  A hitching post <(-HP:201 EP:118-)> HAR score Grimscar Greystone the dunedain Master Assassin (Angelic) Your tummy is very happy, but not yet full. HP: 201/220 END: 118/220 Exp: 3010583 Avg. Stats: 98 Strength: 97 Agility: 100 Charisma: 97 Constitution: 99 Coordination: 98 Intelligence: 99 Level 18 assassin, 76d 2m 54s old. <(-HP:201 EP:118-)> HAR ^ (OOC) Raisin: No nobody come, we will kill you hands You have two hands. You are holding a magnificent engraved longsword (wielded) You have one free hand. <(-HP:201 EP:118-)> HAR Without warning, someone stabs you from behind! Someone electrocutes you sending a bolt of charge through the body cavity. You notice Perry sizing you up. Perry scorches you on the shoulder with a large bolt, charring flesh! You miss Perry. l in pack Pack contains: A small bowl of somewhat meaty stew A small bowl of somewhat meaty stew An ominous dark ring An ominous dark ring A sharp carving knife A small silver ring A piece of jerky A bottle of plum wine A black flask Ground pepper A crude metal key A small steel key A silver flask <(-HP:144 EP:118-)> HAR l  The tall gate of Kadar stands before you. It rises high above you  and stands even with the walls of the town. The gate is made of several layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues north into the town and leads  to safety for its allies, while to the south it continues deeper into  Harondor and the lands of Harad. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear.  The only obvious exits are south, north, southeast and southwest.  Perry U'lairi the dunedain Master Assassin (Servant)  A pipe cart  Dorgy, a hideous man  A signpost  A hitching post <(-HP:144 EP:118-)> HAR fdl You fall down laughing. <(-HP:144 EP:118-)> HAR Perry scorches you on the shoulder with a large bolt, charring flesh! You are too busy to make an attack! n n n n n n n n A large stone road(s, n, w and e) Perry enters. <(-HP:137 EP:119-)> HAR A large stone road(s, n, w and e)  A haradrim woman Perry enters. <(-HP:137 EP:119-)> HAR A large stone road(s, nw, n, w and e) Perry enters. <(-HP:137 EP:119-)> HAR A large bridge(s and n)  A menacing haradrim archer scanning the river {above you} Perry enters. <(-HP:137 EP:119-)> HAR A large stone road(s, n, w and e) Perry enters. <(-HP:137 EP:119-)> HAR A large stone road(s, n, w and e) Perry enters. <(-HP:137 EP:119-)> HAR A large stone road(s, n, w and e) Perry enters. <(-HP:137 EP:119-)> HAR The north gate of Kadar(s, n, nw and e)  A signpost  A hitching post  A tough haradrim guard [2]  A menacing haradrim archer [2] Perry enters. <(-HP:137 EP:119-)> HAR Perry misses you. You bash Perry with the pommel of the sword. ^ (OOC) Hirgon: DIE! Perry scorches you on the shoulder with a large bolt, charring flesh! You wound Perry with the sharp blade. travelto osgiliath quickly Travelto: Journey begun! Press return or type any command to stop. <(-HP:130 EP:119-)> HAR The Harad Road(n, nw, w, se and e) Perry enters. <(-HP:130 EP:119-)> HAR The Harad Road(s, n, nw, w, se, e and sw) Perry enters. <(-HP:130 EP:119-)> HAR The Harad Road(s, n, nw, w, se and e) Perry enters. <(-HP:130 EP:119-)> HAR The Harad Road(s, n, w, se and e) Perry enters. <(-HP:130 EP:119-)> HAR The Harad Road(s, ne, n, w and e) Perry enters. <(-HP:130 EP:116-)> HAR The Harad Road(s, ne, n, w, e and sw)  An olog-hai platoon marches to war Perry enters. <(-HP:130 EP:116-)> HAR The Harad Road(s, ne, n, w, e and sw) Perry enters. <(-HP:130 EP:116-)> HAR The Harad Road(s, n, w, e and sw) Perry enters. <(-HP:130 EP:116-)> HAR The Harad Road(s, ne, n, w and e) Perry enters. <(-HP:130 EP:116-)> HAR The Harad Road(s, ne, n, w, e and sw) Perry enters. <(-HP:130 EP:116-)> HAR The Harad Road(s, ne, n, w, e and sw) Perry enters. <(-HP:130 EP:116-)> HAR The Harad Road(s, n, w, e and sw)  An olog-hai platoon marches to war Perry enters. <(-HP:130 EP:116-)> HAR Perry misses you. You DECIMATE Perry with a ferocious attack! The Harad Road(s, n, w and e) Perry enters. <(-HP:130 EP:116-)> HAR The Harad Road(s, n, w and e) Perry enters. <(-HP:130 EP:116-)> HAR The Harad Road(s, ne, n, w and e) Perry enters. <(-HP:130 EP:113-)> HAR The Harad Road(s, n, w, e and sw) Perry enters. <(-HP:130 EP:113-)> HAR The Harad Road(s, n, w and e) Perry enters. <(-HP:130 EP:113-)> HAR The Harad Road(s, ne, n, w and e)  A squad of haradrim marching to war Perry enters. <(-HP:130 EP:113-)> HAR The Harad Road(s, ne, n, w, e and sw)  An olog-hai platoon marches to war Perry enters. <(-HP:130 EP:113-)> HAR The Harad Road(s, n, w, e and sw) Perry enters. <(-HP:130 EP:113-)> HAR The Harad Road(s, n, w and e) Perry enters. <(-HP:130 EP:113-)> HAR The Harad Road(s, ne, n, nw, w and e) Perry enters. <(-HP:130 EP:113-)> HAR The Harad Road(s, n, se, w and e) Perry enters. <(-HP:130 EP:113-)> HAR The Harad Road(ne, s, nw, n, w and e) Perry enters. <(-HP:130 EP:113-)> HAR The Harad Road(ne, s, n, se, w and e) Perry enters. <(-HP:130 EP:110-)> HAR The Harad Road(s, ne, n, nw, w and e) Perry enters. <(-HP:130 EP:110-)> HAR The Harad Road(s, ne, n, nw, w, se