Late last boot

Posted by
Grimscar [legacy]
Uploaded
18 October 2005 00:00:00
Type
Player Kill

Just a lucky shot ! Featuring Grimscar and Perry


Alias: ertrap (Random spot!) added.
<(-HP:181 EP:113-)> HAR 
Azmar tells you: i'm triggered to hunt you so you can keep running north
tell azmar oki, aliased.
You tell Azmar: oki, aliased.
<(-HP:182 EP:114-)> HAR get stew from pack
eat stew

Ok.
<(-HP:182 EP:114-)> HAR 
    You raise the bowl to your mouth and tip the bowl slightly, allowing
little by little of the watery stew to slip past your lips, being careful
not to be burned.  The lumps of meat give a welcome break from the
blandness of the dish.
You eat a small bowl of somewhat meaty stew.
<(-HP:200 EP:132-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you 
and stands even with the walls of the town.  The gate is made of several
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues north into the town and leads 
to safety for its allies, while to the south it continues deeper into 
Harondor and the lands of Harad.
The sky is dark blue and a yellow glow comes from the west.
The sky is brilliantly clear.
    The only obvious exits are south, north, southeast and southwest.
 A pipe cart
 Dorgy, a hideous man
 A signpost
 A hitching post
<(-HP:200 EP:132-)> HAR i

Gold: 93               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A magnificent engraved longsword (wielded).
 A studded green baldric (worn).
 A keyring containing 7 keys (worn).
 An emerald brooch of the wild (worn).
 A studded leather baldric (worn).
 A bloodstained cloak (worn).
 An Orc courier pack (worn).
 A great war shield (worn).
 A finely-shaped pearl carapace (worn).
 A dwarven deathmask (worn).
 The Guildmaster's Handbook.
 Rank insignia.
 A leather archer's quiver [0 arrows] (worn).
 A beautiful, albeit empty pipe.
 A set of gold runes.
 A cloak of Gondor.
 A metal necklace (worn).
<(-HP:200 EP:132-)> HAR who evil

                                         The Two Towers

Urguron the numenorean Brawler                                                                    (evil)  
Kell the numenorean Life Leech                                                                    (evil)  
Evrae Chu'Domo the variag Necromancer                                                             (evil)  
Arcana the numenorean Shredder                                                                    (evil)  
Samaru Chu'Domo the variag Dragoon                                                                (evil)  
Morbid the haradrim Pestilence                                                                    (evil)  
Arras the numenorean Blood Wizard                                                                 (evil)  
Perry U'lairi the dunedain Master Assassin (Servant)                                              (evil)  
Evander the numenorean Blood Wizard                                                               (evil)  
Pathos the haradrim Despot                                                                        (evil)  
Raisin Hell the olog-hai Fell Knight                                                              (evil)  
Exide Oblivion the numenorean Mage of Darkness                                                 (warlord)  
Summerwind Lómë the silvan Archmage (Servant)                                            (guildmistress)  

Total evils: 13
Total users: 66
<(-HP:200 EP:132-)> HAR 
Azmar tells you: or wherever you want
^ WILL NO ONE COME
^ (OOC) Grimscar: WILL NO ONE COME
<(-HP:200 EP:127-)> HAR shout WILL NO ONE COME

You shout in Westron: WILL NO ONE COME
<(-HP:200 EP:117-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you 
and stands even with the walls of the town.  The gate is made of several
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues north into the town and leads 
to safety for its allies, while to the south it continues deeper into 
Harondor and the lands of Harad.
The sky is dark blue and a yellow glow comes from the west.
The sky is brilliantly clear.
    The only obvious exits are south, north, southeast and southwest.
 A pipe cart
 Dorgy, a hideous man
 A signpost
 A hitching post
<(-HP:201 EP:118-)> HAR 
^ (OOC) Faust: Come where?
legend faust
Faust the dunlending Con Artist (Impartial) 
On for:  10m 33s                          Gender: male
Age: 9d 4h 29m 10s                        
Can be mailed: Faust@Belegost
Info: For sale: One soul. One owner. Part used. Offers. 
<(-HP:201 EP:118-)> HAR 
Dorgy drools on the floor most disgustingly.
tell faust nothing :P
You tell Faust: nothing :P
<(-HP:201 EP:118-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you 
and stands even with the walls of the town.  The gate is made of several
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues north into the town and leads 
to safety for its allies, while to the south it continues deeper into 
Harondor and the lands of Harad.
The sky is dark blue and a yellow glow comes from the west.
The sky is brilliantly clear.
    The only obvious exits are south, north, southeast and southwest.
 A pipe cart
 Dorgy, a hideous man
 A signpost
 A hitching post
<(-HP:201 EP:118-)> HAR score

Grimscar Greystone the dunedain Master Assassin (Angelic)
Your tummy is very happy, but not yet full.
HP: 201/220   END: 118/220   Exp: 3010583    Avg. Stats: 98
Strength:  97          Agility: 100            Charisma:  97
Constitution:  99      Coordination:  98       Intelligence:  99
Level 18 assassin, 76d 2m 54s old.
<(-HP:201 EP:118-)> HAR 
^ (OOC) Raisin: No nobody come, we will kill you
hands
You have two hands.
You are holding a magnificent engraved longsword (wielded)
You have one free hand.
<(-HP:201 EP:118-)> HAR 
Without warning, someone stabs you from behind!
Someone electrocutes you sending a bolt of charge through the body cavity.
You notice Perry sizing you up.
Perry scorches you on the shoulder with a large bolt, charring flesh!
You miss Perry.
l in pack
Pack contains:
  A small bowl of somewhat meaty stew
  A small bowl of somewhat meaty stew
  An ominous dark ring
  An ominous dark ring
  A sharp carving knife
  A small silver ring
  A piece of jerky
  A bottle of plum wine
  A black flask
  Ground pepper
  A crude metal key
  A small steel key
  A silver flask
<(-HP:144 EP:118-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you 
and stands even with the walls of the town.  The gate is made of several
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues north into the town and leads 
to safety for its allies, while to the south it continues deeper into 
Harondor and the lands of Harad.
The sky is dark blue and a yellow glow comes from the west.
The sky is brilliantly clear.
    The only obvious exits are south, north, southeast and southwest.
 Perry U'lairi the dunedain Master Assassin (Servant)
 A pipe cart
 Dorgy, a hideous man
 A signpost
 A hitching post
<(-HP:144 EP:118-)> HAR fdl

