We had held onto ER lands for awhile, and were fighting multiple fronts to keep them in our hands... Darling had been trying to take the Outpost solo for awhile. I get Pounder's group to stick to Kadar, as I don't think she knew I was around. The entrance to the headquarters(e and enter) An edain guard [2] HP:230 EP:140 NH> sh Kelos is PERFECT PERFECT PERFECT PERFECT PERFECT PERFECT PERFECT. Guard is  DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG !. Guard is PERFECT PERFECT PERFECT PERFECT PERFECT PERFECT PERFECT. HP:230 EP:140 NH> e A dusty path(w and e) HP:230 EP:140 NH> tell Pounder keep away, let me get her You tell Pounder: keep away, let me get her HP:230 EP:135 NH> Pounder tells you: what do you want us to do? tell Pounder keep Kadar safe You tell Pounder: keep Kadar safe HP:230 EP:134 NH> % Roika: legend glot % Hart: legend glot tell Pounder I'll kill Darling in a second You tell Pounder: I'll kill Darling in a second Triggered! doing: hunt darling HP:230 EP:132 NH> There is no such living object here. HP:230 EP:132 NH> l w An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. An edain guard [2] HP:230 EP:132 NH> % Vanquish: legend glot Pounder tells you: glot died;P % Jarus: hey.... % Boinus: legend glot lol % Tali gets the point tell Pounder i guess so % Jarus: legend glot. % Azartrus: hell.. legend glot You tell Pounder: i guess so HP:230 EP:131 NH> l w An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. An edain guard [2] HP:230 EP:131 NH> % Roika: No, really! legend him! % Elk: legend elk HP:230 EP:117 NH> l w An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. An edain guard [2] HP:230 EP:117 NH> tell Pounder if you stay away, she may not be running find son me, if she was just killing it with me on top of here You tell Pounder: if you stay away, she may not be running find son me, if she was just killing it with me on top of here HP:230 EP:114 NH> l w An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. An edain guard [2] HP:230 EP:114 NH> l w An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. An edain guard [2] HP:230 EP:114 NH> p Gold: 0 Encumbrance: lightly encumbered You dig around in your ranger ruck and find: Your ranger ruck is less than half full. A large meat-filled pasty (2). A rusty kitchen knife. HP:230 EP:114 NH> tell Pounder shrug You tell Pounder: shrug HP:230 EP:113 NH> l w An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. An edain guard [2] HP:230 EP:113 NH> Pounder tells you: *nod* we will sit on kadar Some time passes, looking west, yadda yadda... HP:230 EP:83 NH> p Gold: 0 Encumbrance: lightly encumbered You dig around in your ranger ruck and find: Your ranger ruck is less than half full. A large meat-filled pasty (2). A rusty kitchen knife. HP:230 EP:83 NH> l An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. An edain guard [2] HP:230 EP:82 NH> Jodah tells you: Any party I could join in ER lands? Autosave. Darling enters. Triggered! doing: hunt darling You begin to hunt Darling. HP:230 EP:81 NH> Guard misses Darling. With ferocious vigor, Darling shoves her bootknife straight into Guard's chest. Triggered! doing: hunt darling You are already hunting Darling! HP:230 EP:81 NH> tell Jodah ask Pounder, he's in Kadar right now You tell Jodah: ask Pounder, he's in Kadar right now HP:230 EP:81 NH> Darling misses Guard. Triggered! doing: hunt darling Guard misses Darling. You are already hunting Darling! HP:230 EP:79 NH> Darling misses Guard. Triggered! doing: hunt darling Guard misses Darling. You are already hunting Darling! HP:230 EP:78 NH> Darling misses Guard. Triggered! doing: hunt darling Guard misses Darling. You are already hunting Darling! HP:230 EP:76 NH> Pyro tells you: The Outpost stronghold under siege Darling misses Guard. Triggered! doing: hunt darling Guard misses Darling. You are already hunting Darling! HP:230 EP:75 NH> Darling grazes Guard. Triggered! doing: hunt darling Guard misses Darling. You are already hunting Darling! HP:230 EP:73 NH> tell Pyro thanks You tell Pyro: thanks HP:230 EP:73 NH> Darling misses Guard. Triggered! doing: hunt darling Guard lunges at Darling leaving many deep cuts. You are