and e) Perry enters. <(-HP:130 EP:110-)> HAR The Harad Road(s, ne, n, nw, w, se and e) Perry enters. <(-HP:130 EP:110-)> HAR The Harad Road(s, ne, n, nw, w, se and e)  A squad of haradrim marching to war Perry enters. <(-HP:130 EP:110-)> HAR The Harad Road(s, n, w, se and e) Perry enters. <(-HP:130 EP:110-)> HAR Perry misses you. You miss Perry. The Harad Road(s, ne, n, nw, w and e) Perry enters. <(-HP:130 EP:110-)> HAR The Harad Road(s, n, w, se and e) Perry enters. <(-HP:130 EP:110-)> HAR A bridge over the Morgulduin(s and n) [w and e]  A haradrim guard [3]  A signpost Perry enters. Travelto: Destination reached! <(-HP:130 EP:110-)> HAR Irun tells you: ? ertrap Do: starting commands. <(-HP:130 EP:110-)> HAR The Southward Road(ne, s and w)  An empty vial  An empty phial <(-HP:130 EP:110-)>  The Southward Road(ne, n, w, e and sw) <(-HP:130 EP:110-)>  The Southward Road(s, ne, n, w and e) <(-HP:130 EP:110-)>  Ithilien forest(s, n, w and e)  A raging grizzly bear <(-HP:130 EP:110-)> SOR Ithilien forest(s, n, w and e)  A chestnut war horse  A tan horse of Rohan  A rogue mumak crashing through the trees <(-HP:130 EP:110-)> SOR The Southward Road(s, ne, n, w, se and e) <(-HP:130 EP:110-)>  The Southward Road(s, ne, n, w, se and e) <(-HP:130 EP:110-)>  The Southward Road(s, ne, n, w, se and e) <(-HP:130 EP:110-)>  The Southward Road(s, ne, n, w, se and e) <(-HP:130 EP:110-)>  The Southward Road(s, n, nw, w, se and e) <(-HP:130 EP:110-)>  The wall of Mordor(s, n, nw, w and se) <(-HP:130 EP:110-)>  The wall of Mordor(s, nw, w, sw and e) <(-HP:130 EP:110-)>  The wall of Mordor(s, n, nw, w and se) <(-HP:130 EP:110-)>  The wall of Mordor(s, n, nw, w and sw) <(-HP:130 EP:110-)>  The wall of Mordor(s, n, nw, w and sw) <(-HP:130 EP:110-)>  The wall of Mordor(s, n, nw, w and sw) <(-HP:130 EP:110-)>  The wall of Mordor(s, n, nw, w and sw) <(-HP:130 EP:110-)>  The wall of Mordor(s, n, nw, w and sw) <(-HP:130 EP:110-)>  The wall of Mordor(s, ne, n, nw, w and sw) <(-HP:130 EP:110-)>  The Plains(s, n, w and e) <(-HP:130 EP:110-)>  The Southward Road(s, n, w, se, e and sw) <(-HP:130 EP:110-)>  The Plains(s, n, w and e) <(-HP:130 EP:110-)>  The Plains(s, n, w and e)  Mog the dwarf Milky Milky Cocoa Puff  Azmar Stonepipe the dwarf Deathmaster (Angelic) <(-HP:130 EP:110-)>  Do: Commands completed. <(-HP:130 EP:110-)> tell azmar dammit You tell Azmar: dammit <(-HP:130 EP:110-)> say perry came You say in Westron: perry came <(-HP:130 EP:110-)> l You are on rolling hills with long grass. The wall of Mordor is southeast. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear.  The only obvious exits are south, north, west and east.  Mog the dwarf Milky Milky Cocoa Puff  Azmar Stonepipe the dwarf Deathmaster (Angelic) <(-HP:130 EP:110-)> say but ran You say in Westron: but ran <(-HP:131 EP:111-)>  Andron tells you: where to? Azmar smiles and says: Bah! shrug You shrug. <(-HP:131 EP:111-)> l *** So I go back to Kadar after healing some ***  The tall gate of Kadar stands before you. It rises high above you  and stands even with the walls of the town. The gate is made of several layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues north into the town and leads  to safety for its allies, while to the south it continues deeper into  Harondor and the lands of Harad. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear.  The only obvious exits are south, north, southeast and southwest.  A signpost  A hitching post <(-HP:220 EP:136-)> HAR l s  The plains of Harondor, the border region between Gondor and Harad, stretch out before you. A large expanse of fertile land with rolling hills and thriving wildlife, it now lies deserted due to its proximity to the Dark Lands, and control of the land has become debatable between the Corsairs and the Kings of Gondor. The River Poros is northeast and northwest. The Harad Road continues east. You see a town spanning the river north. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear.  The only obvious exits are south, north, west and east.  A pack of gray wolves <(-HP:220 EP:136-)> HAR l e You don't see that here. <(-HP:220 EP:136-)> HAR l w You don't see that here. <(-HP:220 EP:136-)> HAR n A large stone road(s, n, w and e) <(-HP:220 EP:136-)> HAR n A large stone road(s, n, w and e)  A haradrim woman <(-HP:220 EP:136-)> HAR w An inn(s, u, n, sw and e)  Ocieric, the innkeeper <(-HP:220 EP:136-)> HAR s The local eatery(n)  A trash can  A tall young girl <(-HP:220 EP:136-)> HAR n An inn(s, u, n, sw and e)  Ocieric, the innkeeper <(-HP:220 EP:137-)> HAR visit perry Perry does not have a room here. <(-HP:220 EP:137-)> HAR kill innkeeper You attack Ocieric. <(-HP:220 EP:137-)> HAR You mangle Ocieric with extraordinary skill. Ocieric hits you. Perry tells you: I dont have any keys, didnt want to get locked. You miss Ocieric. Ocieric misses you. tell azmar killing innkeeper You tell Azmar: killing innkeeper <(-HP:215 EP:137-)> HAR You mangle Ocieric with extraordinary skill. Ocieric misses you. You miss Ocieric. Ocieric misses you. tell perry where, man You tell