HP:230 EP:216 SG > Linhir(s, n, w and city) A signpost A hitching post HP:230 EP:216 SG > ambush barracuda trigger with your attack! todo hamstring You slip into the shadows to lie in wait. HP:230 EP:191 SG > The next time you see 'with your attack!', you will do: 'hamstring'. HP:230 EP:191 SG > glance Linhir(s, n, w and city) A signpost A hitching post HP:230 EP:191 SG > l Recently attacked by the Corsairs of Umbar, the small town of Linhir is situated at the mouth of the Rivers Gilrain and Serni. The local populace has swollen with refugees, fleeing the siege of Minas Tirith. Tents have been erected where houses once stood, and a rough wooden fence keeps all non-Gondorians away. Strangers are not allowed in Linhir due to the recent attack by the Corsairs of Umbar. The Lebennin Road continues west and northwest. The River Serni is southeast. The Linhir docks are east. The River Gilrain is southwest and northeast. A ford over the river is to the south. The Linhir docks are east. The River Serni is southeast. The Lebennin Road continues northwest and west. A ford over the river is to the south. The River Gilrain is northeast and southwest. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, north, west and city. A signpost A hitching post HP:230 EP:191 SG > HP:230 EP:191 SG > Gnuluk tells you: will attack him soon HP:230 EP:189 SG > score Abborre Bloodbreed the uruk-hai Nemesis HP 100% - EP 82% - EXP 2974933 (+12032) pts - Stats 100. Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 bountyhunter, 14d 12h 18m 2s old. You are hiding and waiting to ambush Barracuda. HP:230 EP:189 SG > i Gold: 190 Encumbrance: moderately encumbered You are carrying the following on your person: *A dark steel longsword (wielded). *A dark mail shirt (worn). *A pair of black scalemail pants (worn). *A crystal (worn). *A dwarven war shield (worn). *A curved serrated bootknife. *A dreadful high helmet (worn). *A black studded leather baldric (worn). *A long black cowled cloak (worn). *A leather scout ruck (open) (worn). *A small silver ring (worn). *Alkath's horn. *A bull horn (worn). *Naedrim's jedi-master horn. *A metal necklace (worn). *A set of amber runes. *An ebony harp. *A leather archer's quiver [0 arrows] (worn). *Rank insignia. *A medallion, engraved with a gold scorpion (worn). *A formal black tabard (worn). *The Tale of Beren and Luthien. HP:230 EP:189 SG > Gnuluk tells you: you there? HP:230 EP:189 SG > glance Linhir(s, n, w and city) A signpost A hitching post HP:230 EP:188 SG > glance Linhir(s, n, w and city) A signpost A hitching post HP:230 EP:188 SG > legend barracuda Barracuda the dunedain Sharpshooter (Villainous) On for: 8m 29s Gender: male Age: 22d 7h 55m 4s Can be mailed: Barracuda@Adornas Info: (1)...... Thats right. I've killed a guy. HP:230 EP:186 SG > glance city This area is so dense that you cannot see that far. HP:230 EP:186 SG > HP:230 EP:186 SG > As Barracuda enters the room, you spring into action! You surprise Barracuda with your attack! Triggered! doing: hamstring You STRIKE Barracuda with supreme skill! >Barracuda enters. You sneak up and cripple Barracuda's leg! HP:230 EP:146 SG > You miss Barracuda.---------------------miss Barracuda misses you. >Barracuda leaves south. You follow Barracuda SOUTH A Natural Ford(s, nw, n and se) [ne, w and e] Barracuda the dunedain Sharpshooter (Villainous) >Barracuda leaves north. You follow Barracuda NORTH Linhir(s, n, w and city) Barracuda the dunedain Sharpshooter (Villainous) A signpost A hitching post shiv shiv >Barracuda leaves west. You follow Barracuda WEST The Lebennin Road(n, se, w and e) Barracuda the dunedain Sharpshooter (Villainous) You try to shiv Barracuda, but only manage to stumble. HP:230 EP:131 SG > shape all You stick your bootknife into Barracuda's midsection. HP:230 EP:111 SG > Barracuda:  ND ND ND ND ND ND ND ND ND ND ND HP:230 EP:111 SG > You miss Barracuda.