| HP:230 EP:215 | l You stand inside the sparse cabin that belongs to the ship's captain. Near the cabin door, a soft reed mat covers the wooden deck boards. The mat runs along the deck to a small wooden bunk that is built into the aft bulkhead. Next to the bunk, an iron weapon rack stands empty. The only other piece of furniture in the cabin is a humble wooden desk that is securely bolted to the deck and the port bulkhead. Above the desk, a large nautical chart is affixed to the bulkhead. The out door is closed. The only obvious exit is out. A weathered man with a stern glance  | HP:230 EP:209 | legend averry Averry Cath'lingwe the silvan Iron Chef (Retired) In hibernation for another 87 days 2 hours 43 minutes Not present in Arda. Gender: male Age: 99d 3h 10m 28s Can be mailed: Averry@Rivendell Info: Preservers of Tharbad - http://www.tharbad.info/  | HP:230 EP:208 |  The out door swings open. Anguss enters. Anguss closes the out door. Captain misses Anguss. Anguss quickly feints to Captain's left, switches a beautiful, deadly sword forged by Anguss to his other hand and lands a solid blow! Anguss misses Captain. Captain misses Anguss. legend anguss Anguss DeBurgo the dunedain Man in Black On for: 29m 43s Gender: male Age: 33d 15h 29m 54s Can be mailed: Anguss@Linhir Anguss has recorded a life story. Info: I will fight you under blood red skies...   | HP:230 EP:207 |  Anguss misses Captain. Captain pierces Anguss's chest, spilling tides of blood! l anguss you gaze upon a very naughty, thieving pirate.   Baa...Baa...Baa...   There is an aura of calmness around Anguss.  He is carrying: A beautiful, deadly sword forged by Anguss (wielded). A sturdy ewe hide baldric (worn). A dwarven hauberk (mended) (worn). A sturdy canvas pack (open) (worn). A pair of mail pants (mended) (worn). Heavy boots (worn). A ewe hide dagger sheath containing a curved black dagger (worn). Black plate gauntlets (mended) (worn). An ivory shield (worn). A sturdy ewe hide baldric (worn). A small silver lute. A small green medallion (worn). An empty, sinister-looking black pipe. A carved war-horn (worn).  | HP:230 EP:206 | brief on Brief mode.  | HP:230 EP:206 |  Anguss hits Captain. Captain brutally plunges the blade into Anguss. Anguss misses Captain. Captain cracks Anguss's head with the flat of the blade! hunt anguss You begin to hunt Anguss.  | HP:230 EP:205 |  Anguss hits Captain hard. Captain sinks the blade into Anguss with the blood curdling shout of a pirate! Anguss hits Captain very hard. Captain pierces Anguss's chest, spilling tides of blood! Anguss misses Captain. Captain misses Anguss. Anguss hits Captain very hard. Captain misses Anguss. Anguss quickly feints to Captain's left, switches a beautiful, deadly sword forged by Anguss to his other hand and lands a solid blow! Anguss hits Captain hard. Captain cracks Anguss's head with the flat of the blade! Anguss hits Captain very hard. Captain misses Anguss. Anguss hits Captain very hard. Captain falls to the ground. Captain is bleeding to death and needs to be bandaged! Captain is bleeding to death and needs to be bandaged! shape anguss Anguss is in average shape. Anguss AVERAGE AVERAGE AVERAGE SHAPE! Anguss has a bad headache.  | HP:230 EP:194 | sh anguss You attack Anguss. You stick your bootknife into Anguss' midsection. You are no longer camouflaged. - Camo off! Camo off! - - Camo off! Camo off! -  | HP:230 EP:174 |  You mangle Anguss with great skill! Anguss misses you. Captain is bleeding to death and needs to be bandaged! shape Anguss doesn't look so great. Anguss DOESNT LOOK SO GREAT! DOESNT LOOK SO GREAT! Anguss has a bad headache.  | HP:230 EP:173 | l You stand inside the sparse cabin that belongs to the ship's captain. Near the cabin door, a soft reed mat covers the wooden deck boards. The mat runs along the deck to a small wooden bunk that is built into the aft bulkhead. Next to the bunk, an iron weapon rack stands empty. The only other piece of furniture in the cabin is a humble wooden desk that is securely bolted to the deck and the port bulkhead. Above the desk, a large nautical chart is affixed to the bulkhead. The out door is closed. The only obvious exit is out. Anguss DeBurgo the dunedain Man in Black A weathered man with a stern glance  | HP:230 EP:173 |  You miss Anguss. Anguss misses you. Captain is bleeding to death and needs to be bandaged! You miss Anguss. Anguss grazes you. Captain has died. do take all from corpse, take all from corpse into pack Do: starting commands.  | HP:228 EP:172 |  a sailor's cutlass : You didn't deliver the death blow! It will take you a few seconds to get close enough to the corpse. Failed. some gold coins : You didn't deliver the death blow! It will take you a few seconds to get close enough to the corpse. Failed.  | HP:228 EP:172 |  a sailor's cutlass : You didn't deliver the death blow! It will take you a few seconds to get close enough to the corpse. Failed. some gold coins : Gold may only be pocketed.  | HP:228 EP:172 |  Do: Commands completed.  | HP:228 EP:172 | shape Anguss doesn't look so great. Anguss DOESNT LOOK SO GREAT! DOESNT LOOK SO GREAT! Anguss has a bad headache.  | HP:228 EP:172 | sh anguss You fumble with your bootknife trying to duplicate your attack too soon.  | HP:228 EP:172 | l You stand inside the sparse cabin that belongs to the ship's captain. Near the cabin door, a soft reed mat covers the wooden deck boards. The mat runs along the deck to a small wooden bunk that is built into the aft bulkhead. Next to the bunk, an iron weapon rack stands empty. The only other piece of furniture in the cabin is a humble wooden desk that is securely bolted to the deck and the port bulkhead. Above the desk, a large nautical chart is affixed to the bulkhead. The out door is closed. The only obvious exit is out. Corpse of Captain Anguss DeBurgo the dunedain Man in Black  | HP:228 EP:172 |  You slit Anguss's flesh with surprising ease. Anguss hits you. shape Anguss doesn't look so great. Anguss DOESNT LOOK SO GREAT! DOESNT LOOK SO GREAT! Anguss has a bad headache.  | HP:224 EP:171 |  You mangle Anguss with great skill! Anguss hits you very hard. focus aim You start focusing on your aim skill.  | HP:211 EP:170 | shape Anguss doesn't look so great. Anguss DOESNT LOOK SO GREAT! DOESNT LOOK SO GREAT! Anguss has a bad headache.  | HP:211 EP:170 |  You miss Anguss. Anguss hits you very hard. sh anguss You stick your bootknife into Anguss' midsection.  | HP:200 EP:149 |  You poke at Anguss. Anguss misses you. shape Anguss is near death. Anguss NEAR DEATH NEAR DEATH NEAR DEATH! Anguss has a bad headache.  | HP:200 EP:148 |  Anguss opens the out door. Anguss leaves out. You follow Anguss out. On the deck of a large ship(d, n, u and cabin) Anguss DeBurgo the dunedain Man in Black Anguss closes the cabin door. Anguss leaves north. You follow Anguss north. On the deck of a large ship(n, u and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves north. You follow Anguss north. The deck of a large ship(n and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves north. You follow Anguss north. On the deck of a large ship(n, w and s) Anguss DeBurgo the dunedain Man in Black A burly sailor [2] Anguss leaves west. You follow Anguss west. A dock in the Linhir port(w, e and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves west. You follow Anguss west. A dock in the Linhir port(n, w, e and s) Anguss DeBurgo the dunedain Man in Black A gruff-looking man Anguss leaves west. You follow Anguss west. A dock in the Linhir port(n, w and e) Anguss DeBurgo the dunedain Man in Black Anguss leaves west. You follow Anguss west. A dock in the Linhir port(n, w and e) Anguss DeBurgo the dunedain Man in Black Anguss leaves west. You follow Anguss west. Outside the river gate at the port of Linhir(enter, office and e) Anguss DeBurgo the dunedain Man in Black A guard of Linhir [2] Anguss leaves enter. You follow Anguss enter.  