Perry: where, man <(-HP:215 EP:137-)> HAR You miss Ocieric. Ocieric misses you. You DECIMATE Ocieric with a ferocious attack! Ocieric misses you. Azmar tells you: we're triggered on pery You miss Ocieric. Ocieric misses you. You mangle Ocieric with extraordinary skill. Ocieric scratches you. You miss Ocieric. Ocieric misses you. You wound Ocieric with the sharp blade. Ocieric hits you hard. Azmar tells you: tell us if we need to trigger someone else You bash Ocieric with the pommel of the sword. Ocieric misses you. tell perry We at osgiliath bp, where would I lock you :P You tell Perry: We at osgiliath bp, where would I lock you :P <(-HP:208 EP:138-)> HAR You DECIMATE Ocieric with a ferocious attack! Ocieric misses you. tell azmar nod i will You tell Azmar: nod i will <(-HP:208 EP:138-)> HAR You DECIMATE Ocieric with a ferocious attack! Ocieric misses you. Perry tells you: sts? or whatever it is. You bash Ocieric with the pommel of the sword. Ocieric hits you hard. shape all Ocieric is in average shape. <(-HP:201 EP:139-)> HAR You mangle Ocieric with extraordinary skill. Ocieric misses you. You miss Ocieric. Ocieric misses you. You mangle Ocieric with extraordinary skill. Ocieric misses you. tell perry Right. Im getting there how? You tell Perry: Right. Im getting there how? <(-HP:201 EP:139-)> HAR You bash Ocieric with the pommel of the sword. Ocieric hits you. shape all Ocieric doesn't look so great. <(-HP:195 EP:139-)> HAR You DECIMATE Ocieric with a ferocious attack! Ocieric misses you. shape all Ocieric doesn't look so great. <(-HP:195 EP:139-)> HAR You wound Ocieric with the sharp blade. Ocieric misses you. You wound Ocieric with the sharp blade. Ocieric misses you. You mangle Ocieric with extraordinary skill. Ocieric misses you. You DECIMATE Ocieric with a ferocious attack! Ocieric misses you. l  Being just off the street and near water, this room enjoys a gentle  cool breeze that is produced by the river. A sweet aroma fills the air  from the local eatery next door, making your stomach rumble a bit. Also  nearby you can hear many voices, some of which seem slurred and loud like  those of drunks.  The only obvious exits are south, up, north, southwest and east.  Ocieric, the innkeeper <(-HP:196 EP:140-)> HAR shape all Ocieric is near death. <(-HP:196 EP:140-)> HAR You wound Ocieric with the sharp blade. Ocieric misses you. shape all Ocieric is near death. <(-HP:196 EP:140-)> HAR l  Being just off the street and near water, this room enjoys a gentle  cool breeze that is produced by the river. A sweet aroma fills the air  from the local eatery next door, making your stomach rumble a bit. Also  nearby you can hear many voices, some of which seem slurred and loud like  those of drunks.  The only obvious exits are south, up, north, southwest and east.  Ocieric, the innkeeper <(-HP:196 EP:140-)> HAR You bash Ocieric with the pommel of the sword. Ocieric misses you. l  Being just off the street and near water, this room enjoys a gentle  cool breeze that is produced by the river. A sweet aroma fills the air  from the local eatery next door, making your stomach rumble a bit. Also  nearby you can hear many voices, some of which seem slurred and loud like  those of drunks.  The only obvious exits are south, up, north, southwest and east.  Ocieric, the innkeeper <(-HP:196 EP:140-)> HAR You DECIMATE Ocieric with a ferocious attack! Ocieric misses you. l  Being just off the street and near water, this room enjoys a gentle  cool breeze that is produced by the river. A sweet aroma fills the air  from the local eatery next door, making your stomach rumble a bit. Also  nearby you can hear many voices, some of which seem slurred and loud like  those of drunks.  The only obvious exits are south, up, north, southwest and east.  Ocieric, the innkeeper <(-HP:196 EP:140-)> HAR You miss Ocieric. Ocieric misses you. You mangle Ocieric with extraordinary skill. Ocieric misses you. You DECIMATE Ocieric with a ferocious attack! You killed Ocieric. Ocieric has died. tell azmar he was in kadar but I dont know where now You tell Azmar: he was in kadar but I dont know where now <(-HP:196 EP:140-)> HAR take all from corpse some gold coins : Ok. <(-HP:196 EP:140-)> HAR You put 70 gold in your pockets. gold You search your pockets and find 83 gold. <(-HP:197 EP:141-)> HAR e Perry tells you: dude, you always seem to find a way ;) n A large stone road(s, n, w and e) <(-HP:198 EP:112-)> HAR A large stone road(s, nw, n, w and e)  A haradrim woman <(-HP:198 EP:112-)> HAR e A small road along the river(ne, n and w) <(-HP:198 EP:112-)> HAR w A large stone road(s, nw, n, w and e)  A haradrim woman <(-HP:198 EP:112-)> HAR n A large bridge(s and n)  A menacing haradrim archer scanning the river {above you} <(-HP:199 EP:113-)> HAR n A large stone road(s, n, w and e) <(-HP:199 EP:113-)> HAR n A large stone road(s, n, w and e) <(-HP:199 EP:113-)> HAR e A large shop(back and w)  A trash can <(-HP:199 EP:113-)> HAR w A large stone road(s, n, w and e) <(-HP:199 EP:113-)> HAR n A large stone road(s, n, w and e) <(-HP:199 EP:113-)> HAR l e  This is the garrison of Kadar. This room serves as a general command center for the Dark Lord's army in this area. From here, warlords and commanders can issue orders and bounty hunters may claim bounties and deliver their captured prisoners. This room is the command center of the Durbatuluk. Two scoreboards are hanging from the ceiling. A sign hangs on the wall.  