Chrysallis was hitlisted, first time on in awhile, I find a great chance to get her...and I totally noob it up. For your enjoyment and comedic pleasure...
The problem with this MUSH was that anything went just by descriptions. There wasn't a combat engine, although you could wander around Arda through rooms. They did also take into account that travelling from Erebor to Minas Tirith would take months though. Heh. The result of that was that you actually never really met anyone.
And the commands were horrible ;)
But all in all, it gave me an interesting perspective.
I would not put it this way, Dalkar, I'd rather say we have many different lives which makes thing even more exciting.
After all, one single life is so damn boring, isn't it?
Valoc, this MUSH sounds like something great. The problem with MUSH is that they are usually too codified imo.
You underestimate true roleplay, Sarys.
Its us mudders who have no life, and the existence of this log page proves it :P
erm...Valoc!
Give us a link to the log Sarys!
...and no lives, most likely.
Actually, I spend some time on Elendor, a Tolkien MUSH. And people really stopped playing their character once they died with him/her. I read a log of a battle once which seriously impressed me. Those people have great linguistic skills.
*chuckles at Trempk* 1-0.
I don't think there is one such thing as 'true' roleplay.
Akin to Nagash, I've always despised the merciful type, because for me and my characters it is natural to die by the hands of your foes and kill them.
Of course I could very well imagine a merciful elf feeling pity for his enemy and bandaging his wounds, yet i'm not sure this should be a standard when war is at end.
Trempk you made a point here, to be more realistic we shouldn't be reviving either. Yet to me revive is more a playability fonction than merciful is.
Maybe the term is annoying me, but I've always found it weird to feel merciful towards the faction your character is supposed to hate with passion, or to bandage his wounds, unless you are like Kenshin and fight with the no shaped edge of your sword, but hey it's a whole other story :)
And then appologize to your father for shaming him. Then hanging yourself.
True roleplaying would be to quit playing after you die.
Mercifulling is the normal mode of RP. Since death would sort of dissuade people from RPing, no?
May be true RP and all, but nobody wants to die.
True role playing is to kill them. Screw merciful!
#alias merciful suicide
A simple solution.
*sighs* no, I'm not trying to imply anything...just going off of what I've heard and been through. I'm sure they are both role playing, I never meant to say different.
I just think there are different levels...wars happen, and are a bit more vicious than say Khamul's Vanguard protecting their camp from VC, and having a few battles that wont result in death, just one of them being defeated and leaving.
To me, both are fine and enjoyable on different levels.
Hmm so you are implying that a war is different from roleplay and that roleplay's standard is to merciful your foe.
Great logic here =P
But then again, you also think its good to have merciful on when Pking. <3
Well, I think a war is completely different...
Hey I remember a war between Circans and Durms and there were no gay merciful things involved!
Still it was good fun and good roleplay!
'and there was no reason to kill each other...it was for RP's sake.'
Am I the only one who sees the irony in that? =P
Well...I am not sure, but I think it's part of the role playing rules some guilds established a long time ago.
We used to defend our lands, and either merciful our opponent, or get mercifuled before ER's were introduced (now no one wants to get low anytime for the most part), so that has sort of gone away. We had a role play relationship with other guilds, and there was no reason to kill each other...it was for RP's sake.
Some don't agree with that, it's fine...but that would be 'why'.
Maybe that's just me, but I don't see why one would turn on merciful to go around 'role play defending your lands'.
Aye, I'd forgotten about that Kelos, I've been testing various different weapons with ambush quite a bit, so for obvious reasons I tended to have merciful on during that.
Sometimes a stupid guildmate attacks you for fun, you turn it off, or to test a weapon out...or if you are role play defending your lands, etc...lots of reasons. Ever since ER's came into the game though, I usually have it off by default...but not this time. Bugger...
Sometimes someone on your own side annoys you, and you decide to hunt and kill them (only without the killing) as a warning that you were somewhat annoyed, generally then I turn merciful on. Most times I remember to turn it off, Dalkar has seen me once forget to turn it off and it almost completely screwed the kill.
So uhm, why the hell do people actually ever have merciful on?
She was really asking for you to finish her off with a backstab while she sat there before you at the BP
Actually, when i was finally able to attack her again, my EP was down to 44...but that was still something I could have done with a flask heal. It all happened too fast, I didn't catch her drink the phial, so I was just hoping that one hit would kill her...
From Tiresias: 'You realize that combat was stopped when you KOed Chrysallis, so you could have backstabbed at the BP, right?'
My alias is brief off,merciful of,hunt,backstab,kill,shape. This mostly just spams me so I tend to to it manually as if I didn't have a client.
You can trigger off after you begin hunt...
Yeah, it was added after this...
I actually need to trim that alias down...good idea.
An honest mistake, though if you're going to use a massive pk alias that takes two lines (I personally hate mine and tend to avoid it) add merciful off to the mix.