As you dash through the gate, a guard shouts "Come back, scum!" and starts chasing you. Guard of Linhir attacks you. Inside the river gate of the city(nw, guardhouse, out, e, sw, s and ne) Anguss DeBurgo the dunedain Man in Black A guard of Linhir Guard of Linhir enters. Anguss leaves northwest. You follow Anguss northwest. A wide street runs between the docks and town square(nw and se) Anguss DeBurgo the dunedain Man in Black Guard of Linhir enters. Anguss leaves northwest. You follow Anguss northwest. A wide street runs between the docks and town square(nw, se, sw and ne) Anguss DeBurgo the dunedain Man in Black Guard of Linhir enters. Anguss leaves northwest. You follow Anguss northwest. The town square meets a wide street(nw, n, se, w and e) Anguss DeBurgo the dunedain Man in Black A smiling citizen A playful child Guard of Linhir enters. l shape You mangle Guard of Linhir with great skill! Guard of Linhir misses you. You stand in Linhir's town square. A beautifully sculpted granite fountain towers high into the air at the center of the open space. The square is paved with marble--Linhir must be a very wealthy city. People walk through the square, shopping and going about their daily business. A schoolhouse sits well off the square to the east. A wide street leaves the square to the southeast. The sun shines brightly in the western sky. The sky is brilliantly clear. The only obvious exits are northwest, north, southeast, west and east. A guard of Linhir is watching you Anguss DeBurgo the dunedain Man in Black A smiling citizen A playful child  | HP:200 EP:147 |  Anguss leaves northwest. You follow Anguss northwest. A fountain at the center of the town square(n, nw, se, w, sw, e, s and ne) Anguss DeBurgo the dunedain Man in Black An old gossiper [49 rumours, 49 new] Guard of Linhir enters. Anguss leaves northwest. You follow Anguss northwest. At the town square inside the main gate of the city(n, se, guardhouse, w, out, e and s) Anguss DeBurgo the dunedain Man in Black A guard of Linhir Guard of Linhir enters. Anguss leaves out. You follow Anguss out. As you leave the city, the guard stops chasing you. Guard of Linhir leaves to other duties. Before the Linhir city gates(n and enter) Anguss DeBurgo the dunedain Man in Black A guard of Linhir [2] Anguss leaves north. You follow Anguss north. A road in the refugee camp(n, w, e and s) Anguss DeBurgo the dunedain Man in Black A soldier from Linhir patrols the camp A little girl is playing here Anguss leaves north. You follow Anguss north. A crossroad in the refugee camp(n, w, e and s) Anguss DeBurgo the dunedain Man in Black A little boy is playing here An old woman A refugee woman is sitting here Anguss leaves north. You follow Anguss north. A road in the refugee camp(n, w, e and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves north. You follow Anguss north. A road in the refugee camp(out and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves out. You follow Anguss out. Linhir(n, w, city and s) [se, sw, e, ne and s] Anguss DeBurgo the dunedain Man in Black A brand (burned out) A signpost  A hitching post Anguss is near death. Anguss NEAR DEATH NEAR DEATH NEAR DEATH! Anguss has a bad headache.  | HP:200 EP:147 | sh anguss You fumble with your bootknife trying to duplicate your attack too soon.  | HP:200 EP:147 |  Anguss leaves south. You follow Anguss south. A Natural Ford(n, nw, se and s) [w, e and ne] Anguss DeBurgo the dunedain Man in Black Anguss leaves south. You follow Anguss south. The Plains(n, w, e and s) [nw, n and ne] Anguss DeBurgo the dunedain Man in Black A tired ox Anguss leaves east. You follow Anguss east. The Lebennin Road(nw, w, e and s) [nw, n and ne] Anguss DeBurgo the dunedain Man in Black Anguss leaves east. You follow Anguss east. The Lebennin Road(w, e and s) [nw, n and ne] Anguss DeBurgo the dunedain Man in Black sh anguss You miss Anguss. Anguss leaves east. You follow Anguss east. The Lebennin Road(w, e and s) [nw and n] Anguss DeBurgo the dunedain Man in Black Anguss leaves east. You follow Anguss east. The