The only obvious exits are armoury and west. <(-HP:199 EP:113-)> HAR l w  Before you stands a large fountain filled with crystal-clear spring  water. Several small shrubs and grasses have taken root around the base of the fountain, no doubt thriving on the small amount of water that escapes the fountain only to seep into the ground. A large stone road lies to the east, while a small dirt one winds off to the south. The sky is black and the stars shine down brightly. The sky is brilliantly clear.  The only obvious exits are south and east. <(-HP:199 EP:113-)> HAR tell perry guess im glad you're skeered :) You tell Perry: guess im glad you're skeered :) <(-HP:199 EP:113-)> HAR s A large stone road(s, n, w and e) <(-HP:199 EP:113-)> HAR s A large stone road(s, n, w and e) <(-HP:199 EP:113-)> HAR s A large bridge(s and n)  A menacing haradrim archer scanning the river {above you} <(-HP:199 EP:113-)> HAR s A large stone road(s, nw, n, w and e)  A haradrim woman <(-HP:199 EP:113-)> HAR w A small road along the river(s, n, w and e) <(-HP:199 EP:113-)> HAR w A small road along the river(enter, n, w and e) <(-HP:199 EP:113-)> HAR enter An entrance to a magnificent building(s and out)  The leader of the guard [3] <(-HP:199 EP:113-)> HAR s You are blocked from going south by Guard. <(-HP:199 EP:113-)> HAR out A small road along the river(enter, n, w and e) <(-HP:199 EP:113-)> HAR e A small road along the river(s, n, w and e) <(-HP:199 EP:113-)> HAR e A large stone road(s, nw, n, w and e)  A haradrim woman <(-HP:199 EP:113-)> HAR s A large stone road(s, n, w and e) <(-HP:199 EP:113-)> HAR s A large stone road(s, n, w and e) <(-HP:199 EP:113-)> HAR s *searching Kadar*  The tall gate of Kadar stands before you. It rises high above you and stands even with the walls of the town. The gate is made of several  layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues south into the town and leads  to safety for its allies, while to the north it continues on, leading to  the lands of Mordor and Gondor.  The only obvious exits are south, north, northwest and east.  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post  A tough haradrim guard  A tough haradrim guard  A menacing haradrim archer  A menacing haradrim archer <(-HP:220 EP:134-)> HAR i Gold: 83 Encumbrance: lightly encumbered You are carrying the following on your person: A magnificent engraved longsword (wielded). A studded green baldric (worn). A keyring containing 7 keys (worn). An emerald brooch of the wild (worn). A studded leather baldric (worn). A bloodstained cloak (worn). An Orc courier pack (worn). A great war shield (worn). A finely-shaped pearl carapace (worn). A dwarven deathmask (worn). The Guildmaster's Handbook. Rank insignia. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A set of gold runes. A cloak of Gondor. A metal necklace (worn). <(-HP:220 EP:134-)> HAR n The north gate of Kadar(s, n, nw and e)  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post  A tough haradrim guard [2]  A menacing haradrim archer [2] <(-HP:220 EP:134-)> HAR Perry misses you. You are too busy to make an attack! headbutt  You pull a muscle in your neck trying to headbutt Perry. <(-HP:220 EP:114-)> HAR Perry misses you. You wound Perry with the sharp blade. hmm You hmm. <(-HP:220 EP:114-)> HAR You notice Perry sizing you up. l perry Beneath the dust, stubble and scars, you see a face that seems etched from stone. Obviously, the man before you descends from the kings of old. A sparkle of light dances off of Perry's nipple piercings.  A Lidless Eye has been branded into his forehead. A sparkle of light dances off of Perry's circlet. A growing sense of forboding and dread fills you, as you stare into the shadows that surround Perry! Perry is a Sergeant in the army of Mordor with 0 wins and 0 losses. He is carrying: A leather ranger's ruck (open) (worn). A large training prod (wielded). A long black cowled cloak (worn). A dwarven war shield (worn). A dwarven hauberk (worn). Perry's silver circlet. The 7th Two Towers EVENT! badge. An engraved mithril ring, inlaid with a diamond (worn). An engraved iron ring, inlaid with an eye-like gem. A bull horn. A black medallion. Rank insignia. A leather-wrapped bundle of papers. An empty wolf's head pipe. <(-HP:220 EP:114-)> HAR Perry misses you. You mangle Perry with extraordinary skill. Perry zaps you with a staggering shockwave. You nick Perry. Guard paces back and forth. l  The tall gate of Kadar stands before you. It rises high above you and stands even with the walls of the town. The gate is made of several  layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues south into the town and leads  to safety for its allies, while to the north it continues on, leading to  the lands of Mordor and Gondor.  