You fall down laughing.
<(-HP:144 EP:118-)> HAR 
Perry scorches you on the shoulder with a large bolt, charring flesh!
You are too busy to make an attack!
n
n
n
n
n
n
n
n
A large stone road(s, n, w and e)
Perry enters.
<(-HP:137 EP:119-)> HAR 
A large stone road(s, n, w and e)
 A haradrim woman
Perry enters.
<(-HP:137 EP:119-)> HAR 
A large stone road(s, nw, n, w and e)
Perry enters.
<(-HP:137 EP:119-)> HAR 
A large bridge(s and n)
 A menacing haradrim archer scanning the river {above you}
Perry enters.
<(-HP:137 EP:119-)> HAR 
A large stone road(s, n, w and e)
Perry enters.
<(-HP:137 EP:119-)> HAR 
A large stone road(s, n, w and e)
Perry enters.
<(-HP:137 EP:119-)> HAR 
A large stone road(s, n, w and e)
Perry enters.
<(-HP:137 EP:119-)> HAR 
The north gate of Kadar(s, n, nw and e)
 A signpost
 A hitching post
 A tough haradrim guard [2]
 A menacing haradrim archer [2]
Perry enters.
<(-HP:137 EP:119-)> HAR 
Perry misses you.
You bash Perry with the pommel of the sword.
^ (OOC) Hirgon: DIE!
Perry scorches you on the shoulder with a large bolt, charring flesh!
You wound Perry with the sharp blade.
travelto osgiliath quickly
Travelto: Journey begun!  Press return or type any command to stop.
<(-HP:130 EP:119-)> HAR 
The Harad Road(n, nw, w, se and e)
Perry enters.
<(-HP:130 EP:119-)> HAR 
The Harad Road(s, n, nw, w, se, e and sw)
Perry enters.
<(-HP:130 EP:119-)> HAR 
The Harad Road(s, n, nw, w, se and e)
Perry enters.
<(-HP:130 EP:119-)> HAR 
The Harad Road(s, n, w, se and e)
Perry enters.
<(-HP:130 EP:119-)> HAR 
The Harad Road(s, ne, n, w and e)
Perry enters.
<(-HP:130 EP:116-)> HAR 
The Harad Road(s, ne, n, w, e and sw)
 An olog-hai platoon marches to war
Perry enters.
<(-HP:130 EP:116-)> HAR 
The Harad Road(s, ne, n, w, e and sw)
Perry enters.
<(-HP:130 EP:116-)> HAR 
The Harad Road(s, n, w, e and sw)
Perry enters.
<(-HP:130 EP:116-)> HAR 
The Harad Road(s, ne, n, w and e)
Perry enters.
<(-HP:130 EP:116-)> HAR 
The Harad Road(s, ne, n, w, e and sw)
Perry enters.
<(-HP:130 EP:116-)> HAR 
The Harad Road(s, ne, n, w, e and sw)
Perry enters.
<(-HP:130 EP:116-)> HAR 
The Harad Road(s, n, w, e and sw)
 An olog-hai platoon marches to war
Perry enters.
<(-HP:130 EP:116-)> HAR 
Perry misses you.
You DECIMATE Perry with a ferocious attack!
The Harad Road(s, n, w and e)
Perry enters.
<(-HP:130 EP:116-)> HAR 
The Harad Road(s, n, w and e)
Perry enters.
<(-HP:130 EP:116-)> HAR 
The Harad Road(s, ne, n, w and e)
Perry enters.
<(-HP:130 EP:113-)> HAR 
The Harad Road(s, n, w, e and sw)
Perry enters.
<(-HP:130 EP:113-)> HAR 
The Harad Road(s, n, w and e)
Perry enters.
<(-HP:130 EP:113-)> HAR 
The Harad Road(s, ne, n, w and e)
 A squad of haradrim marching to war
Perry enters.
<(-HP:130 EP:113-)> HAR 
The Harad Road(s, ne, n, w, e and sw)
 An olog-hai platoon marches to war
Perry enters.
<(-HP:130 EP:113-)> HAR 
The Harad Road(s, n, w, e and sw)
Perry enters.
<(-HP:130 EP:113-)> HAR 
The Harad Road(s, n, w and e)
Perry enters.
<(-HP:130 EP:113-)> HAR 
The Harad Road(s, ne, n, nw, w and e)
Perry enters.
<(-HP:130 EP:113-)> HAR 
The Harad Road(s, n, se, w and e)
Perry enters.
<(-HP:130 EP:113-)> HAR 
The Harad Road(ne, s, nw, n, w and e)
Perry enters.
<(-HP:130 EP:113-)> HAR 
The Harad Road(ne, s, n, se, w and e)
Perry enters.
<(-HP:130 EP:110-)> HAR 
The Harad Road(s, ne, n, nw, w and e)
Perry enters.
<(-HP:130 EP:110-)> HAR 
The Harad Road(s, ne, n, nw, w, se and e)
Perry enters.
<(-HP:130 EP:110-)> HAR 
The Harad Road(s, ne, n, nw, w, se and e)
Perry enters.
<(-HP:130 EP:110-)> HAR 
The Harad Road(s, ne, n, nw, w, se and e)
 A squad of haradrim marching to war
Perry enters.
<(-HP:130 EP:110-)> HAR 
The Harad Road(s, n, w, se and e)
Perry enters.
<(-HP:130 EP:110-)> HAR 
Perry misses you.
You miss Perry.
The Harad Road(s, ne, n, nw, w and e)
Perry enters.
<(-HP:130 EP:110-)> HAR 
The Harad Road(s, n, w, se and e)
Perry enters.
<(-HP:130 EP:110-)> HAR 
A bridge over the Morgulduin(s and n) [w and e]
 A haradrim guard [3]
 A signpost
Perry enters.
Travelto: Destination reached!
<(-HP:130 EP:110-)> HAR 
Irun tells you: ?
ertrap
Do: starting commands.
<(-HP:130 EP:110-)> HAR 
The Southward Road(ne, s and w)
 An empty vial
 An empty phial
<(-HP:130 EP:110-)>  
The Southward Road(ne, n, w, e and sw)
<(-HP:130 EP:110-)>  
The Southward Road(s, ne, n, w and e)
<(-HP:130 EP:110-)>  
Ithilien forest(s, n, w and e)
 A raging grizzly bear
<(-HP:130 EP:110-)> SOR 
Ithilien forest(s, n, w and e)
 A chestnut war horse
 A tan horse of Rohan
 A rogue mumak crashing through the trees
<(-HP:130 EP:110-)> SOR 
The Southward Road(s, ne, n, w, se and e)
<(-HP:130 EP:110-)>  
The Southward Road(s, ne, n, w, se and e)
<(-HP:130 EP:110-)>  
The Southward Road(s, ne, n, w, se and e)
<(-HP:130 EP:110-)>  
The Southward Road(s, ne, n, w, se and e)
<(-HP:130 EP:110-)>  
The Southward Road(s, n, nw, w, se and e)
<(-HP:130 EP:110-)>  
The wall of Mordor(s, n, nw, w and se)
<(-HP:130 EP:110-)>  
The wall of Mordor(s, nw, w, sw and e)
<(-HP:130 EP:110-)>  
The wall of Mordor(s, n, nw, w and se)
<(-HP:130 EP:110-)>  
The wall of Mordor(s, n, nw, w and sw)
<(-HP:130 EP:110-)>  
The wall of Mordor(s, n, nw, w and sw)
<(-HP:130 EP:110-)>  
The wall of Mordor(s, n, nw, w and sw)
<(-HP:130 EP:110-)>  
The wall of Mordor(s, n, nw, w and sw)
<(-HP:130 EP:110-)>  
The wall of Mordor(s, n, nw, w and sw)
<(-HP:130 EP:110-)>  
The wall of Mordor(s, ne, n, nw, w and sw)
<(-HP:130 EP:110-)>  
The Plains(s, n, w and e)
<(-HP:130 EP:110-)>  
The Southward Road(s, n, w, se, e and sw)
<(-HP:130 EP:110-)>  
The Plains(s, n, w and e)
<(-HP:130 EP:110-)>  
The Plains(s, n, w and e)
 Mog the dwarf Milky Milky Cocoa Puff
 Azmar Stonepipe the dwarf Deathmaster (Angelic)
<(-HP:130 EP:110-)>  
Do: Commands completed.
<(-HP:130 EP:110-)>  tell azmar dammit