---------------------miss Barracuda burns you. >Barracuda leaves north. You follow Barracuda NORTH The Lebennin Road(s, nw, n, w and e) Barracuda the dunedain Sharpshooter (Villainous) Barracuda hobbles, clutching his leg in pain. >Barracuda leaves west. You follow Barracuda WEST The Plains(s, n, w and e) Barracuda the dunedain Sharpshooter (Villainous) shape all Barracuda:  ND ND ND ND ND ND ND ND ND ND ND >HP:226 EP:111 SG > Barracuda leaves west. You follow Barracuda WEST The Plains(s, n, w and e) Barracuda the dunedain Sharpshooter (Villainous) You tear Barracuda apart with gruesome efficiency. Barracuda falls to the ground. Barracuda is bleeding to death and needs to be bandaged! kill You decide to put Barracuda out of his misery. HP:226 EP:110 SG > You killed Barracuda. Full of glee, you raise Barracuda's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Barracuda has died. put sword into baldric You remove a dark steel longsword. Ok. HP:226 EP:110 SG > get all from corpse into pack get all from corpse some gold coins : Gold may only be pocketed. a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that. an Orc courier pack : Ok. a bloodstained cloak : Ok. a dwarven war shield (mended) : Too bulky. the Globe of Protection : Too bulky. HP:226 EP:110 SG > some gold coins : Ok. a finely-shaped pearl carapace : Ok. a dwarven war shield (mended) : Too heavy. the Globe of Protection : Ok. You put your hand close to the globe and gently point it towards the air. Suddenly, it awakens and shoots out like a crossbow bolt! Gesturing with your hand, you struggle to regain control over the now-sparking ball of pure magic; with a lot of effort, you manage to harness its power. Controlling the globe with your raised hand, you realize that you can use it as a powerful weapon. You wield the Globe of Protection. HP:226 EP:110 SG > » Gold: +61 gp. l corpse This is the dead body of Barracuda. It contains: A dwarven war shield (mended) HP:226 EP:110 SG > %legend barracuda %% Abborre: legend barracuda HP:227 EP:108 SG > s e e se se e e e e ne e e ne e e ne e e ne e e e e The Plains(s, n, w and e) A young woman HP:227 EP:108 SG > The Plains(s, n, w and e) HP:227 EP:108 SG > The Lebennin Road(n, se, w and e) HP:227 EP:108 SG > A Natural Ford(s, nw, n and se) [ne, w and e] HP:227 EP:108 SG > The Lebennin Road(s, nw, w and e) HP:227 EP:108 SG > The Lebennin Road(s, w and e) HP:227 EP:108 SG > The Lebennin Road(s, w and e) HP:227 EP:108 SG > The Lebennin Road(s, n, w and e) A traveling lad HP:227 EP:108 SG > The Lebennin Road(ne, s, n, w and e) HP:227 EP:108 SG > The Lebennin Road(s, n, w, sw and e) A young lad trudges off to war HP:227 EP:108 SG > The Lebennin Road(s, n, w and e) HP:227 EP:108 SG > The Lebennin Road(ne, s, n, w and e) HP:227 EP:108 SG > The Lebennin Road(s, n, w, sw and e) HP:227 EP:108 SG > The Lebennin Road(s, n, w and e) A traveling lad HP:227 EP:108 SG > The Lebennin Road(ne, s, n, w and e) HP:227 EP:108 SG > The Lebennin Road(s, n, w, sw and e) A traveling lad HP:227 EP:108 SG > The Lebennin Road(s, n, w and e) HP:227 EP:108 SG > The Lebennin Road(ne, s, n, w and e) HP:227 EP:108 SG > The Lebennin Road(s, n, w, sw and e) HP:227 EP:108 SG > The Lebennin Road(s, n, w and e) HP:227 EP:108 SG > The Lebennin Road(s, n, w and e) HP:227 EP:108 SG > A Wooden Bridge(w and e) [s, n and se] HP:227 EP:108 SG > Port City of Pelargir(s, n, se and w) An olog-hai sentinel [3]