The only obvious exits are south, north, northwest and east.  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post  A tough haradrim guard  A tough haradrim guard  A menacing haradrim archer  A menacing haradrim archer <(-HP:209 EP:114-)> HAR Azmar tells you: he's at n gate Perry misses you. You wound Perry with the sharp blade. Perry zaps you with a staggering shockwave. You miss Perry. Perry ohs interestedly. tell azmar oki, fighting him here You tell Azmar: oki, fighting him here <(-HP:198 EP:115-)> HAR Perry misses you. You miss Perry. shape all Perry is in good shape. <(-HP:198 EP:115-)> HAR hmm You hmm. <(-HP:198 EP:115-)> HAR Perry says in Westron: you got it? Perry zaps you with a staggering shockwave. You bash Perry with the pommel of the sword. Perry misses you. You miss Perry. tell azmar he doesnt have an innroom You tell Azmar: he doesnt have an innroom <(-HP:186 EP:115-)> HAR Perry looks at you. say yeah You say in Westron: yeah <(-HP:186 EP:115-)> HAR Perry misses you. You bash Perry with the pommel of the sword. say thalus died You say in Westron: thalus died <(-HP:186 EP:115-)> HAR l  The tall gate of Kadar stands before you. It rises high above you and stands even with the walls of the town. The gate is made of several  layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues south into the town and leads  to safety for its allies, while to the north it continues on, leading to  the lands of Mordor and Gondor.  The only obvious exits are south, north, northwest and east.  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post  A tough haradrim guard  A tough haradrim guard  A menacing haradrim archer  A menacing haradrim archer <(-HP:186 EP:115-)> HAR Perry sears you causing severe nerve damage. You mangle Perry with extraordinary skill. Guard scans the land around him. shape all Perry is in average shape. <(-HP:166 EP:115-)> HAR Perry scorches you on the shoulder with a large bolt, charring flesh! You wound Perry with the sharp blade. Perry nods. tell azmar he's avg You tell Azmar: he's avg <(-HP:160 EP:115-)> HAR Perry misses you. You DECIMATE Perry with a ferocious attack! shape all Perry is in average shape. <(-HP:160 EP:115-)> HAR headbutt  You pull a muscle in your neck trying to headbutt Perry. <(-HP:160 EP:95-)> HAR shape all Perry is in average shape. <(-HP:160 EP:95-)> HAR Perry misses you. You miss Perry. Perry sears you causing severe nerve damage. You mangle Perry with extraordinary skill. Perry leaves south. tell azmar if you came you might be able to get him You tell Azmar: if you came you might be able to get him <(-HP:143 EP:96-)> HAR Guard scans the land around him. l  The tall gate of Kadar stands before you. It rises high above you and stands even with the walls of the town. The gate is made of several  layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues south into the town and leads  to safety for its allies, while to the north it continues on, leading to  the lands of Mordor and Gondor.  The only obvious exits are south, north, northwest and east.  A signpost  A hitching post  A tough haradrim guard  A tough haradrim guard  A menacing haradrim archer  A menacing haradrim archer <(-HP:143 EP:96-)> HAR i Gold: 83 Encumbrance: lightly encumbered You are carrying the following on your person: A magnificent engraved longsword (wielded). A studded green baldric (worn). A keyring containing 7 keys (worn). An emerald brooch of the wild (worn). A studded leather baldric (worn). A bloodstained cloak (worn). An Orc courier pack (worn). A great war shield (worn). A finely-shaped pearl carapace (worn). A dwarven deathmask (worn). The Guildmaster's Handbook. Rank insignia. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A set of gold runes. A cloak of Gondor. A metal necklace (worn). <(-HP:143 EP:96-)> HAR n The plains(s, n, w and e) <(-HP:143 EP:96-)> HAR w The Harad Road(n, nw, w, se and e) <(-HP:143 EP:96-)> HAR swim south Taking a deep breath, you begin to swim. You swim south. The River Poros() [sw] <(-HP:143 EP:90-)> HAR swim south You stop swimming. The plains(s and e) You move south, onto dry land. <(-HP:143 EP:84-)> HAR e The plains(s, n, w and e)  A pack of gray wolves <(-HP:143 EP:84-)> HAR n The south gate of Kadar(s, n, se and sw)  A signpost  A hitching post <(-HP:143 EP:84-)> HAR n A large stone road(s, n, w and e) <(-HP:143 EP:84-)> HAR n A large stone road(s, n, w and e) <(-HP:143 EP:84-)> HAR get flask from pack open flask drink flask close flask put flask in pack Ok. <(-HP:143 EP:84-)> HAR You open a black flask. <(-HP:143 EP:84-)> HAR The hot liquid burns your throat as it makes its way towards your stomach. <(-HP:143 EP:84-)> HAR You close a black flask. <(-HP:143 EP:84-)> HAR Ok. <(-HP:143 EP:84-)> HAR l  This large road has been paved with pieces of flat grey stone. This  must have been a great feat, considering the road is large enough to let several wagons travel side-by-side. While this type of road takes a lot  of maintenance, it is well worth it considering how much it improves  traveling through the city. From here one can see a large wall that has  been built to surround and protect the town. The sky is black and the stars shine down brightly. The sky is brilliantly clear.  