You tell Azmar: dammit
<(-HP:130 EP:110-)>  say perry came

You say in Westron: perry came
<(-HP:130 EP:110-)>  l

You are on rolling hills with long grass.
The wall of Mordor is southeast.
The sky is dark blue and a yellow glow comes from the west.
The sky is brilliantly clear.
    The only obvious exits are south, north, west and east.
 Mog the dwarf Milky Milky Cocoa Puff
 Azmar Stonepipe the dwarf Deathmaster (Angelic)
<(-HP:130 EP:110-)>  say but ran

You say in Westron: but ran
<(-HP:131 EP:111-)>  
Andron tells you: where to?
Azmar smiles and says: Bah!
shrug
You shrug.
<(-HP:131 EP:111-)>  l

*** So I go back to Kadar after healing some ***

    The tall gate of Kadar stands before you.  It rises high above you 
and stands even with the walls of the town.  The gate is made of several
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues north into the town and leads 
to safety for its allies, while to the south it continues deeper into 
Harondor and the lands of Harad.
The sky is dark blue and a yellow glow comes from the west.
The sky is brilliantly clear.
    The only obvious exits are south, north, southeast and southwest.
 A signpost
 A hitching post
<(-HP:220 EP:136-)> HAR l s

    The plains of Harondor, the border region between Gondor and Harad,
stretch out before you.  A large expanse of fertile land with rolling
hills and thriving wildlife, it now lies deserted due to its proximity
to the Dark Lands, and control of the land has become debatable between
the Corsairs and the Kings of Gondor.
The River Poros is northeast and northwest.
The Harad Road continues east.
You see a town spanning the river north.
The sky is dark blue and a yellow glow comes from the west.
The sky is brilliantly clear.
    The only obvious exits are south, north, west and east.
 A pack of gray wolves
<(-HP:220 EP:136-)> HAR l e

You don't see that here.
<(-HP:220 EP:136-)> HAR l w

You don't see that here.
<(-HP:220 EP:136-)> HAR n

A large stone road(s, n, w and e)
<(-HP:220 EP:136-)> HAR n

A large stone road(s, n, w and e)
 A haradrim woman
<(-HP:220 EP:136-)> HAR w

An inn(s, u, n, sw and e)
 Ocieric, the innkeeper
<(-HP:220 EP:136-)> HAR s

The local eatery(n)
 A trash can
 A tall young girl
<(-HP:220 EP:136-)> HAR n

An inn(s, u, n, sw and e)
 Ocieric, the innkeeper
<(-HP:220 EP:137-)> HAR visit perry