Lebennin Road(n, w, e and s) [nw] Anguss DeBurgo the dunedain Man in Black Anguss leaves east. You follow Anguss east. The Lebennin Road(n, w, e, s and ne) Anguss DeBurgo the dunedain Man in Black A young lad trudges off to war - LHP - Anguss leaves east. You follow Anguss east. The Plains(n, w, e and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves east. You follow Anguss east. The Plains(n, w, e and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves east. You follow Anguss east. The Plains(n, w, e and s) Anguss DeBurgo the dunedain Man in Black A tired ox Anguss leaves east. You follow Anguss east. The Plains(n, w, e and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves north. You follow Anguss north. The Plains(n, w, e and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves north. You follow Anguss north. The Lebennin Road(n, w, e, sw and s) Anguss DeBurgo the dunedain Man in Black sh anguss Anguss leaves north. You follow Anguss north. The Village of Lendin(n, w, e and s) Anguss DeBurgo the dunedain Man in Black You fumble with your bootknife trying to duplicate your attack too soon.  | HP:200 EP:146 |  Anguss leaves north. You follow Anguss north. Path to Lendin(n, e and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves north. You follow Anguss north. Main road(n and s) Anguss DeBurgo the dunedain Man in Black A large, scraggly black dog Anguss leaves north. You follow Anguss north. Main road(n, e, ne and s) Anguss DeBurgo the dunedain Man in Black A local villager You slit Anguss's flesh with surprising ease. You fumble with your bootknife trying to duplicate your attack too soon.  | HP:200 EP:145 |  Anguss leaves north. You follow Anguss north. Main road(n, w and s) Anguss DeBurgo the dunedain Man in Black A local villager Anguss leaves north. You follow Anguss north. Main Road(n, w, e and s) Anguss DeBurgo the dunedain Man in Black Anguss leaves east. You follow Anguss east. Local Inn(u, w and e) Anguss DeBurgo the dunedain Man in Black Salfin the innkeeper Anguss fades into the shadows. Anguss enters.  | HP:200 EP:145 | sh anguss You fumble with your bootknife trying to duplicate your attack too soon.  | HP:200 EP:145 |  You miss Anguss. Anguss misses you. shape Anguss is near death. Anguss NEAR DEATH NEAR DEATH NEAR DEATH! Anguss has a bad headache.  | HP:201 EP:145 | l This is the local inn of Lendin. Small and cozy, this inn provides rest for weary travelers such as yourself. A sofa and a coffee table stand in one end of the room, beside the fireplace. A few tables and chairs are placed around the room, making this an excellent place for meeting and talking. There's a small bell at the front desk for you to ring for service. The price to rent a room is five gold. If you don't want to order a room, you could go over to the bar next door and order a drink. The only obvious exits are up, west and east. Anguss DeBurgo the dunedain Man in Black Salfin the innkeeper  | HP:201 EP:145 | sh anguss You nail Anguss with an unexpected shiv to his chest.  | HP:201 EP:125 |  Anguss fades into the shadows. sh anguss Anguss enters. You fumble with your bootknife trying to duplicate your attack too soon.  | HP:201 EP:125 | l This is the local inn of Lendin. Small and cozy, this inn provides rest for weary travelers such as yourself. A sofa and a coffee table stand in one end of the room, beside the fireplace. A few tables and chairs are placed around the room, making this an excellent place for meeting and talking. There's a small bell at the front desk for you to ring for service. The price to rent a room is five gold. If you don't want to order a room, you could go over to the bar next door and order a drink. The only obvious exits are up, west and east. Anguss DeBurgo the dunedain Man in Black Salfin the innkeeper  | HP:201 EP:125 | shape Anguss is near death. Anguss NEAR DEATH NEAR DEATH NEAR DEATH! Anguss has a bad headache.  | HP:201 EP:125 |  Anguss fades into the shadows.  | HP:201 EP:125 | l This is the local inn of Lendin. Small and cozy, this inn provides rest for weary travelers such as yourself. A sofa and a coffee table stand in one end of the room, beside the fireplace. A few tables and chairs are placed around the room, making this an excellent place for meeting and talking. There's a small bell at the front desk for you to ring for service. The price to rent a room is five gold. If you don't want to order a room, you could go over to the bar next door and order a drink. The only obvious exits are up, west and east. Salfin the innkeeper  | HP:201 EP:125 | drop pie from pack Ok.  | HP:201 EP:125 | drop pie from pack Ok.  | HP:201 EP:125 | drop pie from pack Ok.  | HP:201 EP:125 | drop pie from pack Ok.  | HP:201 EP:125 | eat pie You see more than one pie. Using the first of the following: on the ground : a small meat pie on the ground : a small meat pie on the ground : a small meat pie on the ground : a small meat pie You eat the entire pie.  | HP:213 EP:137 | eat pie eat pie eat pie eat pie eat pie You see more than one pie. Using the first of the following: on the ground : a small meat pie on the ground : a small meat pie on the ground : a small meat pie You eat the entire pie.  | HP:225 EP:149 | eat pie eat pie You see more than one pie. Using the first of the following: on the ground : a small meat pie on the ground : a small meat pie You eat the entire pie.  | HP:230 EP:161 |  You eat the entire pie.  | HP:230 EP:173 |  There is no pie here.  | HP:230 EP:173 |  There is no pie here.  | HP:230 EP:173 |  There is no pie here.  | HP:230 EP:173 |  There is no pie here.  | HP:230 EP:173 | l This is the local inn of Lendin. Small and cozy, this inn provides rest for weary travelers such as yourself. A sofa and a coffee table stand in one end of the room, beside the fireplace. A few tables and chairs are placed around the room, making this an excellent place for meeting and talking. There's a small bell at the front desk for you to ring for service. The price to rent a room is five gold. If you don't want to order a room, you could go over to the bar next door and order a drink. The only obvious exits are up, west and east. Salfin the innkeeper  | HP:230 EP:173 | tell anguss tsk :P You tell Anguss: tsk :P  | HP:230 EP:173 | Anguss tells you: I lagged You tell Anguss: i was wondering what u were up to :P You tell Anguss: hp ? Anguss tells you: 32 :) well done man You tell Anguss: u were to high <---- *too high, duh! You tell Anguss: to start with Anguss tells you: nod, I always try to keep it high You tell Anguss: not a damn chance in the world to kill a level 20 from avg. as sniffer :P Anguss tells you: not true, man you almost got me <---- almost.. You tell Anguss: yea, but u were drunk, lol You tell Anguss: a warrior would've locked me at that state :P Anguss tells you: well it sure as hell woke me up :) You tell Anguss: haha You tell Anguss: sorry about that Anguss tells you: no worries :) You tell Anguss: just a plain, random attempt. as always Anguss tells you: nod -While talking i returned to SC quest.- | HP:230 EP:117 |  You stand inside the sparse cabin that belongs to the ship's captain. Near the cabin door, a soft reed mat covers the wooden deck boards. The mat runs along the deck to a small wooden bunk that is built into the aft bulkhead. Next to the bunk, an iron weapon rack stands empty. The only other piece of furniture in the cabin is a humble wooden desk that is securely bolted to the deck and the port bulkhead. Above the desk, a large nautical chart is affixed to the bulkhead. The out door is closed. The only obvious exit is out. Some gold coins A sailor's cutlass  | HP:230 EP:117 | take gold Ok.  | HP:230 EP:116 |  You put 100 gold in your pockets. +100 take sword into pack Ok.  | HP:230 EP:116 |  You stop focusing on your skills. You tell Anguss: well since i cant have u, i'll have the SC :P You tell Anguss: u got away cheap Anguss tells you: ok :) You tell Anguss: it will cover my pie also :P *Lucky bastard*