The only obvious exits are south, north, west and east. <(-HP:143 EP:84-)> HAR You feel a hot, fierce glow flow through you. get silver flask from pack Ok. <(-HP:160 EP:101-)> HAR Perry enters. put flask into pack Ok. <(-HP:160 EP:101-)> HAR hunt perry You begin to hunt Perry. <(-HP:160 EP:101-)> HAR You miss Perry. Perry leaves north. You follow Perry north. A large stone road(s, nw, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant)  A haradrim woman shape all Perry doesn't look so great. <(-HP:160 EP:101-)> HAR Perry leaves west. You follow Perry west. A small road along the river(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) charge You charge at Perry and plunge your blade in! <(-HP:160 EP:61-)> HAR shape all Perry doesn't look so great. <(-HP:160 EP:61-)> HAR Perry leaves east. You follow Perry east. A large stone road(s, nw, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant)  A haradrim woman You are too busy to make an attack! headbutt  You are too busy to make an attack! <(-HP:160 EP:60-)> HAR Perry leaves north. You follow Perry north. A large bridge(s and n)  Perry U'lairi the dunedain Master Assassin (Servant)  A menacing haradrim archer scanning the river {above you} Perry leaves north. You follow Perry north. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) shape all Perry leaves north. You follow Perry north. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) Perry doesn't look so great. <(-HP:160 EP:60-)> HAR Perry leaves north. You follow Perry north. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) get flask from pack open flask drink flask close flask put flask in pack Ok. <(-HP:160 EP:60-)> HAR You open a silver flask. <(-HP:160 EP:60-)> HAR The miruvor is cool and sweet. <(-HP:160 EP:60-)> HAR You close a silver flask. <(-HP:160 EP:60-)> HAR Perry leaves north. You follow Perry north. The north gate of Kadar(s, n, nw and e)  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post  A tough haradrim guard [2]  A menacing haradrim archer [2] Ok. <(-HP:160 EP:60-)> HAR You are too busy to make an attack! headbutt  Perry leaves north. You follow Perry north. The plains(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) You pull Perry closer to you and headbutt him square in the face. <(-HP:160 EP:24-)> HAR Perry leaves north. You follow Perry north. The plains(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) shape all Perry is near death. <(-HP:160 EP:24-)> HAR You miss Perry. Perry leaves south. You follow Perry south. The plains(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) Perry leaves south. You follow Perry south. The north gate of Kadar(s, n, nw and e)  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post  A tough haradrim guard [2]  A menacing haradrim archer [2] Perry leaves south. You follow Perry south. The guard blocks your way! kill Kill what? <(-HP:160 EP:23-)> HAR shape all Shape all what? <(-HP:160 EP:23-)> HAR n The plains(s, n, w and e) <(-HP:160 EP:23-)> HAR s The north gate of Kadar(s, n, nw and e)  A signpost  A hitching post  A tough haradrim guard [2]  A menacing haradrim archer [2] <(-HP:160 EP:23-)> HAR i Gold: 83 Encumbrance: lightly encumbered You are carrying the following on your person: A magnificent engraved longsword (wielded). A studded green baldric (worn). A keyring containing 7 keys (worn). An emerald brooch of the wild (worn). A studded leather baldric (worn). A bloodstained cloak (worn). An Orc courier pack (worn). A great war shield (worn). A finely-shaped pearl carapace (worn). A dwarven deathmask (worn). The Guildmaster's Handbook. Rank insignia. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A set of gold runes. A cloak of Gondor. A metal necklace (worn). <(-HP:160 EP:23-)> HAR get flask from pack open flask drink flask close flask put flask in pack get flask from pack open flask drink flask close flask put flask in pack A feeling of rejuvenation comes over you. Ok. <(-HP:198 EP:61-)> HAR You open a silver flask. <(-HP:198 EP:61-)> HAR The miruvor is cool and sweet. <(-HP:198 EP:61-)> HAR You close a silver flask. <(-HP:198 EP:61-)> HAR Ok. <(-HP:198 EP:61-)> HAR Ok. <(-HP:198 EP:61-)> HAR You open a silver flask. <(-HP:198 EP:61-)> HAR You are too full to drink anything. <(-HP:198 EP:61-)> HAR You close a silver flask. <(-HP:198 EP:61-)> HAR Ok. <(-HP:198 EP:61-)> HAR l  The tall gate of Kadar stands before you. It rises high above you and stands even with the walls of the town. The gate is made of several  layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues south into the town and leads  to safety for its allies, while to the north it continues on, leading to  the lands of Mordor and Gondor.  The only obvious exits are south, north, northwest and east.  