Perry does not have a room here.
<(-HP:220 EP:137-)> HAR kill innkeeper

You attack Ocieric.
<(-HP:220 EP:137-)> HAR 
You mangle Ocieric with extraordinary skill.
Ocieric hits you.
Perry tells you: I dont have any keys, didnt want to get locked.
You miss Ocieric.
Ocieric misses you.
tell azmar killing innkeeper
You tell Azmar: killing innkeeper
<(-HP:215 EP:137-)> HAR 
You mangle Ocieric with extraordinary skill.
Ocieric misses you.
You miss Ocieric.
Ocieric misses you.
tell perry where, man
You tell Perry: where, man
<(-HP:215 EP:137-)> HAR 
You miss Ocieric.
Ocieric misses you.
You DECIMATE Ocieric with a ferocious attack!
Ocieric misses you.
Azmar tells you: we're triggered on pery
You miss Ocieric.
Ocieric misses you.
You mangle Ocieric with extraordinary skill.
Ocieric scratches you.
You miss Ocieric.
Ocieric misses you.
You wound Ocieric with the sharp blade.
Ocieric hits you hard.
Azmar tells you: tell us if we need to trigger someone else
You bash Ocieric with the pommel of the sword.
Ocieric misses you.
tell perry We at osgiliath bp, where would I lock you :P
You tell Perry: We at osgiliath bp, where would I lock you :P
<(-HP:208 EP:138-)> HAR 
You DECIMATE Ocieric with a ferocious attack!
Ocieric misses you.
tell azmar nod i will
You tell Azmar: nod i will
<(-HP:208 EP:138-)> HAR 
You DECIMATE Ocieric with a ferocious attack!
Ocieric misses you.
Perry tells you: sts? or whatever it is.
You bash Ocieric with the pommel of the sword.
Ocieric hits you hard.
shape all
Ocieric is in average shape.
<(-HP:201 EP:139-)> HAR 
You mangle Ocieric with extraordinary skill.
Ocieric misses you.
You miss Ocieric.
Ocieric misses you.
You mangle Ocieric with extraordinary skill.
Ocieric misses you.
tell perry Right. Im getting there how?
You tell Perry: Right. Im getting there how?
<(-HP:201 EP:139-)> HAR 
You bash Ocieric with the pommel of the sword.
Ocieric hits you.
shape all
Ocieric doesn't look so great.
<(-HP:195 EP:139-)> HAR 
You DECIMATE Ocieric with a ferocious attack!
Ocieric misses you.
shape all
Ocieric doesn't look so great.
<(-HP:195 EP:139-)> HAR 
You wound Ocieric with the sharp blade.
Ocieric misses you.
You wound Ocieric with the sharp blade.
Ocieric misses you.
You mangle Ocieric with extraordinary skill.
Ocieric misses you.
You DECIMATE Ocieric with a ferocious attack!
Ocieric misses you.
l
    Being just off the street and near water, this room enjoys a gentle 
cool breeze that is produced by the river.  A sweet aroma fills the air 
from the local eatery next door, making your stomach rumble a bit.  Also 
nearby you can hear many voices, some of which seem slurred and loud like 
those of drunks.
    The only obvious exits are south, up, north, southwest and east.
 Ocieric, the innkeeper
<(-HP:196 EP:140-)> HAR shape all

Ocieric is near death.
<(-HP:196 EP:140-)> HAR 
You wound Ocieric with the sharp blade.
Ocieric misses you.
shape all
Ocieric is near death.
<(-HP:196 EP:140-)> HAR l

    Being just off the street and near water, this room enjoys a gentle 
cool breeze that is produced by the river.  A sweet aroma fills the air 
from the local eatery next door, making your stomach rumble a bit.  Also 
nearby you can hear many voices, some of which seem slurred and loud like 
those of drunks.
    The only obvious exits are south, up, north, southwest and east.
 Ocieric, the innkeeper
<(-HP:196 EP:140-)> HAR 
You bash Ocieric with the pommel of the sword.
Ocieric misses you.
l
    Being just off the street and near water, this room enjoys a gentle 
cool breeze that is produced by the river.  A sweet aroma fills the air 
from the local eatery next door, making your stomach rumble a bit.  Also 
nearby you can hear many voices, some of which seem slurred and loud like 
those of drunks.
    The only obvious exits are south, up, north, southwest and east.
 Ocieric, the innkeeper
<(-HP:196 EP:140-)> HAR 
You DECIMATE Ocieric with a ferocious attack!
Ocieric misses you.
l
    Being just off the street and near water, this room enjoys a gentle 
cool breeze that is produced by the river.  A sweet aroma fills the air 
from the local eatery next door, making your stomach rumble a bit.  Also 
nearby you can hear many voices, some of which seem slurred and loud like 
those of drunks.
    The only obvious exits are south, up, north, southwest and east.
 Ocieric, the innkeeper
<(-HP:196 EP:140-)> HAR 
You miss Ocieric.
Ocieric misses you.
You mangle Ocieric with extraordinary skill.
Ocieric misses you.
You DECIMATE Ocieric with a ferocious attack!
You killed Ocieric.
Ocieric has died.
tell azmar he was in kadar but I dont know where now
You tell Azmar: he was in kadar but I dont know where now
<(-HP:196 EP:140-)> HAR take all from corpse

some gold coins : Ok.
<(-HP:196 EP:140-)> HAR 
You put 70 gold in your pockets.
gold
You search your pockets and find 83 gold.
<(-HP:197 EP:141-)> HAR e


Perry tells you: dude, you always seem to find a way ;)
n
A large stone road(s, n, w and e)
<(-HP:198 EP:112-)> HAR 
A large stone road(s, nw, n, w and e)
 A haradrim woman
<(-HP:198 EP:112-)> HAR e

A small road along the river(ne, n and w)
<(-HP:198 EP:112-)> HAR w

A large stone road(s, nw, n, w and e)
 A haradrim woman
<(-HP:198 EP:112-)> HAR n

A large bridge(s and n)
 A menacing haradrim archer scanning the river {above you}
<(-HP:199 EP:113-)> HAR n

A large stone road(s, n, w and e)
<(-HP:199 EP:113-)> HAR n

A large stone road(s, n, w and e)
<(-HP:199 EP:113-)> HAR e

A large shop(back and w)
 A trash can
<(-HP:199 EP:113-)> HAR w

A large stone road(s, n, w and e)
<(-HP:199 EP:113-)> HAR n

A large stone road(s, n, w and e)
<(-HP:199 EP:113-)> HAR l e

    This is the garrison of Kadar.  This room serves as a general command
center for the Dark Lord's army in this area.  From here, warlords and
commanders can issue orders and bounty hunters may claim bounties and
deliver their captured prisoners.  This room is the command center of the
Durbatuluk.
Two scoreboards are hanging from the ceiling.
A sign hangs on the wall.
    The only obvious exits are armoury and west.
<(-HP:199 EP:113-)> HAR l w

    Before you stands a large fountain filled with crystal-clear spring 
water.  Several small shrubs and grasses have taken root around the base
of the fountain, no doubt thriving on the small amount of water that
escapes the fountain only to seep into the ground.  A large stone road
lies to the east, while a small dirt one winds off to the south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south and east.
<(-HP:199 EP:113-)> HAR tell perry guess im glad you're skeered :)