already hunting Darling! HP:230 EP:72 NH> Darling eeks. Darling leaves enter. You track Darling.....................................................enter. A grand hall(n, nw, sw, corridor and out) Darling Man-Tshaazir the olog-hai Master Tracker The Outpost's Record of Conquests [13 notes] Darling leaves north. You track Darling.....................................................north. A garrison(armoury and s) Darling Man-Tshaazir the olog-hai Master Tracker Training manual Darling leaves armoury. You track Darling.....................................................armoury. You must request the warlord's permission to enter the legion's armoury. You remain where you are. score Kelos Feredir the silvan Wolf Spirit (Heroic) HP: 230/230 END: 72/230 Exp: 914344 ~(0~) Avg. Stats: 99 Strength: 100 Agility: 99 Charisma: 100 Constitution: 100 Coordination: 98 Intelligence: 100 Level 19 assassin, 53d 15h 2m 44s old. You are camouflaged. HP:230 EP:72 NH> Pounder tells you: you down there? Darling enters. Triggered! doing: hunt darling You begin to hunt Darling. HP:230 EP:71 NH> Darling leaves south. Triggered! doing: hunt darling You track Darling.....................................................south. A grand hall(n, nw, sw, corridor and out) Darling Man-Tshaazir the olog-hai Master Tracker The Outpost's Record of Conquests [13 notes] You are already hunting Darling! HP:230 EP:71 NH> Darling leaves out. Triggered! doing: hunt darling You track Darling.....................................................out. The entrance to the headquarters(e and enter) Darling Man-Tshaazir the olog-hai Master Tracker An edain guard [2] You are already hunting Darling! HP:230 EP:71 NH> Guard rips Darling apart, spraying gore from a bloody swath. Pounder tells you: just darling? Darling makes a half-hearted attempt at stabbing Guard with her bootknife. Triggered! doing: hunt darling You are already hunting Darling! HP:230 EP:69 NH> Darling makes a half-hearted attempt at stabbing Guard with her bootknife. Triggered! doing: hunt darling You are already hunting Darling! HP:230 EP:69 NH> Darling misses Guard. Guard rips Darling apart, spraying gore from a bloody swath. tell pounder yeah You tell Pounder: yeah HP:230 EP:68 NH> shape Darling Darling is  DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG !. Triggered! doing: hunt darling HP:230 EP:68 NH> You are already hunting Darling! HP:230 EP:68 NH> Darling misses Guard. Guard rips Darling apart, spraying gore from a bloody swath. Darling makes a half-hearted attempt at stabbing Guard with her bootknife. Triggered! doing: hunt darling You are already hunting Darling! HP:230 EP:66 NH> x What? HP:230 EP:66 NH> Darling misses Guard. Triggered! doing: hunt darling Guard sinks the spear into Darling mutilating the innards. You are already hunting Darling! HP:230 EP:65 NH> Pounder tells you: *nod* With ferocious vigor, Darling shoves her bootknife straight into Guard's chest. Darling misses Guard. Triggered! doing: hunt darling Guard misses Darling. do focus aim,drink potion,draw sword,wield sword,backstab darling,kill darling,shape darling trigger Darling todo do hunt darling,kill darling You are already hunting Darling! HP:230 EP:65 NH> Do: starting commands. HP:230 EP:65 NH> You start focusing on your aim skill. HP:230 EP:65 NH> There is no potion here. HP:230 EP:65 NH> Draw what? HP:230 EP:65 NH> You already wield it! HP:230 EP:65 NH> You sneak up and stab Darling from behind! You massacre Darling with incredible force! Your movement reveals you. HP:230 EP:15 NH> You decide to put Darling out of her misery. Darling falls to the ground. HP:230 EP:15 NH> Darling is in critical condition, very close to death. HP:230 EP:15 NH> Do: Commands completed. HP:230 EP:15 NH> The next time you see 'Darling', you will do: 'do hunt darling,kill darling'. HP:230 EP:15 NH> headbutt Triggered! doing: do hunt darling,kill darling Guard sinks the spear into Darling mutilating the innards. Do: starting commands. HP:230 EP:14 NH> You are already hunting Darling! HP:230 EP:14 NH> You decide to put Darling out of her misery. HP:230 EP:14 NH> Do: Commands completed. HP:230 EP:14 NH> Headbutt