A signpost  A hitching post  A tough haradrim guard  A tough haradrim guard  A menacing haradrim archer  A menacing haradrim archer <(-HP:198 EP:61-)> HAR n w The plains(s, n, w and e) <(-HP:198 EP:61-)> HAR The Harad Road(n, nw, w, se and e) <(-HP:198 EP:61-)> HAR swim south Taking a deep breath, you begin to swim. You swim south. The River Poros() [sw] <(-HP:198 EP:55-)> HAR swim south You stop swimming. The plains(s and e) You move south, onto dry land. <(-HP:198 EP:49-)> HAR e The plains(s, n, w and e)  A pack of gray wolves <(-HP:198 EP:49-)> HAR n The south gate of Kadar(s, n, se and sw)  A signpost  A hitching post <(-HP:198 EP:49-)> HAR hunt You are not presently hunting anyone. Syntax: hunt [target | off] <(-HP:198 EP:49-)> HAR A feeling of rejuvenation comes over you. trigger Perry todo hunt perry The next time you see 'Perry', you will do: 'hunt perry'. <(-HP:220 EP:92-)> HAR n A large stone road(s, n, w and e) <(-HP:220 EP:92-)> HAR e A bank(w) <(-HP:220 EP:92-)> HAR w A large stone road(s, n, w and e) <(-HP:220 EP:92-)> HAR n A large stone road(s, n, w and e) <(-HP:220 EP:92-)> HAR e A small shop(w)  A trash can  Sandra roams around tidying up the shop <(-HP:220 EP:92-)> HAR shape all Shape all what? <(-HP:220 EP:92-)> HAR w A large stone road(s, n, w and e) <(-HP:220 EP:92-)> HAR s A large stone road(s, n, w and e) <(-HP:220 EP:92-)> HAR s The south gate of Kadar(s, n, se and sw)  A signpost  A hitching post <(-HP:220 EP:92-)> HAR Azmar tells you: where? tell azmar find him fast You tell Azmar: find him fast <(-HP:220 EP:92-)> HAR l  The tall gate of Kadar stands before you. It rises high above you  and stands even with the walls of the town. The gate is made of several layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues north into the town and leads  to safety for its allies, while to the south it continues deeper into  Harondor and the lands of Harad. The sky is black and the stars shine down brightly. The sky is brilliantly clear.  The only obvious exits are south, north, southeast and southwest.  A signpost  A hitching post <(-HP:220 EP:92-)> HAR l  The tall gate of Kadar stands before you. It rises high above you  and stands even with the walls of the town. The gate is made of several layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues north into the town and leads  to safety for its allies, while to the south it continues deeper into  Harondor and the lands of Harad. The sky is black and the stars shine down brightly. The sky is brilliantly clear.  The only obvious exits are south, north, southeast and southwest.  A signpost  A hitching post <(-HP:220 EP:93-)> HAR legend perry Perry U'lairi the dunedain Master Assassin (Servant) On for: 2h 27m 43s Gender: male Age: 47d 11h 25m 22s Can be mailed: Perry@CirithUngol Perry has recorded a life story. Info: Guardian of Dol Guldur (THG)  Triggered! doing: hunt perry <(-HP:220 EP:93-)> HAR There is no such living object here. <(-HP:220 EP:93-)> HAR You mangle someone with extraordinary skill. tell perry fdl You tell Perry: fdl Triggered! doing: hunt perry <(-HP:220 EP:93-)> HAR There is no such living object here. <(-HP:220 EP:93-)> HAR l  The tall gate of Kadar stands before you. It rises high above you  and stands even with the walls of the town. The gate is made of several layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues north into the town and leads  to safety for its allies, while to the south it continues deeper into  Harondor and the lands of Harad. The sky is black and the stars shine down brightly. The sky is brilliantly clear.  The only obvious exits are south, north, southeast and southwest.  A signpost  A hitching post <(-HP:220 EP:93-)> HAR n Someone misses you. You miss someone. n A large stone road(s, n, w and e) <(-HP:220 EP:93-)> HAR A large stone road(s, n, w and e) <(-HP:220 EP:93-)> HAR s A large stone road(s, n, w and e) <(-HP:220 EP:93-)> HAR s The south gate of Kadar(s, n, se and sw)  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post Triggered! doing: hunt perry <(-HP:220 EP:93-)> HAR You begin to hunt Perry. <(-HP:220 EP:93-)> HAR l  The tall gate of Kadar stands before you. It rises high above you  and stands even with the walls of the town. The gate is made of several layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues north into the town and leads  to safety for its allies, while to the south it continues deeper into  Harondor and the lands of Harad. The sky is black and the stars shine down brightly. The sky is brilliantly clear.  The only obvious exits are south, north, southeast and southwest.  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post <(-HP:220 EP:93-)> HAR shape all Perry misses you. You mangle Perry with extraordinary skill. Azmar tells you: harad road Perry doesn't look so great. Triggered! doing: hunt perry <(-HP:220 EP:93-)> HAR You are already hunting Perry! <(-HP:220 EP:93-)> HAR charge You charge at Perry and plunge your blade in! <(-HP:220 EP:53-)> HAR shape all Perry is near death. Triggered! doing: hunt perry <(-HP:220 EP:53-)> HAR You are already hunting Perry! <(-HP:220 EP:53-)> HAR Perry leaves north. You follow Perry north. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) Perry leaves north. You follow Perry north. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) headbutt  You are too busy to make an attack! You are too busy to make an attack! <(-HP:220 EP:52-)> HAR Perry leaves south. Triggered! doing: hunt perry You follow Perry south. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) You are already hunting Perry! <(-HP:220 EP:52-)> HAR shape all Perry is near death. <(-HP:220 EP:52-)> HAR Perry leaves south. You follow Perry south. The south gate of Kadar(s, n, se and sw)  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post Perry leaves south. You follow Perry south. The plains(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant)  A pack of gray wolves Perry leaves south. Triggered! doing: hunt perry You follow Perry south. The plains(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) You are already hunting Perry! <(-HP:220 EP:52-)> HAR headbutt  Perry leaves south. You follow Perry south. The plains(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) You are too busy to make an attack! <(-HP:220 EP:52-)> HAR Perry leaves north. You follow Perry north. The plains(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) You are too busy to make an attack! shape all Perry leaves north. Triggered! doing: hunt perry You follow Perry north. The plains(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant)  A pack of gray wolves You are already hunting Perry! <(-HP:220 EP:51-)> HAR Perry is near death. <(-HP:220 EP:51-)> HAR Perry leaves north. You follow Perry north. The south gate of Kadar(s, n, se and sw)  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post Scarn tells you: I might join KV...:) Perry leaves north. You follow Perry north. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) Perry leaves north. You follow Perry north. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) headbutt  You pull Perry closer to you and headbutt him square in the face. <(-HP:220 EP:16-)> HAR shape all Perry is in critical condition, very close to death. Triggered! doing: hunt perry <(-HP:220 EP:16-)> HAR You are already hunting Perry! <(-HP:220 EP:16-)> HAR Perry leaves north. You follow Perry north. A large stone road(s, nw, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) Perry leaves north. You follow Perry north. A large bridge(s and n)  Perry U'lairi the dunedain Master Assassin (Servant)  A menacing haradrim archer scanning the river {above you} Perry leaves north. You follow Perry north. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) Perry leaves north. You follow Perry north. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) Perry leaves north. You follow Perry north. A large stone road(s, n, w and e)  Perry U'lairi the dunedain Master Assassin (Servant) Perry leaves north. You follow Perry north. The north gate of Kadar(s, n, nw and e)  Perry U'lairi the dunedain Master Assassin (Servant)  A signpost  A hitching post  A tough haradrim guard [2]  A menacing haradrim archer [2] kill Perry falls to the ground. Perry is bleeding to death and needs to be bandaged! You decide to put Perry out of his misery. Triggered! doing: hunt perry <(-HP:220 EP:15-)> HAR You are already hunting Perry! <(-HP:220 EP:15-)> HAR l  The tall gate of Kadar stands before you. It rises high above you and stands even with the walls of the town. The gate is made of several  layers of thick wood, giving it incredible strength. The surface of the  gate has been carved with many images that represent this land and the  people who live here. The road continues south into the town and leads  to safety for its allies, while to the north it continues on, leading to  the lands of Mordor and Gondor.  The only obvious exits are south, north, northwest and east.  Perry U'lairi the dunedain Master Assassin (Servant) [unconscious]  A signpost  A hitching post  A tough haradrim guard  A tough haradrim guard  A menacing haradrim archer  A menacing haradrim archer Triggered! doing: hunt perry <(-HP:220 EP:15-)> HAR You are already hunting Perry! <(-HP:220 EP:15-)> HAR Scarn tells you: jk:P You killed Perry. Full of glee, you raise Perry's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Perry has died. Perry falls down laughing. Triggered! doing: hunt perry The ghostly figure eludes you. <(-HP:220 EP:16-)> HAR tell azmar got him You tell Azmar: got him <(-HP:220 EP:16-)> HAR ^ legend perry ^ (OOC) Grimscar: legend perry <(-HP:220 EP:11-)> HAR trigger off Trigger deactivated. <(-HP:220 EP:11-)> HAR hunt off You are not presently hunting anyone. <(-HP:220 EP:11-)> HAR Dorf tells you: I was busy. :) put sword in baldric Perry says in Westron: god c\damn charge You remove a magnificent engraved longsword. Ok. <(-HP:220 EP:11-)> HAR l in corpse Corpse contains: Some gold coins A dwarven hauberk A dwarven war shield A long black cowled cloak A large training prod A leather ranger's ruck (open)