You tell Perry: guess im glad you're skeered :)
<(-HP:199 EP:113-)> HAR s

A large stone road(s, n, w and e)
<(-HP:199 EP:113-)> HAR s

A large stone road(s, n, w and e)
<(-HP:199 EP:113-)> HAR s

A large bridge(s and n)
 A menacing haradrim archer scanning the river {above you}
<(-HP:199 EP:113-)> HAR s

A large stone road(s, nw, n, w and e)
 A haradrim woman
<(-HP:199 EP:113-)> HAR w

A small road along the river(s, n, w and e)
<(-HP:199 EP:113-)> HAR w

A small road along the river(enter, n, w and e)
<(-HP:199 EP:113-)> HAR enter

An entrance to a magnificent building(s and out)
 The leader of the guard [3]
<(-HP:199 EP:113-)> HAR s

You are blocked from going south by Guard.
<(-HP:199 EP:113-)> HAR out

A small road along the river(enter, n, w and e)
<(-HP:199 EP:113-)> HAR e

A small road along the river(s, n, w and e)
<(-HP:199 EP:113-)> HAR e

A large stone road(s, nw, n, w and e)
 A haradrim woman
<(-HP:199 EP:113-)> HAR s

A large stone road(s, n, w and e)
<(-HP:199 EP:113-)> HAR s

A large stone road(s, n, w and e)
<(-HP:199 EP:113-)> HAR s

*searching Kadar* 

    The tall gate of Kadar stands before you.  It rises high above you
and stands even with the walls of the town.  The gate is made of several 
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues south into the town and leads 
to safety for its allies, while to the north it continues on, leading to 
the lands of Mordor and Gondor.
    The only obvious exits are south, north, northwest and east.
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
 A tough haradrim guard
 A tough haradrim guard
 A menacing haradrim archer
 A menacing haradrim archer
<(-HP:220 EP:134-)> HAR i

Gold: 83               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A magnificent engraved longsword (wielded).
 A studded green baldric (worn).
 A keyring containing 7 keys (worn).
 An emerald brooch of the wild (worn).
 A studded leather baldric (worn).
 A bloodstained cloak (worn).
 An Orc courier pack (worn).
 A great war shield (worn).
 A finely-shaped pearl carapace (worn).
 A dwarven deathmask (worn).
 The Guildmaster's Handbook.
 Rank insignia.
 A leather archer's quiver [0 arrows] (worn).
 A beautiful, albeit empty pipe.
 A set of gold runes.
 A cloak of Gondor.
 A metal necklace (worn).
<(-HP:220 EP:134-)> HAR n

The north gate of Kadar(s, n, nw and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
 A tough haradrim guard [2]
 A menacing haradrim archer [2]
<(-HP:220 EP:134-)> HAR 
Perry misses you.
You are too busy to make an attack!
headbutt 
You pull a muscle in your neck trying to headbutt Perry.
<(-HP:220 EP:114-)> HAR 
Perry misses you.
You wound Perry with the sharp blade.
hmm
You hmm.
<(-HP:220 EP:114-)> HAR 
You notice Perry sizing you up.
l perry
Beneath the dust, stubble and scars, you see a face that seems etched from stone.
Obviously, the man before you descends from the kings of old.
A sparkle of light dances off of Perry's nipple piercings.
 A Lidless Eye has been branded into his forehead.

A sparkle of light dances off of Perry's circlet.
    A growing sense of forboding and dread fills you, as you stare
into the shadows that surround Perry!
Perry is a Sergeant in the army of Mordor
with 0 wins and 0 losses.
 He is carrying:
A leather ranger's ruck (open) (worn).
A large training prod (wielded).
A long black cowled cloak (worn).
A dwarven war shield (worn).
A dwarven hauberk (worn).
Perry's silver circlet.
The 7th Two Towers EVENT! badge.
An engraved mithril ring, inlaid with a diamond (worn).
An engraved iron ring, inlaid with an eye-like gem.
A bull horn.
A black medallion.
Rank insignia.
A leather-wrapped bundle of papers.
An empty wolf's head pipe.
<(-HP:220 EP:114-)> HAR 
Perry misses you.
You mangle Perry with extraordinary skill.
Perry zaps you with a staggering shockwave.
You nick Perry.
Guard paces back and forth.
l
    The tall gate of Kadar stands before you.  It rises high above you
and stands even with the walls of the town.  The gate is made of several 
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues south into the town and leads 
to safety for its allies, while to the north it continues on, leading to 
the lands of Mordor and Gondor.
    The only obvious exits are south, north, northwest and east.
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
 A tough haradrim guard
 A tough haradrim guard
 A menacing haradrim archer
 A menacing haradrim archer
<(-HP:209 EP:114-)> HAR 
Azmar tells you: he's at n gate
Perry misses you.
You wound Perry with the sharp blade.
Perry zaps you with a staggering shockwave.
You miss Perry.
Perry ohs interestedly.
tell azmar oki, fighting him here
You tell Azmar: oki, fighting him here
<(-HP:198 EP:115-)> HAR 
Perry misses you.
You miss Perry.
shape all
Perry is in good shape.
<(-HP:198 EP:115-)> HAR hmm

You hmm.
<(-HP:198 EP:115-)> HAR 
Perry says in Westron: you got it?
Perry zaps you with a staggering shockwave.
You bash Perry with the pommel of the sword.
Perry misses you.
You miss Perry.
tell azmar he doesnt have an innroom
You tell Azmar: he doesnt have an innroom
<(-HP:186 EP:115-)> HAR 
Perry looks at you.
say yeah
You say in Westron: yeah
<(-HP:186 EP:115-)> HAR 
Perry misses you.
You bash Perry with the pommel of the sword.
say thalus died
You say in Westron: thalus died
<(-HP:186 EP:115-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you
and stands even with the walls of the town.  The gate is made of several 
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues south into the town and leads 
to safety for its allies, while to the north it continues on, leading to 
the lands of Mordor and Gondor.
    The only obvious exits are south, north, northwest and east.
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
 A tough haradrim guard
 A tough haradrim guard
 A menacing haradrim archer
 A menacing haradrim archer
<(-HP:186 EP:115-)> HAR 
Perry sears you causing severe nerve damage.
You mangle Perry with extraordinary skill.
Guard scans the land around him.
shape all
Perry is in average shape.
<(-HP:166 EP:115-)> HAR 
Perry scorches you on the shoulder with a large bolt, charring flesh!
You wound Perry with the sharp blade.
Perry nods.
tell azmar he's avg
You tell Azmar: he's avg
<(-HP:160 EP:115-)> HAR 
Perry misses you.
You DECIMATE Perry with a ferocious attack!
shape all
Perry is in average shape.
<(-HP:160 EP:115-)> HAR headbutt 