whom? HP:230 EP:14 NH> Darling has died. Triggered! doing: do hunt darling,kill darling l Do: starting commands. HP:230 EP:14 NH> The ghostly figure eludes you. HP:230 EP:14 NH> I think the poor ghost has suffered enough. HP:230 EP:14 NH> Do: Commands completed. HP:230 EP:14 NH> An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. The ghost of Darling Corpse of Darling An edain guard [2] HP:230 EP:14 NH> l An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. The ghost of Darling Corpse of Darling An edain guard [2] Triggered! doing: do hunt darling,kill darling HP:230 EP:14 NH> Do: starting commands. HP:230 EP:14 NH> The ghostly figure eludes you. HP:230 EP:14 NH> I think the poor ghost has suffered enough. HP:230 EP:14 NH> Do: Commands completed. HP:230 EP:14 NH> g Do: starting commands. HP:230 EP:14 NH> some gold coins : Gold may only be pocketed. a leather scout ruck : Ok. a small pelting knife : Ok. a belt with a leather loop : Ok. a dwarven war shield (mended) : Too bulky. a pair of mail pants (mended) : Too bulky. a dwarven hauberk (mended) : Too bulky. a pelt string : Ok. a long slender bootknife : Too heavy. a deadly sledge : Too bulky. HP:230 EP:14 NH> Ok. HP:230 EP:14 NH> Do: Commands completed. HP:230 EP:14 NH> You put 82 gold in your pockets. % legend Darling % Kelos: legend Darling Triggered! doing: do hunt darling,kill darling HP:230 EP:11 NH> Do: starting commands. HP:230 EP:11 NH> The ghostly figure eludes you. HP:230 EP:11 NH> I think the poor ghost has suffered enough. HP:230 EP:11 NH> Do: Commands completed. HP:230 EP:11 NH> l An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. The ghost of Darling Corpse of Darling An edain guard [2] Triggered! doing: do hunt darling,kill darling HP:230 EP:11 NH> Do: starting commands. HP:230 EP:11 NH> The ghostly figure eludes you. HP:230 EP:11 NH> I think the poor ghost has suffered enough. HP:230 EP:11 NH> Do: Commands completed. HP:230 EP:11 NH> do trigger off, hunt off Do: starting commands. HP:230 EP:11 NH> Trigger deactivated. HP:230 EP:11 NH> You are not presently hunting anyone. HP:230 EP:11 NH> Do: Commands completed. HP:230 EP:11 NH> l Darling hmms. An enormous stone building has been built at the end of the dusty path. Two large steel doors appear to be the only means of entering the facility. Men, orcs, and trolls are in constant motion; entering and leaving it at all times. With this much activity, it is only safe to assume that this is the headquarters for the outpost. This is a key battlepoint for the region... Type 'info'. The sky is black and the stars shine down brightly. The sky is completely clear. The only obvious exits are east and enter. The ghost of Darling Corpse of Darling An edain guard [2] HP:230 EP:11 NH> The ghost of Darling drifts east. e A dusty path(w and e) HP:230 EP:12 NH> w The entrance to the headquarters(e and enter) Corpse of Darling An edain guard [2] HP:230 EP:12 NH> % Boinus: Woo e A dusty path(w and e) HP:230 EP:12 NH> e A dusty path(n, w, e and s) HP:230 EP:12 NH> n A messy barrack(w and s) A soldier sleeping in a bunk HP:230 EP:12 NH> Pyro tells you: nice p Gold: 82 Encumbrance: lightly encumbered You dig around in your ranger ruck and find: Your ranger ruck is stuffed full. A large meat-filled pasty (2). A belt with a leather loop. A rusty kitchen knife. A small pelting knife. A pelt string. A leather scout ruck (open), containing: | A dark red flask. |> A skewer of kebab. HP:230 EP:12 NH> % Pounder: what a damn set up:P l Garbage is strewn around the barrack, indicating that either the occupants don't mind the mess, or don't stay long enough for it to bother them. Old wooden bunk beds are crammed closely together in order to provide housing for as many troops as possible. The only obvious exits are west and south. A soldier sleeping in a bunk HP:230 EP:12 NH> Clotho tells you: Nice one. s A dusty path(n, w, e and s) HP:230 EP:13 NH> e A bonfire(n, w, e, s and pit) A wiry haradrim quietly paces about HP:230 EP:13 NH> n Inside the north gate(s and out) HP:230 EP:13 NH> out The northern gate of an outpost(n and gate) A signpost A hitching post HP:230 EP:13 NH> % Elk: what happened? travelto Kadar