You pull a muscle in your neck trying to headbutt Perry.
<(-HP:160 EP:95-)> HAR shape all

Perry is in average shape.
<(-HP:160 EP:95-)> HAR 
Perry misses you.
You miss Perry.
Perry sears you causing severe nerve damage.
You mangle Perry with extraordinary skill.
Perry leaves south.
tell azmar if you came you might be able to get him
You tell Azmar: if you came you might be able to get him
<(-HP:143 EP:96-)> HAR 
Guard scans the land around him.
l
    The tall gate of Kadar stands before you.  It rises high above you
and stands even with the walls of the town.  The gate is made of several 
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues south into the town and leads 
to safety for its allies, while to the north it continues on, leading to 
the lands of Mordor and Gondor.
    The only obvious exits are south, north, northwest and east.
 A signpost
 A hitching post
 A tough haradrim guard
 A tough haradrim guard
 A menacing haradrim archer
 A menacing haradrim archer
<(-HP:143 EP:96-)> HAR i

Gold: 83               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A magnificent engraved longsword (wielded).
 A studded green baldric (worn).
 A keyring containing 7 keys (worn).
 An emerald brooch of the wild (worn).
 A studded leather baldric (worn).
 A bloodstained cloak (worn).
 An Orc courier pack (worn).
 A great war shield (worn).
 A finely-shaped pearl carapace (worn).
 A dwarven deathmask (worn).
 The Guildmaster's Handbook.
 Rank insignia.
 A leather archer's quiver [0 arrows] (worn).
 A beautiful, albeit empty pipe.
 A set of gold runes.
 A cloak of Gondor.
 A metal necklace (worn).
<(-HP:143 EP:96-)> HAR n

The plains(s, n, w and e)
<(-HP:143 EP:96-)> HAR w

The Harad Road(n, nw, w, se and e)
<(-HP:143 EP:96-)> HAR swim south

Taking a deep breath, you begin to swim.
You swim south.
The River Poros() [sw]
<(-HP:143 EP:90-)> HAR swim south

You stop swimming.
The plains(s and e)
You move south, onto dry land.
<(-HP:143 EP:84-)> HAR e

The plains(s, n, w and e)
 A pack of gray wolves
<(-HP:143 EP:84-)> HAR n

The south gate of Kadar(s, n, se and sw)
 A signpost
 A hitching post
<(-HP:143 EP:84-)> HAR n

A large stone road(s, n, w and e)
<(-HP:143 EP:84-)> HAR n

A large stone road(s, n, w and e)
<(-HP:143 EP:84-)> HAR get flask from pack
open flask
drink flask
close flask
put flask in pack

Ok.
<(-HP:143 EP:84-)> HAR 
You open a black flask.
<(-HP:143 EP:84-)> HAR 
    The hot liquid burns your throat as it makes its
way towards your stomach.
<(-HP:143 EP:84-)> HAR 
You close a black flask.
<(-HP:143 EP:84-)> HAR 
Ok.
<(-HP:143 EP:84-)> HAR l

    This large road has been paved with pieces of flat grey stone.  This 
must have been a great feat, considering the road is large enough to let
several wagons travel side-by-side.  While this type of road takes a lot 
of maintenance, it is well worth it considering how much it improves 
traveling through the city.  From here one can see a large wall that has 
been built to surround and protect the town.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, north, west and east.
<(-HP:143 EP:84-)> HAR 
You feel a hot, fierce glow flow through you.
get silver flask from pack
Ok.
<(-HP:160 EP:101-)> HAR 
Perry enters.
put flask into pack
Ok.
<(-HP:160 EP:101-)> HAR hunt perry

You begin to hunt Perry.
<(-HP:160 EP:101-)> HAR 
You miss Perry.
Perry leaves north.
You follow Perry north.
A large stone road(s, nw, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A haradrim woman
shape all
Perry doesn't look so great.
<(-HP:160 EP:101-)> HAR 
Perry leaves west.
You follow Perry west.
A small road along the river(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
charge
You charge at Perry and plunge your blade in!
<(-HP:160 EP:61-)> HAR shape all

Perry doesn't look so great.
<(-HP:160 EP:61-)> HAR 
Perry leaves east.
You follow Perry east.
A large stone road(s, nw, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A haradrim woman
You are too busy to make an attack!
headbutt 
You are too busy to make an attack!
<(-HP:160 EP:60-)> HAR 
Perry leaves north.
You follow Perry north.
A large bridge(s and n)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A menacing haradrim archer scanning the river {above you}
Perry leaves north.
You follow Perry north.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
shape all
Perry leaves north.
You follow Perry north.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
Perry doesn't look so great.
<(-HP:160 EP:60-)> HAR 
Perry leaves north.
You follow Perry north.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
get flask from pack
open flask
drink flask
close flask
put flask in pack
Ok.
<(-HP:160 EP:60-)> HAR 
You open a silver flask.
<(-HP:160 EP:60-)> HAR 
The miruvor is cool and sweet.
<(-HP:160 EP:60-)> HAR 
You close a silver flask.
<(-HP:160 EP:60-)> HAR 
Perry leaves north.
You follow Perry north.
The north gate of Kadar(s, n, nw and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
 A tough haradrim guard [2]
 A menacing haradrim archer [2]
Ok.
<(-HP:160 EP:60-)> HAR 
You are too busy to make an attack!
 headbutt 
Perry leaves north.
You follow Perry north.
The plains(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
You pull Perry closer to you and headbutt him square in the face.
<(-HP:160 EP:24-)> HAR 
Perry leaves north.
You follow Perry north.
The plains(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
shape all
Perry is near death.
<(-HP:160 EP:24-)> HAR 
You miss Perry.
Perry leaves south.
You follow Perry south.
The plains(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
Perry leaves south.
You follow Perry south.
The north gate of Kadar(s, n, nw and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
 A tough haradrim guard [2]
 A menacing haradrim archer [2]
Perry leaves south.
You follow Perry south.
The guard blocks your way!
kill
Kill what?
<(-HP:160 EP:23-)> HAR shape all

Shape all what?
<(-HP:160 EP:23-)> HAR n

The plains(s, n, w and e)
<(-HP:160 EP:23-)> HAR s

The north gate of Kadar(s, n, nw and e)
 A signpost
 A hitching post
 A tough haradrim guard [2]
 A menacing haradrim archer [2]
<(-HP:160 EP:23-)> HAR i

Gold: 83               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A magnificent engraved longsword (wielded).
 A studded green baldric (worn).
 A keyring containing 7 keys (worn).
 An emerald brooch of the wild (worn).
 A studded leather baldric (worn).
 A bloodstained cloak (worn).
 An Orc courier pack (worn).
 A great war shield (worn).
 A finely-shaped pearl carapace (worn).
 A dwarven deathmask (worn).
 The Guildmaster's Handbook.
 Rank insignia.
 A leather archer's quiver [0 arrows] (worn).
 A beautiful, albeit empty pipe.
 A set of gold runes.
 A cloak of Gondor.
 A metal necklace (worn).
<(-HP:160 EP:23-)> HAR get flask from pack
open flask
drink flask
close flask
put flask in pack
get flask from pack
open flask
drink flask
close flask
put flask in pack

A feeling of rejuvenation comes over you.
Ok.
<(-HP:198 EP:61-)> HAR 
You open a silver flask.
<(-HP:198 EP:61-)> HAR 
The miruvor is cool and sweet.
<(-HP:198 EP:61-)> HAR 
You close a silver flask.
<(-HP:198 EP:61-)> HAR 
Ok.
<(-HP:198 EP:61-)> HAR 
Ok.
<(-HP:198 EP:61-)> HAR 
You open a silver flask.
<(-HP:198 EP:61-)> HAR 
You are too full to drink anything.
<(-HP:198 EP:61-)> HAR 
You close a silver flask.
<(-HP:198 EP:61-)> HAR 
Ok.
<(-HP:198 EP:61-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you
and stands even with the walls of the town.  The gate is made of several 
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues south into the town and leads 
to safety for its allies, while to the north it continues on, leading to 
the lands of Mordor and Gondor.
    The only obvious exits are south, north, northwest and east.
 A signpost
 A hitching post
 A tough haradrim guard
 A tough haradrim guard
 A menacing haradrim archer
 A menacing haradrim archer
<(-HP:198 EP:61-)> HAR n

 w
The plains(s, n, w and e)
<(-HP:198 EP:61-)> HAR 
The Harad Road(n, nw, w, se and e)
<(-HP:198 EP:61-)> HAR swim south

Taking a deep breath, you begin to swim.
You swim south.
The River Poros() [sw]
<(-HP:198 EP:55-)> HAR swim south

You stop swimming.
The plains(s and e)
You move south, onto dry land.
<(-HP:198 EP:49-)> HAR e

The plains(s, n, w and e)
 A pack of gray wolves
<(-HP:198 EP:49-)> HAR n

The south gate of Kadar(s, n, se and sw)
 A signpost
 A hitching post
<(-HP:198 EP:49-)> HAR hunt

You are not presently hunting anyone.
Syntax: hunt [target | off]
<(-HP:198 EP:49-)> HAR 
A feeling of rejuvenation comes over you.
trigger Perry todo hunt perry
The next time you see 'Perry', you will do: 'hunt perry'.
<(-HP:220 EP:92-)> HAR n

A large stone road(s, n, w and e)
<(-HP:220 EP:92-)> HAR e

A bank(w)
<(-HP:220 EP:92-)> HAR w

A large stone road(s, n, w and e)
<(-HP:220 EP:92-)> HAR n

A large stone road(s, n, w and e)
<(-HP:220 EP:92-)> HAR e

A small shop(w)
 A trash can
 Sandra roams around tidying up the shop
<(-HP:220 EP:92-)> HAR shape all

Shape all what?
<(-HP:220 EP:92-)> HAR w

A large stone road(s, n, w and e)
<(-HP:220 EP:92-)> HAR s

A large stone road(s, n, w and e)
<(-HP:220 EP:92-)> HAR s

The south gate of Kadar(s, n, se and sw)
 A signpost
 A hitching post
<(-HP:220 EP:92-)> HAR 
Azmar tells you: where?
tell azmar find him fast
You tell Azmar: find him fast
<(-HP:220 EP:92-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you 
and stands even with the walls of the town.  The gate is made of several
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues north into the town and leads 
to safety for its allies, while to the south it continues deeper into 
Harondor and the lands of Harad.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, north, southeast and southwest.
 A signpost
 A hitching post
<(-HP:220 EP:92-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you 
and stands even with the walls of the town.  The gate is made of several
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues north into the town and leads 
to safety for its allies, while to the south it continues deeper into 
Harondor and the lands of Harad.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, north, southeast and southwest.
 A signpost
 A hitching post
<(-HP:220 EP:93-)> HAR legend perry

Perry U'lairi the dunedain Master Assassin (Servant) 
On for:  2h 27m 43s                       Gender: male
Age: 47d 11h 25m 22s                      
Can be mailed: Perry@CirithUngol          Perry has recorded a life story.
Info: Guardian of Dol Guldur (THG) 
Triggered!  doing: hunt perry
<(-HP:220 EP:93-)> HAR 
There is no such living object here.
<(-HP:220 EP:93-)> HAR 
You mangle someone with extraordinary skill.
tell perry fdl
You tell Perry: fdl
Triggered!  doing: hunt perry
<(-HP:220 EP:93-)> HAR 
There is no such living object here.
<(-HP:220 EP:93-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you 
and stands even with the walls of the town.  The gate is made of several
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues north into the town and leads 
to safety for its allies, while to the south it continues deeper into 
Harondor and the lands of Harad.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, north, southeast and southwest.
 A signpost
 A hitching post
<(-HP:220 EP:93-)> HAR n

Someone misses you.
You miss someone.
n
A large stone road(s, n, w and e)
<(-HP:220 EP:93-)> HAR 
A large stone road(s, n, w and e)
<(-HP:220 EP:93-)> HAR s

A large stone road(s, n, w and e)
<(-HP:220 EP:93-)> HAR s

The south gate of Kadar(s, n, se and sw)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
Triggered!  doing: hunt perry
<(-HP:220 EP:93-)> HAR 
You begin to hunt Perry.
<(-HP:220 EP:93-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you 
and stands even with the walls of the town.  The gate is made of several
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues north into the town and leads 
to safety for its allies, while to the south it continues deeper into 
Harondor and the lands of Harad.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, north, southeast and southwest.
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
<(-HP:220 EP:93-)> HAR shape all

Perry misses you.
You mangle Perry with extraordinary skill.
Azmar tells you: harad road
Perry doesn't look so great.
Triggered!  doing: hunt perry
<(-HP:220 EP:93-)> HAR 
You are already hunting Perry!
<(-HP:220 EP:93-)> HAR charge

You charge at Perry and plunge your blade in!
<(-HP:220 EP:53-)> HAR shape all

Perry is near death.
Triggered!  doing: hunt perry
<(-HP:220 EP:53-)> HAR 
You are already hunting Perry!
<(-HP:220 EP:53-)> HAR 
Perry leaves north.
You follow Perry north.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
Perry leaves north.
You follow Perry north.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
headbutt 
You are too busy to make an attack!
You are too busy to make an attack!
<(-HP:220 EP:52-)> HAR 
Perry leaves south.
Triggered!  doing: hunt perry
You follow Perry south.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
You are already hunting Perry!
<(-HP:220 EP:52-)> HAR shape all

Perry is near death.
<(-HP:220 EP:52-)> HAR 
Perry leaves south.
You follow Perry south.
The south gate of Kadar(s, n, se and sw)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
Perry leaves south.
You follow Perry south.
The plains(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A pack of gray wolves
Perry leaves south.
Triggered!  doing: hunt perry
You follow Perry south.
The plains(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
You are already hunting Perry!
<(-HP:220 EP:52-)> HAR headbutt 

Perry leaves south.
You follow Perry south.
The plains(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
You are too busy to make an attack!
<(-HP:220 EP:52-)> HAR 
Perry leaves north.
You follow Perry north.
The plains(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
You are too busy to make an attack!
shape all
Perry leaves north.
Triggered!  doing: hunt perry
You follow Perry north.
The plains(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A pack of gray wolves
You are already hunting Perry!
<(-HP:220 EP:51-)> HAR 
Perry is near death.
<(-HP:220 EP:51-)> HAR 
Perry leaves north.
You follow Perry north.
The south gate of Kadar(s, n, se and sw)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
Scarn tells you: I might join KV...:)
Perry leaves north.
You follow Perry north.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
Perry leaves north.
You follow Perry north.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
headbutt 
You pull Perry closer to you and headbutt him square in the face.
<(-HP:220 EP:16-)> HAR shape all

Perry is in critical condition, very close to death.
Triggered!  doing: hunt perry
<(-HP:220 EP:16-)> HAR 
You are already hunting Perry!
<(-HP:220 EP:16-)> HAR 
Perry leaves north.
You follow Perry north.
A large stone road(s, nw, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
Perry leaves north.
You follow Perry north.
A large bridge(s and n)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A menacing haradrim archer scanning the river {above you}
Perry leaves north.
You follow Perry north.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
Perry leaves north.
You follow Perry north.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
Perry leaves north.
You follow Perry north.
A large stone road(s, n, w and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
Perry leaves north.
You follow Perry north.
The north gate of Kadar(s, n, nw and e)
 Perry U'lairi the dunedain Master Assassin (Servant)
 A signpost
 A hitching post
 A tough haradrim guard [2]
 A menacing haradrim archer [2]
kill
Perry falls to the ground.
Perry is bleeding to death and needs to be bandaged!
You decide to put Perry out of his misery.
Triggered!  doing: hunt perry
<(-HP:220 EP:15-)> HAR 
You are already hunting Perry!
<(-HP:220 EP:15-)> HAR l

    The tall gate of Kadar stands before you.  It rises high above you
and stands even with the walls of the town.  The gate is made of several 
layers of thick wood, giving it incredible strength.  The surface of the 
gate has been carved with many images that represent this land and the 
people who live here.  The road continues south into the town and leads 
to safety for its allies, while to the north it continues on, leading to 
the lands of Mordor and Gondor.
    The only obvious exits are south, north, northwest and east.
 Perry U'lairi the dunedain Master Assassin (Servant) [unconscious]
 A signpost
 A hitching post
 A tough haradrim guard
 A tough haradrim guard
 A menacing haradrim archer
 A menacing haradrim archer
Triggered!  doing: hunt perry
<(-HP:220 EP:15-)> HAR 
You are already hunting Perry!
<(-HP:220 EP:15-)> HAR 
Scarn tells you: jk:P
You killed Perry.
    Full of glee, you raise Perry's head, cut one of his ears and
string it onto your necklace as a trophy of your victory, for all to see.
Perry has died.
Perry falls down laughing.
Triggered!  doing: hunt perry
The ghostly figure eludes you.
<(-HP:220 EP:16-)> HAR tell azmar got him

You tell Azmar: got him
<(-HP:220 EP:16-)> HAR 
^ legend perry
^ (OOC) Grimscar: legend perry
<(-HP:220 EP:11-)> HAR trigger off

Trigger deactivated.
<(-HP:220 EP:11-)> HAR hunt off

You are not presently hunting anyone.
<(-HP:220 EP:11-)> HAR 
Dorf tells you: I was busy. :)
put sword in baldric
Perry says in Westron: god c\damn charge
You remove a magnificent engraved longsword.
Ok.
<(-HP:220 EP:11-)> HAR l in corpse

Corpse contains:
  Some gold coins
  A dwarven hauberk
  A dwarven war shield
  A long black cowled cloak
  A large training prod
  A leather ranger's ruck (open)